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Grid
Rome - Total War
John Pastor fucked around with this message at 00:44 on Sep 29, 2008 |
# ¿ Sep 29, 2008 00:32 |
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# ¿ Apr 28, 2024 17:06 |
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ultrachrist posted:I'm about to start playing Hitman: Blood Money if anyone wants to mention anything. Hitman - Blood Money
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# ¿ Sep 29, 2008 18:23 |
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Mr E posted:Does anyone have any tips or mods that I should get for the first time through Rome- Total War with both expansions? I've played Civ IV before, if that would help me on the world map any. Oceanside cities are incredible for your economy. If you can get your hands on the Aegean Peninsula and Italy, you'll be basically set for cash. Keep upgrading your docks and roads. Identify cities with strong farming or mining bonuses and focus your farm/mine upgrades there. I don't think they ever fixed the issues with overpopulation: eventually, your cities will grow so huge that they'll have massive negative happiness scores and will become basically unmanageable. You can either dick with the game files to fix this or abandon the city, let it revolt, recapture it, and then massacre the inhabitants. It's not pretty, but it's sometimes the only way to keep a city under control. Toward the later stages of the game, you can find yourself doing this about once every five years for cities like Rome or Athens, who tend to grow very, very quickly. Plan your conquests one at a time. If you can expand consistently in one direction, you'll avoid the efforts of shifting around your powerful stacks and managing reinforcements in several directions simultaneously. Veterancy bonuses are incredibly potent, and having several legions of upgraded gold-chevron troops in a single stack will make you very difficult to overcome. Speaking of veterancy, if you're Rome after building your first Imperial Palace you will undergo the reforms of Gaius Marius, which will turn your Republican tripartite armies into Imperial Legions. Your former troops will no longer be buildable or reinforceable. It sucks, but the troops to which you gain access following the event are stronger than those you used before, and you'll gain from it in the long run. Divide and conquer. You can often bait enemy armies and slaughter them piecemeal. Try not to fight enemy armies where they can pile on you, because even with Rome's so-so AI you can get overwhelmed, especially if attacked from multiple directions by Roman Legions or Hellenic Hoplites. Always have some cavalry in your stacks, even if you don't use it at all in the line of battle. Your infantry will not be able to effectively run down its fleeing counterparts, whereas cavalry will ruin poo poo. If you can rout an enemy army and kill off all their missile units while they retreat, you can walk all over them in follow-up attacks. Speaking of which, two attacks in a single round will allow you to destroy an enemy stack. The first attack will cause them to retreat; the second will kill them. Don't let AI reinforcements enter the battle with a general about whom you care at all, especially a king/emperor or other member of the royal family. The battle AI will rush your general and his bodyguards into the thick of battle and you will lose a seven-star commander and you will hate all programmers ever. If you absolutely can not keep reinforcements out of the battle, charge the enemy before your fellows can get there. Your legions can be replaced; your generals largely can not. Ship-to-ship battles almost always come down to number of ships and veterancy. Build lots of ships if you plan to fight on the sea and sacrifice half of them in battle to turn the rest into veterans. They can be reinforced like ground units, so keep them at full strength as best you can. Pin them in the center than roll up the flanks. There is no circumstance to which this is not applicable. It's certainly the quickest way to beat hoplites.
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# ¿ Jan 27, 2009 07:27 |
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Velociraper posted:So I got a weird RTS boner and I figured I'll dust off the Starcraft battle chest or whatever that I never used because I was a fighting game addict when I got it. So what should I know about Starcraft? Starcraft multiplayer is pretty much all about build order. The good players have some set series of actions that they follow right at the beginning of the game, then they scout to figure out what their opponent is doing, then they have some build order to counter whatever they see occurring- rush if the opponent is turtling, counter-rush if he's rushing, expand if he's staying passive, that sort of thing. The best piece of general advice I can give you is to not be afraid to expand to secondary bases to increase the efficiency of your resource gathering and move some of your eggs out of their single basket. Also, scout early and scout often. You need to know where your enemy/enemies is/are and what he is/they are doing. The best thing you can do is play skirmish matches and focus on your early game, making sure that you can control all your construction units efficiently and get buildings and troops as quickly as possible. Once you're good at the starting portion of the game, you can start trying out your army combinations, figuring out what works against whom and how to micromanage your troops to overcome the enemy. You'll learn more against players, generally speaking, but will also be more frustrated, because many of the people still playing Starcraft at this point have been playing for years and are extremely good at it. Skirmishes against hard AIs can teach you plenty at the beginning, but getting good at fighting the AI won't make you good at fighting other players.
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# ¿ Mar 2, 2009 03:41 |
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Nocturne Sabre posted:Recently started playing Grid, seems pretty straightforward so far but I thought I'd ask here for any advice. I posted some stuff a bunch of pages back, but I don't feel like hunting it down, so I'll briefly hit the salient points.
Grid isn't a hard game, honestly. It's a gradual progression toward a greater goal, regardless as to whether you're a first-place winner in every race or just a consistent second- and third-place contender.
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# ¿ Jul 16, 2009 21:29 |
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Captain Beans posted:Any critical mods or patches for Crysis? I just got a computer capable of making it look amazing and want to try it out. I can't think of any good mods or patches, but definitely get up on the Tweak Guide to make it look and perform better. Simultaneously, even. Actually, come to think of it, I think he mentions the 'Natural Mod' in that guide. That's a good one.
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# ¿ Jul 23, 2009 23:52 |
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I had a question about Final Fantasy Tactics. A lot of people recommend using Blade Grasp on your characters as a defense skill for mad evasion. Is there any reason not to use Hamedo instead? I like that my characters preempt enemy attacks, rather than just avoiding them.
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# ¿ Jan 9, 2010 08:53 |
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This Jacket Is Me posted:Requesting Dead Space. I just picked it up for cheap and I'm in the first chapter. Pick one or two guns and focus on them. Ammo only drops for the weapons you're carrying, and if you focus your upgrade nodes on fewer tools, each will be more effective. You only need one or two air upgrades in your suit; other than that, the health upgrades are really useful. Always carry an extra node or two around; there are locked rooms you can use them to access, and the rewards inside are more valuable than the node itself. I'm sure this is mentioned plenty, but don't ever stop dismembering your enemies. There is no exception to this rule. Knock off a couple limbs, then stomp them into paste. The sound/animation for stomping are among the best things about the game. Don't be afraid to use your stasis module regularly. There are refill stations scattered about pretty liberally, and there will almost always be one available during or just before a sequence requiring it. Stomp suspicious corpses. Sometimes they're waiting for you to pass by before they leap up and chew off your buttocks. This game uses a fair few jump scares, so keep your head on straight and murder until everything calms down. You'll get a hang of it pretty quickly. Forgot one: Some enemies can move through wall/floor/ceiling vents. Don't fight with your back to one unless you like having monsters on your rear end every ten seconds or so.
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# ¿ Feb 11, 2010 22:27 |
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al-azad posted:The two most important statistics for guns are accuracy (determines how far your bullet strays from your intended target) and handling (determines the recoil of each additional shot). The game simulates ballistics which means you have to lead targets (aim ahead of them if they're moving based on distance and angle) and something new players just can't seem to wrap their heads around is that, like a real gun, the recoil causes you to pull your shots upwards. If you aim directly at the head with an inaccurate gun, yes even from 10' away, your shot will whiz right past them and they'll unload like 30 shells into you before you can readjust your aim. This is bogus. The first shot out of a real firearm goes almost precisely straight; the impulse of recoil doesn't significantly impact your aim until after the bullet has left the barrel. In STALKER, rifles shoot above the point of aim of the iron-sights because whoever coded the aiming in that game was retarded. It might make sense as the rifle being zeroed for a longer distance, but there's a reason firearms have adjustable iron sights. It's usually about half a centimeter high, and if you can anticipate that, you'll be right on your point of aim every time. There's no good reason not to use a firearm to the point where you can make consistent headshots and then relying on them. Incidentally, a good rule of thumb for STALKER (at least in Call of Pripyat) is to float your target on the center dot of the front sight. Adjust for variable ranges; because bullets have simulated external ballistics, at two hundred yards or so the point of impact will fall back down to even with the front sight.
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# ¿ Feb 26, 2010 15:35 |
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# ¿ Apr 28, 2024 17:06 |
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Danger - Octopus! posted:I heard that in GTAIV, there were annoying sidemissions where you had to go do crappy minigames with your friends. Are these in the episodes as well, and are they mandatory? Keeping it alpha with Brucie is never annoying, bro. If you really don't want to do them, wait for the friend to call, accept the request, then call them back and cancel. If you ignore them, or accept and don't show up, they get really pissy. It is kind of nice to get the friendship bonuses, so if you think you're interested, look up a FAQ or something for the bonuses and decide which friends are worth it to you, max out the friendship as quickly as possible, then use the accept-cancel method to keep the friendship at the highest level.
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# ¿ Jan 8, 2011 20:54 |