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I810BUX
Aug 10, 2007

Cheesu~~
Rainbow Six Vegas 2
- In this game you gain weapon experience playing any mode; play co-op terrorist hunt with a buddy, split-screen, for shits and find out you unlocked the best sniper a few hours in.

FORGOT ONE:

- I don't believe this works in multiplayer but in singleplayer a sniper, blind-fired, is 100% accurate and will hit exactly where the invisible crosshair is pointed. Congratulations, you are now the proud owner of a sniper and a shotgun.

Mass Effect
- Be a Soldier or Vanguard. Soldiers can become invincible with the armor-buffing abilities they are given. Vanguards, in combination with Liara, create a paradox enemies cannot solve called the infinite-lift. This paradox is created by your character using lift on the enemies, shooting them while in the air, and then as soon as they drop having Liara cast lift. This cycle can, and will, go on indefinitely.
- Max Wrex's melee damage and 'invincibility' skill. Kill.

Dynasty Warriors 3
- Sun Ce is extremely overpowered and you should play as him the first chance you get due to his musou combo being absurdly powerful.
- When killing officers, make sure to either bring a large squad of allies or to kill all the other enemies first. Named characters are not afraid to use cheap-shots from random shmucks on their side to chain-gank you into oblivion.
- If you have a choice to duel with an officer, the general consensus is to not do so. Usually in field combat you will have the advantage due to having that officer attack your allies giving you an opening to hit them; you lose this advantage in duel-mode as you are the only one fighting the officer.
- Yellow Turban Rebellion is hilarious for grinding up characters.
- I swear to loving god this is not a joke, Lu Bu will gently caress your poo poo up until you are extremely powerful. His combos do absurd damage, his horse is crazy, he's fast as hell, he attacks you the moment he gets up from being knocked down and he HAS BACKUP in the mission where you can fight him. Do not pursue Lu Bu. Until you are properly prepared/until you have a friend playing next to you so you can collectively whoop his cheating rear end back to the stone age through modest use of teamwork.

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I810BUX
Aug 10, 2007

Cheesu~~

Astfgl posted:

Each limb has its own health gauge (as do yours, if you check your pipboy) and when you deplete the health gauge you "cripple" the limb. You'll be able to see how healthy an enemy's limbs are while you're in VATS, so it's really not hard to cripple limbs with a gun vs. grenades. Stronger enemies will have much stronger limbs (like Super Mutant Masters, Deathclaws, Yao Guai, etc.) so it's best to focus on the head (for damage) or the torso (for accuracy) to bring them down quickly instead of on the other limbs. There are different benefits to taking out each limb, but as you've noticed these will rarely help you kill the enemy quicker:
- Arms: If you take out the arm an enemy is using to hold his weapon, he'll drop the weapon. If he still has another good arm, he'll usually pick up the weapon with his other arm and start firing again, but you can run and grab it if you're quick enough.
- Legs: Some enemies, most notably deathclaws, will rush you and start dealing massive amounts of damage. If you can take out one or more of their legs from a distance, they'll take much longer while running at you.
- Weapons: Most melee weapons and guns carried by enemies can be shot by you and their conditions depleted to the point of unusability. They'll be dropped and picked up again by the enemies, but since their condition is at 0 they'll be unusuable. Much better than crippling arms if your intent is to disarm an enemy.
- Tongues, Stingers, Antennae etc.: Some enemies like radscorpions, ants and centaurs will have damage-dealing appendages you can shoot. This will either frenzy the monster (like with ants) or prevent them from using that appendage to hurt you (like with centaurs).
- Torso: No real benefit to crippling this, but in most encounters this'll be the easiest to shoot.
- Head: Crippling the head usually outright kills the creature, but when it doesn't it makes it harder for the enemy to hit you accurately. Pointless with helmeted creatures unless you have a good weapon, lots of ammo and you can take a few bullets.

As far as useless perks go, the experience bonus from Swift Learner isn't that great since XP is pretty plentiful. Child at Heart is used about a half-dozen times in the game in special dialogue options, so there are certainly more useful perks to choose. The Lawbringer/Contract Killer perk is handy for making cash, but not much beyond that. Infiltrator lets you pick broken locks, but if you're breaking locks, you're doing something wrong. Same with the Computer Whiz perk, which lets you hack locked-out terminals--if you're locking yourself out of terminals you're doing something wrong.

You see all this stuff about limbs? Ignore this. Shoot enemies in the head. It hurts more. The only time you ever shoot an enemy NOT in the head is if you either can't see their head or they have a weapon so deadly you feel you need to shoot the weapon. Or if they don't have a head. But seriously just go for headshots and you'll win; the game is never really that difficult.

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