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Sub-Actuality posted:Two Worlds (360) Two Worlds is awesome if you think of it as a B movie version of Oblivion, especially now that you can find it used for $10-15. Once you get past the cheesy renaissance faire dialogue and ugly character models, it's pretty entertaining for what it is -- it's fun to explore the continent (the engine actually has a pretty impressive draw distance), some of the quests are really funny and entertaining, and there's the usual RPG satisfaction of watching the numbers go up and being able to one-hit monsters which were overwhelming a few levels earlier. Also, I like the combat better than Elder Scrolls combat, and it doesn't have lovely level scaling like Oblivion. A couple of starting tips: - Learn how item stacking works; you can stack same-type items to create a new item with better stats. But be aware that some types of enhancements will stack while some will overwrite one another, so don't get too greedy. - The best use I've found for alchemy is probably to create elemental damage enhancing gems. - The math is pretty screwy on the character stat screen; as you level up, your attack % will seem to go down when you level up (if you don't put points into dex); that's because the attack % is relative to monsters who are the same level as your character. - A level or two of Heal spell, bound to a quick key, is pretty much essential, and the Bless spell is INCREDIBLY useful, especially for the cheap casting cost.
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# ¿ Oct 13, 2008 22:40 |
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# ¿ May 7, 2024 17:59 |