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h_double
Jul 27, 2001

Sub-Actuality posted:

Two Worlds (360)

- Many Gamestop locations have a 7- or 14-day return policy on used games. Some even allow you to return a new game if you "did not like it". Check with your local store manager.
- Be sure to keep your receipt and all the game packaging, unopened if possible.
- If you are unable to return for the full value, consider a trade-in. You may only receive a few dollars in store credit, but you can put this toward the purchase of another game.

Two Worlds is awesome if you think of it as a B movie version of Oblivion, especially now that you can find it used for $10-15. Once you get past the cheesy renaissance faire dialogue and ugly character models, it's pretty entertaining for what it is -- it's fun to explore the continent (the engine actually has a pretty impressive draw distance), some of the quests are really funny and entertaining, and there's the usual RPG satisfaction of watching the numbers go up and being able to one-hit monsters which were overwhelming a few levels earlier. Also, I like the combat better than Elder Scrolls combat, and it doesn't have lovely level scaling like Oblivion.


A couple of starting tips:

- Learn how item stacking works; you can stack same-type items to create a new item with better stats. But be aware that some types of enhancements will stack while some will overwrite one another, so don't get too greedy.
- The best use I've found for alchemy is probably to create elemental damage enhancing gems.
- The math is pretty screwy on the character stat screen; as you level up, your attack % will seem to go down when you level up (if you don't put points into dex); that's because the attack % is relative to monsters who are the same level as your character.
- A level or two of Heal spell, bound to a quick key, is pretty much essential, and the Bless spell is INCREDIBLY useful, especially for the cheap casting cost.

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