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pesty13480
Nov 13, 2002

Ask me about peasant etymology!
Thief: The Dark Project, Thief Gold, Thief 2: The Metal Age, Thief: Deadly Shadows

If you're having trouble with the undead and can't figure out a reliable way to fight them, consider that they can be harmed by throwing holy symbols at them in addition to the standard fire arrows, flash bombs, and holy water. Now ask yourself, what common belonging to the Hammerites happens to be just sitting around on the ground all over the place, just waiting to be lobbed into your foes.

Hammers, anyone?

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pesty13480
Nov 13, 2002

Ask me about peasant etymology!
Someone made a request for Wasteland a while back that wasn't fulfilled, and I would like to second it at this point. I had no problem jumping into Fallout without third party help but Wasteland seems a tad more complicated.

pesty13480
Nov 13, 2002

Ask me about peasant etymology!

sexual rickshaw posted:

Does anyone have party creation tips for Helherron? It seems like no matter what I put into my party, I get my rear end kicked horrifically in the first dungeon - or is it supposed to be that hard?

The game is, terribly and brutally hard if you don't have a fairly good idea of the combat mechanics. And you can find yourself screwed to the point of losing hours of progress if you save at the wrong time or at a battle you don't think you can win.

My first bit of advice is to start over, totally, and use a more combat oriented party. I would suggest five fighter types, preferably of the large and tough variety, and either two priests and a wizard or a priest and two wizards. I would avoid monks, as they start off really slow and are hard to work right, and that you keep in mind that ranged characters are mostly a bad investment because unless you get lucky with the battle map, you're going to be outnumbered to the point where the enemy will be able to flank around you and render them useless.

Also, make sure each of your warriors has a DIFFERENT weapon speciality and only bother to train that speciality up - ever. I would recommend that your be mostly trolls/golems with two handed weapons and anyone else being a weapon + shield type.

Try to get and upgrade silver weapons for as many people as possible. They're not as powerful, overall, but by God they're absolutely necessary against some encounters with the undead who will otherwise slaughter you while you sit their helpless. And try not to spend money on useless things - in the main city you'll find yourself with the ability to purchase lots of stat advancements that cost many fortunes to afford.

Here's a good website with lots of information that you'll find helpful:

http://www.dahlby.net/games/helherron/

pesty13480
Nov 13, 2002

Ask me about peasant etymology!
If anyone would like to help me out, particularly with the combat options in Patrician III, please let me know. Like, I have the option to buy cutlass or swords or bows or carbines and a bunch of things and I have no idea which is better.



Skilleddk posted:

Teach me to play Myth 2: Soulblighter properly goons (single player campaign first). I got the 1.7 patch already. A bit into the campaign already, I'm on the beach landing mission, but I cannot beat it without huge casualties.

1. Don't Rush: Play on the slowest speed possible for as long as possible or you'll just get swamped by having too many things to manage and not enough time to manage it all. By all means, up the speed when you're going somewhere or just walking around but be very careful as you're liable to wind up with dead people.

2. Dead People: You're going to lose people, good people, unless you're some sort of master player or insane with the saving and reloading. This is a natural thing for Myth. Not everyone is going to get out of it alive.

3. Micromanage: Make sure your archers are shooting and your dwarves are throwing and make sure they're not shooting your damned people in the back. Babysit.

4. Learn from Example: Here's a Let's Play of Myth: The Fallen Lords, watch it and learn from a true master. http://www.letsplayarchive.com/

pesty13480
Nov 13, 2002

Ask me about peasant etymology!

Backhand posted:

So I just downloaded X-com: Apocalypse after hearing endless good things abotu it around these parts. However, it does not seem to have any form of tutorial or guide. I've only played for a few minutes thus far, and was limited largely to starting a research project (that didn't seem to go anywhere) and dispatching agents to investigate buildings that pyramids (dimensional gates?) appeared over top of. All this accomplished was pissing off the owners. Any advice for a beginner?

I hate that game with a passion due to all the broken promises, but I'm happy to help anyone who wants to try an X-Com game (PS - Play Enemy Unknown / UFO Defense once you're done with Apocalypse).

Oh right, so don't worry about the pyramids yet. They're perfectly harmless on their own and are actually incapable of doing anything, at all, except allow for ships to go through them.

When you first, first start out you can safely ignore pretty much everything until the aliens actually make an attack on the city with their ships. You'll have "aliens spotted" messages due to existing infestation, so always respond to those. Also, keep in mind that the aliens "spread" like parasites, so if you take too long to get there, or all the aliens flee the map at some point after you have arrived, you'll need to investigate each and every surrounding building to make sure there are no bad guys there, reputation loss or no, otherwise things will get out of control and fast.

When the aliens attack, what they typically do is send out a few ships to destroy various targets and use the rest of their ships to beam troops down to a large number of buildings. Save your game as soon as the attack starts and deal with the ships however you can. Slow time down as much as possible and try to watch where the aliens beam to, then hit those after the threat is over (and then search surrounding buildings). It's a huge whack-a-mole pain in the rear end but manageable, since you'll get plenty of aliens spotted messages. Ignoring them leads to them subverting the company, which will then join the aliens in an alliance. That's very bad, the equivalent of losing countries to infiltration in the first two games.

To deal with the "attacks" and save yourself some grief, and also to get your research done, you'll want to avoid using "heavy hitters" where possible and instead try to swarm your opponents with weak weapons at high altitudes. You'll lose more of your own units doing this, but the upside is that you'll do a lot less collateral damage - a Hawk with three plasma weapons or disruptor will tear up the city every time you miss, and God help you if you're using the powerful missiles. A swarm of hoverbikes and phoenix hovercars with tiny lasers or their default cannons will not damage the city much at all. You'll also want to "split up" your units into decent sized swarms and park them in buildings near the dimension gates to save on response time. They don't eat up fuel when they're in garages.

Avoid ground vehicles, they're pointless.

Try to stay on the good side of the transport companies, along with Marsec and Megapol at all costs. Having them go hostile is very, very annoying as you wont be able to move poo poo around without serious micromanaging. Despite what people may tell you, most of the factions are just there for flavour and don't have any "secret" affect on anything. They were supposed to. They were even described as such at first by Micropose, but they never bothered to implement and were supposed to patch it all in later (which they failed to do).

In terms of ground combat, you're on your own but I'll give you a tip: If you're playing in real-time ground combat, you might as well be playing in 'Easy Win Mode.' So if you need to win a critical ground attack mission, switch to real-time because the AI in real-time is incapable of doing anything but run at your guys in a straight line. Now all you have to do is find a choke point, or simply sit out in the open, with three rows of guys in three lines (one row standing, the one in front kneeling, the one in front of that prone), set the speed to fastest and go make yourself a cup of tea. Try to make sure the kneeling guys have some long distance, accurate weapons, and give everyone else two auto-weapons in each hand, and watch the fireworks.

Final Tip is this: The Cult of Sirius is always hostile to you and sooner or later you'll piss someone off or the aliens will subvert some organization against you. If you want to cripple a Corporation, you have to bankrupt it. You could try doing that through raids, but the fastest way to do it is to level their buildings and eat the 'government funding penalty' you'll get hit with for destroying the city. This is because most corporations have a few fragile looking structures, and with a powerful missile, you can usually collapse the whole structure on the map - the chain reactions are usually powerful and the gravity so slow that they'll launch their vehicles the moment you attack, only to have them crushed by falling debris. A good attack can set the company back to having negative millions of dollars - they'll be incapable of buying new poo poo or attacking you until they're in the black again. In one week you can, in effect, wipe out the Cult of Sirius as a power in the game.

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