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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

doctor 7 posted:

KoTOR 1 & 2:
- Go all in. Either completely good or bad but don't go in the middle.

Doesn't that go entirely against the very reason for playing these games? Unless of course your goal is power-gaming and not interactive diverse storytelling, this is lovely advice for someone playing KOTOR for the first time.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Hey bros, I just dived into Planescape after having it on my hard drive for basically ever. I never played these old school games so I need a little help from the pros:

-I'm led to believe I should be using violence as little as possible, right? I keep getting way more experiences for tricksy conversational maneuvering than killing people (though I assume poo poo like random thugs will always fight you?)

-Can I sell stuff? I'm in the starting town and can't find any shopkeeps. My inventory is full to bursting with crap like leather straps and wooden clubs. Should I just drop them? And can I drop these random notes after reading them or do they come in handy later? Do I ever get a place to store poo poo?

-Is there any reason not to set it to 'always run'?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Gold is still a currency in New Vegas (the Legion uses it and the casinos accept it)

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Okay, so I just picked up the original Deus Ex (because it's currently like $3 at GOG), played through the tutorial and the first mission and I'm having a blast tranqing terrorists and then throwing their unconscious bodies off of buildings, but I had a couple of questions that aren't covered in the wiki:

-During the first mission, I blew off rescuing Hermann and just found the terrorist leader. Is this one of those "every action has unforeseen consequences hours later" type games, or did I just miss some XP or something?

-Also, when people say it's open-ended, are we talking "there's literally no wrong choice" open-ended a la Alpha Protocol, or more "okay you can take the alternate choice but the game will allow you to gently caress up and just not reward you" open-ended a la Mass Effect, or even Fallout 2? For example, I've played a bit of Human Revolution and I remember you had to basically be a pacifisric ghost-ninja to maximize your XP. Is this the case with this game, or can I continue with my current strategy of creatively killing everyone I come across? I was pretty proud of 'gas grenade + headshots' and I'd had to think I was being punished for it behind the scenes.

-I'm guessing the 'real first name' bit during character creation is pure flavor, correct? Also, not a question, but I love that your appearance options are limited to 'how tan do you want this white guy to be.' I didn't realize just how much Alpha Protocol had in common with this game until now :allears:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I've been dabbling with Sleeping Dogs and I'm not too far in, but my question is which DLC is worth getting, and when should it be played? Is it legit or mostly piecemeal costume bullshit a la SRTT DLC?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I actually went through the archaic process of installing it via DOSBox and was going to give Daggerfall a shot. It seems like the type of old school game where you can screw yourself by picking the wrong stats (there are like thirty loving stats and half of them are creature languages) and not finding out for thirty hours. Actually, I guess that's not so much 'old school' as it is 'present in every Elder Scrolls game' but still.

Any general tips?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Geektox posted:

Any tips for the original Final Fantasy? It's a lot harder than any RPG in recent memory.

-It's a good idea to kill imps in the forest until you've leveled up a couple times before thinking about fighting Garland.

-If it's your first time, just do Fighter/Black Belt/White Mage/Black Mage. The only thing thieves are especially good at is running away, and Red Mages are a little hardier than the other mages, but get outclassed substantially by the endgame. Jack of all trades, master of none, etc.

-Most of the spells are broken (meaning they don't work that well, not make you more powerful). There's about a dozen different spells that are all just instant kills that don't work on anything they'd be useful against, though this is pretty in line with all the sequels.

-Once you reach the elven lands, there's this dungeon you have to go to, the marsh cave I think, that is way harder than it should be, even given the game's grindy nature. After that, poo poo starts to balance out and you'll find yourself getting murdered a lot less.

-The best spot for early game grinding is northeast of the second town in the game, it's a tiny little peninsula. The encounters are obscene, but shower you with XP if you emerge victorious.

-About halfway into the game you'll start getting items that have unimpressive stats but (I think) mention a low to mid-tier spell. They are infinite use and a far better use of your mages' time than just doing piddling damage with melee attacks when they inevitably run out of MP.

-The game doesn't really reward dungeon exploration. There are miscellaneous items tucked away sometimes, but mostly it's just dead ends and traps. Most of the good stuff is on the main pathways.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
So, I just purchased the D&D set from GOG and am finally sitting down to play Baldur's Gate, Neverwinters Nights, Icewind Dale and the sequel to each (not all at once, obviously). Aside from the bits already listed in the wiki, are there any critical patches I should hunt down for any of these? Every other old RPG I downloaded from GOG (the Fallouts, Arcanum, Planescape) had at least a few necessary bugfixes so I thought I'd pre-emptively do that this time around.

Also, a few general questions:

-I know in D&D mages are basically godmode after awhile, but is playing a fighter or rogue viable in any of these games, or will they laughably trail behind?

-Any 'trap' skills I can accidentally fall into, like picking whips and then there are three whips in the game or something like that? I know the more old school the more D&D tries to gently caress you, so I'm a bit wary.

-I can safely ignore all that multiplayer poo poo in NWN and still get a legitimate campaign out of it, right? God I hate multiplayer.

-Icewind Dale apparently isn't even good enough to have a wiki entry yet. Any general advice specifically for that one?

-Where should I start? :allears:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
You don't actually need 8+ INT in New Vegas unless you're min/maxing, INT 6 or so is perfectly acceptable. Even with the reduced amount from Fallout 3, the game throws enough skill points at you to get everything you want to 100 before Level 20. After that you're pretty much just arbitrarily dumping points into Survival or Explosives anyway. 8+ LCK is much more beneficial if you want gambling to not be a nightmare as well as get more of those sweet, sweet crits, and high AGL, PER and END can unlock some pretty great perks down the road that are useful for most any build you make (Better Criticals, Light Step, Light Touch, Implant GRX, etc).

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

CaptainPsyko posted:

In KOTOR 1, you'll have he opportunity to change classes to a Jedi after completing the first planet. It's best if you don't advance past level 5 before doing this. 5/15 is the 'optimal', split in terms of skills, feats, and HP for almost anyone. Some will argue that you should not level up past two, but that's kind of pointless min maxing, and you lose as much as you gain unless you intend to do nothing but spam force lightning.

Pick one of flurry, Power attack, and critical strike for each character. (Or ranged equivalent.) Max it out, and ignore the other two.

-What he means to say is: pick Flurry if you're going melee, it is absurdly better than the other two. Also, max out Force Speed regardless of whatever class you're taking. The game will never recommend it, but it is easily the most useful skill in the entire game, both in combat and to speed up the considerable backtracking you will inevitably do.

-In KOTOR 1, your best bet is sticking with lightsabers because the game really doesn't support ranged characters. You can make it work, but you'll be somewhat gimped. KOTOR 2 is a more robust system, and making a gun-slinging Jedi is way more viable.

-As an extension of that, both games will actually give you some very melee-oriented party members and start them off with crappy ranged weapons. Give them your non-lightsaber melee weapons and they will dominate.

-Ignore the heavy weapons skill tree. Like Fallout, by the time you can use them you don't need them. Same with heavy armor on your protagonist, because it restricts Force powers.

-KOTOR 2 is kinda like Torment in that the optimal way to play is pretty light side, maybe kinda neutral. Having a good wisdom score also unlocks a fair amount of extra dialogue, but it's not wholly necessary, and there's a lot of fighting so make sure you pay attention to the abilities that help hit things better.

-Playing dark side in KOTOR 1 isn't bad, because it tends to skew 'ridiculous rear end in a top hat' and the evil ending is actually a little bit better. Playing dark side in KOTOR 2 is more 'total psychopath' and not too fun, outside of a few particularly notable examples (but you can just play a relatively good guy and take the hilarious dark side options as they come with little detriment).

-In KOTOR 1, you get your last party member on Tatooine. In KOTOR 2, you get your last two party members on Nar Shaddaa. These party members are pretty enjoyable, so I'd hate for you to put off grabbing one because you didn't know and accidentally used Carth the whole game. Conversely, Korriban is probably best saved for last in both games.

-The Restoration patch is absolutely critical for KOTOR 2 if you want the game to have anything resembling an actual ending, and also does a good job of inserting little stuff here and there that was left out of the game. The only problem is that it also introduces some seriously bullshit fights that you have to get through using non-Jedi characters, and let's just say the combat system in KOTOR 2 isn't exactly enjoyable when you're not burning through your Force powers and carving through everything in your path. I'm not saying don't use it, but when you hit the end of Nar Shaddaa and you're fighting off like twenty bounty hunters at once and the little astromech droid is doing the most damage, you're going to wonder what the designers were loving thinking, but just know that most of the game isn't like that.

Wolfsheim fucked around with this message at 18:57 on Mar 23, 2014

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Now that I have a functioning PC again I'm considering really making a go of Arcanum. I played around with a half-Orc with the ugly stick background, and while it was kinda funny at first, convincing literally everyone I talked to to even give me the time of day started to grate while I was still tooling around Shrouded Hills, so I'm thinking of starting over. A couple of questions:

-if I'm planning on going mostly melee with a dabbling of magic, is it still worth it to get Harm? Also, what are the actual worthwhile non-combat magics to get?
-speaking of character progression, is this the kind of game where I can start heavy on melee and slowly veer into wizard supremacy, or will I gently caress myself?
-why do my followers keep picking up random trash and how do I make them stop? Put down that random piece of filament, Virgil.
-are the gear restrictions the unusually-sized races deal with worth the hassle of playing as them?
-should I be bothering to boost persuade/etc, or will magic just let me ignore all that mess like in every other fantasy RPG? Also, is this like Fallout where there are a bunch of trap skills? I'm guessing gambling doesn't see a lot of action.

Also, on an unrelated note, is there any reason not to get the Deus Ex Human Revolution Director's Cut over the augmented edition or whatever?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Thanks for the Arcanum tips, guys. Started over with an elf with the charlatan's apprentice background, and it's hilarious how all the same NPCs who were constantly making GBS threads on my half-Orc are now tripping over themselves to be helpful. I'm not quite as combat effective (though buying dodge/melee training was ridiculously cheap), but using Harm like a machine-gun and then blacking out while Sodd Mead-Mug mops up the rest is nothing if not hilarious. I'm guessing all the clues pointing me from Shrouded Hills -> Dernholm -> Blackroot are basically the beginner's path? Or is Arcanum a little more forgiving with sequence-breaking then Fallout 1+2 if I just decide to hoof it to Tarant?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I played it a bit but I always felt like I was getting my rear end kicked and just needed to over-level to barrel through; any tips for Final Fantasy: Four Heroes of Light? I got the itch after reading Orange Fluffy Sheep's FFV LP.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Artix posted:

Play the NES version. The DS version (and subsequent PSP/PC/mobile ports) addresses absolutely none of the legitimate problems with the game, adds a bunch of bullshit difficulty, attempts to balance classes that were never meant to be so because they were your endgame crutches, and just all around is a really terrible version of the game.

I kinda wondered why a game that didn't seem that hard when I played it on an emulator at age twelve was kicking my rear end all over the place when I got it on DS. I didn't even bother with the final dungeon, it was just too absurd.

But in the same vein, Final Fantasy 4 Heroes of Light tips? I asked a few posts ago but it was right before a page break and I think it was overlooked :(

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Kruller posted:

I need a little help with Skyrim. Specifically, I got the 3 DLCs for it and I have no idea how to access them. Where do I do the house stuff? And the others?

Ooh, ohh! I know!

Dawnguard starts in a fortress near Riften. If you don't stumble across it yourself, around Level 8 you'll either hear a guard mention it in passing or an orc will walk up while you're in town and ask you to join up.

Hearthfire can be accessed by completing quests for the Jarls of Falkreath, Morthal or Dawnstar, but if you don't do anything you'll get a letter from a courier inviting you to Falkreath, also around Level 8. Also, if you own any pre-existing houses and for whatever reason really want to try out the fun* new parenting options, you can now add a child's bedroom to any of those to adopt kids straight away.
*not really

Dragonborn starts after you visit High Hrothgar for the first time and then hang around any town or village. Trust me when I say it will not be a mystery when it happens. You can visit the new DLC area before that, though, just by paying for passage on a ship docked in Windhelm, but if you do it before the game tells you to go to Solstheim a lot of content will be locked away. Also; the enemies are brutal at lower levels, I wouldn't go until you're at least Level 20.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

theshim posted:

Huh, I thought Dragonborn was level locked. Shows what I know!

Hanging out on Solstheim at Level 3 is indeed entirely doable, it's just a really bad idea.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
My roommate lent me his copy of Bioshock Infinite and I've played it up to the point of meeting Elizabeth and getting ambushed at the ticket station. I feel like I've got a decent grip on it, but here's a few questions to verify if all the same tropes from the first game are present:

-Whenever I get the chance to boost health, shields or plasmidsvigors, I'm just going straight shields so far. The one that regenerates on its own seems like the best bet, but tell me if I'm loving myself.
-Like the wrench, is the sky-hook pretty much the go-to for effortless slaughter? It seems that way thus far, where nearly every fight has devolved into me trying to retreat from gunfire into a tiny alcove, a half dozen guys charging me, me beating them to death and then walking out and lazily picking off the ones with guns that are hanging back.
-Since I can only keep two vigors and two weapons, which ones suck? So far I regret swapping fire for crows and can see no way to change back.
-Similarly, I dumped the machine-gun for the shotgun. A good move?
-Is the game going to be filled with ~moral choices~ where being evil is actively detrimental, a la the first one, or can I just do whatever? So far I've been avoiding harming anyone that isn't actively attacking me (the random people whose homes I break into, the interracial couple, etc) just to be safe, but I can't tell if the game cares or not.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Kaboom Dragoon posted:

If you get the Blood to Salts gear, you can essentially spam vigours all the time. It also makes the game incredibly easy, so watch out for that.

As for good vigours, electricity was my go-to from start to finish. Upgraded, it lets you electrocute entire waves and pop heads with impunity. If you throw multiple traps, lightning arcs between them, causing even more fun. It's basically the best plasmid in the game.

And with weapons, you're going to be going through feast-or-famine periods with all of them. I think the shotgun, carbine, pistol and machine gun are the most plentiful, so you'll really want to get used to them. Upgrading them (maybe bar the pistol) should probably be your priority as well, simply based on how plentiful they are. I'd also upgrade the hand cannon as well, but that's just because the thing's so drat powerful, it can one-shot anything bar endgame enemies with an upgrade.

Thanks for this. I actually used Blood to Salts, the one that restores health when you melee people to death, the one that lets you melee from like ten feet away, the electric melee, and the fully upgraded Charge power to pretty much bounce around the room like a Mass Effect Vanguard, constantly getting my health, shield and vigors regenerated as I pinball about smacking people in the face. I don't even bother using guns anymore unless a robot (or a g-g-g-g-ghost mom) pops out, it's ridiculously overpowered. Almost moreso than the wrench, which I didn't think was possible.

Wolfsheim fucked around with this message at 06:43 on Sep 11, 2014

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
As someone who just finished Infinite you might wanna warn him not to expect much out of the ending because Jesus what a mess.

This actually applies pretty well to the original Bioshock too, actually.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Doctor Spaceman posted:

There are set of challenges to do in the main game. They have to be done sequentially, and they unlock various abilities (as well as XP). The combat and the exploration challenges are fairly straightforward but the predator ones are hosed.

If you want to do them in one playthrough, use a guide.

Several of the challenges can only be done in a handful of locations, and if you miss them you'll delay the whole lot and have to wait until much later and NG+.

Wow, that sounds like a goddamn mess compared to the first game where you could do that poo poo anytime :raise:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Yoshi Jjang posted:

Just got Assassin's Creed: Unity and GTA V on the PS4 for Christmas. Anything to know about them that isn't on the wiki?

I'll pop out a few for GTAV, that page is pretty sparse.

-For heists, you never really need the best hacker, but the best gunman can change things substantially.
-Like GTAIV, the in-game internet has a lot of fun fluff to look at, but even if you couldn't give two shits about that you should at least poke around a bit with Michael. You may find your faith...rewarded.
-The only properties that you can actually profit from buying are the submarine dock (unlocked after the second heist) and the Los Santos Custom in the desert, which allows you to freely upgrade any vehicles as much as you want, savings thousands on top-tier engines and bulletproof tires and whatnot. The rest mostly give you filler missions to drive a truck somewhere or fight off some gangsters. The only ones that approach being interesting are Trevor's gun-running missions (the very first property you can buy) but they still cost more than you'll make from doing them.
-On that note, get used to not getting paid for doing missions and sidequests. The game has a running theme of paying you next-to-nothing (and sometimes just nothing). Just do what seems fun.
-The same goes for hanging out with friends. You don't have to keep track of friendship points a la GTAIV and they offer no bonuses, just do it if you think it would be funny seeing Michael and his wife get drunk or whatever.
-As Trevor, you should definitely take people to the cult. It may not seem profitable at first, but it's worth it in the end.
-Don't bother buying armor, that poo poo is made of wet tissue paper and makes almost no difference.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

GhostBoy posted:

On the final leg of the "In Your Heart Shall Burn" quest, there is a small timed segment where you rescue villagers under attack. As soon as the quest text update to mention someone by name, you should hurry to find them, otherwise they die. Listen for calls for help.

Does anything come of this? I don't even think you get rewarded for it and most (all?) of those chumps are replaced after the fact regardless.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Zaphod42 posted:

Play GTA Online instead.

If you do want to go single player you can do a solo session online or you can play with random pubbies, but there's lots of dicks in the random sessions.

Hahaha this is terrible advice. If you're not playing with friends GTAO is just bad MMO grind poo poo, a slightly worse world than GTAV (significantly less pedestrian and vehicle spawns, no animals, no random events) without the fun of seeing the characters erratic personalities bounce off of each other.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Neddy Seagoon posted:

Seriously, GTA:O pubbies are dumb as paste. You wouldn't believe some of the idiocy you can encounter in Heists.

Oh, I would and have, trust me. But playing GTAO as some kind of single player game sounds just as bad because there's literally no story, just boring MMO (steal this thing! kill that guy! steal the thing after killing the guy!) missions and even if you like GTA for the "drive around running from the cops and loving poo poo up" aspect its worse in GTAO because the world is significantly more lifeless than regular GTAV.

Playing heists and some of the more involved missions with a good crew (or even with surprisingly competent pubbies) can be great fun, though.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Zaphod42 posted:

Its not an MMO its a loving sandbox GTA game. You steal cars and shoot cops and do whatever the gently caress you want.

Yeah, and doing all that is way funner in single-player unless you're rolling with a crew, since the GTAO map is significantly stripped down and everything costs more.

MiltonSlavemasta posted:

I was surprised there wasn't already a page for Knights of the Old Republic 2.

To add to what people already said:

-[Wisdom] comes up quite a bit in dialogue checks, possibly even more than [Persuade].
-When the map opens up, it's generally recommended to go to Nar Shaddaa first, as you get three(!!!) companions there.
-With a few notable exceptions, going full dark side is less about being a hilarious rear end in a top hat a la KOTOR1 and more being a violent unlikable sadist and mostly leads to a slightly worse ending and the majority of your companions loathing you. Generally better saved for replays.
-Swoop racing not only still sucks, but it might actually be worse than the first game. You can safely skip it unless you really want to become king of the swoop track.
-Get the Restored Content mod. I know that other guy already said it, but seriously.
-Having said that, the Restored Content mod adds quite a few combat sections where you play as your companions fighting solo. These sections can be brutal if you've been relying on the main character to steamroll enemies with crazy Jedi powers so pay attention when you're leveling them up.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Worth noting if you pick the 'Recruit' option every time it comes up in dialogue during the tutorial, you'll eventually get bonus AP to mitigate the fact that you started out as a skill-point-less scrub.

Plus it unlocks Veteran which is great for replays (this is a pretty short game that you should replay at least once to see all the ways you can change poo poo around).

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I never played a Final Fantasy past VII, but they were all on sale on the PSN so I grabbed VIII and IX. Any advice? I know VIII is supposedly some weird poo poo.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
You actually do want to scour the map in the starting area (White Orchard) because the whole thing is covered in shrine deals that give you skill points, giving you an early way to boost some of the combat skills.

It's the map after that, the enormous gently caress-off one where a level 20 monster might be hanging out near a level 5 questgiver, where you should stick to the main plot for a bit.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I was gifted both new South Park (Stick of Truth and Fractured But Whole), starting with Stick of Truth but is there any one class/companion/gear set that's better than the others?

Also bought Night in the Woods but that doesn't seem like a game where you need to strategize?

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Ainsley McTree posted:

...I'm up to Yakuza 5 now and I don't think I knew this

I'm on the cusp of finishing Yakuza 3 and this would have been good info about twenty hours ago. So much time time spent waiting for random thugs to stand up so I didn't waste a heat move stomping on them :gonk:

Any tips for the Uncharted series? I've had a free copy of 1-4 forever and installed it recently on an impulse.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
Just do what I did with Assassin's Creed:

-Play Origins because there was a deep sale and someone described it as a Witcher 3-style romp in ancient Egypt
-Love it enough to buy the Ezio trilogy on deep sale, playing AC2 and Brotherhood to completion because Ezio is cool as hell but then stall out around Revelations
-Assume from Origins you'll love Odyssey enough to buy the gold edition with all the DLC, play Odyssey to around halfway and never even touch the DLC because it's too loving long
-Play Valhalla and love it
-Love Valhalla so much you finally play 3 and confirm it's terrible but enjoy seeing the definitive end of the original modern day plot
-Eventually play the others, maybe(???)

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
HZD has a lot of weird things like that. Like how there's a bunch of little tutorial challenges for most of the weapons but you have to make each one your active quest for it to count. Will be interesting to see if they iron out all the little things like that in the sequel.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

limp_cheese posted:

If you are going for the specific crew member achievements in Mass Effect 1 you have to use the specific crew members basically the entire game. That also means to get a certain crew member"s achievemnt you have to beeline for them without doing anything else when its available.

This is actually not true in the legendary edition, you need to do so few missions per party member I ended up getting the achievement for Kaidan before I even left the Presidium

Same with all the 'use weapon/power X times' ones which are much more reasonable now

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

ultrafilter posted:

The main thing to understand about Disco Elysium is that failure is never bad; it's just different from success, and often more entertaining.

this is true of dialogue/etc but not really true of like, failing to unlock a door or notice an interesting mural or climb up in area. in those situations you just fail and have to try again later with more skill points.

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