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bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal
Live a Live

First and foremost, don't use healing items unless you absolutely need to. They pile up for the final chapter and you WILL need them for the final boss.

Mecha chapter:

There's an easy-to-overlook door in the back of the first floor of the junk shop.
Also, you can't start the mech the first time you enter it.

Caveman chapter :

There's a spot near the end where there are three caves which when entered spawn an endless amount of weak enemy cavemen. Try to enter each cave once so the caveman flood starts and then go talk to your secondary character in the room between the caves to advance the story. Once he's back in your party the cave on the right will stop spawning cavemen and become enterable.

Kung-Fu chapter :
The protagonist in has a move that can paralyze anything in the entire chapter with a 100% success rate. Use it to stomp all over everything. When you get to a point where you have to choose between 3 characters repeatedly
pick your favorite one and choose him over and over until the story advances.

Chapter unlocked after all the initial chapters are clear :

Don't open any of the chests or pick up any of the many obvious healing items in the area. Trust me.

Final Chapter (minor and obvious):
If you plan on using either Cube or the Kung-Fu guy for the final showdown, choose them as your protagonist. They're the most annoying to recruit during the chapter.


Disgaea Series - This one's considered to be a big gameplay mechanics spoiler by some purists, but..
You can throw diagonally. Just hit the confirm button as you're changing directions.


uggy posted:

Any tips when playing The Suffering for the first time?

Check all the ceiling vents in the hospital. There's something unique and special in one of them.

bucketmouse fucked around with this message at 10:36 on Oct 1, 2008

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bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal

hambeef posted:

Super Mario RPG:

If you ever bump into Bowyer, get outa there!!!

Super Mario RPG, for real this time

There are two levels of timed hit accuracy. Both have identical audio/visual cues, but the more accurate one does 25% more damage.

Never, EVER stop using Mario's basic Jump special, even when Superjump becomes available. Get the accessory that lets you damage spiked enemies with it. Spam it endlessly and repeatedly. NEVER EVER STOP. Every single time you use Jump Mario's base attack power goes up by 0.5. This caps at +127 attack after 254 jumps, which is roughly the amount you'll use if you play through the game without trying to powerlevel.

If you're having trouble with the endgame or hidden bosses, take the Fertilizer from walking off the right edge of the clouds in Nimbus Land's main town area and the Seed from the shy-away in bean valley to the crazy guy who lives in the back of Rose Town for the best armor in the entire game. Put it on Peach and have her use Group Hug every turn and it becomes literally impossible to die.

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