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Assassin's Creed By equipping the throwing knives you can use a dagger in melee combat. The dagger is good because your counterattack is generally a one hit kill. I didn't realize this until I beat the game, and just used the sword for all close range combat. It makes fighting multiple enemies so much easier.
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# ¿ Oct 12, 2008 22:53 |
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# ¿ May 6, 2024 02:17 |
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Binowru posted:Okami
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# ¿ Jan 25, 2009 21:09 |
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the littlest prince posted:-The Wii version does not have the loading screen minigame that the PS2 had.
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# ¿ Jan 26, 2009 11:08 |
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In the beginning you can just use whatever really. As you get farther, you'll probably want to have one guy for each element. One thing that really helps is keeping around a Persona that can use all four elemental skills. A good one to start out with is Lilim. Fuse Pixie x Nekomata to get Forneus (don't get it from Shuffle) then fuse that Forneus (with Bufu) x Angel (with Garu) to get a Lilim with Agi, Zio, Bufu, and Garu. This is a pretty good thing to keep around and update as the game goes on, and can make getting all-out attacks in random battles much easier. For the Answer it's practically required. Other notable personas who can do this easily are Pale Rider and Loki, but experiment. Having a healer persona is a good idea later in the game. Saki Mitama and Titania are excellent early healers. Saki Mitama learns Mediarama before anyone else. Titania learns Divine Grace, which significantly increases any healing done, and makes her useful until the end of the game. Transferring Divine Grace and Mediarama from her to someone else makes them a potent healer as well. Don't worry too much about resistances and such until later on. Once you get farther in the game, it will definitely pay off to have a persona or two that's immune to light or dark. Most enemies only use one or two elements, and it should be easy to equip one that isn't weak to those through normal play. What I'm trying to say is you generally don't need to pay attention to your own persona's resistances when creating new ones: if you're up against a boss that uses fire, you probably have a persona that resists fire in your inventory whether you planned it that way or not. Figure out the 3 people you want to use in your party and don't bother with anyone else. The equipment tax is pretty high in this game. You should try to spread out your elemental strengths, like, don't bring the two fire users to the same party. Also important is spreading out elemental weaknesses: Yukari and Aigis are both weak to lightning, so don't make a party with them both. My favorite party is Yukari, Akihiko, and Mitsuru. Once you've figured out this party, fuse weapons that make them resist the element that they're weak to. For example, fusing a nihil bow with a Tower persona gets you a bow that's resistant to lightning, which is perfect for Yukari. You can continually update this weapon with new higher level persona. Salt Block Party fucked around with this message at 21:43 on Jan 26, 2009 |
# ¿ Jan 26, 2009 21:40 |
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Arigot posted:Is there a way you can explain this without really spoiling much? The other opportunity is during an event in her S-Link, if you choose to pursue her S-Link when it opens up later. Hers works just like any other S-Link in the game so it should be obvious when this happens. In this case, hugging her is not the best option and will annoy her. The only effect that hugging her here has is that it will take slightly longer to get to the next rank of her S-Link, which isn't really much of a consequence unless you are ridiculously min-maxing. In short it doesn't matter and you should probably forget about it and go enjoy the game. As a side note, as opposed to the dialogue options in plot scenes, the dialogue options you get in S-Link scenes do matter - give the response you think the person wants to hear to make the S-Link skill up faster. For example, for the school discipline officer kid, just toady up to him all the time. For the various girls you can date, be charming and try to make them feel good. Does anyone have some starter tips for Persona 4? Salt Block Party fucked around with this message at 08:19 on Jan 27, 2009 |
# ¿ Jan 27, 2009 08:14 |
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Stumiester posted:Just got two games from the UK version of Gamefly for the XBOX 360 - Assassins' Creed and Mirror's Edge.
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# ¿ Jan 30, 2009 03:08 |
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Let your allies do whatever they want, they're either generally smart enough to do what you want them to do anyway, or too dumb to not immediately die no matter what you tell them. Use your cooldowns basically whenever they're up, there's no downside to using them other than that you won't be able to use that one for the next 45 seconds or whatever and they make things much easier.
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# ¿ Jan 31, 2009 03:05 |
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Other than the OP does anyone have tips for Odin Sphere? I just picked it up and I'm a little overwhelmed with the phozon/psypher/food balance.Coffee Jones posted:Seiken Densetsu 3 Kevin is probably the best character. Look up on gamefaqs for good class changes, some are awesome and some are terrible. Salt Block Party fucked around with this message at 22:32 on Feb 6, 2009 |
# ¿ Feb 6, 2009 22:30 |
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InsanityRocks posted:i've just started to play through chrono trigger on the ds, anyone got any tips? -Be nice to Marle at the beginning. Or don't, it doesn't really make a difference. -Keep an eye out for sparkly blue things, they add to one of your characters stats if you pick them up. For an example there's one in the bottom right corner of the woods I think. -Also in the woods, you can get infinite free Shelters by examining a bush. Not really worth it but helps at the beginning when you're low on money. -When you get to the future, go through the sewer dungeon (it's later on) to get some nice equipment -When you get the ability to open the mysterious black boxes, go to them in the past first, say "no" to opening them, then go to the present and open them. You get an upgraded version of whatever was inside. -The code in Lucca's dream sequence is pressing the L, A, R, A buttons on the controller in that order. -When you get to the cape in 12000 BC and are prompted to fight with someone, don't
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# ¿ Feb 9, 2009 03:41 |
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LorneReams posted:I'm trying to get back into Legend of Mana because I loved Secret of Mana, but I'm having a hard time. The game seems really disconnected and the plot is strange. Is there anything I can do to make the game more fun, or is it just a different game altogether?
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# ¿ Feb 10, 2009 20:24 |
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CloseFriend posted:Valkyrie Profile IIRC the differences are: -On Hard you can create or transmute or whatever more things with that creation gem from lezard's castle -Hard has several extra dungeons -Hard lets you get the best ending -Hard has the Seraphic Gate dungeon after the last boss -Enemies might be a bit more difficult, but nothing you can't handle I dunno who was asking, but if you're going to try to get the best ending, you absolutely must use a guide as it's probably the most confusing and opaque method I've ever seen in a game to get a best ending. It seriously makes no sense and then bam best ending. The normal ending is you send up people as necessary, at the end you fight the leader of the enemy forces (it's not very interesting, compared to the good ending), then you get a "CONGRATULATION" and back to the title screen The bad ending is you fail to send up people or do dungeons or whatever, so Freya comes down and kills you So it's not really worth playing blind, especially if you're only going to play through once.
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# ¿ Mar 30, 2009 02:51 |
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PantsBandit posted:I just started playing Tales of Phantasia and am very confused with the battle system. I thought I was doing ok, but I'm getting torn apart in the first real dungeon when you have to fight two golems at the same time. Anyone have any advice? Also, try to avoid using your TP in dungeons until you get a TP accessory. To level up your moves you'll usually grind them on the overworld next to an inn. Salt Block Party fucked around with this message at 05:05 on May 21, 2009 |
# ¿ May 21, 2009 05:03 |
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McKracken posted:I'm trying to play Persona 4 and I was really liking the game until I got to the first dungeon... Leveling isn't as useful as it is in most RPGs. The PC's stats are entirely determined by his equipped persona. The only thing you get from grinding a high level are higher health and mana (as well as the ability to use higher level personas). However I wouldn't try the boss until the late teens. Spend some time in the velvet room and fuse some useful personas. Don't be afraid to fuse your personas because once you've got it once you can always get it back in the compendium. If you're fusing a persona and the preview shows a skill you don't like, back out to the persona choosing screen and try fusing again. Also, focus on S-Links when you're not dungeon crawling! They provide extremely useful free levels to the personas you fuse. As for how you deal damage: Weaknesses, if you've played persona 3, aren't really as crucial. I usually only use attack magic on enemies that are resistant/immune to physical damage, or ones that are weak to magic and are particularly annoying if you let them live for a while, or like a big group of weak enemies that I can wipe out with an all-target spell. In addition, using attack magic on regular enemies is a good way to quickly run out of SP in the early game. Physical persona abilities are strong and inexpensive (and just meleeing isn't that bad either). The dungeons are not designed to be completed in one go: expect to spend up to 4 days or so in the first one if you're having a lot of trouble. Later dungeons, once you have more powerful persona, can be completed in one day if you prepare well and know what you're doing. Going home will restore your health and mana. The other ways to restore SP in a dungeon are with restorative items (expensive - but get in the habit of buying Tap Soda from the vending machines downtown), the Hermit s-link (a dog that recovers SP for money, also expensive), and persona abilities (you aren't far enough to get persona that can do that). Keep a good stock of Goho-M's from the store as they are very cheap and send instantly send you to the entrance of the dungeon to fuse persona or save or heal up or go home or whatnot. Once you get back to the dungeon you can start on the highest floor you've been to. If you still can't beat the dungeon in the time limit, getting to the limit will give you the option of going back in time a week. Obviously not preferable but maybe next time you'll get more prep time and suck less. It is always a really bad idea to leave the dungeon until very late, I usually try to do it asap if I don't have any social engagements. Salt Block Party fucked around with this message at 02:19 on Jul 9, 2009 |
# ¿ Jul 9, 2009 02:16 |
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You can basically think of your main character's personas as your Pokemon. Persona is a fancy version of Pokemon.
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# ¿ Jul 9, 2009 02:21 |
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ConanThe3rd posted:Just got persona 3:fes after playing Persona 4. Any points I should watch out for? Also, when do I get my Persona Compendium (And hence, should start fusing Persona)? Also you can't control your characters but you can modify their AI. It can be really clunky, especially if you want other people to heal, so keeping the MC as the healer can be useful. But for most characters you can put them on "full offense" (use their strongest spell every turn regardless of the circumstances) or "knock down enemies" (use elemental weaknesses, do nothing if the enemy is down) and they'll be fine. "Act freely" leads to characters using useless status spells sometimes but requires less micromanagement as they generally know what needs to be done.
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# ¿ Aug 10, 2009 21:37 |
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What are some more tips for The Witcher.
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# ¿ Aug 10, 2009 22:49 |
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Anything for Titan Quest and expansion? I mean, it doesn't look too complex, but what are some good skills to take and masteries to avoid and such.
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# ¿ Aug 14, 2009 18:13 |
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Anything good to know for Bully?
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# ¿ Aug 18, 2009 23:03 |
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Cactus posted:I'm about to start playing Prototype. Any tips/things to avoid that'll lessen the game experience?
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# ¿ Sep 3, 2009 07:45 |
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Anything for Persona 2? Innocent Sin if it matters, but I think both it and Eternal Punishment share similar mechanics. I'm mostly worried about how to go about using personas, random battles, and the monster interrogation thing.
Salt Block Party fucked around with this message at 05:28 on Sep 6, 2009 |
# ¿ Sep 6, 2009 05:26 |
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I might regret this, but any tips for Legend of Mana? I really like the SNES Mana games but this seems so obnoxious to get into.
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# ¿ Sep 13, 2009 07:26 |
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Sentient Toaster posted:
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# ¿ Sep 13, 2009 22:21 |
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# ¿ May 6, 2024 02:17 |
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When you're on the cape in 12000 BC don't fight the boss when he asks you to. When you get the ability to open those sealed doors and chests, don't open any chests you see in 600 or 1000 AD. Instead first go to 600 AD, use the chest, and when it asks you to open it say no. Then go to 1000 AD and open the same chest and the item that was inside earlier will get improved to a more powerful version. Then, if you want, you can go back to 600 AD and get the lesser item. When the person in 12000 BC asks you if she should burn the plant or not say no. Use the L A R A buttons to save Lucca's mom.
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# ¿ Sep 18, 2009 02:12 |