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X3 Reunion -> Get the Xtended Mod. Seriously, it nearly doubles the scope of the game. -> Terran Ships are the most powerful in the game hands down, but actually getting them is a real bitch. -> Universe Traders should be your main source of economy. They can be forgotten about to an extent, which is really useful. -> The manual is full of errors and references to cut features. Ignore it. -> Use the number pad and Home/End/Insert keys to precisely place stations on the sector map. -> Stop off at a station every so often so you don't lose hours of progress. Front Mission (SNES/DS) -> Your main character should either choose missiles or machine guns as his weapon focus. They offer the quickest ways of killing things, and as a result keep him alive. -> Rifles are mostly useless unless you get Switch and Aim. -> Guide is seriously broken beyond belief, so if you want a challenge don't abuse it. -> Check carefully to see if your Arm melee damage is larger than your Melee weapon damage. It sometimes is. -> Movement is better than Leg HP every time. Use high-HP bodies but high-Move legs. -> Integrated weapons are useless most of the time.
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# ¿ Sep 28, 2008 22:43 |
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# ¿ Apr 28, 2024 02:31 |
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I would personally like some advice on STALKER Shadow of Chernobyl, Neverwinter Nights 1 and Civilisation 4, please! I dearly love them all, but they all beat me sideways.
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# ¿ Sep 29, 2008 00:13 |
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zedprime posted:- Skip directly to Shadows of Undrentide and Hordes of the Underdark. There is seriously no comparison to the original campaign, these expansions are what NWN should have been and SoU starts at level 1 so there's no need to even touch the OC. And now I'm told, having completed the first chapter solo with my amazing Human Barbarian with a +1 Greatsword (and a level in Fighter so she can wear +1 Halfplate.) Is it even worth finishing the campaign? It seems Great Cleave and a powerful weapon trivialises everything.
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# ¿ Sep 30, 2008 01:57 |
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Rikkmeister posted:Doom 3 Is it just me or is the chaingun absolutely useless in Doom 3? In Doom/Doom2 it was very powerful because you could blast away all day with no repercussions, but as far as I remember Doom 3's one had a spin-up time and needed reloading every few seconds.
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# ¿ Oct 12, 2008 22:35 |
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Rikkmeister posted:There's no reloading needed. It's a situational weapon mostly, it requires a spin-up of 2 seconds or so, but you tear through every enemy in seconds with it. That's really odd, because I remember it using 100-round belts. I could be wrong, though.
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# ¿ Oct 12, 2008 23:33 |
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Nate RFB posted:Gonna be playing Front Mission 3 pretty soon; anything I should know? The only other FM games I've played were the DS remake of the first one a tiny bit of 4. The biggest thing I got out of the DS remake was that machine guns were by far the best weapons. Unlike earlier Front Mission games, the way to get better stuff isn't always by buying it, you can quite often get really cool mech parts from enemies by capturing them. A good strategy for the mid-to-late game is as soon as the right parts become available get Salvo (which fires all your remaining missile ammo at once) and then have your team act as ammo carriers for one Salvo-equipped unit armed with two of the best missiles available. A good Salvo will instant-kill most enemies. Also, this isn't Front Mission 1, you can't always get all four weapon slots filled unless you want to use crummy low-tier weapons. Items are nearly always a better bet than Power backpacks too.
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# ¿ Feb 5, 2010 01:34 |
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# ¿ Apr 28, 2024 02:31 |
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I just received Lost Odyssey for the 360 on my rental service - any tips/advice/warnings that are relevant?
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# ¿ Mar 16, 2010 11:31 |