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Bouchacha
Feb 7, 2006

pesty13480 posted:

Thief: The Dark Project, Thief Gold, Thief 2: The Metal Age, Thief: Deadly Shadows

If you're having trouble with the undead and can't figure out a reliable way to fight them, consider that they can be harmed by throwing holy symbols at them in addition to the standard fire arrows, flash bombs, and holy water. Now ask yourself, what common belonging to the Hammerites happens to be just sitting around on the ground all over the place, just waiting to be lobbed into your foes.

Hammers, anyone?

What??? Are you serious?

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Bouchacha
Feb 7, 2006

Dungeon Crawl

* You will die. A lot. It's normal.
* When in doubt, run away. Actually, try to run away anyways.

Bouchacha
Feb 7, 2006

Lockback posted:

requesting Jagged Alliance 2

* Get the 1.13 "mod" Patch here. It is an unequivocal improvement over the original game, featuring a shitton of guns, smarter AI (they will flank you) and increased resolution.
* Go in the .ini file and TURN OFF THE DRASSEN COUNTERATTACK. Or keep it on if the thrill of taking on 50 enemy soldiers with only flak jackets and .38 specials at your disposal turns you on (it can actually be really fun and tense).
* Lie, cheat, steal and kill your way to firearms with longer ranges as soon as possible. It is highly recommended that you hire a merc equipped with a rifle in the beginning. Bull has a Thompson and is one of the cheapest.
* The most important attributes are Marksmanship (shoot stuff), Agility (move), Health (get shot) and Level (significantly affects everything). You will require one of the following specialists: Mechanical (repair stuff), Medical (patch up your gun wounds), Leadership (train militia, talk to people), and Explosives. There will be overlap though, so don't worry too much about it.
* Right-click to spend more AP points aiming to increase accuracy. Scopes increase the bonus.

Bouchacha
Feb 7, 2006

RBA Starblade posted:

The pistol has alt fire? It just fires the same way when I use it.

It shoots a lot faster but with a much bigger spread. I'd say it's pretty good at close range.

Bouchacha
Feb 7, 2006

yook posted:

When you get to opposing force, the barnacle gun hooks on to biological stuff only, and it's fun but unreliable against enemies. The teleport gun will teleport anyone it hits directly, but the splash damage from hitting the wall next to them is usually a kill. Secondary fire teleports you to another area, which is different depending where you use it and leads to some easter eggs.

There will be a different area in between every "loading..." section. Most will actually be one of three generic rooms, but some will be actually be unique. Just give it a try every time the game loads a new level.

Bouchacha
Feb 7, 2006

Vander posted:

How about for Mark- I mean Max Payne 2? If it matters, I have played Max Payne 1.

Shooting any gun under bullet time will cause Max Payne to do this accelerated reloading animation where he just spins around. This is very useful with the double-barreled sawed shotgun because you then end up with a semi-automatic sawed-off. Blast blast, spin-reload, repeat.

Bouchacha
Feb 7, 2006

I like checking out the Let's Play thread for advice exactly like this. The Wasteland LP had some good tips:

http://forums.somethingawful.com/showthread.php?threadid=2408289

Bouchacha
Feb 7, 2006

zrrgin posted:

I have never played Master of Orion 2 (never could find the drat thing). Today, I found it at a used bookstore, so any advice before I install would be great (I have played the first one, and sadly the third one as well).

Master of Orion 2
-Call your friends ahead of time and let them know that you are going to be unavailable for a few weeks.

Bouchacha
Feb 7, 2006

Very useful thread. Kindly requesting STALKER: Shadows of Chernobyl, Vampire: Bloodlines and Europa 1400: The Guild. I'd also like to know which mods are required for a first playthrough.

Bouchacha
Feb 7, 2006

I don't use iron sights. They may be more accurate but that's vastly outweighed by the fact that your lower vision is completely obstructed and you take so drat long to reacquire your target after the recoil.

The enemies generally do die in one headshot, especially to the back of the head (even fuckoff armored dudes). Use plenty of cover and don't bother trying to go for a headshot in the beginning of the game until you're very close or have a more accurate weapon than the POS pistol you start out with.

Bouchacha
Feb 7, 2006

tokyosexwale posted:

Specifically, is there any way to transfer alchemical formulas to another party member? For some reason my leader got a nice transform spell even though he knows nothing about alchemy and now I can't use it. :argh: and how long does it take to be able to learn a saint from a church again? I waited 10 days and I couldn't get access again.

I think you can only learn particular saints in each city. I also don't think there is any waiting period (except for once a day), but rather the access to the church is dependent on your charisma and latin skills. It is also helped by donating to the church.

I made an intro thread to the game a while back that had a bunch of resources but I can't seem to find it anymore. It was called "You NEED to play Darklands"

And no, you can't transfer recipes.

Bouchacha
Feb 7, 2006

tokyosexwale posted:

Is there anyway to delete spells or control who gets them? Also, I am just doing something wrong, but do you have no control on the formula trading process? If you chose it you're just going to randomly loose one formula and gain another?

That probably has to do with who you have designated as the leader. Their name should be in red. I think right-clicking changes who the leader is.

I'm pretty sure if the option to learn a saint is greyed out you need to go to another church. Even if the church doesn't like you, it will list the saints available and let you know you can't learn them after you select them.

Bouchacha
Feb 7, 2006

For overlord, I would say to not bother upgrading or forging anything until you get the third forge. Save your lifeforce and gold because you seriously gently caress poo poo up with fully upgraded Aracanium equipment. You can solo most of the dungeon at that point.

If you want to deck out your minions, the dungeon is a great location until you get to the desert. Dwarf warriors will drop the best equipment in the dungeon. If they're not available, zombie hordes drop really good stuff as well.

"For me!"

Bouchacha
Feb 7, 2006

Palleon posted:

If I recall correctly, the heavy laser has the best sellprice/buildprice in the game, so you can mass produce heavy lasers to sell to the market for a massive, no-resource input profit. In every game I jump to get heavy lasers so I can mass produce them for nearly infinite money.

You're probably thinking of the Laser Cannon, makes about twice as much profit per month based on this guy's numbers (section 5.4):

http://www.gamefaqs.com/computer/doswin/file/199362/1825

Bouchacha
Feb 7, 2006

CloseFriend posted:

EDIT: Next up is Betrayal at Krondor. I took a peek at it for about 10 minutes and I like what I've played. Little help here?

Not exactly what you're looking for, but this site covers everything.

Some tips:
-You can explore pretty much the whole world in the first chapter. It gets constrained more for a few chapters before opening back up again. Use the opportunity!
-Don't buy weapons and armor full price. Either buy them from this shop that sells them worn or use your enemie's. You should be repairing every single weapon and piece of armor that you stumble across the whole game in order to get your repair skills up.

Bouchacha fucked around with this message at 13:18 on Jan 26, 2009

Bouchacha
Feb 7, 2006

How about Silent Hunter 3? I want to finally play this game. Are there any must-have mods?

Bouchacha
Feb 7, 2006

I want to play Wizardry 8. What should I know?

Bouchacha
Feb 7, 2006

Sam. posted:

Any tips for STALKER: Call of Pripyat? How different is it from Shadow of Chernobyl?
Install Blackbyte's SGM Mod, especially if you want a great challenge and lots of congruent quests.

I played vanilla for a bit before trying SGM 1.7 and absolutely loved it.

Bouchacha
Feb 7, 2006

OneTrueBru posted:

Wiz8 Tips
Thanks a bunch. I ignored your advice and raised my characters beyond level 5 and Arnika Road went by just fine. I knew I needed to back myself into a corner and I knew I had to rest only in hidden areas so maybe that's all you need to have an edge. I'm finding the difficulty very refreshing as it reminds me of Stone Soup dungeon crawl in that you spend half the time staring at the monitor figuring out the best move. Fantastic.

I had a few more questions:
1. In the context of best practices, am I expected to have all my characters each carrying some of the following- healing, stamina, cure poison, smelling salts consumables? It seems necessary especially if my support characters bite the dust.
2. Does casting light 7 times at the lowest power train your skill just as well as casting light once at the seventh power?
3. Are there any MUST-HAVE spells that I'd be silly not to take? (i.e. Identify?)
4. Are powders and bombs worth using despite not having thrown skills? Conversely, is the throwing skill worth raising for just that purpose?

Cheers!

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Bouchacha
Feb 7, 2006

I heard there was a work-around for Modern Warfare 2's multiplayer on PC. I tried searching but there's an awful lot of results that are just piracy cracks.

What I'm finding annoying is the 18 player cap and the ridiculously long time to not only find a match but the intermissions too.

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