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Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Hey NC, one thing I noticed is that your math on your pistol is a bit off.

Shouldn't it be 3(Dex)+ 3(Firearms) + 1(Specialty) + 2(Equipment bonus from item itself), for a total of 9L on rolls?

I think?


Otherwise your dude owns.

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Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

don't take drive or else ferrinus will kill your vehicle in the first game and you will be sad :(

My own fault, really.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Ferrinus posted:

i didn't do anything to your vehicle!

No but the crazy taxicab driver with his magical battery-loving did!

:mad:




no but it was a cool thing anyway even if a spirit did squat on the hood too, messing with the paint job

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

you ate fast food

lose one werewolf-wisdom

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

owod werewolf: choose one of 13 stereotypes and play it
nwod werewolf: choose one of 1 stereotype and play it, or else you are Bad At Being A Werewolf (the second stereotype, not unlockable at character creation)

yet another reason why nwod mage owns

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

"harmony is about a balance between humanity and wolfhood"
*penalizes you for not behaving like a wolf forever*

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

what if a werewolf thinks about not being a werewolf anymore

non-progressive thoughts, -1 harmony


actually, having a thought, -5 harmony

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

did they get rid of the giant fuckoff 3/4-wolf form, that was the only redeeming thing about owod werewolf

oh and rokea

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

the only other good thing about owod werewolf is that the front and back of the core book were a comic book drawn by tony diterlizzi of "makes planescape not look bad" fame

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Attorney at Funk posted:

could a mage make clothes that stay on regardless of shapeshifting. if so can I make a line of clothing for werewolves that go from trenchcoat to doggy sweater depending on the form of the wearer

i don't know about nwod but owod this was basically the only ritual worth knowing, let you bind basically anything to shift with you as long as it wasn't huge or stupid, and even then.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Ferrinus posted:

Obrimos 1: I saw a vampire today.
Obrimos 2: Disgusting creatures.

Vampire 1: I saw an ObriFWOOSH
Obrimos 1: :smug:

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

so tell me about owod mage, what was wrong with it and what were the good parts

what was wrong with owod that they replaced the whole thing, for that matter

(1) the spheres (arcana) you used could determine both the effect and mechanism of effect, which was bad because,
(2) coincidental magic was entirely based on "consensual reality," so like...in the dark ages, splashing Spirit into any spell made it coincidental because of The Power Of Prayer but in modernity everything with Entropy (the old fate + death) was "oh, that just happened," so a Forces 3 damage spell alone would be vulgar fireballs, but Forces 3 + Entropy 2 is "oh, that powerline was old and the connection came loose and ZZZAP," which was made further bullshit by the fact that
(3) the main bad guys were all high-tech for their magical foci, so they'd just use laser cannons for the aforementioned Forces 3 by itself and it'd be coincidental because Lasers

plus there's the whole fact that the whole thing amounted to a giant pissing contest between people who wanted to say their reality was the Right One, it wasn't that the Traditions (protagonists in core, basically) were Saving The World it was that they were saving their perception of the world in an effort to make more people believe that, like, magic HAPPENS, maaaan meanwhile the technocracy was dedicated to stamping out reality deviants and saying that Science Is King even though they were actually using magic, knowingly, the whole drat time

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

oh and it turned out the technocracy's board of directors / big bosses were actually an empty table that their Perception of Reality made them think was a governing body that facelessly dictated bureaucratic rules and order.

and also after SPIRIT NUKE they couldn't go into the umbra (owod twilight) without taking either agg or lethal damage, i forget which. the official reason in-game was "spirit storm" but the mechanical reason was that the werewolf dev didn't like having the spirit world NOT be the exclusive province of werewolves

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

spirit... nuke...?

the progenitor of one of the vampire bloodlines woke up and started wrecking poo poo and the technocracy dropped a nuke that existed in the spirit world on its head while reflecting the sun from all over the planet onto it

the spirit nuke broke the entire "wraith" setting apart (killing it) and made spirit world (twilight) travel Gay As Hell

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Dammit Who? posted:

in order to defeat a vampire antediluvian, the Technocracy reflected sunlight from a dozen different dimensions on it and then blew it up with the ghostly remnants of a recently-destroyed nuclear weapon (ghosts and spirits werent different then)

isnt that more interesting than whatever chumpass game you happened to be running?
and too bad if it was because GOOD LUCK FINDING MORE BOOKS FOR IT NOW, GAMELINES GONNA END BITCH BUY THIS ps here are demons

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Attorney at Funk posted:

no nicolae you are not actually a super powerful mage irl

but he could be an owod one because of the whole "crippling impotence in the face of the world at large" bit yes

just as you could be a mummy because your burns are so old that king tut was like "drat"

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

what were the best parts of owod mage and the setting in general, then

blood-dimmed tides


google it

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Dammit Who? posted:

the revelation in Demon that the Avatar shard is actually a piece of a defeated angel or demon and mages are just presumptuous bitches running around abusing ancient war dead was the best thing to happen to Mage
which brings up the other amazing thing about owod, that you'd get tidbits like this in completely unrelated books, constantly

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

good lord, and i thought nwod had trouble keeping its game lines together

you know how nwod is all "those fire-angels in promethean are different from the fire angels in mage" and it's weird?


now imagine that every line's creation story used the same names for half its stuff and the same concepts for ALL of its stuff and told the same story and insisted they were different and discrete

- this is a large part of why the games don't have a "this is how the entire universe game into being" origin story anymore, and are more "this is how your specific creature came into being, probably" stories instead

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Ferrinus posted:

if you think the werewolf stuff was lame just wait till you see the changeling stuff

the whole "everyone sees you as playacting minstrels!" bullshit is why i am very disappointed with geist, as they've picked it up entirely for Ghost Fightin

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

wait wait wait what is this minstrel poo poo

because you are fighting things that no one else can see

changeling: the dreaming's canon explanation that you were supposed to give The Mundanes or whatever the gently caress they called them was that you are Performance Artists! or some dumb poo poo

and geist is like "oh yeah, btw people don't see the stuff you're fighting, but do see you, sooooo yeah"

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

I would think abyssal mages would behave in a way where rather than shaping reality using their will they would try to pull over abyssal manifestations using that will. Mechanically it'd be the same thing (have paradox be reality resisting incursions) but thematically it's all ooga booga New Physics and poo poo

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

crossroads are still the coolest intruder

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Read the Horror Recognition Guide! It's too awesome not to and doesn't actually explain aaaaanything. Also a Zeka.

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Male. Bi. Unix. posted:

also the second coolest cream song

and the best bone thugs song

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

somewhere, a redneck with an awesome truck and no ambient curies shed a single tear

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

make eldritch pacts with unknowable forces to hold up the other end of the couch when climbing the drat stairs

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

ferrinus how late do your games usually go because i've been reading all of The Business itt and i am feeling an itch to get back in with a certain shitkicker werewolfslayer

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

effffff*



*except on fri/sat night then it'd be fine welp

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Attorney at Funk posted:

you can always cut out early like trenchfoot and I do

(I am an even bigger flake player than I am a flake GM)

i suppose when you put it like that, i could always go to bed an hour in if i had to...

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

woot

and his absence can be explained away as "oh, that's a nice werewolf skull you've got there." *opens back of truck* *a hundred more tumble out*

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

firearms specialty: what werewolves in appalachia

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

herne's is demonology and cars

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Crion Really Likes Changeling Okay (not that there's anything wrong w/that)

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Nicolae Carpathia posted:

someone should make a Contract with Supernal Realms so changelings can do supernal magic and finally they can almost be as awesome as mages

it's called having Will, son

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Crion posted:

changelings can't awaken, they souls is buttons and thread

yep, no Will.


nwod mages are green lanterns dwi

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

run geist. arse geistica

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

but what roleplaying game doesn't succumb to dashed hopes and malaise

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

what


code:
==============================
TOBY GILLEN ("CASANOVA")
==============================
* Prudence, Wrath
* Mastigos 
* Free Council (Academics, Crafts, Persuasion, Science)

==========
ATTRIBUTES
==========
MENTAL			PHYSICAL		SOCIAL
------			--------		------
Intelligence: 	2	Strength:	2	Presence: 	3
Wits:		4	Dexterity:	2	Manipulation: 	4
Resolve:	3	Stamina:	3	Composure: 	2

======
SKILLS
======
MENTAL (-3 Unskilled)	PHYSICAL (-1 Unskilled)	SOCIAL (-1 Unskilled)
------			--------		------
Academics:	2	Athletics: 	2	Animal Ken: 	0
Computer:	1	Brawl: 		1	Empathy: 	2
Crafts: 	0	Drive: 		1	Expression: 	0
Investigation:	2	Firearms: 	1	Intimidation: 	1
Medicine:	1	Larceny: 	1	Persuasion: 	2
Occult: 	3	Stealth: 	2	Socialize: 	4
Politics: 	2	Survival: 	0	Streetwise: 	1
Science: 	1	Weaponry: 	0	Subterfuge: 	4

SPECIALTIES
-----------
* Subterfuge: Lying
* Empathy: Personalities
* Politics: Free Council


==========
ADVANTAGES
==========
MERITS
------
High Speech
Language     * (Greek)
Allies       * (Campus Services)
Contacts    ** (Area Restaurant Delivery People, Buskers)
Order Status * (Free Council)
Resources   **
Sanctum    *** (Size 1, Security 2) - Forgotten, cluttered meeting room in Sellery Hall's basement
Library      * (Awakened History)
Occultation  * 

DERIVED TRAITS
--------------
* Health:	8/8
* Willpower:	5/5

* Initiative:	4
* Size:		5
* Speed:	9
* Defense:	2

==============
SUPERNAL MAGIC
==============
GNOSIS: 2
---------
* Mana:				11 max, spend 2 per turn
* Base Paradox Pool:		2 dice
* Pattern Restoration/Scouring:	1 per day
* Ritual Casting:		1 roll per three hours
* Spell Tolerance:		3
* Cannot Combine Spells
* Max Arcana:			4, 4, 3, 3, 3, 2, 2, 2, 1, 1
* Arcane Experience:            14

* Wisdom:                       4

ARCANA: Mind and Space Rule, Matter Inferior
------
* Mind **** [C: 6 dice, V: 8 dice]
* Space  ** [C: 4 dice, V: 6 dice]
* Life    * [C: 3 dice, V: 5 dice]
* Death   * [C: 3 dice, V: 5 dice]


ROTES
-----
MIND 
** Gain Skill - Slept Through a Lecture About This [Academics, C: 9 dice, V: 11 dice] - 1 mana
   - +[Successes] to one skill [max bonus: Mind(4)]
** Misperception - Whispering Shield [Stealth, C: 8 dice, V: 10 dice] 
   - [Mind (4)] Elusive armor; 1 mana to go all day
** First Impressions - Life of the Party [Socialize, C: 10 dice, V: 12 dice]
   - +[Successes] bonus dice to the first Social roll on someone you are meeting for the first time
** Mental Shield - Hazy Mind [Subterfuge, C: 10 dice, V: 12 dice]
   - -[Mind(4)] penalty to mental intrusions/attacks/detection; 1 mana to go all day
**** Hallucination - Induced Delusion [Subterfuge, C: 10 dice, V: 12 dice - contested by target's Res+Gno]
   - Affect 1 sense + 1/success with programmed hallucination (or concentration-controlled)

SPACE
** Scrying - A Thousand Channels and Nothing's On [Investigation, C: 6 dice, V: 8 dice]
   - Modified by sympathetic connection (p. 114 MtA Core)

DEATH
*  Grim Sight - Aura of Gloom [Occult, C: 6 dice, V: 8 dice]
   - Mage Sight, death resonance, +1 bonus to perception and scrutiny rolls to sense vampiric Disciplines, Devotions and rituals.

LIFE
*  Forgo Rest - Cram Session [Academics, C: 6 dice, V: 8 dice]
   - Go an additional 6 hours / success without sleep (max 3 days)


============================
EXPERIENCE POINT EXPENDITURE
============================
XP SPENT (42/49):
---------
4 xp: ** Mental Shield
2 xp: * Grim Sight
2 xp: * Forgo Rest
3 xp: * Streetwise
2 xp: * Library 
20 xp (+4 from chargen): ***->**** Mind
3 xp: * Intimidation
6 xp: *->** Investigation
---------------
7 xp unspent (+1/1000th)

AXP SPENT (12/16):
----------
8 xp: **** Hallucination Rote "Induced Delusion"
4 xp: ** Scrying "A Thousand Channels and Nothing's On"
---------------
4 axp unspent

==============
CURRENT STATUS
==============
* Health:	[ ][ ][ ][ ][ ][ ][ ][ ]
* Willpower:	5/5
* Mana:		11/11 (2/turn)

COMBAT VALUES
-------------
* Initiative:	4

* Defense:	2
* Armor:	0/0 (3/3 with Misperception)

* Speed:	9
* Size:		5

ATTACK STATISTICS
-----------------
* Unarmed attack: 4B

RESISTANCE DICEPOOLS
--------------------
* Stamina:	5 Dice
* Resolve:	5 Dice
* Composure:	4 Dice

OTHER DICEPOOLS
---------------
* Perception:		6
* Resonance Analysis:	5

=========
INVENTORY
=========
GENERAL
-------
Brown hoodie 

MAGICAL
-------
Brass water bottle - Dedicated Magical Tool


WEAPONS
-------
'Borrowed' brass knuckles [(2 str + 1 brawl + 1 equipment bonus) = 4B]

ARMOR
-----
Heavy clothes (0/0)

Chernobyl Peace Prize fucked around with this message at 06:03 on Sep 24, 2010

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Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

poo poo! i was not home. yeah thursday works totally

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