|
Detaer posted:Isn't this the game that set the train wreck standard for AoC? Anarchy Online has had the single most rocky development cycle for any MMO that I'm aware of for a game which is still running today. It was not uncommon in the bad old days for a patch to come out and the entire game to be broken for days afterwards. I recall one particularly memorable bug which caused all character models to render in game rotated 90 degrees counter-clockwise from vertical, so you would run along the ground with your left shoulder buried in the ground. This persisted about a day before they figured out what the gently caress. Years before this, the game launched unplayable. I don't mean buggy, I mean the game was not playable. It's certainly not nearly so broken these days, it does however show the legacy of having gone through no fewer than three different directors, all with different ideas on how the game should be developed. Is it a bad game? Certainly not.
|
# ¿ Dec 2, 2008 18:52 |
|
|
# ¿ May 2, 2024 11:10 |
|
Melee Advens are basically easy mode, as far as I can recall.
|
# ¿ Dec 13, 2008 00:53 |
|
Shadowlands is an amazingly atmospheric expansion, I still boggle a little bit at how nice the environments look. It's just a drat shame that most of this environment is completely unused. You could probably chop about half of the Shadowlands out and nobody would notice.
|
# ¿ Dec 14, 2008 02:35 |
|
That was what really made me sad about Shadowlands. All that wonderful, pretty territory to shoot things in, and they made THE targets in game you had to shoot at to progress the same mobs that gave the best loot & XP. On the crumbling fringes of the universe.
|
# ¿ Dec 14, 2008 20:17 |
|
ten_twentyfour posted:I'll miss SW mines, NW mines, 8x8, VBs, Smuggler's Run, etc.. Man, I went out to 8x8 and VB a while back, last time I played. Some chucklehead had tinkered with the spawns, making them about a zillion times more dangerous than they had been before at the level that folks would run them at.
|
# ¿ Dec 15, 2008 04:27 |
|
Minor nitpick on fighting Eremites, especially Ely ones. Those bastards Blind. Then again, as long as you're a stationary fighter with a ranged weapon, this isn't too much of a problem. Face the right direction and fire away. You'll probably hit. Melee may have other problems Gearhead fucked around with this message at 03:56 on Dec 18, 2008 |
# ¿ Dec 18, 2008 03:53 |
|
Since when did Fixer become poo poo in PvP? Did they nerf Dance of Fools? They were the AddAllDef kings in the era I played.
|
# ¿ Dec 29, 2008 07:28 |
|
Nostrum posted:AAD doesn't do anything against NT nukes that kill you in 1 hit. Christ, I forgot about the huge, fuckoff multi hit nukes.
|
# ¿ Dec 30, 2008 20:18 |
|
Dick Trauma posted:I feel like I did this with my doc but it's been a while so I can't recall if docs can dot themselves like NTs. Yes. Yes they can. They can also do fun things like UBT themselves.
|
# ¿ Dec 31, 2008 03:40 |
|
When you want to see what is available in the database, and I mean anything in the database at all, it's always a good idea to take a gander over at http://auno.org/
|
# ¿ Jan 11, 2009 15:19 |
|
I look at this and I just boggle. Seriously. I wonder if this means we'll finally get some plain effing English on exactly what's up with the Aliens and the Xan and the rest. But.. is this new set of zones going to be in Shadowlands or on Rubi-Ka?
|
# ¿ Feb 13, 2009 04:07 |
|
It'd be really, really interesting to see a Xan city on RK itself, instead of these crazy divergent places built by the Redeemed and Unredeemed.
|
# ¿ Feb 13, 2009 04:44 |
|
This game. Just. This game. Resubbed, Ofiuco the gimp NT rides again. One of these days I'll get past lv 60. Speaking of, let me see.. I think I have all my relevant nanos. My implants are (naturally) a little out of date. Broke as hell (as always) in QL 72 Carb and an AI leveling nanohood. What should I, reasonably, be doing now? Stations for Ofab or just put my shoulder down and find some more teams to blow up rocks? (Oh god, I can't remember how to check perks and research all of a sudden. )
|
# ¿ Feb 13, 2009 14:28 |
|
I don't generally mind blowing up angry rocks, especially if someone else is taking the abuse of them for me since NT = Squishy. It's been a long, long time since I got a character over 100, and parties with NTs do things differently from how parties without them do things. But how well does an NT seriously do trying to solo anything in a dungeon? I've never had much success.
|
# ¿ Feb 13, 2009 16:40 |
|
Looks like the graphics update is NOT parallel to LoX, just putting that out there. I imagine redoing the entire game environment in a new engine can't be easy.
|
# ¿ Feb 13, 2009 18:20 |
|
How the hell did that happen?
|
# ¿ Feb 14, 2009 11:20 |
|
Makes you wonder about the game's DB sometimes...
|
# ¿ Feb 14, 2009 17:59 |
|
The expansion (they call it a 'booster') is more a tide over while they work on the thing that's theoretically been consuming more man hours: importing AO's environment to the AoC graphics engine.
|
# ¿ Feb 15, 2009 05:13 |
|
Correnth posted:Fixed that for ya. http://forums.anarchy-online.com/showpost.php?p=5364680&postcount=2 Well, I didn't know the actual name, but it was pretty apparent that it was kin to to engine used for AoC just looking at it.
|
# ¿ Feb 15, 2009 14:46 |
|
AO was and is crazy like that. A graphical engine (that they swear they're upgrading Soontm) that doesn't know how to use a GPU or graphic card RAM properly. A skill system you need a FAQ to understand. And a zillion unexplained quirks and a horribly bloated database full of random vendor trash. But for some reason, those who love it.. love it.. It's not really reasonable.
|
# ¿ Feb 19, 2009 04:50 |
|
Technogeek posted:AO players do that to get a casino. With catgirls.
|
# ¿ Mar 4, 2009 13:25 |
|
I've never quite gotten the logic behind making one class the buffer supreme for nanoskills.
|
# ¿ Apr 17, 2009 05:09 |
|
They work all the time.
|
# ¿ Oct 21, 2009 11:12 |
|
That was one of the things I always hated about Shadowlands. Having to downgrade weapons, if you were melee, in order to actually do damage to the mobs.
|
# ¿ Oct 31, 2009 00:42 |
|
I didn't mind the idea behind Shadowlands, but the execution and the game mechanics introduced by it were completely and utterly retarded. And no real effort has ever been made to address the underlying Problems Shadowlands has in its basic concept.
|
# ¿ Oct 31, 2009 03:27 |
|
Conskill posted:I thought it was refreshingly self-honest for their writer to admit that the outrageous poo poo attributed to nanotechnology really was magic after all. Now, see, I kind of liked that. What I couldn't stand was all the crap tucked away on rare mobs with an arcane spawn timer that only dropped something useful once a century. Oh, and EVERYTHING useful for mid range characters dropped from like, three dudes, making the items.. when they appeared.. sell for retarded amounts on the market. Unless you were an MP.
|
# ¿ Oct 31, 2009 14:43 |
|
tentacles posted:Learn to read. And let's see your insane shade take on Lord of the Void. When people talk about solo ability, they normally talk about the class's ability to solo level, not solo raid bosses.
|
# ¿ Nov 22, 2009 15:24 |
|
What basically winds up happening is that you need to start killing things further and further above your level to get a decent amount of XP, thanks to the exponential XP gain curve. A point is reached where you simply cannot kill things which give you XP in any decent amount anymore in a reasonable amount of time. And some mobs start hitting like trains, even on RK.
|
# ¿ Nov 24, 2009 22:48 |
|
AO was pretty much designed with the idea of having a large player base to draw from for random shenanigans. But as player numbers drop it becomes harder and harder to get things done. Just imagine trying to get something organized to take out that dragon for Inferno Boots or a Pand Ring these days.
|
# ¿ Nov 26, 2009 23:02 |
|
To this day I do not understand why Funcom thought that creating so much dead space in Shadowlands was a good idea.
|
# ¿ Feb 23, 2010 00:16 |
|
Dick Trauma posted:Sorry, I couldn't resist. I never minded the idea of Shadowlands. It just has such critical under use of the space. Vast stretches of space with worthless mobs nobody kills, faction mobs which are a pain in the rear end to kill. And then hecklers, which the entire player base fought over.
|
# ¿ Feb 23, 2010 06:42 |
|
It wasn't so much the engine as it was the art direction. The engine is actually pretty terrible. Can't use a GPU or RAM on a graphics card properly, terribly unoptimized, largely a black box as far as the developers are concerned. The art direction, however, for the environments is pretty incredible.
|
# ¿ Feb 23, 2010 16:54 |
|
Lum had a recent article up somewhere talking about the dangers of making your scope so large that there's no hope of ever getting it handled, due to manpower, system limitations or whatever else. Shadowlands screams 'we had plans too big to ever actually finish before people lost interest or started getting fired.'
|
# ¿ Feb 23, 2010 17:33 |
|
MageMage posted:Not sure i this has been answered but I have like an 80 crat on RK2. Can you do character transfers? Not that I'm aware of. On the other hand, you could get a Crat to 80 in like, a couple of days.
|
# ¿ Mar 31, 2010 22:27 |
|
Gaute was always Mr. Overblown. For instance, the Subway instance was supposed to end with a side by side rail car sequence battle where the PCs and Abmouth traded shots across opposing tracks.
|
# ¿ Mar 31, 2010 23:25 |
|
blackmanjew posted:I don't understand why they haven't added quests to this game outside of the handful there are. Because the main 'questing' system is the mission terminal system. Considering when the game was made, this was innovative as hell.
|
# ¿ Apr 1, 2010 00:02 |
|
This would require them, you know, working on the mission code again. The last time they did that it nearly deep sixed the mission generator for a month.
|
# ¿ Apr 1, 2010 01:47 |
|
This would require them to actually have, you know, money.
|
# ¿ May 7, 2010 23:52 |
|
Somehow I'm not really shocked. It's like somebody implemented these things and never even considered to actually test them.
|
# ¿ May 30, 2010 14:11 |
|
|
# ¿ May 2, 2024 11:10 |
|
Man. Used to be a time when going anywhere that the gas levels was low in was cause to get paranoid as hell, and any death you had from someone else was just the price of doing business.
|
# ¿ Jun 1, 2010 04:46 |