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Gearhead
Feb 13, 2007
The Metroid of Humor

Detaer posted:

Isn't this the game that set the train wreck standard for AoC?

Anarchy Online has had the single most rocky development cycle for any MMO that I'm aware of for a game which is still running today. It was not uncommon in the bad old days for a patch to come out and the entire game to be broken for days afterwards.

I recall one particularly memorable bug which caused all character models to render in game rotated 90 degrees counter-clockwise from vertical, so you would run along the ground with your left shoulder buried in the ground. This persisted about a day before they figured out what the gently caress.

Years before this, the game launched unplayable.

I don't mean buggy, I mean the game was not playable.

It's certainly not nearly so broken these days, it does however show the legacy of having gone through no fewer than three different directors, all with different ideas on how the game should be developed. Is it a bad game? Certainly not.

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Gearhead
Feb 13, 2007
The Metroid of Humor
Melee Advens are basically easy mode, as far as I can recall.

Gearhead
Feb 13, 2007
The Metroid of Humor
Shadowlands is an amazingly atmospheric expansion, I still boggle a little bit at how nice the environments look. It's just a drat shame that most of this environment is completely unused. You could probably chop about half of the Shadowlands out and nobody would notice.

Gearhead
Feb 13, 2007
The Metroid of Humor
That was what really made me sad about Shadowlands. All that wonderful, pretty territory to shoot things in, and they made THE targets in game you had to shoot at to progress the same mobs that gave the best loot & XP.

On the crumbling fringes of the universe.

Gearhead
Feb 13, 2007
The Metroid of Humor

ten_twentyfour posted:

I'll miss SW mines, NW mines, 8x8, VBs, Smuggler's Run, etc..

Man, I went out to 8x8 and VB a while back, last time I played. Some chucklehead had tinkered with the spawns, making them about a zillion times more dangerous than they had been before at the level that folks would run them at.

Gearhead
Feb 13, 2007
The Metroid of Humor
Minor nitpick on fighting Eremites, especially Ely ones.

Those bastards Blind.

Then again, as long as you're a stationary fighter with a ranged weapon, this isn't too much of a problem. Face the right direction and fire away. You'll probably hit.

Melee may have other problems

Gearhead fucked around with this message at 03:56 on Dec 18, 2008

Gearhead
Feb 13, 2007
The Metroid of Humor
Since when did Fixer become poo poo in PvP? Did they nerf Dance of Fools?

They were the AddAllDef kings in the era I played.

Gearhead
Feb 13, 2007
The Metroid of Humor

Nostrum posted:

AAD doesn't do anything against NT nukes that kill you in 1 hit.

Christ, I forgot about the huge, fuckoff multi hit nukes. :gibs:

Gearhead
Feb 13, 2007
The Metroid of Humor

Dick Trauma posted:

I feel like I did this with my doc but it's been a while so I can't recall if docs can dot themselves like NTs.

Yes.

Yes they can.

They can also do fun things like UBT themselves.

Gearhead
Feb 13, 2007
The Metroid of Humor
When you want to see what is available in the database, and I mean anything in the database at all, it's always a good idea to take a gander over at http://auno.org/

Gearhead
Feb 13, 2007
The Metroid of Humor
:drat:

I look at this and I just boggle. Seriously.

I wonder if this means we'll finally get some plain effing English on exactly what's up with the Aliens and the Xan and the rest.

But.. is this new set of zones going to be in Shadowlands or on Rubi-Ka?

Gearhead
Feb 13, 2007
The Metroid of Humor
It'd be really, really interesting to see a Xan city on RK itself, instead of these crazy divergent places built by the Redeemed and Unredeemed.

Gearhead
Feb 13, 2007
The Metroid of Humor
This game. Just. This game. Resubbed, Ofiuco the gimp NT rides again. One of these days I'll get past lv 60.

Speaking of, let me see.. I think I have all my relevant nanos. My implants are (naturally) a little out of date. Broke as hell (as always) in QL 72 Carb and an AI leveling nanohood.

What should I, reasonably, be doing now? Stations for Ofab or just put my shoulder down and find some more teams to blow up rocks?

(Oh god, I can't remember how to check perks and research all of a sudden. :gonk:)

Gearhead
Feb 13, 2007
The Metroid of Humor
I don't generally mind blowing up angry rocks, especially if someone else is taking the abuse of them for me since NT = Squishy. It's been a long, long time since I got a character over 100, and parties with NTs do things differently from how parties without them do things.

But how well does an NT seriously do trying to solo anything in a dungeon?

I've never had much success.

Gearhead
Feb 13, 2007
The Metroid of Humor
Looks like the graphics update is NOT parallel to LoX, just putting that out there.

I imagine redoing the entire game environment in a new engine can't be easy.

Gearhead
Feb 13, 2007
The Metroid of Humor
How the hell did that happen?

Gearhead
Feb 13, 2007
The Metroid of Humor
Makes you wonder about the game's DB sometimes...

Gearhead
Feb 13, 2007
The Metroid of Humor
The expansion (they call it a 'booster') is more a tide over while they work on the thing that's theoretically been consuming more man hours: importing AO's environment to the AoC graphics engine.

Gearhead
Feb 13, 2007
The Metroid of Humor

Well, I didn't know the actual name, but it was pretty apparent that it was kin to to engine used for AoC just looking at it.

Gearhead
Feb 13, 2007
The Metroid of Humor
AO was and is crazy like that.

A graphical engine (that they swear they're upgrading Soontm) that doesn't know how to use a GPU or graphic card RAM properly. A skill system you need a FAQ to understand. And a zillion unexplained quirks and a horribly bloated database full of random vendor trash.

But for some reason, those who love it.. love it.. It's not really reasonable.

Gearhead
Feb 13, 2007
The Metroid of Humor

Technogeek posted:

AO players do that to get a casino.

With catgirls. :3: :gonk:

Gearhead
Feb 13, 2007
The Metroid of Humor
I've never quite gotten the logic behind making one class the buffer supreme for nanoskills.

Gearhead
Feb 13, 2007
The Metroid of Humor
They work all the time.

Gearhead
Feb 13, 2007
The Metroid of Humor
That was one of the things I always hated about Shadowlands. Having to downgrade weapons, if you were melee, in order to actually do damage to the mobs.

Gearhead
Feb 13, 2007
The Metroid of Humor
I didn't mind the idea behind Shadowlands, but the execution and the game mechanics introduced by it were completely and utterly retarded. And no real effort has ever been made to address the underlying Problems Shadowlands has in its basic concept.

Gearhead
Feb 13, 2007
The Metroid of Humor

Conskill posted:

I thought it was refreshingly self-honest for their writer to admit that the outrageous poo poo attributed to nanotechnology really was magic after all.

Now, see, I kind of liked that.

What I couldn't stand was all the crap tucked away on rare mobs with an arcane spawn timer that only dropped something useful once a century. Oh, and EVERYTHING useful for mid range characters dropped from like, three dudes, making the items.. when they appeared.. sell for retarded amounts on the market.

Unless you were an MP.

Gearhead
Feb 13, 2007
The Metroid of Humor

tentacles posted:

Learn to read. And let's see your insane shade take on Lord of the Void.

When people talk about solo ability, they normally talk about the class's ability to solo level, not solo raid bosses.

Gearhead
Feb 13, 2007
The Metroid of Humor
What basically winds up happening is that you need to start killing things further and further above your level to get a decent amount of XP, thanks to the exponential XP gain curve.

A point is reached where you simply cannot kill things which give you XP in any decent amount anymore in a reasonable amount of time.

And some mobs start hitting like trains, even on RK.

Gearhead
Feb 13, 2007
The Metroid of Humor
AO was pretty much designed with the idea of having a large player base to draw from for random shenanigans. But as player numbers drop it becomes harder and harder to get things done.

Just imagine trying to get something organized to take out that dragon for Inferno Boots or a Pand Ring these days.

Gearhead
Feb 13, 2007
The Metroid of Humor
To this day I do not understand why Funcom thought that creating so much dead space in Shadowlands was a good idea.

Gearhead
Feb 13, 2007
The Metroid of Humor

Dick Trauma posted:

Sorry, I couldn't resist. :blush:

I never minded the idea of Shadowlands. It just has such critical under use of the space. Vast stretches of space with worthless mobs nobody kills, faction mobs which are a pain in the rear end to kill. And then hecklers, which the entire player base fought over.

Gearhead
Feb 13, 2007
The Metroid of Humor
It wasn't so much the engine as it was the art direction. The engine is actually pretty terrible. Can't use a GPU or RAM on a graphics card properly, terribly unoptimized, largely a black box as far as the developers are concerned.

The art direction, however, for the environments is pretty incredible.

Gearhead
Feb 13, 2007
The Metroid of Humor
Lum had a recent article up somewhere talking about the dangers of making your scope so large that there's no hope of ever getting it handled, due to manpower, system limitations or whatever else. Shadowlands screams 'we had plans too big to ever actually finish before people lost interest or started getting fired.'

Gearhead
Feb 13, 2007
The Metroid of Humor

MageMage posted:

Not sure i this has been answered but I have like an 80 crat on RK2. Can you do character transfers?

Not that I'm aware of. On the other hand, you could get a Crat to 80 in like, a couple of days.

Gearhead
Feb 13, 2007
The Metroid of Humor
Gaute was always Mr. Overblown. For instance, the Subway instance was supposed to end with a side by side rail car sequence battle where the PCs and Abmouth traded shots across opposing tracks.

Gearhead
Feb 13, 2007
The Metroid of Humor

blackmanjew posted:

I don't understand why they haven't added quests to this game outside of the handful there are.

Grindiestestest game I've ever played.

Because the main 'questing' system is the mission terminal system.

Considering when the game was made, this was innovative as hell.

Gearhead
Feb 13, 2007
The Metroid of Humor
This would require them, you know, working on the mission code again.

The last time they did that it nearly deep sixed the mission generator for a month.

Gearhead
Feb 13, 2007
The Metroid of Humor
This would require them to actually have, you know, money.

Gearhead
Feb 13, 2007
The Metroid of Humor
Somehow I'm not really shocked. It's like somebody implemented these things and never even considered to actually test them.

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Gearhead
Feb 13, 2007
The Metroid of Humor
Man.

Used to be a time when going anywhere that the gas levels was low in was cause to get paranoid as hell, and any death you had from someone else was just the price of doing business.

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