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Anarchy Online was my first MMORPG. I preordered it and hopped on day-of-release, only to be unable to create a character for two days because the login was being pounded. Hmmm, gee, maybe we should muscle up the login servers the first few weeks? Nah, It'll be fine. The bugs were every bit as bad as you've heard. The server was crashy. The client was crashy. The graphics were glitchy, and it chugged if more than a dozen actors were onscreen. Items would stop working at random, and often become un-removable as well. Orgs had no functionality whatsoever... including the 'leave org' command. In true Tradeskills in particular were hosed six ways to Sunday. First, the requisite recipe was missing from the stores about half the time. Then, once you bought the recipe, the kit, and tracked down half a dozen reet anuses, it often failed to work. Finally, if it did work, you wound up with an item that you could have bought in the stores anyway. I struggled with it for six months before giving up. The most fun I had was looking through the forums and finding this. (mildly NSFW) Last week I had a case of nostalgia, so I downloaded AO and made a froob. The graphics had not been changed in the slightest; what was pretty good in 2001 is downright embarrassing now. Even my usual game, City of Heroes, has graphics a trillion times better than this despite coming out only three years later. I wrestled with the uncooperative camera and lovely UI for a few hours of shooting reets on the beach before uninstalling. Gynovore fucked around with this message at 07:21 on Jun 6, 2012 |
# ¿ Jun 6, 2012 04:20 |
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# ¿ May 6, 2024 16:36 |
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Conquistador posted:
Dear God, it's Whamadoodles in real life...
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# ¿ Jan 30, 2014 14:50 |
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Orange Sunshine posted:I played Anarchy Online when it first came out. I remember: I played it at launch as well... it was a massive clusterfuck of bugs and missing features, and underneath it was a morass of sloppy game design. One exploit I remember well, is that right outside (I think) Borealis was robot the size of a city block called a Juggernaut. It was aligned to Omni and wouldn't attack unless provoked. It had a zillion hitpoints, hit for a zillion damage, and really wasn't intended to be attacked. But, soldiers had a nano that reflected up to 30% damage for a short time. They would buff up, attack the juggernaut, then get hit for a huge amount and die but deal a lot back at the same time. The creature was right next to a rez terminal, so groups of people would zerg it over an over until it died, earning enough for a level each time. It respawned in 15 minutes, so people camped there nonstop and levelled to 150 or so. IIRC, this went unchecked for months if not years.
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# ¿ Mar 12, 2014 07:31 |
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a dude" posted:To be fair AO has like, a shittrillion weapons Nakar posted:The thing I remember most about the launch of the game was that there were dozens of different brands of weapons and all of them except one tended to be bad. Pretty much no melee weapons were worth anything except the Atrox-only girders, there was exactly one assault rifle of any use whatsoever, and they had to eventually add a special line of Adventurer-only pistols and swords to the game because Adventurers did not have a single usable weapon at all. Life was considerably easier for people who relied on nanos instead, and I think Agent weapons were okay. SMGs I can't recall, I think Full Auto helped? I ran an adventurer; first I used those fire pistols, but swapped to one-handed because ammo was a pain. There were over a dozen types of 1h, but they all sucked compared to the Merchant Executioner.
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# ¿ Mar 21, 2014 00:33 |
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Kalman posted:QL10 Yalms being the best of all possible flying cars was great, shut up. I found three Yalms in mission chests the first few months. Sold two, trading them inside sacks to get around the 'no trade' restriction.
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# ¿ Jan 13, 2015 20:39 |
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MrBims posted:Every time I see this on the first page with a bunch of new replies I hope it is because of an emulated server. poo poo, I'd play an emulated server if they changed it so the XP curve isn't such a buttfuck after ~50.
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# ¿ Jan 15, 2015 16:46 |
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Conskill posted:The Omni backyard was awesome. You start with Holodeck Shenanigans and then quickly transition to a highrise housing area where you can grab your apartment -- at the time AO released, this emphasized two of AO's unique and strong points. I still remember the jazzy-y music playing right after I left the holo zone. It was awesome. And free instanced player housing was a good idea, even though it was buggy and didn't have much purpose. Of course I somehow lost the key I was given and had no way to get another, so gently caress that.
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# ¿ Jan 16, 2015 18:39 |
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Floob posted:The story may have gone to poo poo, but there was a time when it was amazing! Some of the high ranking officers would be in game and lead a protest, or maybe some mining accident would be in the news, so people would choose sides and fight for their sides stance. So many games today are just MMO's but Anarchy Online was truely a MMORPG, and it was amazing for it. Even right after launch, there were GM roleplay events. You really don't see that in MMOs today. But then again, the client would puke if more than two dozen players were clustered in one place. Sigh.
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# ¿ Jan 16, 2015 18:41 |
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Tenzarin posted:Goodbye game you were very fun, I'm glad I quit before any nightmare farming. If they make the game into singleplayer rpg I would play it again. If they did this AND made levelling 20x faster, yeah.
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# ¿ Aug 12, 2015 21:15 |
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ddiddles posted:https://www.youtube.com/watch?v=skY_CS19Fdw Sigh... I still remember how good the music was. One of the few good things at launch.
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# ¿ Oct 30, 2015 16:51 |
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van fem posted:It was a good run, old friend. Page 3 for anyone who wants to see the writing on the wall. It is pretty amazing that it lasted this long, especially considering the horrific launch. Heck, if the launch had been better, I might still be playing today.
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# ¿ Feb 28, 2017 00:57 |
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# ¿ May 6, 2024 16:36 |
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Dick Trauma posted:I've had a bunch of the tracks in my library for ages. Backyard Jazz and Omni 1 Inner Sanctum are two of the most evocative for me. I feel similarly attached to the music from EvE Online. I still remember the first time I heard Backyard Jazz, it was amazing. Too bad it was the only high point whatsoever.
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# ¿ Jan 24, 2018 03:02 |