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Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Nanpa posted:

Everyone should buy Capitalism 2 dammit.

I have owned Cap 2 for quite some time and I like it. I have to admit that it's one fatal flaw is that the AI blows balls. Now that this is on GoG I was thinking about organizing a multiplayer game or two.

Also, I think it would be cool if the game supported a persistant game world. All you'd have to do is maybe open up the max number of cities some and slow down time a bit and you've have something pretty fun IMO.

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Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
The fact that they got Ubisoft to agree to no-DRM distribution is in itself something of a miracle. I agree, though, some older Ubi titles might be cool. We may see them yet, though.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

God-damned Pilates posted:

I like it. It's an old, free-movement action RPG. They did a lot of neat things with it (it's the UT engine, I believe).

It was also started in its development cycle as a sequel to Ultima Underworld and it doesn't take much squinting to see it as exactly that. I'm not sure what happened in the licensing department to cause the Ultima name to be yanked from it, but I assure you in every way it's what U9 should have been, only underground. It's got a really interesting game world and life about it. I highly recommend it if you like solo or non-party RPGs.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Charlie Mopps posted:

This game will kick your rear end for a long time. its better than most humans.

Isn't this game where you can pop up a console window and watch the AI's thinking process churn away. A friend of mine had this (or that) game and it was breathtaking to watch decisions whirr away at an alarming rate.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Vidmaster posted:

Nope, the first one never had an official expansion pack. Heroes 2 had "The Price of Loyalty", 3 had "The Shadow of Death" and "Armageddon's Blade", and 4 had a couple too. You could also argue that all the standalone chronicles games were heroes 3 expansions too.

Not to mention there really was a point in time when we didn't have expansion mania. Mostly they would revamp the game and call it a sequel (see Doom I v Doom II, Ultima 7 v Ultima 8). I'm really not sure which I prefer, adding a fluffy character to the game and calling it an expansion, or reskinning the protagonist and calling it a sequel.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
SO I'm torn between 1nsane and Flatout. I really want a fun little racing game. My question is, which one works best without a joystick or anything? I really don't want to invest in some kind of controller for one fun little game.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Charles Martel posted:

Interesting. Gonna go ahead and buy it for $5 since I've heard good things about it and it's going to be stripped away from the catalogue. :(

And anyone who doesn't get FlatOut for $2.99 is crazy.

I was seriously on the fence about it, but I probably have $15 in change rolling around in my car. $3 is definitely a "don't think twice" kind of price. In other news I'm about to buy a Diablo II LoD key for about the same price. $6 is definitely more than a weekend's worth of gaming.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

sandmaniac posted:

i was just wondering about that poo poo, where do you get the key & after that, where do you dl the game and such?

I don't have the URL handy but there is a site that comes highly goon recommended that sells just legit D2 and D2 LoD keys for like $3. You can then go to the Blizzard store, punch in your key and download the game. I haven't tried it yet but I hear it's pretty effortless.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

BOOM! DOCTA WATSON posted:

How legal is this?

I asked in the D2 thread and they all seemed to think it was totally legit. Apparently (from that site, anyway) they are all legit, unused CD-keys. I am sort of curious how they do it myself. I have been looking at that site for a few weeks and still haven't bought. I sort of want to be assured that if I put this key in my battle.net account that it won't get yanked out from under me at some later date.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

royallthefourth posted:

Well, not everything on GOG is good (Redneck Rampage) or old (Toca Race Driver 3).

Maybe they should change to GAOOG (Good and/or Old Games).

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Snowmanatee posted:

I don't think I've ever seen a LucasArts game on a digital download service.

I guess there's a first for everything. Not to mention GoG at least has permission to give out BASS. I doubt they did this without at least first getting the okay from someone at LucasArts.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

BOOM! DOCTA WATSON posted:

Considering that Beneath a Steel Sky wasn't made or published by LucasArts, they probably didn't have any say in the matter.

Really? My bad, I assumed that because ScummVM ran it that it was a LucasArts project.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

royallthefourth posted:

In case anyone in here doesn't already know, Painkiller is really what Doom 3 should've been.

Well, you are like the 5th person to say that exact same thing in this thread. However, you make a good point and it bears repeating. Although, I think there are differences insofar as thinking of an ideal Doom 3 I would not envision a game like Painkiller. I do think Painkiller is probably what would have happened if Doom, Quake, and Unreal had an unholy child. I usually like deeper, slower paced FPSs, but poo poo Painkiller is a metric assload of fun.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
Well if there's one thing you can say about Painkiller is that it doesn't try to be anything it's not. I agree that for all intents and purposes it could have just warped you to the next level rather than making you walk down some hallway to have a door closed behind you, but it's a small issue. I don't think Painkiller is ashamed of being an unadulterated murder-fest.

You're right that Doom at least should have aspired to more. Personally I think Doom 3 should have been a slightly dumbed down version of SS2 with the RPG elements removed but still with the intense psychological thrill. Obviously it wasn't there.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

hogswallower posted:

What's the word on Ghost Master? It's been on sale on steam a few times in the past but I never got it for whatever reason and it's still on sale till the end of the day on gog so I was curious. It sounds like that game Haunting for the Genesis from way back when which I always wanted to try but never actually did. Anybody tried it?

It's fun and irreverent. In an odd way it's an RTS. You have a stable of ghosts that you chose to go into certain hauntings. The ghosts have "fetters" so that you can only attach them in specific places depending on the ghost. The ghosts then have different powers that you use. Most missions are trying to scare the bejesus out everyone in the area, but some of them are more complex and actually require to scare people, but not too much, in order to complete the goal. There are also usually a few new ghosts in each level each with their own riddle that you must figure out in order to release them. Once you release them they enter your stable and you can use them at any future haunting.

It's campy, but pretty well done. There are WAYYY too many ghosts, but I guess you could argue that that just indicates a high degree of customization. Otherwise there's probably a send-up of every horror movie out there in the game which makes it worth a few chuckles.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Cynicide posted:

I couldn't get into The Guild for some reason. I'd welcome anyone who can slice though the complexity and show me where the fun lies.

The fun really lies in the pointlessness of it all. The jobs play out quite differently, but most (with a couple notable exceptions) boil down to repetition. Thankfully for most jobs the managers do just fine when you can finally afford them.

The fun really comes in getting to know your fellow nobles and ruthlessly loving them over whenever you can. Count Van Fucksalot beat you out for that Town Council seat you were looking for? Set his loving house on fire. Want to make sure that you get elected to that seat next time? Attack the enemies of the voting members of the Council and they will come to like you.

Is your wife being an uppity whore? Lock her in the cellar until she dies so that you can take her inheritance. Then marry again! Chances are the riches from your imprisoned wife will make you attractive to even richer women. Rinse and repeat. Is your closest rival doing a little too well at his trade? Bribe, cheat, and backstab you way into mayorship and then hike the taxes on his industry to an unbearable level.

As an economics and trade simulator the game is pretty good. It has complex and nebulous mechanics such as money changing, usury, and "noble" theft. The real fun lies in the backstabbery. I've heard the game is buggy when playing multiplayer, which is a shame because it would be loving fun as hell to play with a few other people.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Cynicide posted:

All that stuff sounds great but I didn't get more than ten minutes into the tutorial before I was overwhelmed by all the concepts it was throwing at me. So I never really got to the fun stuff. If there was just something that stripped it all down into easily understood chunks it would be fine.

Do yourself a favor and skip the tutorial. Jump right in and choose one of the more standard professions like perfumer, tailor, or apothecary. Get your shop up and running manually and when it finally starts to turn a profit and you get a little cash in the bank, hire a manager for the store. Once you've got that money coming in you can try for another shop, or you can mess around with the political system.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Merrill Grinch posted:

I was thinking of picking up either Patrician 3 or Port Royale 2 from GOG for playing on an aging laptop but I can't decide which to get. Any opinions or better suggestions out there?

I own both and have played both extensively. They play somewhat similarly although there are important differences. However, owning both is a lot of genre overlap.

I personally prefer Port Royale 2 over Patrician III. First, the core of both games is ship based trading. They have roughly the same number of commodities you can trade, though I think PR2 has a little bit more. Both games scale up well as you become a mega-trader, but PR2 has a much better auto-trading system where you can set your fleets to specific runs. In the ship-based trading category PR2 has a very large advantage which is many more towns than P3. You can establish some pretty awesome and complex trading networks like wheel and spoke etc. People often claim that P3 is more complex than PR2 but I fail to see why. The only thing that P3 has that PR2 doesn't is off-continent trading routes.

Most importantly, PR2 has more to do once you get your trading system set up. If you want to become belligerent, PR2 has MANY more ships that you can buy or steal and then field either as an agent for war, or privateering for profit. I'm pretty sure P3 only has 4 ship types and only one of those is fit for battle. You will be hit by pirates a lot and you have limited means to fight back. In PR2 if one of your lines is getting hit by pirates you can escort them with some pretty fearsome warships, or hell just sail into the pirate hideout and take your revenge.

Finally, PR2's setting is just cooler. Unless you are a hardcore historian in love with the Hanseatic League you will probably find the ideas of multi-nation wars and pirate plundering on the high seas of the Caribbean more romantic.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
^^^^
Wow that does indeed look fantastic. Too bad no computer I currently own will likely run it. Yet another excuse for an upgrade.

Rabhadh posted:

Its been a long time since I played those games, but can you only 1 ship at a time during the fleet battles?

Ah, yes. You can only have one ship at a time in fleet battles, but you can rotate the ships out for the next one whenever you want. It's a weird system that I never liked a whole lot, but even then it's ten times better than P3 which has a very wooden (no pun intended) ship combat interface.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Charlie Mopps posted:

Gamersgate has The guild gold edition for a bit less then 3 euro's at the moment, which is a bit cheaper than the 9.99 Gog.com asks for it.

I can't speak for the Gamersgate version, but the GoG version is wrapped really well. Despite reports that it can be buggy, I've only had it crash on me once. I would get an opinion on how the GG version works considering the games infamous buginess.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Dr. Video Games 0031 posted:

To be fair, I don't really understand how any licensing agreement can make it so people who already bought a game can no longer access it ever. Steam doesn't do this, I don't think any game they have has been permanently removed from their service, even the games no longer for sale. Every game they've ever had is still downloadable by people who bought them.

It's kind of lovely that it wont be the case for GOG.

It probably has something to do with the lack of DRM. Publishers are probably afraid that if they pull the license and the game is still available for DL that people that had purchased the game would be more likely to "pirate" it or just hand a copy off to their friends. It seems like just a pitfall of totally DRM-free games.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
And aren't they giving people 2-3 months notice on this? Jesus gently caress how retarded can you be.

I for one am thankful I bought a large external HD recently. I've been putting all the installer packages on that so I never have to re-DL them.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
^^^ How the hell can anyone know that? Jesus the site would have ZERO games in it if they only put games in that they were 100% sure would be there forever.

guppy posted:

And you see how that's not the same as warning them before the purchase? Fuckin' A, it's like talking to a wall.

No it IS the same. You still get the game in perpetuity if you aren't a loving moron. I'm sure they were sitting around a boardroom table when they signed the initial contract saying "Should we inform them that we're eventually going to pull this? Nah, it's fun watching nerds with no ability to cope vent on the internet."

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Jetsetlemming posted:

Whether or not it's in the TOS or you can back it up or whatever, games being removed even for payed customers seriously puts a damper on my enthusiasm for this service. At least on Steam even if a game is taken down, I still have it on my account if I bought it first, for example Alien Shooter Vengeance.

It's the tradeoff for no DRM, pure and simple. With Steam if your internet connection breaks you can't play any of your games. With GoG if someone gets squirrelly about their license you lose the ability to DL it. Don't act like Steam can be more free and unfettered than GoG. They both have their limitations.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Jetsetlemming posted:

Steam's limitations don't bother me. Apparently I'm that rare sort of PC gamer that always has an internet connection available on his computer :iiam:
I liked GOG for being cheap and old, not for no DRM. I don't give a poo poo about DRM unless it goes out of its way to stop me from using a program or utility, glitch out and prevent the game from running, or run out of installations with no way of getting them back.

I understand where you're coming from, but honestly just because Steam hasn't pulled anything yet doesn't mean they won't because of weird contractual poo poo, which is exactly what this is really all about. I mean Amazon just pulled a book title from people's Kindles (1984 for those that didn't read the thread or the news) after they had already bought it! These things happen and are probably unavoidable.

My point is that the no-DRM thing is probably what caused the contract to fall through. The publisher realized that there was no way for them to control the license if people could still download the title.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

The Machine posted:

But, I'm saying, wouldn't they know that the title would be removed when they made the contract? Or did the publisher or whoever just drop a bomb on them?

Why would they add it if that were the case? As a previous poster mentioned this isn't about the relationship between the publishers of TOCA and GoG, but the publishers and THEIR licensees.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

royallthefourth posted:

Are the controls in Gothic 2 as bad as the original? I'm up to the first town in Gothic and I'm already about to give it up because I can't stand the interface/controls.

Much MUCH better, but still not sterling. Apparently they took so much flack for the lovely controls from G1 that they had to basically scratch and restart the way they thought. It is better, in my opinion.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

royallthefourth posted:

Holy poo poo I am not giving up on Gothic if it really has this much character

Just don't forget that the game will piss in your face if you poke your nose in the wrong places at the wrong times.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

etalian posted:

Still a more compelling way to do things than Oblivion level scaling.

Of course it leads to Baldur's Gate 2-esque moments when you explore a random cave or tomb and get quickly killed by a powerful monster in a few seconds.

Oh, don't get me wrong. I wasn't talking about its almost total lack of forgiveness as a bad thing. In fact, you eventually get strong enough to dominate those things that have dominated you in the past. And it feels oh so good.

Not to mention being fearful of a creature or area adds immersion. I remember when I first played G1 everyone in town kept urging I go to the mines. But I had peered down the road that led to the mine many times and it was dark and creepy and I saw creatures lurking around that I had not faced yet. So, I bit the bullet one day and loving sprinted down that road, refusing to even look left or right. Sure enough things were chasing me.

I did finally make it to the mines only to get totally owned by some mysterious creature when I ventured too deep. The whole plot is trying to warn you that the world you live in is ruthless and dangerous. While many games try to convey this to the player, they rarely deliver. In both the Gothics the world you play in is the world it claims to be--loving heartless.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
GoG is amassing a pretty decent collection here. They've got a little bit of everything and I like that. So far I've been extremely pleased with the service. The only problem I've ever had is getting Evil Genius to run in Vista. I got it to run flawlessly (no crashes!) on my old XP desktop. That thing sounds like a drat helicopter taking off when I turn it on, but EG is a great game and worth the tinnitus risk.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Blodskur posted:

Have you contacted their support about that? They may be able to help you.

I have. They didn't. It's no big thing. Some things just aren't meant to be. I can play the game fine, just on another computer.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Blodskur posted:

Unreal week promo, get 15% off all of the Unreal games. The deal is not bundled.

Anyone have any good suggestions from this bundle if I want to run around and frag some fools mindlessly? SP or MP doesn't matter. I'd probably prefer SP as I have to imagine no one plays any of these games MP any more. I've never really played any of this franchise, but sometimes I have 15-30 minutes to kill and want something fun and mindless and I can jump in and out of.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
This is a fantastic deal and one I'm going to take advantage of.

GODDAMMIT GoG is caressing us again!!! :bahgawd:

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Stagger_Lee posted:

Weirdly, if you do this after having already played it, you'll have to watch the opening video again and none of your saves will be accessible.

Maybe that's normal for Vista between admin/non-admin mode? I've never seen it before.

It's totally normal. Programs that don't have admin access that usually store game data in user folders will put saves in the user folder. If you run as admin, it puts them in the admin folder. I've seen it a lot until I just turned off the UAC.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Spatial posted:

Do the GoG versions use DXX Rebirth? If not, give it a try, the mouse works nicely for me in that.

I doubt it since GoG has a contract with the publisher. I don't understand is that a mod or a standalone port? How can it be free if it's porting something that's still under license?

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
Oh poo poo, that's big news for GoG. Somehow I doubt Bethesda cares to deal with GoG since they haven't yet. The good news is legal battles can take years if they get bogged down. Still, if you haven't bought them and have wanted to, now is the time.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Magnificent Quiver posted:

The gently caress? Interplay had been selling Fallout-branded products for years before Bethesda bought the license. There's no grandfather clause involved or anything?

Allegedly Bethesda bought the whole IP when they bought the right to make FO3. This means that if Interplay were to sell any of the FOs they'd have to get permission and apparently they didn't. It's a contractual thing.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.
Yeah yeah. It's a demo concept that was blown into a full game. It's fun to do all those things for a few minutes but quickly loses its charm.

Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Dr. Video Games 0031 posted:

Both you and Unwined are a little off. What happened is that Bethesda licensed the right to make Fallout sequels. A year after that, Bethesda decided they'd rather buy the ENTIRE IP. This means Fallout is no longer an Interplay product, but 100% Bethesda. Interplay doesn't even have the right to sell the old games anymore. In the same deal, Bethesda licensed to Interplay the rights to make an MMO.

I thought that was what I said. I guess I got the timing of when they bought the IP wrong, but other than that...

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Overwined
Sep 22, 2008

Wine can of their wits the wise beguile,
Make the sage frolic, and the serious smile.

Dr. Video Games 0031 posted:

But other than that you were right? That's why I said you were just a little off. It's a pretty important distinction, none-the-less, because there was a year or so where Bethesda had the license to make FO3 (and 4 and really as many as they wanted past that) but they had nothing else. The gap shows a that there was a change in attitude at some point and they started being pretty hostile towards Interplay, which this lawsuit is an end result of.

Oh. Your point about how Bethesda has done a lot for the revitilization of the brand is important. I'm willing to bet Interplay knew they were violating the IP that they sold by licensing the software to GoG et al. but were probably desperate for cash and hoping Bethesda would let it slide if they rode on their coat-tails a bit.

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