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lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Seftir posted:

Personally, I don't get the 'dumbed down for WOW players' thing because I've watched people play that and have them try to explain to me what's going on and it flies over my head every time.

IF you mean WOW, it's because it has its own language just like D&D, or any game, really.

You know that glazed over look people get when you start talking about AC and saves? Yeah, that's what I feel like when talking to mid to high tier WoW players.

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lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Amish Ninja posted:

I am going to make a new character every day for the next hundred days. Cycling through the game systems that I have easy access to. (that is Noblis, exalted, nMage, Gurps 3rd, BESM 3rd, G:tT, L:tT, P:tF) So by the end of this I should have 10-20 characters for each of those systems. Although if any one has any other games they want me to look at just post a link.

And each character will be some sort of Cat Girl, at least if you squint.

I don't know why I'm doing this exactly, I guess I think it will be good practice, and fun as hell. Challenging too.

Also if any one has any thing to say about the characters, feel free.

My first question is Noblis or nMage? I'll check to marrow, and then write one up, allong with how creating it was, and if I think it would be fun to play.

I like this idea. And request you throw at least one nVampire character into the list. Just for the mirth factor.

As for first system. Noblis, only because I don't know the system.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Drox posted:

Uhh...

Yeah, noticed after I posted.

That's just the sort of thing I do just to be retarded and have nothing better to do. 'Look I can make X character out of Y system.' No. No I'd never play the poo poo, either. Thought experiments keep me amused when I have nothing else.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

RagnarokAngel posted:

And they again show they have the economic skills of feces-throwing monkeys in the “Selling Equipment” section – “You cannot sell mundane armor, weapons, or adventuring gear unless your DM allows, in which case you receive one-fifth of an item’s market price.”

Has he ever tried selling used equipment of any kind?

Try selling an old videogame to someone. Unless you've got a diehard, you won't be getting anywhere NEAR full price. And if you sell at game stop, you'll be lucky to see 1/5th the full price.

I guess I'm saying the guy's an idiot.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Etherwind posted:

In fairness, that logic doesn't really apply to things like masterwork swords and the like.

But standard equipment definitely gets that logic.

MAsterwork items fit in the modern 'collectible' category. Get the guy who wants that particular sword, you can get full price. Otherwise, it's just a better sword.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Bieeardo posted:

The NPC who's selling has a storefront, a market, and other things to sell while waiting for someone to take those swords off his hands. The PC who wants to dump a handful of swords in Olde Buttefucke doesn't. The NPC also has costs in materials, time, workers' salaries and the like, which means that he's probably earning 50% worth of what the sword costs at base price at best.


I was just looking at it from the adventurer's standpoint, really.

IF we look at it completely from the real world idea, this information is definitely important to consider.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Cyrai posted:

I'm sure I'm missing something here, but what is this big Pathfinder debate? It's a prestige class in the 4e PHB, and it does look powerful, but I don't understand why there's some controversy about it

EDIT: Looked it up and it's a 3.5 expansion, which I guess would make it 3.75

Pathfinder is Paizo's answer to 4th Edition. Basically, 'Let's ignore that part of the reason people are upset with 4th is because it's more books they have to buy already, and put out our own books!' Yeah. . . that's marketing genius.

I thought the alpha documents looked good, haven't seen anything since the Alpha 2nd release, so no comment on its current incarnation.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Amish Ninja posted:

Here you go http://www.youtube.com/watch?v=dsnvANYBRWo

That is by far the most fun and vile idea I've ever heard of.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Kerison posted:

well it was always a tabletop miniatures wargame so that's not as outrageous or insulting

there isn't enough venom in calling D&D a tabletop miniatures wargame, unless you think of history lessons as particularly venomous

I got my first F in history, does that count?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Kerison posted:

do you get so angry you want to punch the television whenever you channel surf past the History channel

if your answer is yes, then yes it counts

Ah, nah, I love History channel. I just hate lectures.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
So. . . I never thought I'd find something truly grognard worthy. . . but a buddy of mine decided to run his mouth tonight. Sorry, it's a chat log, I cleaned it up best I could:

quote:

Ricky says (12:42 AM):
oooooh i did have an idea! for a tabletop game... Repo... that could be a theme

Light Tiger Soul says (12:44 AM):
Already had that idea. Already have the system to play it in.

Ricky says (12:44 AM):
well i was thinking it... enemies... well characters to be graverobbers. quest would be obtain zydrate and disperse to the masses.

Light Tiger Soul says (12:45 AM):
Okay. You're a victim of the MMO generation.

Ricky says (12:45 AM):
me?

Light Tiger Soul says (12:45 AM):
Stop talking before you make a fool of yourself. Classless system. Make skills and stats the important thing.

Ricky says (12:45 AM):
well i was trying to generalize

Light Tiger Soul says (12:46 AM):
A graverobber is a character who has things like 'stealth' and 'knowledge - science' and underworld connections. They extract zydrate. They sell it.

Ricky says (12:46 AM):
yes and the graverobber is the only one who can extract zydrate

Light Tiger Soul says (12:46 AM):
No. Anyone can. It just requires the knowledge and the tools.

Ricky says (12:46 AM):
special skill.
but if just anyone can do it... then why do they even need him at all? see how i tied it to the song?

Light Tiger Soul says (12:48 AM):
Okay, the Graverobber is the only one with the balls to go out there at night and get zydrate, while the swat teams are swarming the graveyards. A graverobber could be killed doing his job.

Light Tiger Soul says (12:53 AM):
So, my buddy is curious why you think a class system would be best for Repo RPG?

Ricky says (12:53 AM):
well a class system works in my opinion to give jobs to people, gives purpose.
i mean everyone would want to be graverobber yes but theres also repomen and the addicts
i think it would serve for a more interactive experience
as a graverobber
you would go out and grab the zydrate and then give to the public
the public can act to throw traps for the swat team to stumble into to aid the graverobbers and avoid repomen
repomen are just the gods of the thing

lighttigersoul fucked around with this message at 06:26 on May 31, 2009

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

brennon posted:

whos supposed to be the grognard


Now that you ask. . .

I'll say that's a good question. I wouldn't see myself as one. . . but I guess my comments really lend that flavor.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

The General posted:

I would say someone who doesn't give their character some personality is a scrub who shouldn't be allowed at the table :colbert:

Totally agree.

@Whaleporn: that was kinda my basic thought when looking over the list.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Commoners posted:

My pixie has no combat skills, has burn-out alcoholism, is paranoid, and sells drugs to schoolchildren. Deal with it.

So who's the next contestant on roleplaying dick comparison?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Etherwind posted:

The number of in-jokes in this post, and the fact that I get them all, makes me feel really loving nerdy.

I only missed one or two, so don't feel too bad.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Varinn posted:

he hates Repo! The Genetic Opera and puts rape in his pen and paper games, this has been a summary of the general, thank you have a good night

Just because everyone seems to have missed that it wasn't Repo Man he bagging on.

He does get creepy though.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Yessod posted:

At the risk of going all goonsay I mean, in LoTR did Gimli say "You have my axe and my other axe and my crossbow and my dagger in case i get grappled"? No he didn't because they all had one weapon that's why Legolas had to stab someone with an arrow cause he didn't have any other weapons.


Are we discussing the movie or the book?

In the book, I won't comment on weapons as they can easily be left from narrative, but in the movie, Gimli had his primary axe, and at least two throwing axes, Legolas had a pair of scimitars, Aragorn had a bow for a little while, and a dagger.

They had a few weapons for various functions. But definitely not 'armed to the teeth' as the former examples imply.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

The General posted:

I think it changed when I showed up.

Somehow, this wouldn't suprise me.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Another magic post:

quote:

I f*in knew it. Some drawing and quartering and/or keelhauling needs to be done. The designers of Magic officially think we're stupid.

Battlefield, cast, and exile are to prevent confusion, not for flavor. Mana burn is apparently "jarring" to people who just learn about it.

They're loving removing any tricks you can do by putting combat damage on the stack. Whitemane Lion is useless now... wait. But still! Poor Mogg Fanatic. The guy just got his second wind.

This pisses me off. I've been the number one champion of change, but all these changes to make the game "simpler" is insulting to me. We're not idiots, us Magic players. We've learned just fine. Some of us have spent years dealing with the subtle difference in wording and rules and we operate really well. Why do they think now that we can't?

All we can really do is deal with it the best we can and maybe they'll listen to us dissenters and/or realize their mistakes before it backfires too badly.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
And since that's what they're going for, well, unaligned is what they should be I guess. I just think that they should be good aligned. As dragon's, I've always run the Metallics as having the long view of good, and a somewhat alien mindset as a description for why they do what they do at seemingly random as a part of their plan on promoting good. However, they're always tried and true champions, who at the inherent core of their being are champions and heroes. As much a part of them as their desire for delicious treasure and their ability to use magic.

Unaligned is just being a wishy-washy fence sitter (in my more then a little upturned nose, highly slanted, opinion) that can't step up to the plate to be a real hero or fess up to how rotten of a person they are and just go evil. Again, highly slanted and more then a bit mean spirited in what will hopefully get a good solid eye roll or a chuckle, not trying to start a big alignment debate (I know, how odd for me...).

But lots of my complaints about 4th have to do with what the design staff decided to do with alignment, dichotomy in monsters and concepts, and their general attitude towards previous editions. And don't even get me started on how their view of the elements is so much better then Plato. As much as I'm not a fan of 2nd ed (I never liked the mechanics really), the setting info, the way the alignments worked, the planar interactions, etc, kept me coming back. Guess what was thrown out as being "lame" for 4th? I have a very, very low opinion of the 4th ed design staff in general and to a lesser extent the R&D crew. On the flip side of that coin, one of the reasons I like Pathfinder so much, is that they are trying to keep the spirit of those elements I love so much alive in their game.

I show this with my checking account. I will NEVER buy a 4th ed book. Instead, I buy Pathfinder books. I buy Shadowrun, Exalted, and Scion books. I support my local game shop. But not 4th ed DnD. It's not much of a protest, but since I bought all but a handful of books for 3rd ed, it's the protest I can make. They burned a loyal customer. Ta hell with 'em.

You like 4th ed? Fine and dandy. I can even kinda get why. There's some interesting mechanical changes and rule updates. Go nuts. I'm happy to tell you why I don't, especially in threads established to bitch about 4th ed monster books...

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

RagnarokAngel posted:

Is he like trying to act like 4e is destroying gaming

I honestly couldn't tell you. Now, I've definitely spent alot of time learning how to say very little in as many words as possible, but this guy is a master.

I swear he basically said 4Th Ed is trash without any real evidence over the course of three pages of discussion. And it took him that long to make the post.

As for Plato, don't look at me, I was confused, too.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

RagnarokAngel posted:

Oh I GOT it. He's saying that the Greek 4 element system is a standby and its against all logic to break it, and 4e introduced the "elemental chaos".

It's just so phenomenally stupid I couldn't believe it.

How could someone really bitch about the elemental chaos? It fits more closely with mythologies creations myths, the sort of protomatter that becomes the material plane. ..

What am I doing here. . . I'm trying to logic against grognard. . . am I nuts?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Joe Anglican posted:

He may be aware that 4e is presently one of the best selling things at any FLGS. Only Magic is doing better according to my local folks.

Was the downright truth at my store before it closed. Actually, after a while, 4th Ed was selling better than magic.. .

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

RagnarokAngel posted:

Now we edit the definition of roleplaying until it fits what we want.
I'm curious what kind of "not multiple choice" he plays, because while railroading is bad all games will have some sort of railroading because you can only work with the GM gives you, and he cant give you the world or you'd be there all night.

I still dont see what RP system technically COULDN'T just be all combat. Some would be better at it than others (i.e. Call of Cthulhu wouldnt be a very fun "fighting gauntlet") but in the end the rules of RPG systems pretty much cover combat.

Hell, some games need even less roleplaying than 4th. YA know, cause Diplomacy isn't 'he likes me' anymore.

LEt's talk WOD. Which doesn't need you to EVER roleplay an encounter, with all the social skills and attributes, you could play with an 'I beat it attitude'.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

FMguru posted:

So you picked a class because it looked cool and it turned out to be useless? Well, I guess you'll just have to be the party pack mule and inventory tracker while the rest of us have all the fun. Hey, how come you stopped coming to the Thursday night game?

Hey, I played 3.0 Bards, we could do more than be the party pack mule. We could also get the better prices for selling that gear off. Of course, that's if the DM let diplomacy work that way.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

clockworkjoe posted:

http://jhkimrpg.livejournal.com/70484.html

this explains why you can write material for any game you choose - think of all those third party Risk expansions

I love the link in the first comment to that post.

The copyright office says outright that the only thing that is copyrighted is the style of presentation, the game, its gameplay, and the style of play can't be copyrighted. And in fact states that there is no law stopping someone from making a similar game using the rules with a new face.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
MAgic Grognard again:

quote:

And the reason I'm focusing on Vintage is because it boasts the most consistently powerful cards in the game. Legacy is Vintage lite, Extended is Legacy reduced, and Standard is focused sealed. If a card can't measure up in Vintage, it isn't powerful enough.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Seftir posted:

magic grognards are my favorite grognards

They're just freaking baffling.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Seftir posted:

I have a couple questions about what WOTC means by "core".

I have the PHB, DMG, and MM. I'll call these Core1.

Does the Ebberon Player's guide rely on material outside Core1? Does it use races from PHB2, monsters from MM2 etc...?

To get 100% out of Ebberon do I need five "core" books?

To get 100% out of next years setting will I need eight or nine "core" books?

Eleven or Twelve the year after?

Piestrio

Typically CORE has only ever meant the big three. All the 'twos' only expand the experience.

I assume Eberron will only need the primary three to function well, but as with all settings, you can expand the experience with more books.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Ryoshi posted:

This is from a few pages back and not relevant to the actual thread but....doesn't WotC own the patent on trading card games? How does that work?

Patent and copyright are two different things.

Oh, Grognards:

quote:

4e - Play it if you're a beginner and complicated systems are too much for you. Or if you really really really want to play Tabletop WoW.

3.5 - <3 Stay with it.

quote:

3.5 is a failed attempt at doing everything.
4th edition is a failed attempt at doing only one thing.

Play neither one. Get OSRIC, Castles and Crusades, BFRPG or Labyrinth Lord.

lighttigersoul fucked around with this message at 00:33 on Jun 26, 2009

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

The General posted:

I just think it's funny that grognards and hip cool kids both don't like playing with eachother for essentially the same reason

Having been 'the hip cool kid' in a group of grognards, I can attest. Really, if we're playing 3.5, please use the 3.5 rules to resolve combat, not the Advanced rules you learned as a teenager. I spent alot of gold to get 10 sneak attacks a round.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Amish Ninja posted:

I love Dread. Just thought I'd put that out there, dawgs.

I'm gonna continue this trend and say the same.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

NinjaDebugger posted:

Unironically agreeing with huge chunks of this post. I did pretty much the same thing, without the lengthy posts, in my own games before 4e came out, and it works drat well.

Then 4e came out and we all switched to playing that when we're not playing another system entirely, and everybody has a lot more fun.

I was going to say, reading that wall of text, his system sounds remarkably like 4TH Ed - Magic. Or more, that seems to be his goal. Kinda odd spellcaster nerfing though.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Anyway, I think that a King should definitely have stats. What is this talk of "not supposed to" anything? The players should be able to do what they drat well please (even if there are consequences). If they manage to sneak into the castle and catch the King unawares in an attempt to assassinate him, then they should certainly be able to do that, even if it turns out the King is just a 5th level Noble.

Making some parts of your campaign non-interactive because you don't want something to happen that isn't according to your plans is the definition of railroading.

And if you're worried about the extra work it would take to make every NPC in 3.5, then you can really just approximate and get workable roles. Most townsfolk will go down in one hit, whether they're unconscious or dead or not - they generally don't want to get hurt anymore. If you're wondering if they're really dead, well, a 1st level commoner with an average CON (that's 10), has 4 HP. So, they'll at least be bleeding to death after a solid hit, and quite possibly dead at 14 damage.

As for the skills, I don't like how a character can so easily just unlearn a series of skills or other abilities. That just seems unrealistic to me. Yes, it's a game, and that kind of system is beneficial to the game, but how can a person with a background as a thief just forget all her stealthy skills? In short, in order to make the game more accessible, realism took a dramatic blow in 4.0.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
I could probably get into a discussion about railroading, and that there is a relationship between minimal planning and railroading, but that should probably be reserved for another topic. These are my thoughts about 4th edition vs. 3.5.

Maybe it is a little odd to ask for realism in a fantasy game. I mean, it's obviously not REALISTIC, as there are dragons and sorcerers and gods that actively make their presence known. But it could be realistic if you make certain assumptions - namely, that there are dragons and sorcerers and gods. 4th edition makes certain things just so silly, like the retraining I've already mentioned and healing surges. Being magically healed is realistic if you assume that there's magic - but healing surges just let you shake off sword wounds and stabs and burns. As many as you want after the combat is done. THAT's not realism, it's just weird.

As for character regret, I feel like that builds character. The paladin I played for 24 levels in 3.5 took Tower Shield Proficiency at level 3 (because I was new and my friends told me it was good). I stopped using tower shields into the campaign, so that feat was never beneficial to me, but it was a sort of sentimental reminder of my past. Similarly, skills and feats can be indicative of a character's past - like putting ranks in Craft (woodworking) because your character is the son of a carpenter. Of course that's not going to be incredibly useful, but it gives the character a sense of identity.

And I wouldn't doubt that 4th ed makes characters quicker and easier - the entire system is streamlined and simplified and dumbed down to make it more accessible and hopefully to sell more. If only all those little bars with all their colors didn't look so much like Hotkeys in World of Warcraft. Anyway, all the work that went into making 3.5 characters never seemed a lot like work to me - I enjoy making characters for 3.5 to fit a role that I've carved out for them - an interesting combat situation or a plot-related character. I don't see that same amount of depth in 4th edition.

It's a company-wide trend, simplifying these esoteric games we love so much so that more people will buy them - Wizards is definitely in customer acquisition mode, and I feel 4.0 is a result of that. So I feel a little bit of enmity and not a small amount of bias towards it. In general, it feels that Wizards cares less about its long-time customers and more about attracting new people. If I didn't love Magic so much, I'd quit buying this stuff. >.<

That said, I do see some positive sides about 4th edition. Because it is so quick and easy to make characters and encounters, I've resolved to use it for one-shot campaigns. Some smaller rules, like more HP at first level, do seem like a massive game-play improvement, and will probably be implemented in my campaigns. But any long campaign that I run will most definitely use 3.5. And I'm told this isn't unusual - the guys who started playing D&D in the 70s are still playing that edition, so I won't be alone in keeping with 3.5.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Jackard posted:

Looks like someone forgot that HP is supposed to be abstract

I tried to point that out twice. . . He just doesn't want to pick up what I'm laying down.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Kemper, whoever that person is, we need to find them and put them in an asylum, they really shouldn't be on the streets.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

quote:

I am hard pressed to think of an example in recent literature where a beloved story series so richly woven with coherancy was abused so badly.

Ten bucks this is also one of the Star Wars fans that decried the prequel trilogy like Lucas was asking his fans to drink the Kool-Aid.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Kemper Boyd posted:

Bombadil

So much I could say, but all of it would show off my Tolkien Grognard extremes.

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lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Kerison posted:

Seriously if there's one thing this thread should have taught you it's how to argue a point without coming off like a loving jackass.

And failing that, how to argue AND come off like a loving jackass.

We have hundreds of examples.