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Jack B Nimble posted:Does anyone see any glaring omissions in the following taxonomy for a traditional D&D style game? Is there anything that you feel isn’t answered or that needs to be further explanined? Your description and how it sounds like you're positioning them makes me think that all of these various species were created by biome spirits (like goblins were created in the deep woods by the forest spirit to protect itself from humans clear cutting. Trolls by the mountain spirit from strip mining dwarfs. etc..). Not sure if you were already intending that or what kind of world building you were/are doing but that's just how they read to me and actually make for a nice category distinction.
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# ? Apr 26, 2024 19:41 |
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# ? Apr 26, 2024 20:51 |
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Dameius posted:Your description and how it sounds like you're positioning them makes me think that all of these various species were created by biome spirits (like goblins were created in the deep woods by the forest spirit to protect itself from humans clear cutting. Trolls by the mountain spirit from strip mining dwarfs. etc..). Not sure if you were already intending that or what kind of world building you were/are doing but that's just how they read to me and actually make for a nice category distinction. *Furious scribbling behind DM screen, followed by a blank poker face with a single bead of sweat.* That may well be, who can say.
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# ? Apr 26, 2024 19:45 |
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Morrow posted:It's my turn to DM in a few months and I'm trying to do an actual mystery: the Werewolf of Monte Cristo. The format is rather than having a long-running campaign we reset and do something different for the better part of a year, which lets us shuffle around schedules and rosters a little. I think it's probably important to gauge if your players want to really do the deducing or do they like mystery as a vibe.
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# ? Apr 26, 2024 19:49 |
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The other downside of mysteries in DND is spells. The Pathfinder book of entry has a long section on how various spells can be subverted for the purposes of mysteries. If you’re running a game just to run a mystery, you can just tell the players those spells don’t exist in the world.
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# ? Apr 26, 2024 19:54 |
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Jack B Nimble posted:*Furious scribbling behind DM screen, followed by a blank poker face with a single bead of sweat.* Seeing as how you were so clever to come up with that idea, I bet I'm right in guessing that many of the fae in the world were brought into the material realm by these species as basically heros/champions/heavy artillery. For example Spriggans and Ents could be the summoned fae champions of the goblins initially and still are closely allied with them. But over the centuries of existing in the material realm, they have gained their own agency and agenda.
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# ? Apr 26, 2024 20:01 |
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I'll read through all those helpful resources. Ive explicitly sounded out that they're interested in a more involved game. We are losing the most hack and slash player for this session. While she's gone I figure I might as well try a mystery. Golden Bee posted:The other downside of mysteries in DND is spells. The Pathfinder book of entry has a long section on how various spells can be subverted for the purposes of mysteries. If you’re running a game just to run a mystery, you can just tell the players those spells don’t exist in the world. I'm probably going to curate a level range/class choices that precludes a lot of that. I'm vibing like a 4-8 range but need to check through spells available.
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# ? Apr 26, 2024 20:29 |
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Morrow posted:I'll read through all those helpful resources. The Pathfinder book Ultimate Intrigue has a handy writeup of what spells at what levels might affect investigations / spywork, organized by level. It starts on page 154. Obviously written for Pathfinder 1e but generally applicable to DnD settings.
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# ? Apr 26, 2024 20:34 |
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# ? Apr 26, 2024 20:51 |
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Dameius posted:Seeing as how you were so clever to come up with that idea, I bet I'm right in guessing that many of the fae in the world were brought into the material realm by these species as basically heros/champions/heavy artillery. For example Spriggans and Ents could be the summoned fae champions of the goblins initially and still are closely allied with them. But over the centuries of existing in the material realm, they have gained their own agency and agenda. I was going to respond that I had my own ideas about where Fae exist in relationship to the game setting, that they're demons who long ago secured permanent purchase on the material world, giving up some of their power in exchange for a corporeal nature (and escaping the ephemera all demons are bound to, which essentially a kind of hell). However, I realized this sort of wrinkle is exactly what I should be layering into the game to give it depth, so thank you!
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# ? Apr 26, 2024 20:41 |