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LurchinTard posted:running a miami vice/80s crime campaign in GURPs soon for 4 people. What i'm needing to know is how do I run mysteries? the introduction mission is just "go after a lead on drug manufacture, arrest associate, get lead and tip from the arrest in exchange for being let off easy, lead a raid on a warehouse(introductory to combat) and make some arrests." but I'm trying to make it more complex than that. I don't wanna rip straight off from the show, does anyone have any good reading or links about running mysteries? I think one of the big things to get at is trying to gauge how much your players are interested in truly doing mysteries- some people are down for really trying to search out and put clues together, and some people are more interested in investigation as a vehicle to do adventurey things rather than being able to go on red herrings and get things dreadfully wrong.
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# ¿ Oct 26, 2022 09:59 |
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# ¿ May 7, 2024 23:05 |
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I think it's fine to have players spit the party for tactical reasons- or for small scale downtime things, but for example, anything big, i want everyone together for. I actually think there's a lot of potential in situations where the party's split up, but not for more than a little bit.
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# ¿ May 25, 2023 23:12 |
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Pollyanna posted:Would it be too much to ask any groups I play with to use this rule? As a GM, I worry about overreaching if I house rule it, and as a PC, I worry about fitting in and being a team player if I ask. And if I do use this as a GM, how do I ensure that each player gets their say and a satisfying amount of in-game focus? No, i think it's entirely reasonable- it's also a good way to make sure everyone's involved in the game. It's a method traditionally used for larger tables but having someone prompt each player for their actions and it not necessarily being the GM does a good job of getting the more passively inclined players feeling like they can contribute without making a weird cacophony.
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# ¿ Oct 27, 2023 12:42 |
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Morrow posted:It's my turn to DM in a few months and I'm trying to do an actual mystery: the Werewolf of Monte Cristo. The format is rather than having a long-running campaign we reset and do something different for the better part of a year, which lets us shuffle around schedules and rosters a little. I think it's probably important to gauge if your players want to really do the deducing or do they like mystery as a vibe.
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# ¿ Apr 26, 2024 19:49 |