|
Dragons have bigass treasure hordes. It's kind of their thing. A dragon that the party needs major assistance to defeat is also going to have a pile of treasure that is entirely inappropriate for the party.
|
# ¿ Jun 20, 2009 18:50 |
|
|
# ¿ Apr 28, 2024 12:14 |
|
Presumably you show up to games because, you know, it's fun to play in them, not for the XP and loot. From that perspective, it sucks enough to miss out on something fun that docking that person's share of the XP and loot just seems like a dick move, for both the absentee and the rest of the party.
|
# ¿ Jul 25, 2009 23:14 |
|
"New players start at 0xp regardless of the rest of the party's level" seems like needless grognardism to me. You're basically saying that the only way anyone in the universe who might join the party could possibly have advanced in skill level is by adventuring with the party, which is patently ridiculous. You might be able to get a wide disparity in player levels to work in some games, but there are a bunch of games where the players who are behind aren't going to have any fun because they can't contribute; the players who are ahead aren't going to have any fun dragging a bunch of scrubs around; and the GM isn't going to have any fun because it's impossible to plan encounters. I'm not disputing that it can, on occasion, be interesting and fun, but as a hard and fast rule it can also be problematic.
|
# ¿ Jul 26, 2009 16:45 |
|
RagnarokAngel posted:That's exactly how it works. It's assumed you'll take about 10 fights to get a level so one parcel per fight. Space marines aren't exactly known for their intelligence, but I wouldn't go so far as to say that firebats were non-sentient beings.
|
# ¿ Jul 29, 2009 01:54 |