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The Capm posted:I'm GMing a Call of Cthulhu game for a relatively small group. The appeal of CoC to the group is how grounded it can be, ie that you play with relatively average normal characters. When a relatively normal character sees some sort of far out, paranormal horror show, they tend to contact the police or the authorities. What's a good way to deal with that? The oldest trick in the book would be the Haunted House scenario. Put them in a location from which there is no easy escape, entry, or means of communication - a cruise ship, a secluded cabin, an antarctic research station, etc. It's been working for horror movies for about a century now.
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# ¿ Aug 23, 2010 05:31 |
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# ¿ May 29, 2024 21:21 |