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So hey, I need help. Bad. I'm running an NWOD mage game, and while I don't mind players one-shotting the odd encounter, I have a problem. One of players is a thyrsus. How can I stop him from transmuting everything into bees? or turning Tzimisce Szlachta into pomeranians? Or trying to kill archmages? or transmuting the bacteria in the lower intestine into e-coli or ebola. He's a friend, and does roleplay, but still. Help me keep him from breaking the game
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# ¿ Aug 9, 2009 11:44 |
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# ¿ May 22, 2024 22:14 |
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three life, using it to transform base and medium life, transferring features, and summoning bees and ladybugs from -everything-.
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# ¿ Aug 10, 2009 00:35 |
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I would like some advice! Summer is coming up in a week, and I want to get my friends together for a D&D campaign; a modified 4e with some stuff from 13th age. However, I've also been playing ton of old RPGs and looking through my old RPG books. What I would like to do is include some sort of impetus for rest and relaxation, and maybe some kind of renown or faction system. The 4e DMGs don't to my knowledge, seem to have tips on how to work this in (if so could someone tell me where?). I'm also looking at how to make diseases a thing rather than the less than worrysome aspect they get in a DMG treatment. Maybe someone has experience with this and can help me out? Here are some things I am looking at working on: -Some sort of fatigue system, ties to healing surges maybe, that can be spent like a resource on challenges/encounters/etc. Food and drink could help you regain fatigue without having to take an extended rest. -Some sort of renown or ranking fame system: to be used also like a sort of currency with different factions: A cabal of secretive warlocks or a gang of thieves etc. -A reason to carry disease preventions, like a reserve of cash for a temple healer etc. Basically I would like to make catching disease a thing without it being too grognardian. I'm already planning to use weather as a sort of skill challenge, maybe I could do the same with disease -Maybe something like AD&D proficiencies for mundane skills that can be used for this stuff? Basically I want to create a game for my players that's a bit more than simple dungeon crawling; without taking the focus away from dungeon crawling. I want to bring in stuff that is kind of grognard-y but without making it a chore or useless micromanagement, trying to find a way to turn it into part of a game, and make it fit well and mesh. I want my players to have fun, socialize, have fun interacting with the world and still feel like heroes. So with this regard I'd love some help
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# ¿ May 13, 2013 02:02 |
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sebmojo posted:Skyrim has a wonderful mod called Frostfall that completely changes the way you view the outdoors, and makes things like icy rivers actually sort of terrifying. Getting that feel into 4e would help get what you're looking for. This is really good actually; I've played frost fall and I rather like it. I do especially like how it makes the survival mechanics part of the game. Maybe work in something like a disease track as you suggest for environmental stuff; I'd have to tweak it a bit because it could just be grognardy bloat; or a fun way to have the environment itself be an encounter. Some skill checks and a "hypothermia" chart to follow could lead to some fun struggling against the environment. Cutting surges to three is pretty good, was that a random number? With the average surge value of classes being 7 it means that at minimum you need about two nights rest to be back up at full. 3+ con modifier+ feat or power modifiers + fatigue modifiers With fatigue modifiers being either a malus (hungry, tired, sick etc etc) or a bonus (hearty stew, rented a comfortable bed, had mulled wine, etc etc) It would encourage players to spend money and time on lifestyle stuff because it means they're walking around with as much healing as they can. And if I make combat a little deadlier it means that fights would naturally whittle away at fatigue- Too much or no? With regards given to experience I personally like it. Not for levelling up players, that's mostly arbitrary and every few sessions. but to help me budget out encounters quickly. I'm not sure about using inherent bonuses either. I like them but I also plan to be fairly liberal with magic loot.
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# ¿ May 13, 2013 22:09 |
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Right. The issue there might be as simple as giving them too much choice and how it's worded. phrasing it in the way of "this is what we're doing next session" can also be daunting because what if they do pick wrong of those five choices and they pick a choice that does not maximize the enjoyment they can get out of the game. The basic perspective is that given options pick the one which will yield a maximum return for the investment put into it. And a couple of hours a week is no small investment at 7.25 minimum wage most game sessions are worth at least two medium two-topping pizzas from dominoes. The example of "what did the Contessa do to you that makes you want to ruin her life?" is a perfect hook to build a mod out of: It offers the players no choice whatsoever, while simultaneously making it all about what they want. However they answer that question does not change the two facts that a question like that hinges on. It does not change that the agency lies with the NPC, and it does not change that something is desired by the PC. I would suspect your players would still struggle with something that broad initially just from it being a new format: that's okay. if you have to target one player, maybe one that got the least attention that game (assuming they are interested in participating and not doing it as a nicety). Ask that one player the question to start; if more prompting is needed, give a quick overview of the contessa and the city. Still more prompting? use mad-libs as an allegory and tell her to make anything up that she wants.
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# ¿ May 14, 2013 04:33 |
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at the worst- zetaboards is super learnable. If you can't find anything else you can throw something up there, set the layout how you like with the plethora of design choices and you grab a die rolling script. Bam.
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# ¿ May 14, 2013 09:01 |
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Sorry to pester the thread again with questions: Has anyone ever had any success using puzzles in their games? I'd really like to know what worked and what didn't. Every time I try I run into the block of the puzzle not being obvious enough and my players just being utterly stumped. Though I've usually done handout style puzzles with number squares and cryptograms, which may be an indicator that I am in fact a bad GM. Maybe I'm just not tricking their minds into puzzle mode?
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# ¿ May 16, 2013 00:11 |
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# ¿ May 22, 2024 22:14 |
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I need to GOONSOURCE my game! We've wrapped up playing a short summer campaign, did our playing around with other systems, did our "Let quantumfate play something god-drat it". Now it's time to start up again, going to do a points of light game, trying to be open about worldbuilding, encourage player participation, been a challenge but I think I've let it open enough. I've got my campaign mostly worked out, and I'd like some input and help. Here's my outline so far:pre:Sessions 1. The Lonely tower 2. Sandmirks 3. Level 2 at the start. Kalton Manor, Introduce Splug Lugmug 4. Mission to Hammerfast 5. Level 3 at the start Raven Roost Bandits working with Daggerburg 6. Daggerburg goblins, Fat King Muglug 7. Level 4 at the start Into Thunderspire, Rescue mission and Encounter Adventure* 8. Exploration and Encounter Adventure* 9. Chamber of Eyes 10. Level 5 at the start Horned Hold 1 11. Horned Hold 2, Interlude 12. Level 6 at the start Well of Demons 1 13. Well of Demons2 14. Tower of Mysteries 15. Level 7 at the start, Return to Fallcrest, plunder the Sword barrow 16. Encounter Etheran, Start Gardmore cult rumors, Dragon over the Wintermist 17. Level 8 at the start,Something wicked in Nenlast 18. Treason at Gardmore 19. Secrets of Gardmore 20. Temple of Yellow Skulls and Paragon tier reached next session Encounter Adventures- Thunderspire labyrinth: Cisterns, Lakes full of Lizardfolk, Trogs, Grells, nasties. Hall of the Broken Dragon- Kobolds, Drakes, Gricks. Houses of silence- Minotaur crypts, Demonic summoning circles, hateful undead. Palace of Zaamdul-old lair of saruun khel's high priest Demons, undead, few minotaurs. Tower of thunder- Top of the mountain, shadar-kai witch lives here.
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# ¿ Oct 29, 2013 12:05 |