|
I don't think something like that is Railroading, though. You have a plot with a point. There's a difference. If your characters want to go dick around, that's fine. There should be no reason they can't. But, you have a plot, and why should you have to forgo that just because you have a player who wants to go poke the rabbits till they explode. I don't think your players will call railroading on you for that, and if they do, they're terrible players anyway. Just make sure they have a fair chance at getting to the badguy before he manages to do his WORLD ENDING THING, and don't force your players to go along one set route. That's railroading.
|
# ¿ Jun 16, 2009 16:02 |
|
|
# ¿ May 3, 2024 11:34 |
|
DeclaredYuppie posted:My players are about to reach "the big city" in the campaign setting, and I'm trying to come up with a way to give the players a tour and sense of scope w/o me just reading a long, boring description. Is there any reason that you have to give them the description all in one big chunk? If they need a description of an area, then can't an NPC give it to them on an as-needed basis? I don't instantly get a description of everything in, say, Boston the second I walk in.
|
# ¿ Aug 15, 2009 23:47 |
|
The warhammer games can be pretty lethal, but they're also really tied to a specific lore. Burning Wheel never gets to be "LOL 150 HP", but it's very different from other systems. Fifth Ed mitigates, but doesn't eliminate, that problem. Same with the Epic 6 variant.
|
# ¿ May 3, 2015 00:16 |