Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
FirstCongoWar
Aug 21, 2002

It feels so 80's or early 90's to be political.

ripped0ff posted:

That's it Ether. Quick, find a bandwagon to jump on. People will start thinking you're cool any minute now.

The best part is that he's always like half a page too late.

Adbot
ADBOT LOVES YOU

FirstCongoWar
Aug 21, 2002

It feels so 80's or early 90's to be political.
If the adventure calls for them to be ambushed, but you still want to give some benefit to some PC dice rolling, one of the things I always like to consider is letting the PCs turn the ambush situation to their advantage if they do well on some skill checks. If they see the spy, they're prepared for combat and not caught totally flatfooted, or they can lead the ambushers into a trap of their own, that sort of thing.

And no, it's not really being a railroady GM. Being railroady refers more to "there is one plot for this game, I can't improvise, you're doing this or we're not playing" sort of stuff, IMO.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply