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Nope, extra-punishing people who had to miss the last session with XP loss is indefensibly stupid. "Risk and challenge and competition" do not involve seeing who can best dodge real-life entanglements in their quest to show up for the session.
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# ¿ Jul 26, 2009 21:30 |
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# ¿ Apr 27, 2024 09:25 |
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ripped0ff posted:If your main attraction to PnP RPing is XP, then I'd rather not have you at my table. But...that's precisely the assumption that you're operating on. That's why you don't give experience points to players who missed sessions. Because you think that the point of sessions is to get experience points, and it would somehow shortchange the people there if people who weren't there also got experience points. I mean, that's actually the implicit reasoning. "It'd be unfair to the players who got xp for sitting through my game session if other people were to get xp completely for free, so I'd better not give the non-attendees xp in order to maintain up the incentive to show up."
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# ¿ Jul 26, 2009 23:34 |
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It is actually you who is a dick to your players because you punish them in-game for things that happen out-of-game. I'm surprised that you find this so hard to grasp.
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# ¿ Jul 26, 2009 23:59 |
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ripped0ff posted:Well done guys, you reached Level 4. Sadly, Frank is no longer with us, as he chose to go to the waterpark last week and that was the last straw. Hahaha you're incapable of conceiving of any kind of DM/player interaction except in terms of punishment for misdeeds
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# ¿ Jul 27, 2009 01:12 |
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ripped0ff posted:How the gently caress do you even get that out of what I was saying? I was parodying what Half of Dracula said, not giving an example of something I would say. Megaman's Jockstrap is the one going on about lecturing players for some sort of attendance problem. Right, and you think that lecture or game ejection is supposed to be some kind of stand-in punishment since the normal punishment of removing xp has been arbitrarily declared off-limits. It's really very sad.
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# ¿ Jul 27, 2009 01:30 |
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Countblanc posted:I'm no DM, and fairly new to traditional gaming as a whole, but I really can't see past the "the person is missing a fun activity, why should they be further punished?" line of thinking. Maybe I'm just naive though. When you're not a very good DM you need to scrape together any incentive you can get for people to actually show up
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# ¿ Jul 27, 2009 01:32 |
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ripped0ff posted:No, the lecture isn't a stand-in punishment, it's just stupid. If you don't like playing with someone or they miss just about every session, kick them out. You don't need to talk to them like they're a kid and scold them about their commitment to DnD. Hmmm, interesting. So what you're telling me is that because Jim misses game sessions, his character is made weaker than everyone else's character to punish him for it.
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# ¿ Jul 27, 2009 01:56 |
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So you're saying that losing experience doesn't set Jim back? But...in your own example, Jim ended up lower level than everyone else. Perhaps you're playing some indie game where "experience points" means something different from what the rest of us are assuming it does..?
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# ¿ Jul 27, 2009 02:00 |
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RagnarokAngel posted:Since when is EXP "worthless"? Pretty sure its one of the most valuable commodities to a character. Well, it's only a little bit of xp. What I like to do though is deduct one hitpoint from the absentee player's maximum for each missed game - I mean, it's just one, right?
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# ¿ Jul 27, 2009 02:06 |
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ripped0ff posted:"Er, ma'am, is Billy even in my class? I don't remember teaching him."
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# ¿ Jul 27, 2009 02:19 |
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Maybe if you were a better GM you wouldn't have to literally threaten your players to get them to turn up to games..? This is just a thought.
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# ¿ Jul 27, 2009 02:34 |
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Coming up with something really clever or otherwise defeating something singlehandedly is its own reward. There's no reason to power-up the lucky guy in order to make it even more likely that he, rather than the other players, is important in the resolution of future challenges.
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# ¿ Jul 27, 2009 02:38 |
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ripped0ff posted:At work and slacking... No, we don't. "A reward for active players" and "a punishment for inactive players" mean the same thing. You punish players for not showing up to game sessions. Why you feel the need to do this is beyond me (it isn't actually beyond me, I'm just saying that because it sounds good), but it's not something you can handwave away. Your attempts to conflate things like "first pick of the loot" with "permanent weakening" are ridiculous. I also notice you tried to sneak "smaller share of the gold" in there, except that no one here says they deliberately give less treasure to people who miss games because that, after all, would be a stupid childish attempt to extra-punish players for things beyond their control.
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# ¿ Jul 27, 2009 03:55 |
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Quantumfate posted:So hey, I need help. Bad. I'm running an NWOD mage game, and while I don't mind players one-shotting the odd encounter, I have a problem. One of players is a thyrsus. How can I stop him from transmuting everything into bees? or turning Tzimisce Szlachta into pomeranians? Or trying to kill archmages? or transmuting the bacteria in the lower intestine into e-coli or ebola. He's a friend, and does roleplay, but still. Help me keep him from breaking the game What level Life does he have and what's he using it to do?
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# ¿ Aug 10, 2009 00:04 |
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# ¿ Apr 27, 2024 09:25 |
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Life 3 isn't at all overpowered except in the case of a Strength 5 dude granting himself Strength 8. I'm not exactly sure what you think the problem is with him using Life/Matter to turn objects into insects, or Life to turn dogs into different dogs. If he's going to use Life 3 to attempt to disease someone, abstract it as "Roll dicepool resisted by target's Stamina, target suffers a penalty of your Life rating to his next [successes] rolls, and also gets sick with some disease whose danger level is commensurate to your successes which he will need to get regular treatment for."
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# ¿ Aug 10, 2009 00:39 |