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Arrrthritis posted:I was going to have the encounters be in a "Schroedinger's Dungeon" sort of sense- where they're both there and not until the party becomes an observer. Could this work? Would I be better off designing what I want them to encounter, but not where?((assuming all theory arguments are null and void and the monsters do not count as an observer)) I'm not sure I'm getting quite what you're saying, but that sounds somewhat complicated. For your first time GMing, simple is much better than complicated. If you're able, try running a few one shot pre-published campaigns to get a feel for how the game works. That's what I'm going to do with the Paranoia games I'm going to be starting, because nobody has played the game before
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# ¿ Jun 8, 2009 23:17 |
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# ¿ May 4, 2024 03:11 |
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RagnarokAngel posted:Basically using what has been said above, if he has a ghost encounter planned in a basement and the party doesnt go there, he moves it to the mill instead. Yeah, that's definitely a good way to plan things. The 'there and not-there' bit threw me off; it sounds like something complex that I would do that never comes anywhere close to what I envisioned, and only sometimes comes close to being good
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# ¿ Jun 9, 2009 00:33 |