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Justice Grieves posted:Do your players like dragons? This is pretty important - even with all the suggested "fixes" applied it will still come off like trying to play out "this awesome dragon story" that the players might not even be interested in at all. Personally I'd be turned off by a storyline that is "dragons dragons OH poo poo HUGE BLACK DRAGON, better help this other dragon beat him!" and subbing in a green one instead wouldn't make it much better. edit: If your campaign setting is really dragon-centric and you won't budge on that, have you considered starting them off with something non-dragon-related just to sort of get them settled into the world you've created? Possibly put the dragon stuff on the back-burner (with the plot hooks ready to pull out when appropriate)? If the group has expressed a lot of interests in dragons, disregard because you're giving them exactly what they want. If you don't know what motivates them yet, though, try some smaller-scale things to get a feel for your players while they're getting a feel for your setting. You might know what motivates them already based on your weeks of playing with them - cater to that. Spiffo fucked around with this message at 21:22 on Jun 22, 2009 |
# ¿ Jun 22, 2009 21:06 |
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# ¿ May 3, 2024 15:07 |