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Timefortea posted:Wow, that pbp of On the Run is awesome to read through and get a feel for it. Thanks! Thats what I was aiming for. Shadowrun can be complex in places, the matrix being the worst, but once you get the idea of the hits system, most things play out in that. Avoiding combat and generally being sneaky important in the game, and be careful about combat. I've seen characters of 10+ runs blown apart in combats against street punks, one time thrown in because the GM thought that the session would be boring as it had no combat in it. So he had us mugged, five combat turns later (about 15 seconds) and four highly skilled runners were dead. In "On The Run", the team have been in one fight, and 3/4 players came out injured, and as healing is much slower, the've had to go to the street doc, as each type of healing (magic, first aid, medical) can only be applied once to each wound, a long run with no downtime for natural healing can lead to players being unfit for the finalie. Great setting though, you can do practically anything with the combination of magic and technology. As I hope to show in Cyberpirates of the Carribean
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# ¿ Jun 26, 2009 13:23 |
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# ¿ May 22, 2024 14:51 |
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The General posted:One thing I always do is have everyone roll up two characters. Shadowrun is deadly, and the runs require diverse skill sets from one to the next. With a character pool of 10 characters you're never really limited in what you can run, and little downtime for when poo poo hits the fan. Karma gained applies to all characters even if they didn't play that run, prevents some being under equipped when it's there time to shine. You know, that might be fun for forum play as well, instead of people creating characters for specific games, have a thread full of everyone current character, and then do the runs as one shots/short campaigns, picking out of the "database" Character gets killed, go back to the pool with a new one. Also, whoever wrote the matrix ruls *for every goddam edition of this game* should be beaten to death with their own works.
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# ¿ Jul 8, 2009 12:50 |
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MohawkSatan posted:Agreed, though it seems to be getting better, from what I've heard of 2nd and 3rd editions. SR4A helps a lot too, since it's actually possible to read through it and understand WTF is going on. Oh yeah,I've played 2+4 and read 3 quickly, and the 4th edition rules are the simplest. still make my brain hurt though.
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# ¿ Jul 8, 2009 14:25 |
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I've never liked bugs as an enemy, they tend to make whatever run your running turn into whichever Alien film the players can best fit it to.
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# ¿ Jul 9, 2009 13:03 |
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I also managed to complete a run without rolling intuitive. We were sent in to get some tech genius, my character, a rigger surveillance expert, sent in his custom drones that I'd designed at the start and was still using. I lost contact with them and we had to go in hard and blind. Needless to say, the target was waiting, he had some machine gun armed drones, which told us to surrender and come to talk to him or face the consequences, we decided to do so, so the GM moved us all to the ground floor of the warehouse, where the target from a catwalk above us and in best mastermind style, started to tell us how useless we were compared to him, while holding one of my surveillance drones in his hand. Halfway through the spiel, I calmly ask the Gm if i can tell which drone he's holding, he replies that I can tell its drone one. I then pass the GM my character sheet, and point to the stats of the drone. You see, my character was paranoid about his kit being caught, so I'd asked the GM if I could load some plastic explosives into the casing of the drone. not much, but enough to make it into a hand grenade and destroy it completely. The Gm had said yes and then forgot about the explosives. Needless to say, a good roll lead to the guy being blown off the catwalk and into a pile of rapidly cooling meat. The GM was a might annoyed, that guy had meant to be a recurring character.
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# ¿ Jul 10, 2009 20:50 |
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shotgunbadger posted:I'm playing a Hacker in Grey Hunter's pirate SR game, and he has the full suite of programs and all, and a pretty good commlink (the new computers) and OS for it. Exactly, the the Decker was the weak member of the team apart from that one matrix run you built into the adventure just the keep the poor sucker happy, and then everyone else has to stand around waiting for him. you basically had 3 options. 1) attack the deckers meatbod, making everyone else have to defend him while he makes the run. 2) Send everyone else out to get pizza. either that or settle down for a long section of watching. 3) do the matrix run outside of the session, and intigrate. the last option did backfire once, when the decker got himself brainfried on the run, then decided not to turn up to the actual session, as he knew his character was going to die, and he'd rather go down the pub. Now, their active members of the team with less gear than everyone else - as they have to spend all their money on programs.
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# ¿ Jul 12, 2009 08:48 |
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I have an ultimate licence for the Fantasy Grounds 2 client. - that means anyone who downloads the light client could connect to me and play for free. The free Shadowrun module looks pretty bare bones, but it should be workable. it counts sucesses and glitches up for you automatically. Setting up the characters would take a little time, but nothing crazy. I'm GMT+1 (Dam BST!), and willing to GM a game if enough people are interested. Skill levels of the players need not be high, I'm dam rusty myself.
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# ¿ Apr 19, 2012 07:40 |
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Shall I start up a recruiting thread so as not to clutter this up?
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# ¿ Apr 19, 2012 15:42 |
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Right, here is the recruitment thread. http://forums.somethingawful.com/showthread.php?threadid=3479919
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# ¿ Apr 19, 2012 18:52 |
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Swords are cool, thats why, especially Katanas, everyone knows you get +2 to all your dice pools just for carrying a Katana around! Its the law!
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# ¿ Apr 24, 2012 09:40 |
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Personally, I've always been a fan of the monowire whip. Easy to conceal, good damage and extra reach, with the opperunity to stop people running away. (as long as you don't mind your target losing a foot.) you could even get it fitted into a cyber finger, for that extra surprised look on the face of your captor. Of course, there was the time that I critically glitched and took my own head off. Rest in peace Zorro Jones, you will be missed.
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# ¿ Apr 24, 2012 14:41 |
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Troll Parkor? That would be something to see.
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# ¿ Apr 25, 2012 08:54 |
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Yeah, I don't think he rolled less than six successes in any of his hacking tests apart from the one on the fly test he had to make! I on the other hand, critically glitched on my first roll, and then four more times, apparently the corp security units were all suffering from low pay or were one day from retirement. Then you stopped my only other way of finding her by sticking the guy who is basically a magical jammer next to her for three days! Way to turn a flaw into a boon! I'm sure it'll come back to bite you at some point.
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# ¿ Apr 29, 2012 06:15 |
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Atlatl posted:Yeah, at one point I rolled like 8 hits out of 11 dice which is definitely a new record for me. Also astral hazing is already making us play Tower of Hanoi with cars which is probably going to end badly sooner rather than later. Well, I've got an order in for a Dodge scooter, the prince of Shadowrunner transport, which should solve that problem, at least transport wise. (Nothing says style like driving up on a scooter.)
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# ¿ Apr 30, 2012 07:50 |
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Nucular Carmul posted:If you're willing, I'd like one. I've mostly been drooling about weapons, vehicles and whatnot, we're still collecting materials so we won't be ready for a few days to two weeks at least. Quite the common thing with new shadowrunner players, everyone wants to be the wared up autocannon weilding troll, no one realizes how much fun it is to be the guy who talks his way into the targets place and gets him to GIVE them the thing they are paid to steal. "I'll bring it back once I've had it apprased/restored/those three horrible wared up trolls have gone away." Rolls 20D6 "You can trust little old me."
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# ¿ May 1, 2012 11:55 |
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dvorak posted:New book released on DriveThru. Hazard Pay I stand by the Cyber-pirates book being the best one ever released. but this one may well help make it usable once more.
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# ¿ May 10, 2012 16:54 |
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I also find it helps to remember that the more you plan, the more likley the Runners are going to throw a spanner in the works - did they decide to not walk into your carefully prepared ambush? did they decide to do something totally random that you didn't plan for? Well now you have to roll with it. To avoid this, make things vauge at the start, try and have ideas for angles, and stat up your main NPC's and grunts, but then leave most of the other things to the spur of the moment. You can make most things up fairly easily by remembering the professional ratings - if your guys are attacking a bunch of wageslaves in hand to hand combat, give them 3 dice in it (2 for the average stat, 1 for unprofessional), if its another group of runners, say its professionals, and give them 12 dice. you can easily mod this if you think its to hard/easy, but its a good rule of thumb for when you go off the tracks. Remeber, its not if they break your run, its when.
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# ¿ May 11, 2012 07:22 |
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The two guards in the last run didn't even have time to react before they were tazed into unconsciousness. Pilgrim steps out of the lift, rolls a high init, then fires one dart into one guy, the other into the other. We literally spent more time rolling intuitive than in combat.
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# ¿ May 12, 2012 14:39 |
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I do miss the essance loss on serious wounds part of the rules though, its much harder to burn out a mage now.
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# ¿ May 15, 2012 12:42 |
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I'm wondering if I should declaire a national shortage of flashbangs and other stun grenades. My poor ork gangers went down in 3 seconds amoungst about six of the bloody things - as well as stick'n shock rounds, tazers and DSMO tranqs and stunballs. None leathal does not mean useless.
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# ¿ May 21, 2012 14:32 |
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"Hello sir, may I interest you in this tazer dart?" I'm onto you......
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# ¿ Jul 14, 2012 16:58 |
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So I'm going to post this in here rather than making another thread. I'm running a online goon game using a program called Fantasy Grounds 2 and Skype, and I'm looking for a new player. We play Saturday at 4:00pm GMT (5:00pm my time, but stupid BST) every week, so if your interested and can make that time, pop over to this thread and we can chat there. We're looking for more of a face character, but anything will be considered, its more if you can make the timeslot. I have the unlimited FGII client, so you won't have to pay anything. The group is fairly none leathal, totalling three direct kills and possibly some accidental deaths (from car crashes and overstunning, and from releasing Cockatrices from the fast food factory onto the city) over six runs, so a pyscotic gunner may not fit in well.
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# ¿ Jul 17, 2012 07:23 |
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Although I would think about repaying his paranoia by having everyone elses cyberware hacked at some point, and he being the only augmented player unaffected. Things like that are player built plot points as far as I'm concerned.
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# ¿ Jul 23, 2012 16:56 |
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# ¿ May 22, 2024 14:51 |
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I'm looking for a new player or two - I've just lost my mage to RL, and the hacker is having to take an extended break. The game runs saturday afternoon at GMT - the actual time may well be changing, but currently is 4:00pm GMT - but will most likley go forward by two hours to 6:00pm GMT, maybe even 7:00pm. I use a virtual tabletop program called fantasy grounds 2, and have the unlimited licence that allows anyone to connect to me for free. (its the same program I'm using for my Rogue Trader LP) If your interested, we have a thread here. Any level of experiance will be considered, but new applicents must be ameniable to TV work and Cockatrice chicks.
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# ¿ Sep 7, 2012 11:15 |