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MohawkSatan
Dec 20, 2008

by Cyrano4747
I'm agreeing with IMJack on all points. Also, On The Run is currently being run by Grey Hunter in TG.

And yes, Dumpshock is the best of the best. The guys from Catalyst Games actually post fairly regularily, and Dumpshock is pretty much the first place to get errata and the occasional sneak preview.

Dumpshock also has a fairly active PbP board, as long as you get picky about the players in the game (I recently had a game I was running collapse from lack of posting: the first PbP game I was in there died because the GM dissapeared). A couple of the games there have been running for YEARS.

Also, another note about combat: You can and will get hosed if you don't get the drop on the enemy, or at least force them to spend thier time running and hiding instead of shooting. Be careful with where you throw grenades too, because if you're not careful you'll get turned into chunky salsa.

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MohawkSatan
Dec 20, 2008

by Cyrano4747
I'm glad you think so! Dumpshock is a great place, but powergaming is rampant. It's fine to do a bit of min/maxing, but a fun character is every bit as good as a badass killing machine.


On the subject of killing anything that moves, I'ev noticed a disturbing lack of recoilless rifles in Arsenal. The closest thing is a bloody mortar! Would someone here happen to have some sort of stats for one? It'd be much appreciated.

MohawkSatan
Dec 20, 2008

by Cyrano4747

mr4 posted:

I found the Urban Brawl rules online a while ago. I love the poo poo people are assumed to do for entertainment in 50 years: Combat Cycles, Simsense/Better-Than-Life, The Shadowrun MMORPG that exists in the Shadowrun tabletop game...

Holy poo poo, Urban Brawl rules. That's loving awesome. Now I just need to do an Urban Brawl game.

Edit: given there's enough interest in a game that's going to be 60% combat, 20% football/soccer/rugby, 10% running for your lives, and 10% talking, getting paid, and buying gear, I might be willing to run ssuch a thing. We'd also have to do short rounds with small teams, 5 minutes IC per round with five or six members per team, resulting in an extremely fast and brutal game. And lots of room for replacements.

MohawkSatan fucked around with this message at 23:56 on Jun 26, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747

Gort posted:

The thing that got me about Shadowrun 4e was that the Matrix rules, while a lot better than those in previous editions, were extremely badly-explained. Matrix combat seems to just be "I attack him, did I hit, he attacks me, did he hit" ad nauseam, and having nodes limited to System values of 6 was just retarded.

Did they ever say if it was okay for an Agent to run an Agent to run an Agent to run an Agent and just have a huge army of Agent programs to do everything?

The rules as written confuse the hell out of me.

the Agent Smith trick (agents running agents) is perfectly possible... Keeping in mind that each agent is a program, and anything they run is a program. As for overall Matrix rules, SR4A really cleared it up so it wasn't quite so damned confusing.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Cozy Hemp Mines posted:

I'm a big SR fan and currently play in a 3rd edition group. I've been thinking about a troll adept who specializes in social skills and powers like cool resolve, voice modulation & empathetic reading.

To deal with any combat, he has a background in unarmed pit-fighting from his youth in the Pullayup. Combined with adept powers Killing Hands (S) & Delay Damage 2, he can do 12S+ damage to an unwitting target by bumping into him on the street and be two blocks away before the guy explodes into gibs.

A charismatic troll adept assassin. How could that not be fun to play?

Sounds kickass to me.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Another confirmation as being highly playable out of the box. The main issues are how things are laid out, especially Matrix based things. Magic, combat, and pretty much everything else are fairly easy.

But get the Aniversery Edition anyways. Shiney pretty colours and pages upon pages of flavour text.

Shiny.


Edit: Seriously, gently caress the Matrix. That poo poo is confusing as gently caress and left to a dedicated technomancer(who is also our Matrix rules specialist) in our group.

MohawkSatan fucked around with this message at 07:46 on Jul 8, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747
Aye, it can all go to poo poo in Shadowrun quickly. It's one of the two games where I like to have my players have two or more characters: one primary and the others back up.

The other game is All Flesh Must Be Eaten, where I recently had a zombie bite someone's throat out, killing them instantly, and having the body jump back up five seconds later and start attacking.

On the note of skills, with a decent fixer for an established team, they shouldn't be getting jobs that go outside of thier skill sets. You don't set a group of sneaks to steal data, a team of detectives to blow up a building, Matrix specialists to handle a Toxic spirit, or a team of combat monsters to sneak in and steal something. A well balanced team has someone who can do one thing well and everything else decently. Your hacker, or face, or sammy should be able to do everything the other team members can, but nowhere near as well.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Grey Hunter posted:

Also, whoever wrote the matrix ruls *for every goddam edition of this game* should be beaten to death with their own works.

Agreed, though it seems to be getting better, from what I've heard of 2nd and 3rd editions. SR4A helps a lot too, since it's actually possible to read through it and understand WTF is going on.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Ze Pollack posted:

Oh, Troll punch-adepts. You are the most hilariously broken thing.

But significantly less broken than you were in 3rd, 'cuz I mean goddamn.

This is why you ALWAYS keep an assault cannon handy.

ALWAYS.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Grey Hunter posted:

I've never liked bugs as an enemy, they tend to make whatever run your running turn into whichever Alien film the players can best fit it to.

That's not always a bad thing.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Ryoshi posted:

Does anyone know where I can find a copy of the NSRCG3 character generator (third edition) online anymore? I had it on my laptop before I reformatted it and now I can't find it anymore.

Try asking around on Dumpshock. It's probably floating around there somewhere.

MohawkSatan
Dec 20, 2008

by Cyrano4747
In addition to that, Hackers can be pretty fun in combat. There's nothing like the thrill of shutting someone's gun, cybereyes, and wired reflexes down. Because most Sammies aren't ever going to think about adding extra protection to their body parts

MohawkSatan
Dec 20, 2008

by Cyrano4747
The General pretty much has it right. Your hacker puts some nasty IC in all your stuff, or at least makes you get everything skinlinked and have the wireless disabled(except for your commlink of course), and then you go to town.

Also, the GM doing this to me would be rather pointless, considering I am my groups GM. And it's thanks to a certain hacker adept that I know about the risks of having so much wireless stuff.

Edit: Seriously, clever bastard took out an entire ambush by himself. He saw one of them ahead of time, and went to work hacking everything through AR. Disabled all the guns and gear without the ambush team noticing, and then led the party into the ambush, where the ambush team died within 2 rounds. The only damage the party took was from a critical glitch that made one of the PCs fall on his face, for a single box of stun.

MohawkSatan fucked around with this message at 21:53 on Jul 12, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747
In the same game that Servicio en Espanol mentioned, I'm a menehune, a metavariant dwarf. All I got out of it: Hairy as gently caress, and can see normally underwater. The metavariants aren't great for min/maxing BECAUSE of them being so uncommon. You're instantly recognizable, which screws over any normal runner.

MohawkSatan
Dec 20, 2008

by Cyrano4747

RocknRollaAyatollah posted:

It seems that in every edition but 4th, they got different stat increases than their baseline ones.

I think it's cool they changed that because it offers a little more variety. I hadn't really looked at that section, or a lot of that book for that matter, because it seemed to be a repeat of the 3rd edition one with new stats.

IIRC, most of the metavariants have the exact same stats as the standard metatype, but have some other small ability or interesting feature.

The Infected, Drakes, shapeshifters, free spirits, AIs and random sapient creatures, all bets are off for them. Regeneration, Infection, poisin, multiple forms, being a living blob of magic, or being a Matrix god are common. Then you need to consider that Infected, Drakes, Shapeshifters, Free Spirits, AIs, those can all manage to be sneaky fuckers and pass for normal metas and do normal runs most of the time.

Sapients, like Pixies, Centaurs, and Sasquatches, they are hosed as normal runners, as are some metavariants. Everybody is going to remember the one foot tall dude with wings, the loving WOOKIE, the damned Horseman, or the 3.5 meter tall bearded gun with bark for skin. Drakes suffer from this hugely the instant they shift to drake form(who isn't going to remember a loving DRAGON in the goddamned hit squad?), and AIs can never meet in the meat, unless you count riding a drone as in the meat.


I'm beginning to think I've put too much thought into this. Eh, this is what I get for always being a monster in DnD, or an oddball in SR(excluding the nice, normal troll combat adept who got a single DV 18 hit on a security guard with a javelin).


Edits for extra stuff, clarification, and typo.

MohawkSatan fucked around with this message at 02:21 on Jul 15, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747
Aye, agreeing with the General and tendrils. You did a decent job as GM, but the party wanted to run and gun, not be sneaky bitches like proper shadowrunners.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Yessod posted:

Hell yes. One of the PCs needs to ride that bad boy. The rigger's control hookups for the tac nuke fail at the last minute and they need to go to manual. Cue the yeehaw and the 40s music!

I'm not sure whether to laugh, cry, applaud, or kill myself in shame for for the smile this mental image has produced. I can just see some hard-loving-core 'runner RIDING A GODDAMNED NUKE into a Horror, waving a cowboy hat in the air above his head.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Let's not forget about blood mages. Blood Spirits are loving monsters.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Bobfly posted:

How so? I've never really read up on them.

There used to be a trick with blood spirits(I'm hoping it was eratad): Blood spirits gained 1 Force whenever they killed something.

So, you take your blood mage, summon and bind a force 1 blood spirit for a few hundred services, and then as it's first task, set it loose in a kindergarten.

Force 50+ spirit for the cost of a Force 1 spirit? Yes please.

Edit: I should add that a Great Dragon could get horribly raped by a spirit that strong, as would most the entire damned planet.

MohawkSatan
Dec 20, 2008

by Cyrano4747

LintMan posted:

Doesn't work out quite like that for blood spirits. It can be read that way but its a bit far fetched.

Essence drained cannot exceed twice its natural maximum. This we assume is when it was summoned as right at the start of the main book it says you cannon increase your essence attribute only decrease it. (SR4 page 73)

Failing all that a F1 spirit only rolls 2 dice to try to drain essence. A large group of children or one grownup should finish it off nicely.

Not increasing Essence only applies to normal metahumans. As for the essence drained, a spirit normally has no maximum force/essence, and can in theory drain an infinite amount.

I'll try and find the Dumpshock thread. The guy who did the build explained it a lot better than me.

Edit: drat it, I can't find the thread. Someone here has to have better search-fu than me!

MohawkSatan fucked around with this message at 18:54 on Aug 17, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747
General rule is 5000 nuyen per point of karma. If the costs of the run are higher than expected, throw in a bit more cash.

MohawkSatan
Dec 20, 2008

by Cyrano4747
As a GM, I'd have no problem with it. As a player, I'd advise you to keep it a mild or moderate allergy, so people can't kill you by pulling your mask off.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Yeah, aside from being totally inconspicuous, there's no advantage to being both mundane and fresh flesh.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Assuming it's the same modification(in number of dice), then I can't see it making a difference.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Fenarisk posted:

What's the best way to test against a player's perception? In D&D 4e they have passive perception which is nice, but if I want to try sneaky stuff in Shadowrun do I roll for the player? Obviously going "roll your perception" is a dead giveaway.

Best way is to have a card with everybody's perception and a few other details on it.

MohawkSatan
Dec 20, 2008

by Cyrano4747

McGravin posted:

Shadowrun can be played as a run-and-gun type game, but most GMs play it as a stealth and evasion game. Once you get used to that, the game is tons of fun.

It can be done as both. Lots of stealth, but incredibly fast and violent fights happen now and then.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Young Freud posted:

Do you think the military or a corporation would reuse cyberware? I understand the market but ewwwww....

This is what military surplus is. Something too well used, too old, or obsolete? Sell it to the civilians or other armies.

Edit: Or for a corp, plug it into some of your workers. They quit, die or whatever, you pull it out and put it into the next guy(probably with some very sloppy surgery for both input and removal)

MohawkSatan fucked around with this message at 04:14 on Oct 23, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747
This is true. Plus the bundles are great things. Save a bit of essence and money getting your basic cyber-gear in!

Also, is anyone planning on running another Shadowrun PbP here? OR can we at least get a group together where all but one or two people involved don't suddenly dissapear from the face of the Earth?


Edit: Well, I finished one of the last parts of STALKER SR(there's still bits left), so given I can get a bunch of Toxx Clause oaths that players won't dick out(given Real Life doesn't suddenly poo poo on them), I'd be willing to run it or upload the files, as well as giving some resources for anyone interested in running it.

ReEdit: Motherfucking gently caress. Computer just crashed, corrupted my primary save for the STaLKER stuff. I've still got the old file, but it's lacking weapon descriptions and a bunch of the details for monsters, anomalies, and artifacts. Working on re-updating it, but if you want it you'll have to settle for something that isn't entirely complete.

Another Edit: Asked TFR's help to get my weapon prices back, as I struggle to remember the other 21+ guns I had listed and now have lost the stats for. With any luck whatsoever, I'll be able to post a re-completed version of the file tommorrow.

MohawkSatan fucked around with this message at 05:31 on Oct 24, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747
I think Shadowrun, as written, would actually work pretty damned well. You'd have to improv somethings, but over all it'd definately work.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Alright, I've got a bit of a problem in my current game. I need the technomancer to keep up with the rest of the party.

Now, while everyone else gets fancy gear(really fancy considering they're all gangers), the techno advances soley by karma. So aside from giving him double karma, I really can't think of a way to help him. You guys got any ideas?

MohawkSatan
Dec 20, 2008

by Cyrano4747

Young Freud posted:

Can't a technomancer use drones?

Yep. But so does the rigger. Who would probably jack them the instant he got the chance. And the have them repossesed by the Yakuza, who he owes a pile of money too.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Aye, Shadowrun can burn people out. I'm starting to feel it myself, more due to my difficult players than anything else. I want to start running them as full-blown shadowrunners, but I get the feeling they'll get themselves wrecked frequently and violently.

Last time, a single man with a shotgun(along with a rigger who was entirely focused on driving) managed to almost cause a TPK because the group didn't think about what they were doing. I'd put in 3 ways per player(6 players, so 18 methods) to end the encounter in one round, and they manage to go about a way I couldn't possibly forsee.


The teams rigger, on his first turn, stopped the van. Didn't stop it so the badguys would drive past. Nope, he just stopped the van.

The technomancer makes a brave move and grabs the boss's woman(currently with a BTL in her skull), and starts running, only to get shot down, and because of his 0 impact armor, he resists with nothing but his 2 body, resulting in him burning a point of edge to stay alive. Combat troll's turn comes around, and instead of one-hit killing either the enemy rigger or the shotgunner, he shoots the car. Gets some good damage on it, but it's still running.

Then it's the melee adepts turn, who decides it's it good idea to run AT the enemy vehicle, before his team mates convince him not to. So instead, he holds his action for when the car stops. Mages, turn, and he fireballs the car(aiming specifically for the car, not the guys inside or anything), but doesn't overcome the object resistance.

Shotgunner's second pass, and he knocks the troll down, dealing nothing but stun. Enemy riggers second pass, and he goes to stop by the fallen technomancer to grab the girl. Doesn't hit the brakes in time(glitch) and rolls past, over the techno, who was right by the woman(he dropped her on the way down, and another point of edge burned to stay alive).

Then the team's rigger goes again, and he decides to get out of the van, and walk towards the man with the fully automatic shotgun. Once again, he doesn't shoot or anything(despite knowing he can, and even being told he should), just gets out and calmly walks towards the enemy.

Combat troll puts another shell out from his assault cannon, again not aiming for people, but the car. Alright, car is pretty much dead, and it's rigger is out cold. No worries, but there's a guy still shooting. The melee adept finishes running up to the car(he started running as soon as it stopped), jumps on the hood, and sends one of his forearm snap blades deep into the shotgunners chest, not quite killing him. The mage goes, casts another inneffectual fireball(along with some more drain that he failed to soak). And then poo poo really hits the fan.

The shotgunner is sitting, with his shotgun, in a car, where a man just stabbed him through the window. So he opens fire at point blank, and dumps the magazine into the adept, blowing him off the car hood, and leaving him bleeding(A point of burned edge for the adept now).

And now it's the shotgunner again(first in initiative, with two passes. Only other person with two passes was the adept and the riggers when they're jumped in). He reloads and jumps out his door, going for the woman.

Then the team's rigger finally springs into action... And puts a bullet into the already unconcious enemy rigger. Ignoring the man with the shotgun who's already felled two of the team.

Vibgyor the combat troll knows what to do in a case like this. Dump yet another assault cannon shell into the unmoving car(now incapable of moving without a tow truck). The mage throws another fireball... At the very, very, very dead car.

The shotgunner lays down suppressing fire, as he attempts to grab the girl and escape, but is cut down when the team's rigger runs into the line of fire(and is damned near put unconcious) and cuts him down with a burst from his trusty AK.


In just a few rounds, the team did just about everything they could to get themselves killed. No joke. One of the team was missing on that particular day(the group's Sniper and Real Life brains of the group couldn't make it), so it wasn't entirely unexpected, though I was thinking it might take 2 rounds and a bit of stun damage, not 3 near deaths.



TL;DR(sorry for the wall of text): Party stops van, and attacks innocent car, instead of man with shotgun, or the guy driving said car.

MohawkSatan
Dec 20, 2008

by Cyrano4747

McGravin posted:

Wow, most of MohawkSatan's post was definitely the runners' faults, but I think this part...

...was just mean on MohawkSatan's part. You could have had the car run over the woman instead, or had the car's breaks lock up and slide into a lamp post or parked car or something. Having the car run over nearly dead technomage is just kicking a man while he's (literally) down.

That, and I hope you were making it abundantly clear that they could target the people inside the car, and that the car itself was already dead. If the GM isn't clear on stuff like this, it's easy for the players to get the wrong impression from the description of the situation.

I'm also curious in what ways the physad could have ended or helped to end the encounter. Seems like a physad in a vehicle chase scene would be feeling pretty useless.

But still, most of it was the players' faults. Stopping their van and getting out, and then firing at everything but the shotgunner is just mind boggling.

The positioning for the car was the thing though. When the techno got shot down, he fell, and the girl landed in front of him. Quick diagram:

|C|||
GT||V
|||||

| is just empty space, G the girl, T the techno, V the party's van. I do admit, seeing you option with the lamp post might have been better, but the roll wasn't glitched(which would imply a crash or mechanical failure) or anything, just a failed roll.

The physad I had actually accounted for: He has 10(TEN!) dice to throw things, and the party literally keeps a BOX of flashbangs with them in the van. One flashbang in a confined space(car)? Chunky salsa time.

Aso for making it clear that they could shoot the guys INSIDE the car, I said it quite a few times. Including literally askin why they don't shoot the guy shooting at them. They would have taken a penalty(technically you need to take a penalty equal to the vehicles armor to hit someone inside), but it's not like a guy in a little car can dodge thier shots. Meaning every hit they got after the(I think it was -6, which leaves any of the combat characters with 5 or more dice left) penalty would be a net hit.



Beer4TheBeerGod, don't forget any combat hacker's best friend: a drone or two. A rotodrone with an assault rifle is the most worthy investment you'll ever make, because not only can it retransmit your signal(increasing your signal range), but it means you are(or rather it is) still useful in combat if you need to go full VR when things are getting tight. As for skills, grab the classical trio of Perception, Ettiquette, and the skill your weapon of choice uses, as well as a point of heavy weapons or longarms for underbarrel grenade launchers or shotguns, as the case may be. Edit: as well as any of your hacking skills, of course.

MohawkSatan fucked around with this message at 23:45 on Nov 27, 2009

MohawkSatan
Dec 20, 2008

by Cyrano4747

Tias posted:

So we all love SR, right? Is there any way I could convince you faggots to play a PBP SR4e game here on the forums and stay with it? I tried once, and people just dropped off like it wasn't no thang.

I'll Toxx Clause myself to sticking with it if you do run it. I'm tired of having other players(and GMs) gently caress off into the void too. Anyone else ballsy enough?

MohawkSatan
Dec 20, 2008

by Cyrano4747

Ice Phisherman posted:

Normally I'd counter this by running a gutter run campaign but drat it, I want them to do cool stuff eventually. I'm considering abandoning everything but the setting and going to GURPS or D20 modern. Is there any advice?

What Fat Twitter Man said is wise(GURPS isn't a terrible system, just not well suited to the type of game).

Try a mid level game, or a mercenaries game. 350BP, and having everyone realize that being a generalist with a couple of things they're above average at is the best way to survive when any player might need to talk thier way out of a serious fight, or be able to run the hell away/drive/use a mortar/whatever sometimes.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Tias posted:

Is there any city or setting in particular you'd like to play, and what are your preferences for themes? I'll try to work requests in.

I've got one request, and the be that a grenadier/mortarman/demoman actually be useful. One of my players had an awesome time blowing the hell out of things, and I'm wanting a chance at it myself.

MohawkSatan
Dec 20, 2008

by Cyrano4747

Tias posted:

That can definitely be arranged. Be advised, though:

1) I consider the explosions rules a bit tricky, and may rewrite them. Not to anything less useful of course, just an aside so you don't cram them to hell now :)

2) You need to be able to do other things. I'm a firm believer in writing many runs and letting them and the players interact with one another, and so there WILL be demo work available. That said, not every run needs big explosions, and as I sometimes take the realist approach, using explosives when you could have done something else might attract unwanted attention.


These are both perfectly fine with me. The explosives rules get a bit... odd, I guess, and sometimes you need a scapel instead of a claymore.

Email removed, thanks Tias!

MohawkSatan fucked around with this message at 21:56 on Feb 8, 2010

MohawkSatan
Dec 20, 2008

by Cyrano4747
So... Shadowrun jumped the shark? Or something else? Yeah, you lost me.

MohawkSatan
Dec 20, 2008

by Cyrano4747
Is it bad that the highlight of my week is making a fleshed out Shadowrun character?

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MohawkSatan
Dec 20, 2008

by Cyrano4747
So, the game I'm currently going to run(waiting on the last character) is both extremely high powered and average at the same time. The current characters are:

Olaf III: The bus driving madman with minimal cyberware, and a shotgun with underbarrel machinegun. His previous incarnation, Olaf II, killed six men with direct hits from a rocket launcher. In a cave complex, while rescuing the rest of the party. He was never damaged. Also has never rigged, only driven in the meatspace.

Andrei: the Russian technomancer, who's big into the goth scene and is quite possibly the most obvious Technomancer ever(keep in mind I'll be running Emergence). With piercings arranged so he can stich his lips shut during runs, he 'runs to take care of his twin sister(who's also a techno). He's not much in person, but he's got more friends on the matrix than you could imagine. And most of them aren't exactly a metahuman.

(Unnamed Cybertroll): The only unfinished character so far, this guy is going straight soaking. For a good reason to: so he can close to point blank range and hit people in melee.

Jacko Dangersmith: the sniper with style, he's less a sniper and more a face. You should be less worried about him shooting you than seducing your secretary dissapearing into a closet, then having one of the other guys destroy your office in a ball of fire.

Unit 17739C: The most exotic character is the group is a rigger. OR he would be if he(?) wasn't just a brain in a jar in an exremely heavily armed drone. Unit 17739C is a cloned brain cyborg, who was released from a testing program by a scientist who realized it wasn't smart pilot programs he was dealing with. Now flying around in a LEBD-1(soon to be a McDonnel-Douglas Nimrod), he's loaded to bear with the heaviest weapons he can grab. Also has a swarm of Dragonfly H/K drones loaded with C12 that he uses to take out any real threats. Or to open up that room full of security guards.

Total party capabilities? A metric loving ton of firepower, the ability to take a tank shell and live, a sprite based techno who can hack anything, and a guy in a bus who manages to keep up with the rest of the party sheerly through his(the player's) extraordinary luck and brainpower.


The kicker? All these characters were made with 400BP. The cyborg's player I helped through character creation to create something that's well balanced with the other team members(mostly using the 'cyborgs as characters' bit in augmentation. We're gonna be playing Emergence then Ghost Cartels, and the Techno does in fact realize all that entails. It's looking to be a damned good game, as long as the jobs I give them are FAAR from subtle.



Sidenote: on a good day, the team can put out enough firepower to level buildings in a single round. Mages can however gently caress them up, right up until the mage is a black spot on the ground.

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