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lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

FirstCongoWar posted:

Confirm. Shadowrun 4e as released is certainly playable, but it has a lot of issues.

Like layout? I've never seen an RPG book that is more confusing to navigate when I need something specific. ((And that includes the misleading WOD indexes.))

I do like that they had the 'how to modify to taste' sidebar/page in the book though.

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lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
With everyone talking about the anniversary edition, I'm going to need to pick it up myself. . . considering my first book has gone missing somewhere. . . ((I've moved twice in the last six months, could be anywhere.)) I still haven't gotten to play since buying the first book. ((Local runners = rare.))

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

MohawkSatan posted:

In addition to that, Hackers can be pretty fun in combat. There's nothing like the thrill of shutting someone's gun, cybereyes, and wired reflexes down. Because most Sammies aren't ever going to think about adding extra protection to their body parts



Just remember, when you start doing that to the NPCs, the GM can start doing it to you. If he hasn't already, of course.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

The General posted:

That's why you need a decker on your team.

Basically. Even if the decker/hacker isn't working 'in the meat' the amount of AR combat between the team hacker and an opposing one in just keeping the meatshield running is enough to make it enjoyable.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Zereth posted:

Shot and left in a ditch? That's ridiculous, they wouldn't do that.




They'd chop you up and sell the cyberware. And recoverable bioware. And any organs in good working order. And, depending on where you are, possibly the rest of you too :chef:

There's always a local ghoul mob looking for a fresh bite.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Tias posted:

Also, if anyone wants to do some PbP Shadowrun 4E here on SA, let me know. It'd be awesome as a learning experience.

I could definitely go for this one.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Tias, I'm a newb, too, so I'll likely make mistakes myself.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
I think I'm gonna need to get with someone to help me make a character. Part of me wants to do a wheelman/smuggler concept for the hell of it.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

children overboard posted:

Dunno if I'd call that a "decent GM", because that's basically the point at which anyone with cyberware says "welp we can't do that job, Mr Johnson, what else you got?" and you skip ahead to the next mission (or leave out anyone with a cyberarm.)

Fair enough if you tell them at the start of the game "don't get cyberwares because there's scanners everywhere", though.

Isn't this one of the reasons you keep Hackers on hand?

Any cyberware scanner hooked into an alarm system can be hacked, and depending on your hacker, why not just add wares to the scanner's 'legal' list?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
A good way for behind the screen rolling is every major set piece. If this were D&D and you were delving, I'd say every room and hallway roll behind the screen, even if there isn't anything there. ((Of course, one theory of adventure design is that you don't have a set piece unless SOMETHING significant is happening. But to taste.))

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Tias posted:

I'd encourage you to do so now, but I can't really run with one player. If you see Lighttigersoul online, try to ask if he's still in, then I'll email IP in the meantime.

I'm still in, just in the middle of my work week right now, and was recovering from illness before that.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

404GoonNotFound posted:

Oh, and thanks for avoiding the 360 game.

But I liked the 360 game. Admitted, it could have been just as good without the Shadowrun name. . .

I'll likely be buying the anniversary book. . . eventually. God I hate being broke.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

tendrilsfor20 posted:

So wait... in small parties, the two-three players should just hire a few runners to play the game for them while they sit back and take their cut? :confused:

On the other hand, there's some amazing "ShadowRun, playing as a Fixer" like intimidate/contact heavy simcity/strat-o-matic football game thing hiding in that idea.

Is it bad I think it'd be totally awesome to play this game? Contacts and social skills become much more important, but even combat could get a place. A team of two or three people playing a fixer, his bodyguard, and his legs, or something. cloak and dagger type poo poo.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Angry Diplomat posted:

No, you could definitely build a really awesome campaign on Godfather-esque power politics, betrayals, contact networking, and information brokering. This is especially interesting because contacts suddenly become incredibly precious, even moreso than before; the players will be encouraged to take a lot of useful contacts and focus on having someone to turn to in an emergency rather than being invincible cyber-trogs.

Okay, it's official, I'm looking to run this game via Skype or some other voice client. I've got one person interested, but a newb, and need some pointers from shadowrun vets on how to run this game.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

FreshFeesh posted:

Does anyone have any tips for software that makes running an IRC / online game of SR4 worthwhile? Die rollers and stuff are everywhere (from coding IRC bots to on the iPhone), but I have yet to see a worthwhile group environment that includes chat, messages (for GM <--> player or player <--> player whatever), and the ability to show a map or place tokens.

Ideas?


Maptools with some imported building floorplans or something?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
If you look at the bottom left of that cover, there's one of those assembly cranes, if it is supposed to be about on par with the ones we have now, it adds a certain amount of scale to the whole picture.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

MaliciousOnion posted:

Another GM question, how do you decide on the difficulty of each mission as a story progresses? In other words, how do I know that the game will continue to be exciting and challenging from a rules perspective, while keeping it playable? Is there some rough guidelines, or is it something you can only pick up through experience?

I've needed this. If I had a way to ballpark 'walk' 'simple' 'average' 'difficult' 'lethal' I would run more shadowrun games.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
So, after not reading my books for over a year, I'm going to be running a game on Sunday.

I've got a Technomancer, the sample Covert Op Specialist, and the sample Radical Eco-Shaman thus far. I may end up with another character of unknown make up.

What kind of run should I consider for these guys' first time?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Okay, I looked for Food Fight, it's not on Catalyst's website anymore, anywhere I can find it?

Another note: all three players are brand new to the system, which is why I'm not going to fight about the premades.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Swags posted:

Edit: Derp. It's on the left. It's included with the quickstart rules.

At least you're not alone? Banner blindness and all that.

I'll definitely look through the other materials, I'm pretty sure these guys are going to be deep in the 'sneak in and steal poo poo' and 'don't trust anybody' themes more than anything.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
I'm so going to drop an antagonist with an experimental skullgun now. What's a good midline corp that'd be doing poo poo like that?

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation

Madman Theory posted:

Also make him German, this is mandatory

Done.

quote:

Universal Omnitech. They do a lot of questionable research, especially with cyberweapons.

And done.

Now I need to find a convenient way to drop him into the game.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
My players just found out their target has a tenuous connection to S&K. They're now shaking in their boots.

lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Well, they were hired by a guy from Ares (They don't know that part.), who was being paid by Alliance Designs to hire runners for them, and found S&K contact info in the target's comm.

They've created a very interesting set of assumptions based on the digging they've done (They think Alliance is going after S&K for some strange reason.)

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lighttigersoul
Mar 5, 2009

Sailor Scout Enoutner 5:
Moon Healing Escalation
Question: My group's technomancer has a pair of smartlinked tasers on armslides.

I'm wondering about the taser + Smartlink combo, is it legal?

Otherwise, is this ridiculous?

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