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Wow, getting though this thread took so long they announced a new edition before I'd finished. All that talk about grittier and more lethal+new chargen makes me think they're going to crib Twilight 2000's chargen, so you can have the joy of dying and/or being irradiated before the game starts. I'm coming back to SR after some bad crap in RL. Not sure I want to go back to my tabletop group yet, though we parted on good terms. I'd probably be up for something online to ease back into the game. I was (I like to think) a decent hacker/medic, but I could definitely use some advice, especially re: getting into rigging, and more aggressive, tactical hacking before I head back my group. I'll post my character when I'm not on a smartphone, but I think my priority is to buy off the BiPolar disadvantage because that is an cruel evil curse. Also, I'm trying to figure out why he's running? Why almost get eaten by vampires when you have the desk job/warez skill set?
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# ¿ Feb 5, 2013 19:03 |
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# ¿ May 22, 2024 15:04 |
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That bad, huh? I came up with a freaky Logic build (like...9 or 10 at start, up to 15ish at max, and more to related skils, of course) a while back, and although I have no idea how I'd play someone whose spine was probably smarter than me, I think I had an idea for motivation for running; build up a large enough cash reserve to serve as seed money for playing the stock market, and then make some real money. And then I read about the Arcana (aka, Logic) based Divining metamagic... I'm kinda drawing a blank on motivations; why do you run? Any good sources for adventures in China; at least "Reunite China" or "Be Emperor" makes for obvious, if rather impossible, motivations. I wish there were some Shadowrun merchandise I could pick up; all my old cups and bags are ratty and need replacing. Let's see, if I'm reading my grimy sheet correctly, this was my character pre:Human Free Karma: 35 Cash ¥49468 Lifestyle Custom Medium Monthly payments on Programming Environment (mostly unused so far, unfortunately) BOD 3 AGI 3 REA 3 STR 3 CHA 3 INT 4 LOG 5 WIL 5 EDG 2 Essence 4.275 Active Skills Athletics Group 1 Biotech Group 1 Electronics Group 4 Influence Group 1 Mechanic Group 1 Stealth Group 1 Pilot Groundcraft 1 EW 2 Hacking (Exploit) 4 Perception 1 Automatics (Submachineguns) 1 Climbing 1 Cybercombat 1 Knowledge Skills English N Programming 6 Software Developers 4 High Society 4 Seattle Area 4 Political Science 2 Computer Sec 2 Simsense Entertainment 1 Latin 1 Qualities Mild Addict Betel Mild Addict Psyche Mild Media Junkie Bipolar Analytical Mind BioCompatible (Cyberware) Code Of Conduct (Bushido) Weapon Ares Executive Protector Armor Synergist Long Coat and Half Form Fitting Body Armor Augmentations Sleep Regulator Chloroplast Skin Encephalon II Attention CoProcessor III Math SPU Nanohive II Limbic III Neocortical III Nano Biomonitor Comlink+Programs Customized Hermes Ikon (RES 6 SYS 6 SIG 3 FIR 6), Sat Uplink, Trodes, etc. I think it was optimized for Stealth and had a customized interface. Iris Antivirus Analyze 6 Browse 6 Command 6 Edit 6 Encrypt 6 Scan 6 Biofeedback 6 Decrypt 1 Defuse 1 ECCM 3 Exploit 6 Sniffer 3 Spoof 6 Stealth 6 Track 3 Armor 3 Attack 1 Medic 1 Black Hammer 1 Blackout 1 Programming Suit 5 Tacsoft 2 Drones 2 Repeater Drones Microtapper Drone Gear Psyche Betel G3 Overdrive Trance Oracle Reality Amp Focus Reality Amp Tag Eraser Non Linear Junction Detector 6 Glasses IV (Thermo, Vision Enhance III, Vision Mag) Earbuds III (Audo Enhance III, Select Sound III, Spatial Recognizer) Area Jammer 10 Skinweb Array Optical Tap 20m Fiberoptic Cable Laser Link 6 Gas Mask Savior Medkit 3 Latex Face Mask Contacts (L/C) Jeeves the Fixer 3/4 Mentat the Hacker 3/2 Gadget the Drone Dealer 3/2 Doctor Tron for Cyberware and Medical Supplies 3/2 I need to pick up more in the way of drones, both for scouting and offense; Eyeballs and blimps, mainly. Maybe a jammer. My prior character, Root the Technomancer, made a fairly memorable kill with a couple Dragonflies packed with C4. Then again, the same dude decapitated someone to get at their comlink. I need to get more aggressive with hacking enemies, and presumably defending teammates from same when it becomes part of the game. In hacking for the mission objective, I'm sure the GM is making things simplified, but I do okay and need to dither less; more drugs would probably help. The Tacsoft is useful, but I find the rules for it to be kinda confusing; I'm never sure what bonus I get for how many people/drones being on. I'm not actually bummed out about missing fights per say, but I would like to be pulling some more weight. What am I missing? What should I be looking at? More software, more drones, more augments, more gear? What can he do now that I've probably overlooked? And...I don't really have much of a backstory or motivation for my character; half of that is being sloppy, and half of that is me The only thing that really springs to mind is some kind of vaguely anti-corporate agenda, probably with at least a dash of eco-activism. Who knows, if I do get the chance to start again, maybe he'll come back all
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# ¿ Feb 6, 2013 05:23 |
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Piell posted:You bought a bunch of skill groups that aren't really worth it. You aren't going to be performing surgery or installing cyberware, so drop Biotech and just take First Aid at most. You're not going to be building planes or boats, so you can drop Mechanic and just take automotive/industrial mechanics as needed. You don't need the Stealth skill - you only have 5 dice on the disguise skill, and you're probably not going to be palming anything either. Climbing is part of the athletics skill, so you don't need to buy that separately. Thanks for the tips. I'm past the "Oops I Built my Character Wrong" grace period, but I'll be saving up for the ST Gland and the programs, I guess. Or I could get around to writing them. Heh, donating Open Source versions would probably make Meant at the Hacker Contact happy. Chloroplast skin is one of those mechanically useless augments that I would totally want in real life, like the Sleep Regulator. The Gland actually makes me think I should pump more points in Infiltration and grab a Chameleon suit to hide better…would Athletics group be good for doing parkour infiltrations? I'm not sure what the climbing is for, might have been a transcription error. He can already pick a lock and be though a door faster than a troll with a chainsaw, we tested that already. Martial arts aren't really great for combat, so no studying at a Shaolin monastery during downtime. Hah, I'm trying to picture a second Boxer Rebellion in SR. Can I be a combat rigger in AR? It doesn't seem like a good idea foe me to pass out in the middle of a fight, although getting some kind of Master-Blaster set up with the troll would be entertaining. Alternatively, can I direct drones while I'm busy hacking whatever mainframe?
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# ¿ Feb 6, 2013 19:24 |
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Thank you for the advice. I need to think about these, I'm not sure I can really dig the "need to run for the sake of running" thing, although, come to think of it, that's approximately what we're doing by playing Shadowrun. The doesn't handle calm well sounds a bit more like my character, who, come to think of it, is kinda paranoid. Okay, here's my two cents; I noticed earlier in the thread a discussion on Perception and the usual problem of tipping off your players that something's up? I didn't notice it suggested earlier, so what do you think? Based off a half remembered "Let it Ride" rule from Burning Wheel, you roll perception once (behind the GM screen), usually at the start of a scene and then have that value stand for the rest of the scene. You then compare it to preset difficulty values (spotting hidden objects), or roll the Infiltration of upcoming enemies at the same time. You always roll at the start of every scene, whether or not you have something planned.
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# ¿ Feb 8, 2013 17:13 |
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That seems like something geared towards a military/paramilitary campaign. Otherwise, it's...rather unsubtle. Mortars might be cheap and handy, plus there's always doom blimps; Stormclouds with a Grenade Launchers!
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# ¿ Feb 8, 2013 22:16 |
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I got the impression that Adept/Hacker is a decent mix, crunch-wise, because you end up mixing karma-hungry and nuyen-hungry archetypes, so you're not short on one resource and flush with another? Fluff-wise... How well does Mystic Adept (or even Mage) mix? Too many skill demands?
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# ¿ Mar 1, 2013 21:20 |
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Oh, I was thinking of it more in terms of versatility, but yeah, I imagine a specialized Adept Hacker could kick rear end. Fluff-wise, I was thinking of it because I was still trying to figure out motivation, and I keep thinking of something like a My current regular is only down ~2 Essence, and that's not even an Essence optimized build. Speaking of Foci, are there any rules on something like a rope dart Foci, for ranged attacks? Too much cheese? Or even a flying claw, it can double as a grappling hook. Oh, better yet, a flying guillotine!
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# ¿ Mar 2, 2013 01:33 |
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Hey, how can you talk about cyberpunk hacking without http://www.youtube.com/watch?v=8p0jmewhXeU It's got basic ICE, an enemy hacker, and everything! Actually, speaking of the Matrix, are you guys looking forward to Shadowrun Online? I worry it might be a little too inflexible to do some of the batshit stuff that happens at the table. EDIT: Huh, looks like they're going to make regular hackers more like technomancers, then? Coding/customizing code on the fly, or something? I seem to recall the way we did hacking was to have it running in the same initiative order as everything else, just with enemies only the hacker can see. Like simultaneous combat in two locations, I guess. Rockopolis fucked around with this message at 01:52 on Mar 4, 2013 |
# ¿ Mar 4, 2013 01:50 |
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Mendrian posted:Also Stealth is probably the most powerful program in the game, and it means that far too much of what happens on a run is determined entirely by chance.
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# ¿ Mar 4, 2013 20:44 |
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Shouldn't that say "Bee all you can bee"? Seriously,no bee spirits? Lame. I think the only place you can get a loan, no questions asked, in a form you can spend is Tanamous. Do you want to rip off Tanamous? Plus, I'm pretty sure they want collateral. And I think their interest rates are pretty outrageous, they really charge an arm and a leg. I think in terms of what your character is looking to do it's more like bad credit card debt, and skipping rent and moving elsewhere, with it not being able to follow you. On the other hand, that means you have to put up with low limit newb cards, and stiff deposits on rent? It's like having someone use the optional Hacking Lifestyles rule for you, perhaps?
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# ¿ Mar 6, 2013 15:54 |
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Well, if you had cyberhands, move-by-wire reflexes, and uh, radar, you could probably rule that your character is slapping bullets out of the air. Or maybe you'd need some kind of skillsoft.
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# ¿ Mar 11, 2013 16:39 |
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Actually, speaking of Augmentation, was Hatchetman ever not in the process of being zombified? I picked up an old...second edition (I think) copy of Augmentation, where the fluff is Hatchetman's musings on getting borged up. Like, did he have other appearances before that?
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# ¿ Mar 18, 2013 14:26 |
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Gotcha, thanks. Heh, I was just thinking that my weird Shadowrun idea is that it could be used to run a game set in the Outlaw Star universe. Cyborgs, magic, bounty hunnters and mercs...?
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# ¿ Mar 18, 2013 14:48 |
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Okay, I'm at work, so I'm not able to do much nitty-gritty work right now, but I am really hoping to get into the Shadowrun Startup game. My concept is Intelligence Spook/Interrogation Specialist. Lots of regular/enhanced interrogation combined with ripping intel from subjects' minds with Mind Probe, playing around with Influence, Erase Memory, that sort of thing. Just the thing to keep the locals in line, or at least to keep tabs on them In the field I was thinking a lot of Detection spells, to keep tabs on everything and everyone. Any advice? (Hopefully not "Don't") Since I will be playing as a mage and given the vibe of the game, I'm guessing Summoning will be mandatory for There's a couple Adept powers that I like, like Reflexes, Eidetic Memory, and...uh, Sustenance, although a couple of those are outside the main book, plus the tradeoff for Mystic Adept doesn't seem like it'd be that great: better to have more Magic and just use Boost Reflexes, or dope up on Jazz, Psyche, and Longhaul. How's then tradeoff for cyberware, at least in the SR4A? Seems like most of the brain boosters I'm interested in are in Augmentation. I'm sure any kind of hacking will be trying to spread myself too thin, and there's already a hacker submission, but it does seem like part of the trifecta of intelligence gathering. Rockopolis fucked around with this message at 18:10 on Apr 1, 2013 |
# ¿ Apr 1, 2013 18:06 |
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There doesn't seem to be an Interrogation skill, it seems to be a specialization of Intimidate. Hmm...a Nanohive of any size apparently takes two capacity. Perhaps I can get a single cybereye use that as the Nanohive. It'd be pretty baller. ...and drat, I just checked and it looks like the Encephalon and brain booster nanites only work on Logic-linked skills. Still very cool, but not as much use for a mage. Not seeing much cyberware I particularly like for a mage, nothing really seems worth a tradeoff; lot of physical stuff, of course. Thematically, a Russian (of course) interrogator with cyberware seems to be de rigueur, but... Mystic Adept...drat, it saves 5 BP, but does cut out Astral Perception/Projection. The Projection always kinda made me nervous, but the Perception (which costs 1 Power Point) does bug me. I suppose she could pick up a deepweed habit... Looks like I'm going to be continuing the fine Shadowrun tradition of getting doped to the gills.
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# ¿ Apr 2, 2013 00:11 |
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I think there's a skinlink/touchlink if you're worried about wireless...or I suppose you could have a comlink with no wireless and a lot of cables, old school? No no no no! I can feel all the Shadowrun draining out of my head. But I've already got a first draft, I've just got to keep it together through another revision or two. I just picked up Chummer, it's kind of cool Here's my first draft, I don't think it's so great, but I'm going to put it up while my brain recharges. I know I need to add a couple contacts, I was thinking a Talismonger, an Argus (spy agency) contact, and someone in the Vory (possibly for drugs). I also need to do more gear, like drugs, more drugs, and laes. And I need to revamp the skills and find more points for conjuring. And...I almost wouldn't put this rough draft up, but I don't think I've got it in me to do too much more tonight, I'm not feeling very good. She's a bit tightly focused on ripping intel out of people's brains at the moment; that's still going to be her schtick, but I need to tweak her to be more use in a fight. With a detection specialization, I guess she'd still be focused on scouting in the field. And I'm probably going to be fighting supernatural stuff in the jungles, too. pre:== Info == Street Name: Natasha Name: Natasha Movement: 10/25, Swim: 5 Karma: 0 Street Cred: 0 Notoriety: 1 Public Awareness: 0 Human Female Composure: 8 Judge Intentions: 6 Lift/Carry: 6 (45 kg/30 kg) Memory: 10 Nuyen: 0 == Attributes == BOD: 3 AGI: 3 REA: 3 STR: 3 CHA: 3 INT: 3 LOG: 5 WIL: 5 EDG: 2 MAG: 6 == Derived Attributes == Essence: 6 Initiative: 6 IP: 1 Astral Initiative: 6 Astral IP: 3 Matrix Initiative: 7 Matrix IP: 1 Physical Damage Track: 10 Stun Damage Track: 11 == Active Skills == Animal Handling : 0 Pool: 2 Animal Training : 0 Pool: 2 Archery : 0 Pool: 2 Armorer : 0 Pool: 4 Artisan : 0 Pool: 2 Automatics : 0 Pool: 2 Binding : 1 Pool: 7 Blades : 0 Pool: 2 Climbing : 1 Pool: 4 Clubs : 0 Pool: 2 Computer : 0 Pool: 4 Con : 2 Pool: 5 Cybercombat : 0 Pool: 4 Data Search : 0 Pool: 4 Demolitions : 0 Pool: 4 Disguise : 0 Pool: 2 Diving : 0 Pool: 2 Dodge : 0 Pool: 2 Escape Artist : 0 Pool: 2 Etiquette : 2 Pool: 5 First Aid : 1 Pool: 6 Flight : 1 Pool: 4 Forgery : 0 Pool: 2 Gunnery : 0 Pool: 2 Gymnastics : 1 Pool: 4 Hacking : 0 Pool: 4 Heavy Weapons : 0 Pool: 2 Infiltration : 1 Pool: 4 Instruction : 0 Pool: 2 Intimidation : 1 [Interrogation] Pool: 4 (6) Leadership : 2 Pool: 5 Locksmith : 0 Pool: 2 Longarms : 0 Pool: 2 Medicine : 1 Pool: 6 Navigation : 0 Pool: 2 Negotiation : 2 Pool: 5 Palming : 0 Pool: 2 Parachuting : 0 Pool: 2 Perception : 0 Pool: 2 Pilot Ground Craft : 0 Pool: 2 Pilot Watercraft : 0 Pool: 2 Pistols : 0 Pool: 2 Riding : 0 Pool: 2 Running : 1 Pool: 4 Shadowing : 0 Pool: 2 Spellcasting : 6 [Detection] Pool: 12 (14) Summoning : 1 Pool: 7 Survival : 0 Pool: 4 Swimming : 1 Pool: 4 Throwing Weapons : 0 Pool: 2 Tracking : 0 Pool: 2 Unarmed Combat : 0 Pool: 2 == Knowledge Skills == English : 6 Pool: 9 Literature : 1 Pool: 6 Magical Theory : 4 Pool: 9 Magical Threats : 4 Pool: 9 Politics : 2 Pool: 7 Russian : N Pool: 0 Shadow Community : 1 Pool: 4 Vory : 4 [Organizations] Pool: 7 (9) == Qualities == Addiction (Mild) (Psyche) Magician Photographic Memory == Spells == (Tradition: , Resist Drain with ) Analyze Truth DV: (F÷2) Control Emotions DV: (F÷2) Detect Enemies, Extended DV: (F÷2)+3 Detect Life DV: (F÷2) Heal DV: (Damage Value)-2 Improved Invisibility DV: (F÷2)+1 Influence DV: (F÷2)+1 Mind Probe DV: (F÷2)+2 Stunbolt DV: (F÷2)-1 == Lifestyles == Low 100 months == Armor == Chameleon Suit 6/4 Lined Coat 6/4 == Weapons == Ruger Super Warhawk +Quick-Draw Holster +Smartgun System, Internal Pool: 2 DV: 6P AP: -2 RC: 0 Shock Glove Pool: 2 DV: 5S(e) AP: -half RC: 0 Survival Knife Pool: 2 DV: 3P AP: -1 RC: 0 Unarmed Attack Pool: 2 DV: 2S AP: - RC: 0 == Commlink == Fairlight Caliban (4, 4, 3, 5) +Novatech Navi +Nanopaste Trodes +Printer +Satellite Link +Mapsoft (Yomi Island) Rating 6 +Linguasoft (Japanese) Rating 5 +Linguasoft (Filipino) Rating 5 == Gear == Ammo: Stick-n-Shock (Heavy Pistols) x30 Fake SIN (Natasha) Rating 4 Jazz Long Haul Psyche == Karma Expenses == == Nuyen Expenses ==
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# ¿ Apr 2, 2013 02:34 |
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Thanks for the advice. I've got a lot of work ahead of me for when I get home. Hah, it seems like I should get in the spirit of things by thinking, "Metal Gear Solid freak boss". Certainly funnier, and it's Pink Mohawk. With my luck there's probably already a Bee Shaman in the jungle.
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# ¿ Apr 2, 2013 18:12 |
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Hey, this might be a stupid question, but does Analyze Device work on guns?
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# ¿ Apr 3, 2013 00:56 |
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Well there's always endosymbiots for the body horror bioware; you're supposed to feel them wiggling around, aren't you?
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# ¿ Apr 3, 2013 14:55 |
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Hey, as a Mage, I'm going to be using Spirits to do the heavy lifting in combat, right? Like a rigger?
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# ¿ Apr 3, 2013 15:39 |
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I'm up for a game, though I hope my prior debacle at character creation doesn't automatically disqualify me. My vote's for magic. It's Shadowrun, chummer, you gotta have wiz. And I'd like to start out lower level.
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# ¿ Apr 6, 2013 16:28 |
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Martello posted:I mean no Awakening or any of that stuff. Right now you, Moth, and Rockopolis are voting for magic. Chen's the only one so far with me on no-magic. If more people don't come forward wanting a straight cyberpunk game I'll run vanilla Shadowrun. I don't know, the thing I was thinking, in a street level game, magic is what sets you apart, gives you a shot at jumping out of the poverty trap. 'Street Scum-uri' loaded down with expensive 'ware just doesn't make as much sense to me, because if you were rich/connected enough to get the 'ware...it always just seemed so convoluted to me. Then again, even though Awakening seems to strike at random, it takes a lot of training to be a decent Mage. Adepts, on the other hand... Or was this a Oh man, all this talk of magic and crime is making me think of the Taoist Space Pirate Wizards from Outlaw Star. Time to make a Triad mage character and watch some Chinese gangster trids!
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# ¿ Apr 8, 2013 23:37 |
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I just had a weird thought. Do you think a 'lifepath' system (like Traveller) could be developed for Shadowrun? You know, start at some age, choose what you did for certain time periods, get stats and skills from that, roll for survival, start game? Too hard to balance in Shadowrun?
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# ¿ Apr 9, 2013 01:24 |
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That's kinda one of the possible motivations I've been thinking of for my character; especially if they're the kind of person skilled enough (hacker, mage, Logic 15 mentat?) not to be a runner. There's so much injustice and suffering in the world; can you live with yourself if you just stick with a safe 9-9 job? No you've got to be out there, running, striking a blow against the corps and syndicates, or at least building up enough power to make some kind of difference. Hmm... running ain't exactly safe, but it's fast cash (better than you'd make normally), and Runners seem to learn freakishly fast; seriously, like, a dozen missions and you can go from "just picked up a gun" to "Olympic level shooter" And knowledge skills are even cheaper. A couple weeks and "That's Doctor Chummer, Esquire, to you." Of course, even with these advantages, you're still probably doomed to break yourself against the world. Rockopolis fucked around with this message at 12:39 on Apr 9, 2013 |
# ¿ Apr 9, 2013 12:32 |
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Would "No dodging bullets" rebalance the game away from Mages? I got the impression that bullet doing was supposed to represent diving for cover, anyway. More lethal combat would seem to make the element of surprise, and planning, overwhelmingly vital. I'm cool with lowered availability. My understanding about melee is that it's all about positioning, and, like everything else, surprise. There's a reason guns are popular these days, and it seems the melee weapon adept should be mostly about not getting shot. I need to look up Gunslinger Girl, I vaguely recall Pinocchio was kinda the king of killing gunmen with knives. Not so much little cyborg assassin girls. Guess that means... Adepts suck, Street Samurai rule?
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# ¿ Apr 9, 2013 17:51 |
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So, is our problem that we are way too focused on combat? It does seem that every Shadowrun discussion does end up as But yeah, even without combat they are very versatile. Makes me wonder about an all (or at least mostly) Mage game, which would seem balance the characters against each other and... Well I guess they'll eventually be running against people with a strong defense against magic. Minorities posted:So I guess the IRC channel for this thread is dead? There's only like 4 or 5 people in there.
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# ¿ Apr 9, 2013 19:12 |
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Hey, I've got a weird question. Eidetic Sense Memory, the adept power, vs laes, the amnesia drug, what happens? Or the spell Edit Memory. Or the brainwashing machine from Heck, what about booze? Can't drink to forget, right? I think it's a cool power, but it definitely seems like one that will profoundly affect you, make you a little off. I bet I can get it to pay for itself and then some with all kinds of disadvantages "because the memory of [traumatic event] will never really fade." I think I just depressed myself You'd think the whole photo reading thing would make them advance a lot faster, skills wise, especially in the more nerdy pursuits, like hacking, medicine, or demolitions, even if it doesn't extend to things that require muscle memory. Would it extend to those? Umm... You know, if I combined it with, uh... Three Dimensional Memory, Divination, and maybe Psychometry, I'd have the Kwisatz Haderach... The Psyche must flow? Rockopolis fucked around with this message at 20:26 on Apr 16, 2013 |
# ¿ Apr 16, 2013 20:22 |
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Digital Osmosis posted:No idea how the interaction would work in game. It's possible however to perfectly recall a situation without the emotional baggage. There have been drug trials for a few years in the real world, I forgot the name of the medicine, but basically the idea is to dissociate the emotional / physical response from the tramua with the memory of the event itself. So a PTSD sufferer would be asked to remember a battle or whatnot, then given the drug. He would remember the battle but not feel the physical and emotional effects of his anxiety - a few more runs of this and he has completly dissociated the memory of the event from the tramua of the event, without getting rid of the intial memory. This is something we can do in real life. I suppose I can try to say "I can't forget, but I can try to gain perspective." Then make them an elf. I suppose I should grab Way of the Adept sometime. I heard it wasn't very good, though. I have tried my hand at creating Mentat characters before. I think I managed to get a starting or near starting character, a mildly borged Pixie, up to 15 Logic (after some drugs). I had a whole secret And again...I it's got to be a real challenge to roleplay someone who's so...smart. That's Great Dragon levels of Logic, isn't it? Even your 'relatively wimpy' 11 Logic (without Psyche) kinda boggles the (normal, dull) mind. Still, "Ever hear of Fastjack? Damien Knight? Ehran the Scribe? Morons." EDIT: Maybe a life of crime isn't the greatest idea for someone who has a shred of conscience and can't forget anything...and you really want drive home a grimdark Shadowrun setting, you make them a poor SINless person who's only shot at survival is Shadowrunning. ...I'm not sure the character I'm working on is fit for the campaign I'm trying to join. Rockopolis fucked around with this message at 00:08 on Apr 17, 2013 |
# ¿ Apr 17, 2013 00:01 |
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Fascinating, and as usual these days, terrifying article, especially if you consider this in terms of the uber-amoral cyberpunk future. Sounds like something Horizon would specialize in, if I didn't remember them as being too nice for this sort of thing. I keep meaning to read through the Nootropics thread over in TCC, I bet it's full of stuff like this. I'm always freaked out by this sort of thing anyway, despite seemingly everyone in Shadowrun being . "It's not drugs, it's practically medicine! Psyche helps me think better!" Speaking of creepy, your avatar is... I didn't really think of it in terms of Sherlock Holmes being bored. That's almost as alien to me as being a super genius with perfect recall. ProfessorCirno posted:Remember, before 4e made them into ~*~cool professionals~*~ only in it for the money, Runners were people who simply could not live a normal corporate lifestyle. Oh, they often had the skills to do it, but they were people who took being SINless and actively chose to remain that way. It ain't about the money. Maybe you just can't live in a cubical. Maybe you can't handle some pencil necked paper pusher telling you what to do. Maybe the hierarchy just makes you sick. Maybe Running is something you do on the side to fund your other, far more illegal activities, be it actual crime, or being an eco-terrorist. Or maybe the whole corporate everything makes you angry, and Running is a semi-legitimate way to shove your foot up every corporate rear end in a top hat you can. The end point was that Runners were not normal people. And the don't want a normal life. For me, the marginally less(?) depressing outlook for that is...You're doing all those awful things, for the money, for the power, in the hopes that you will one day be strong enough to change the world. And hey, maybe the Eidetic Sense Memory can keep you from forgetting why you did all those awful things to reach the top. "Never deal with a Dragon? Hah. Chummer, every day is another deal..." I think I may be burning out on Shadowrun again...it seems that every time I try to think of backstories, motivations, whatever, not just "Blank McShadowruner" all I can come up with is . The optimization doesn't really seem to do it for me anymore, either, and when all your backstory points to "Doomed Crusade"... (then again, I suppose if I were better at character optimization, it wouldn't be quite so doomed) Speaking of doomed crusades, I was thinking about throwing in Dryad on top of everything else.
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# ¿ Apr 17, 2013 02:11 |
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Thanks for the advice. Guess I'll keep plinking away at it. I get the weirdest idea fragments sometime. Had anyone ever done D&D with a Shadowrun style? Ebberon? It seems perfect for the Drow in the Forgotten Realms. They already wear mirrorshades to go on surface raids and they're filed with insanely ruthless feuding great houses, and a crushingly oppressed underclass. Probably would use the D&D system, but you could probably call it Menzoberrunzan
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# ¿ Apr 17, 2013 15:01 |
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What, like with Biowire and Acceleration?
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# ¿ Apr 18, 2013 23:49 |
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That's why hard core mages get their bones etched. Or a tooth compartment I guess.
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# ¿ Apr 19, 2013 04:27 |
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Poil posted:Doesn't a tooth compartment cost essence? Nope. So you can get 32 false teeth, each filled with a shot of delicious K10.
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# ¿ Apr 19, 2013 12:48 |
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I did once, back in third. I had the traditional thumb compartment (yes, I know... ROOM SERVICE! ) as a backup weapon for my... Sniper, I think. It's great for surprise attacks and to escape. We got cornered by guards or something once and, well, slice. ... I really want a Megahuitl. Mega or Mechuitl?
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# ¿ Apr 21, 2013 16:19 |
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With the Mobility Mod, no less. Unfortunately, it is now too late to submit some kind of an ex-Jaguar Warrior. Probably an Infiltration/Warrior Adept; all's quiet, and then out of nowhere BOOM! Mechahuitl! To the face!
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# ¿ Apr 22, 2013 02:14 |
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He who fights monsters? Did they seriously name it Storm Front ?
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# ¿ Apr 30, 2013 14:07 |
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Yeah, that's always been one of the problems with Shadowrun; I never feel entirely comfortable talking about it, let alone getting into writing down plans.
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# ¿ May 1, 2013 21:30 |
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Oh snap, has anyone noticed? http://store.steampowered.com/app/234650/?snr=1_7_15__13 Shadowrun Returns I have the incredible temptation to throw all of my money at it.
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# ¿ May 2, 2013 03:20 |
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Poil posted:Couldn't you use some form of gun or crossbow thing to launch a tiny hacking drone thing with a wireless connection you can use to take over their stuff? Might be slightly hard to aim with and not particularly practical in any way. I'm trying to figure out if Sixth World Almanac is worth getting. Or 3rd Ed Shadows of Asia. I'm looking for more info on China in the Sixth world; I've been listening to the China History Podcast, so it's been on my mind lately. Or maybe I should put all this on hold till 5th Edition comes out?
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# ¿ May 5, 2013 22:01 |
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# ¿ May 22, 2024 15:04 |
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Quick question, what's the downside to using Agents? Is it that if they're on your comlink, they take up a software slot, and if they're elsewhere, they don't use your leet comlink stats? I was fooling around with the hacker-adept concept, and I was doing the BP shuffle and thinking about using Multi-Tasking and Improved Reflexes to basically order Agents to do my hacking for me. It could be argued at this point I should play a technomancer, but I wanted to play around with Adept powers. Possibly MAdept powers, though that's definitely stretching things too thin.
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# ¿ Jun 6, 2013 04:03 |