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JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


thetzar posted:

Portraiture is kind of how I got into photography when I was shooting film. It's just a hobby for me, but it's a fun one. Someone earlier in the thread (ConfusedUs, I think) mentioned how any lucky beginner can take a good portrait through trial and error — pros can do it without thinking. I think that's true, and I'm trying to make it from the former to the latter, but I'm not there yet. Over the last year or two I've been playing more and more with controlled lighting. Anyway, I sometimes think that I've hit a plateau, and I can't seem to push past it. I'd love to get people's thoughts.

Old stuff, from ~5 years ago, on film:


When I made the transition to digital, I felt like the quality of what I shot rolled way back. It's taken me a long time to get back to something I'm rather happy with. More recently:



I seem to have a running theme of liking to make people look at least vaguely threatening. I guess it's a comfort zone of mine. Making people look angry is easy.
I'd say your quality improved with digital, if that was indeed a watershed. The film shots are all lit in a similar way, close up on faces, posed similarly. There's nothing wrong with that, but it's very apparent your range increased with the next set of images you have there. I'd say you haven't really plateaued as you believe. I've thought that several times, but I can go back now and see things I don't like in photos that I and other loved when they were shot.

I like what you do.

e: Some of your shots there are underexposed and I don't see a creative reason for doing so.

JAY ZERO SUM GAME fucked around with this message at 20:56 on Aug 24, 2009

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JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


ConfusedUs posted:

I found that video absolutely useless.
It was funny, though largely because I know there are a number of photographers that operate as that character with all models.

Don't. loving. Touch. Them.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Composition is far, far, better in the first shot. Just enough negative space to the left, face slightly to the right, and the hair makes a nice line creating a circle: hair, neck of blouse, back to the neck, and up again.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Ah, and just so that we don't get caught up in analysis alone, I really like the first one. Second one is good and most clients would likely be happy with it, but after seeing the first one it's less attractive.

Black cards on the left and right would get a tiny bit of definition like Paragon8 mentioned, and may be worth testing before your shoot.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Cover shoot where everything went wrong, but we made lemonade from lemons. Renzi Stone, former University of Oklahoma basketball player, now big guy at and OKC HR firm.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Yeah, the Dell logo is being removed along with some other polishing work this afternoon.

We originally had a nice meeting room reserved, but because Renzi was running about an hour late we couldn't use the location. Then most of the athletes had to leave, due to it getting late. We went to the office next door and asked if they had a space we could use; there was a warehouse that was better than anything else available on short notice. We cleaned out the back of it, moved a desk and a monitor back there, and shot the athletes without Renzi. When he showed up we shot him without the athletes, then put it together in post.

It all worked out, but the original idea was so much better conceived. Alas. I at least talked the editor out of having Renzi wear an old basketball jersey.

e: a few more



JAY ZERO SUM GAME fucked around with this message at 21:12 on Nov 10, 2009

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Sports magazine, former basketball forward for local university, and the feel wanted by the editor was the reasoning.

e: and that depends on your perception of HR guys...

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


DJExile posted:

I like everyone in the background, but coach's face seems... off somehow. Is the girl on the left holding a cell phone? I'd love to hear the story about this. The shot has a lot of potential.
didn't see this.

He's not the coach, he's a former basketball player for OU.

I guess I should explain this a bit more.

Renzi played for OU in the late nineties. He was known in the area very well and wasn't going to have a pro career, just like most high school and NCAA athletes. The feature was to focus on his success as a former athlete and we wanted to portray him as a strong executive whose on the court presence and leadership were working for his career. That's why the lighting is so strong on him and he is posed in a powerful manner. We wanted to then show the athletes as watching what he was doing, with different attitudes of interest, surprise, concentration, whatever. A couple of them are holding their phones, one is holding the basketball preview issue of the magazine, one is holding a basketball.

High school athletes are difficult to work with. They're often extremely rigid and reluctant to show much emotion, except the girls who will often only smile and giggle. Their posing and emotions aren't quite what we wanted, but given the limited time and constraints we were happy.

Renzi was really into what we were after and enjoyed it. He has had plenty of bright and proper executive photos and really enjoyed the shoot and the images, which I was also happy with because he is now interested in having me do work for his HR firm.

The magazine itself is decidedly positive: they do not publish any negative stories or even marginally negative stories about any school or athlete. Also, most of the images are often shot with on camera flash or available light by not-so professional photographers, so when I shoot they always stress that they want more moody, powerful, and contrast-ridden images. Hence the "dramatic" dial turned to 11.

Unfortunately, we're not always able to just turn out portrait-style photos. We have to portray as many schools and athletes as possible to push as many people to pick up the magazine. Vype very much focuses on branding, of course, and it's brought up constantly. I do my best to control it when they go overboard, such as the desired shot with Renzi wearing an Oklahoma jersey and piling up a poo poo ton of old magazine around him and even hanging a "Vype" banner in the background.

The cover shot has been edited a bit, but will likely see more after it leaves my hands and before printing.

e: For those of you that haven't done it a lot, some editors/marketing staff know what they want and by God they're going to get it, no matter how awful it looks. I shot a Chevrolet dealership ad featuring a football dteam a couple weeks ago and there was a GMC truck among all the Chevrolets. This was a HUGE PROBLEM; it didn't occur to me or any of the other dealership staff onsite that it would be an issue. We couldn't reshoot, so there was a of fun post work to turn the front of that GMC into a Chevrolet. There was also and issue to a guy's expression, he "looked bored and like he didn't want to be there." That was the marketing man's perception: any fan or parent or whomever would know he was trying to look cool or whatever, but to the marketer it was more dangerous that a local talent would look disinterested in his product, so it was a must fix.

It's a strange world sometimes.

e2: just so you know I'm not crazy, here's a nice safe fluffy shot

JAY ZERO SUM GAME fucked around with this message at 23:03 on Nov 10, 2009

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Technically, it depends on focal length.

Aesthetically, strong DOF has its place. I'm reminded of this photo of Ray Lewis by Walter Iooss.



That image is also a great example of how different a print is from an image on your monitor. I've stared at that photo for god knows how long in print. It is powerful.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Then, by the numbers, the 50mm f/1.4 is the best bet. You don't have to use the largest aperture, you know.

I'd want to see images from a 2x crop sensor with that lens first, though, were I you.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


This is from a sports shoot, but this one with no basketball I like quite a bit.

One big umbrella to the right, another light on the white wall.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


I'd like to say I chose the wardrobe and everything but frankly, the only thing I knew going into the shoot was that it was a female and I hopefully would have a light-toned wall. She was just a powerful person. Seriously, 6'2", can dunk the ball (for real, not just a slightly higher layup), holds state record in high jump, and just gets by on raw athleticism.

Before her first collegiate practice she didn't even know to shoot free throws with her fingertips. And she helped her HS win the state basketball tournament.

Thanks fellas

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Cyberbob posted:

I'm in the middle of post for this shot I took of a charming Englishman who had some tales to tell as he poured coffee crystals into his plastic bottle of milk.

So far i've done a fair bit of experimenting with this photo, and I quite like the look so far. Any thoughts around the PP?



Orig picture here if anyone cares.
My attention goes to his beard immediately because of the light falling on it, which probably isn't desired. Dodging his eyes/face or burning down his beard a bit may help that.

I can't tell because of the size, but it seems like the focus is on his beard and not his eyes as well, so that could be tough to overcome. Could just be an effect of the above mentioned tonal quality, though.

I like the photo, so if you can get his eyes to pop more, I think you'd have a keeper.

e: I tried to pm this to you, but alas

I did a B&W conversion on this. I use Silver Efex pro with six control points: one over each eye, two on his beard, one on his forehead, and another on his jacket in lower left. I increased contrast overall, pulled brightness a bit, and upped structure a bit, and made the beard darker and eyes brighter. If you used the original RAW file it would look much better, the compresses JPEG just doesn't have as much information. Some various fiddling for about 5 minutes got me this, which could be improved, too:



It doesn't look like you messed with it much out of camera, actually. Post-processing is okay, go hog wild, just do it right.

JAY ZERO SUM GAME fucked around with this message at 15:35 on Dec 22, 2009

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Interrupting Moss posted:

go hog wild, just do it right.
maybe just ignore the "hog wild" part and keep it simple

dude has been into the spice too much

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


That poo poo is awful.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Back when I was in school, my first photo class instructor wanted us to go take pictures of people on the sidewalk. The class was like "okay." And then he said no telephoto lenses, no photos of the back of people's heads, we had to engage them. You could feel the "oh gently caress what" feeling pass over. Most people fudged it and it was awful (including my attempts). However, I was not a major and knew didly loving squat about photography history and would have struggled to name any photographer other than Adams.

I look back and am embarrassed. Like Reichstag mentions, it's so interesting to take pictures of people on the street (or in a park, or whatever). It's stupid to be nervous. loving do it, you'll get over yourself after doing it once or twice.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


brad industry posted:

Photographers should never give up their copyright, you're a contractor not an employee.
Bingo. You were not initially hired as a "Photographer." But, if you are not specific about this they will do their best (in my experience) to claim it was part of expanded and willful job duties.

Get an understanding in writing that you are being payed as a contractor. They may whine about accounting/taxes/you making this too difficult, but it's the right way.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Groups are the worst, there are so many problems and I've seen very, very, few that are interesting. The interesting ones have required DAYS of preparation that most groups simply don't understand/care about.

So you did well enough, I'd say.

e: and it's their own drat fault they didn't look at the camera after being told 6,000 times and taking several shots

JAY ZERO SUM GAME fucked around with this message at 18:55 on Jan 27, 2010

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


AIIAZNSK8ER posted:

These are from a company party. How do they look?






They're not bad. Looks like you bounced, which is of course a good idea. Now I'll lay on the bad stuff...

Gel your flash to match the ambient (tungsten, it looks like) if you're going to shoot at a large aperture or slow shutter speed. I'm pretty sure that's why the lady's forehead is a cool tone. You can see the same effect at the top of the wall in the second shot. They're all slightly underexposed. The wall is entirely unnecessary.

I also wouldn't get so close with a 50mm. All I see is that lady's nose.

Whoever who shot those for will be very happy, however.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


I'll echo in that I like all of those, with the caveat that the highlights are a little bright in a few. Good ideas and composition.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


I like all three of those a lot, particularly the first one.

Well done.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


scotch chat

Now I like the photos even more. That fellow looks like he would appreciate a nice Laphroaig, too.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


I only like the last one. Perhaps because I was conditioned by the first set, but I don't think the smiling goes with the low angle, focal length, B&W, etc.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


poopinmymouth: You use Elinchrom's quadra system yes? Does 400ws tend to take care of anything outdoors? The battery and heads are so small, they're very appealing. General thoughts?

Speedlights and their inability to handle huge modifiers from a great distance away are about to get the axe from me. The photos clients are telling me caused them to choose me for a job are consistently the ones where I've employed such techniques. Whether it's the tools or the way the tools make me think, the speedlights are on their way out.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


FakeHipster posted:

The MoMA has been taking portraits of everyone who sits with Marina Abramovic at her retrospective. You can find all of them (probably thousands) here if interested.
Here's a link to the performance website, for those who need some background (I sure did). http://www.moma.org/interactives/exhibitions/2010/marinaabramovic/index.html

Awesome.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Gambl0r posted:

Also I shot this group portrait of the stylists:

Everyone hates impromptu group shots, but you did a good job.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


AtomicManiac posted:

I think that's rule number 1 of portraits: Fill the Frame.
Arnold Newman says 'gently caress you'

Only registered members can see post attachments!

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Musician portrait thingy. It's a bit cliche, but I think we ended up with something nice. Only thing I don't like is that little shadow created by her ear. I should have pulled that light around.


_DSC5885 by Bryan Cook, on Flickr

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


psylent posted:

What was your lighting setup?
Big umbrella reflected to the left, a gridded light on the wood paneling background, a gridded light as the rim, and a bare light to my right and way back for a teeny bit of fill in the face and to make that chin line more evident.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


So that's pretty awesome.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


I love your stuff, McMadCow.

JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


psylent posted:

Penpal - are the skin tones accurate on that shot?

Does anyone have a link to that website that has the same model shot at focal lengths from 10mm-400mm? I really need to bookmark it.
http://stepheneastwood.com/tutorials/lensdistortion/strippage.htm

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JAY ZERO SUM GAME
Oct 18, 2005

Walter.
I know you know how to do this.
Get up.


Reichstag posted:

'Bland' is not a style.
You're a dick.

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