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I'm a professional graphic designer/animator for the power industry. Trained as a mechanical engineer, I read engineering drawings and rearrange them all pretty to teach people how power plants work. I do flash & illustrator, but I had to learn them on the job. I can field questions about what I do. I can't do those cool cutaways yet, sorry. So hey even if you don't expect it, doodling your way through class isn't useless. I'm not doing fine art like you guys, it's all about speed and visualization.
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# ¿ Oct 12, 2009 17:33 |
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# ¿ Apr 28, 2024 06:08 |
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gmc9987 did you use the 3D flash tools to do the island shot & scale-o's body in the walking scene or an outside program? They were smoooth. I've played with it a little, but we work in AS2, so I don't get use it day to day. I know you're on the main timeline for most animation work (you just can't nest everything), but do you do much AS programming beyond gotoAndPlay() or stop()? We've ended up having to write several functions to speed up stuff that we have to do all the time like endless flows of arrows along a path and fading out the background behind a symbol to highlight it. What do you do when flash breaks? Do you have a guy-who-knows-flash or some secret flash forum where people actually answer questions about things other than flash banners & how do i flash web?
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# ¿ Oct 13, 2009 14:39 |
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Ok here's something that I don't understand about the new motion tweens. Maybe someone has heard of this. New Motion Tweens inside symbols don't work between flash files, the motion path is offset/broken! Ok hurr I need to use this animation again, copy & paste into my new flash file... Oh no! The gray line has moved, and now the cellphone isn't even in the right place! This is why we don't use the new motion tweens, even though they would be way easier. If I can't re-use a symbol in a different document, what's the point?
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# ¿ Oct 15, 2009 18:12 |
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Oh, I didn't expect anyone to have an answer to my question, it was more a commiseration post. I liked the jump sequence, but I'm not trained in fine art to offer much crit. The most I can say is that it's really consistent. Hmm, That's a good point about crits. If you want to put up a flash video, you should probably include a frame-by-frame mode. I can offer these tips. the quickest dirtiest way to do frame-by-frame is by putting a stop(); in every frame and then using ctrl-enter in flash player to increment frames. That's the least amount of work. Then you just take the stops out and swf it out with a different name for a continuous loop version. Alternatively, put a button in that increments frame. This is for AS2, so it'll work pretty far back versionwise. Draw a button, Make it a button (f8, select type "button"), instance name it. (buttonName) move it to a layer above your full animation. select the frame with the button in it. hit f9 to open the AS panel and paste this code code:
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# ¿ Oct 17, 2009 14:46 |
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How do you guys troubleshoot shape tweens in flash? I'm not talking about a broken tween. My example is a long thin rectangle moving down. In the first and last frames it's proper, but in between it loses the bottom left corner and becomes a triangle. I've added shape hints and it doesn't change the behavior. I've observed similar behavior in other shape tweens, particularly in a three-keyframe sequence. It will tween fine from first to middle, but lose it's mind middle to end and no amount of shape hints will make it coherent. I know that shape tweens are basically a black box tween, but sometimes I don't want to make a million stupid graphic symbol squares and circles in my library. I really want to like shape tweens, they are the only tween that can properly do a perspective shift while simultaneously increasing stroke thickness to simulate an object moving in 3D towards the viewer. Also, you can just draw and tween.
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# ¿ Nov 18, 2009 14:41 |
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I see, I hadn't heard of separating stroke and fills, I'll give it a try. I just spent the last week working on trying to dynamically generate and properly layer a given number of blades rotating around a hub in AS2 and now swapDepths & turbines in general are forbidden topics for office discussion. None of us are programmers It looked really cool once we got it working but dynamically generating over a thousand blades and moving each of their z/depths/indexes every 90 frames wasn't even an option to export as a movie. Flash just chokes. There were a lot of ways to look at the problem and in a production environment it really sucks to fail, but hey it wasn't that bad to do by hand, it's just not as dynamic. The real problem in my mind is that a proper turbine blade twists as it gets longer, so the blade angle changes. I looked at doing it properly and that was at least 5 layers per blade, blah.
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# ¿ Nov 18, 2009 16:57 |
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pixel tools breaks in CS4. It conflicts with the bone tool.
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# ¿ Nov 19, 2009 19:40 |
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NC Wyeth Death Cult posted:I just saw this: That's really great. I'm curious how many flash based effects they use and if they took any steps to make the flash render without skipping frames. I saw some blending masks and some alpha in the clouds, which are processor intensive, but not deadly. Most of the actual animation appears to be timeline based. It looks like flash wasn't the final format so they don't have to worry about syncing the sound in flash. Eh, nevermind, unless they were compiling the final presentation on a netbook it wouldn't be an issue. Really good work by them, especially since they were doing it in their spare time.
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# ¿ Nov 30, 2009 15:40 |
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Nate Breakman posted:Hahah, this is exactly the way I feel so nevermind! Still love drawing in it, still wouldn't have finished my senior film without it, but yeah that program needs to not crash on me for undoing twice or something. I have an instinct now. That instinct is that I almost always save my file before I hit ctrl-z. I've even had a spidey sense moment where I knew flash was going to crash based on wonky text input response and it did.
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# ¿ Jan 18, 2010 03:20 |
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Butterflysmasher posted:I used flash and a pixel art extention Don't use this with CS4. It just doesn't work.
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# ¿ Jan 19, 2010 02:05 |
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I remember it gave me some errors on every startup & compile, but I can't remember the specifics of any crashes or major problems. I found out the developer abandoned it and I gave up after hitting a few bugs. I didn't give it a fair shake, but since it was unsupported I wasn't willing to spend any time learning why it was giving me problems.
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# ¿ Jan 19, 2010 17:38 |
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check the scaling to make sure it's not scaled, check to make sure the text is positioned at whole pixels. I've found that masked text is a total bitch to make sharp, so avoid that if possible.
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# ¿ Feb 12, 2010 03:36 |
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Hackuma posted:I have masked text but it looks the same as the non masked. Also, I found out that changing the color from red to white made it less fuzzy, but still not good enough. Try changing the anti-alias option from "anti-aliased for readability" to "bitmap text"
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# ¿ Feb 12, 2010 15:16 |
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I know this is a dumb question, but have you done the oct.09 update? I really haven't had all that many unpredictable crashes since that update.
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# ¿ Feb 17, 2010 01:51 |
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agreed, the tongue is AWESOME.
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# ¿ Feb 17, 2010 14:59 |
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# ¿ Apr 28, 2024 06:08 |
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Vaporware posted:Ok here's something that I don't understand about the new motion tweens. Maybe someone has heard of this. Oh hey I figured out a way to fix this problem, sort of. Use the tranform tool (q), Double Click the transformation point (white dot) to reset it's position. The Motion path and the object will snap back to the proper place. weird. I'm sure debuting CS5 is more important than fixing bugs like this that have been in CS4 since it came out.
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# ¿ Mar 25, 2010 15:41 |