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Dacap posted:Here's a recent interview Kirkman did talking about the AMC show. That's a great interview, and it's really nice to hear how optimistic he is about this. It sounds like Darabont is exactly the right man for the job.
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# ¿ Oct 19, 2009 05:22 |
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# ¿ May 13, 2024 21:40 |
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Big Mean Jerk posted:I can't find #63 anywhere. My local comic shop was sold out and ebay wants $15 for it. Why would #63 be in such high demand?
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# ¿ Oct 29, 2009 01:03 |
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Len posted:It was the issue with Chew issue 1 in it. That might be why. That's pretty odd considering it was a B&W preview and Chew #1 was printed stand-alone in color. I know it sold out like three different printings, but I wouldn't expect that would increase the demand of a pack-in preview like that.
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# ¿ Oct 29, 2009 01:27 |
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Len posted:It was B&W but still the full issue so for anyone who wasn't able to get one of the color printings it's better than nothing. Right, but if you're going to pay $15 for a copy of Chew, wouldn't you just get an actual copy of Chew? Are the second and third printings reselling for that much? It's just really strange to me. Unless there's some sort of perceived value that the B&W preview holds over the actual first issue?
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# ¿ Oct 29, 2009 01:33 |
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Drunkboxer posted:I really miss the original artist. His zombies were just a lot more zombie-like. Tony Moore was a much better artist, and the change really bothered me when I hit the second TPB, but I've gotten used to it now.
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# ¿ Nov 19, 2009 00:04 |
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Guy Compton posted:I've only recently discovered this (yeah, I'm late), and I've been catching up with the collected editions. I've finished Volume 10, and Volume 11 (which I guess covers the last story arc before the current issue) doesn't come out until the end of December. I saw that the latest issue is just after where Volume 11 stops. Will I miss too much significant stuff from the last story arc if I just get the latest issue and start from there and then get Volume 11 when it comes out? I really wouldn't recommend it. A lot of poo poo went down in the last 6 issues or so.
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# ¿ Nov 23, 2009 21:34 |
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I just read the latest issue and Rathburns art is really suffering here. Much more than usual. I'm wondering if it has something to do with trying to keep their schedule for a year. Some of the faces in this issue are just plain ugly. It's really a shame, and while I wouldn't wish to see the guy pulled off a book that he's invested so much in, I really hope something improves eventually.
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# ¿ Dec 21, 2009 05:31 |
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I'm guessing that they'll actually coexist peacefully with them, and the conflict will be external, either some operation the group has been planning in DC that they'll have to help with, or some sort of invasion on the community.
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# ¿ Feb 2, 2010 00:39 |
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Dacap posted:I just hope he doesn't go the "terrible hidden secret" route where the community is pretending to be safe and peaceful but they're really secretly a pedophilic rape cult or something. Didn't they already kind of do that with the Governor? I doubt Kirkman would go down that route again, but I won't be surprised if they have ulterior motives for recruiting members than just building a safe productive community.
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# ¿ Feb 2, 2010 00:57 |
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Comixology says this week, but I don't know if that's accurate.
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# ¿ Apr 12, 2010 01:48 |
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I'm having a really hard time believing that an entire organized community has existed for this long and nobody thought to have a lookout of any sort. Something isn't adding up and it's either the townspeople or Kirkman's writing.
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# ¿ May 3, 2010 04:27 |
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Lurdiak posted:I've been re-reading the comic, I gotta say kirkman seems to entirely forget about some of his characters sometimes, as they won't appear at all in an entire issue. Basically if he starts reminding us a totally forgettable character exists it's only because they're about to die. Do you really want him to be forcing appearances by every character when they aren't needed? That seems kind of silly. Especially when "an entire issue" is all of what, 20 pages?
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# ¿ May 5, 2010 02:49 |
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If that epilogue did anything, it showed me how amazing this book could have been with an artist who handles detail well. I mean, I know it's not fair to compare anyone to Cory Walker when it comes to explicit gore, but compare some of the epilogue pages to the scene of that guy getting torn apart earlier in the same issue. The quality difference is like night and day.
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# ¿ Jul 23, 2010 02:33 |
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Davincie posted:Also the color on those pages was beautiful. Ryan Ottley on pencils with FCO Placentia on colors is one of the reasons I cannot ever stop reading Invincible, no matter how poo poo the story gets sometimes. The artwork itself justifies the book for me.
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# ¿ Jul 25, 2010 04:49 |
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ColonelJohnMatrix posted:Question - When Glenn said the zombies were acting differently, that was just due the guys being holed up inside the store, right? Yeah, he couldn't understand why they were grouped up and milling around an area. When they saw that there were guys holed up in that store, it explained why.
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# ¿ Jul 28, 2010 05:48 |
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Gorilla Salad posted:Spot who never read Sin City. Seriously. I don't know how anyone couldn't have figured out what was going on with their faces in this issue.
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# ¿ Aug 16, 2010 02:19 |
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futureproof posted:The fact that the zombies can hone in on the sound of gunshots from miles and miles away is such a huge dues ex machine and I hate it. If I hear a gunshot from only a mile away I still have no idea where it came from. It's such a bullshit way to move the story along, but whatever, at least it's moving. Yeah, that's bullshit. I grew up in a house that was about a mile away from a police firing range. When we first moved in there, we actually went looking for where the shots might be coming from, and found it pretty quickly because we knew exactly which direction to head. Add to that what SagatPunisherFanFic said about it only taking a few heading in the right direction to build up a crowd, and it all seems pretty plausible.
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# ¿ Oct 25, 2010 07:09 |
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# ¿ May 13, 2024 21:40 |
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So apparently Telltale games is making a series of Walking Dead games. Not sure how they'll get the intensity of surviving zombies down in an adventure game format, but I've got hope. No details yet, unfortunately. http://www.telltalegames.com/walkingdead
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# ¿ Feb 21, 2011 05:45 |