|
Back in the day I played on an old MUD called PKMud. It wasn't the most original name, but it delivered what it promised. Every 15 minutes a session started, you and everyone else were dropped into a world with a small number of stock Deku zones as a high level PC and with nerfed monsters. You had 5 minutes to run your rear end off and kill monsters for high level gear, after that everybody was automatically flagged for PK. Everyone goes after each other, last one standing wins, if you die you're a ghost and can wander around and watch other people fight. If two or more people are alive when the timer is up, they are teleported to a one room 'arena' to fight to the death. There was a rating system, and I have to say it was the most fun PvP system I've ever played.
|
# ? Dec 17, 2009 08:03 |
|
|
# ? May 5, 2024 15:43 |
|
porno broker posted:Gonna go ahead and through in a plug for the Mud client I help develop, Mudlet. It's a little rough around the edges compared to something like MUSHclient or zMUD/CMUD but the main thing it offers is fully integrated LUA scripting capability.. It's very *very* fast, to the tune of about 100 times faster than MUSHClient in all our internal speed tests(and it's even more ridiculous paired against CMUD or zMUD) Hahahaha you work with Vadi. Or maybe you are him, which is even funnier. Honestly I'm not gonna bother with midkemia and anyone that does is delusional. All four IRE games except maybe lusternia are managed by complete morons, and IRE in general is just terrible at adminning games lately for whatever reason. Even then, I know some of the gods on Lusternia, and they're just as much complete morons as the gods on Achaea (god, don't get me started on Pentharian). Cy fucked around with this message at 10:39 on Dec 17, 2009 |
# ? Dec 17, 2009 10:31 |
|
Cy posted:All four IRE games except maybe lusternia are managed by complete morons, and IRE in general is just terrible at adminning games lately for whatever reason. Even then, I know some of the gods on Lusternia, and they're just as much complete morons as the gods on Achaea (god, don't get me started on Pentharian). What about Aetolia - The Midnight Age? It seems very dark and pro griefing.
|
# ? Dec 17, 2009 14:10 |
|
Konstantin posted:Back in the day I played on an old MUD called PKMud. It wasn't the most original name, but it delivered what it promised. Every 15 minutes a session started, you and everyone else were dropped into a world with a small number of stock Deku zones as a high level PC and with nerfed monsters. You had 5 minutes to run your rear end off and kill monsters for high level gear, after that everybody was automatically flagged for PK. Everyone goes after each other, last one standing wins, if you die you're a ghost and can wander around and watch other people fight. If two or more people are alive when the timer is up, they are teleported to a one room 'arena' to fight to the death. There was a rating system, and I have to say it was the most fun PvP system I've ever played. That sounds retardedly fun.
|
# ? Dec 17, 2009 15:39 |
|
Knightsoul posted:What about Aetolia - The Midnight Age? It seems very dark and pro griefing. As far as I know the admins stopped caring about that game years ago and it's basically been dying a slow painful death. It may have changed, though!
|
# ? Dec 17, 2009 22:41 |
|
My favorite MUD was Aardwolf. I'm not sure why anymore because I was 16 or something, but it was fun and wasted a lot of time.
|
# ? Dec 17, 2009 22:46 |
|
Cy posted:Hahahaha you work with Vadi. Or maybe you are him, which is even funnier. Vadi doesn't actually do anything except "be project lead". And Heiko is an overworked german with a family. So I do a lot of the bug fixing. I'll probably disappear back out because gently caress it this team is massively dysfunctional. It's still a great client. Anyways, Aetolia's gotten a lot better. And the guy in charge of MKO is an old friend of mine from Lusty and I have faith in him. So I'm giving it a shot. Open beta starts tomorrow at 4pm PST.
|
# ? Dec 18, 2009 00:32 |
|
TotalBiscuit posted:MUME motherfucker. Sundeath for my Level 18 troll because I was playing too late and forgot that troll's don't like sun. Good 6 months work down the drain on that one. It took you six months to make a level 18 troll? That's about an afternoon's xp. quote:Or how about running around as a Black Numenorean, desperately trying to scavenge up enough gear to beat up small goats and such to level up. Yeah, and even though you're 'awful', you have to kill it, just to get back the arrows you shot into it. The goat's 'bad', your next magic missile will definitely kill it... quote:Want to learn spells? Sorry, you picked the hardcore race, your trainer is randomly wandering somewhere in the world and you have absolutely no loving idea where. Enjoy that. And when you finally find the gaunt man, he's dead because someone XPed on him.
|
# ? Dec 18, 2009 00:48 |
|
MUDs were awesome, that is what motivated to learn C back in the day. There were some quality muds back then, what I really enjoyed was many of them had in-depth character development, far more complex than a lot of MMOs. The problem with MUDs always came back to poor quality leadership from people running them.
|
# ? Dec 18, 2009 01:00 |
|
Konstantin posted:Back in the day I played on an old MUD called PKMud. It wasn't the most original name, but it delivered what it promised. Every 15 minutes a session started, you and everyone else were dropped into a world with a small number of stock Deku zones as a high level PC and with nerfed monsters. You had 5 minutes to run your rear end off and kill monsters for high level gear, after that everybody was automatically flagged for PK. Everyone goes after each other, last one standing wins, if you die you're a ghost and can wander around and watch other people fight. If two or more people are alive when the timer is up, they are teleported to a one room 'arena' to fight to the death. There was a rating system, and I have to say it was the most fun PvP system I've ever played. I loved PKMud. The scrabbling for gear part was great once you knew where to go and in what order.
|
# ? Dec 18, 2009 01:53 |
|
I've been playing Armageddon for over 2 years now and I've always been a pretty big fan of it. I've only seen professionalism with the current staff, but I've heard stories of when it was pretty bad. Seems though they really cleared the poo poo up and got themselves going really good now. They just had some really awesome in-game events that got a lot of the players involved. https://www.armageddon.org - Main Site https://www.zalanthas.org - Forums Game has a steep learning curve, but if anyone is interested in learning... drop me a line on the forums. I'm JustAnotherGuy on there.
|
# ? Dec 23, 2009 19:27 |
|
Is anyone here still playing MUME? I've started playing off and on again when at work but I've forgotten practically everything after not playing for over 10 years. Also, running around trying to xp an Orc without remembering any of the zones (and all of your maps being out of date) totally blows. Hell I can't even remember where ABR is
|
# ? Jan 17, 2010 23:29 |
|
Spent way too much time on Godwars: UK, Godwars: US, Godwars: Armageddon, The Godwars: War of Legend.. Wow, seems to be a running theme here! Also played the hell out of Ethereal I/II, which was a SMAUG hack-n-slash with a bunch of improvements. I think that game is still around, but with an absolutely dead pbase. Played GemStone III and a bunch of others.. drat, I really want to MUD again now. Dammit thread.
|
# ? Jan 18, 2010 00:04 |
|
There was an awesome Tron-themed mud in the vein of PKMud. It was called TronPK
Beefheart fucked around with this message at 17:31 on Mar 12, 2010 |
# ? Jan 18, 2010 00:36 |
|
tadashi posted:How many people quit playing HellMOO because there is no way you could possibly explain it to anyone you know and not feel completely ashamed of yourself? This was/is also a good reason to play HellMOO. HellMoo is probably the best mud out at the moment, and nobody should ever play it.
|
# ? Jan 18, 2010 00:46 |
|
I've never really been a mudder, more of a SWR'r. I've been playing them for more then a decade, and now I admin Legends of the Jedi, the biggest SWR (biggest Star Wars MU*?) out there http://mudstats.com/Game/LegendsoftheJedi.aspx Feel free to swing by and say hi, sometime. wwww.legendsofthejedi.com port 5656
|
# ? Jan 18, 2010 01:03 |
|
https://www.3k.org 3 Kingdoms still has a pretty dang big active player base and is really fun. It's the only Mud I've ever played and it allows you to be everything from a Jedi to an Elemental. I wish I had the ability to talk to people who play it more I keep going back every few years, it's odd how fun it can be.
|
# ? Jan 18, 2010 03:20 |
|
Sheep posted:Is anyone here still playing MUME? I've started playing off and on again when at work but I've forgotten practically everything after not playing for over 10 years. Also, running around trying to xp an Orc without remembering any of the zones (and all of your maps being out of date) totally blows. Have a bunch of retired characters on there still but haven't played for a few years. Someone had/has a website with a bunch of zone maps, and Diamonium made a mapper program that (whe it worked for me) was pretty useful and if it's still around could help relearn areas a ton. Isn't ABR just part of one of the major pathways used for traveling, I think it's between Bree and Rivendell.
|
# ? Jan 18, 2010 04:42 |
|
Muds are totally the best of times and the worst of times. Ninja edit: But those times are more or less over. Edit edit: SillyMUD represent.
|
# ? Jan 18, 2010 09:05 |
|
I think MUDs are 100x more fun then say, WoW(if you want to go there), and all they really need is an active player base. If any of the above MUDs had thousands of players, they would be beyond fun. People just need to see it, and get past the ascii.
|
# ? Jan 18, 2010 22:20 |
|
Runaktla posted:Was that cheating dickhead Halaster? I liked him, but I heard rumors about his cheating. I also heard something about Sanvean cheating. I'd be surprised if Halaster cheated. What was the cheating drama? It probably was around when I got banned from the game for mouthing off to Nessalin, the ultimate dish it out but can't take it type of internet human being who seemed real nice in person when I met him but is a huge rear end in a top hat in the safety of distance. The Imm I'm referring to ran an famous templar. At one point I was having an imm to imm conversation with him and Savak or whatever his name was, and mentioned that the plan from an Imm perspective was to encourage a Borsail player to try to manipulate this templar. The Imm in question sent a reply 'Ihsahn won't be manipulated' and killed the Borsail player in-game the next day. He got found out for a lot of his BS though and got demoted. I'd bet a lot of money that Sanvean never cheated. She doesn't like me for a variety of reasons and it's unfortunate because there was a lot that was said about me to the other Imms that was just frankly not true and the person responsible for it has apologized to me. What were the cheating rumors? I'd actually like to play Armageddon again because I did like the game a lot.
|
# ? Jan 18, 2010 22:59 |
|
ambushsabre posted:I think MUDs are 100x more fun then say, WoW(if you want to go there), and all they really need is an active player base. If any of the above MUDs had thousands of players, they would be beyond fun. People just need to see it, and get past the ascii. Yeah, you nailed it. People cannot get beyond the ascii. Not having to futz around with graphics means that tons of features can be implemented in short order without having to make a new model and skins, etc. Plus the freedom of emotes means that I can dance around and fall over a table drunkenly and knock over several mugs of ale. Which the other players can then react to. You can't do that poo poo in WoW. Or even if you do have a freeform emote command like AO did you still are dealing with a playerbase that only reacts to what it sees not what it reads. Character freedom is extremely limited in most games compared to MUDs.
|
# ? Jan 18, 2010 23:03 |
|
ambushsabre posted:I think MUDs are 100x more fun then say, WoW(if you want to go there), and all they really need is an active player base. If any of the above MUDs had thousands of players, they would be beyond fun. People just need to see it, and get past the ascii. This requires people to have things like imagination, and good taste in games. Instead they play games like WoW, then try something else and whine about it not being like WoW.
|
# ? Jan 19, 2010 01:00 |
|
I think I'm going to write a post about this and try to get some more of you to play but in case I get lazy and forget in the meantime, I'm the Producer for a dark fantasy MUD called Aetolia, the Midnight Age. It's from Iron Realms Entertainment, one of the few companies still producing commercial MUDs. Send me a PM if you're interested in checking it out and I can probably hook you up somewhere along the lines.
|
# ? Jan 19, 2010 01:24 |
|
Evil Fluffy posted:This requires people to have things like imagination, and good taste in games. I think this is a serious oversimplification of the issue here. A major problem with MUDs is that so many of them are totally identical and extremely boring. Moreover, because you can't feasibly make a gameplay video for your MUD, it's very hard to advertise and show off to new players that your game is actually good, different, or engaging in any way. Matters are made worse by the fact that (imo) the very best MUDs (DR and GSIV) are pay-to-play, which is a hard sell to someone who isn't already in love with the genre. How do you convince someone to pay $16 a month for a text game when LotRO is $10 and has modern graphics?
|
# ? Jan 19, 2010 03:26 |
|
Evil Fluffy posted:Have a bunch of retired characters on there still but haven't played for a few years. Someone had/has a website with a bunch of zone maps, and Diamonium made a mapper program that (whe it worked for me) was pretty useful and if it's still around could help relearn areas a ton. I made a new puke today and ran him from Fornost to Bree to Tharbad to Rivendell to Bree to GH. Never once saw ABR, and I'm pretty sure it isn't off in Mordor or something. The entire concept of MUME these days (get 10-15,000 TPs and do all your questing at level 1) is pretty silly. I can't believe they still haven't really updated anything in the last 8 years. That said, I still spend at least a third of my time at work playing
|
# ? Jan 19, 2010 11:42 |
|
Runaktla posted:Played Armageddon and Carrionfields religiously for many years and wasted many a could-have-been-productive-with-my-life moments over them. Carrionfields used to have 100 so players at its peak, now I guess its about 40 (I still read the forums even though I don't play). Armageddon's steadily risen and is about 80 at peak I think (from forums). I have played Carrionfields on and off for about 10 years. Did you have anyone of note?
|
# ? Mar 16, 2010 08:52 |
|
Act of War just PWiped, competitive PK mud with only a small amount of grinding required to remort + level actofwar.com or directly, klinkwall.net:4000
|
# ? Mar 16, 2010 13:08 |
|
TheWrthy posted:I think I'm going to write a post about this and try to get some more of you to play but in case I get lazy and forget in the meantime, I'm the Producer for a dark fantasy MUD called Aetolia, the Midnight Age. It's from Iron Realms Entertainment, one of the few companies still producing commercial MUDs. Send me a PM if you're interested in checking it out and I can probably hook you up somewhere along the lines. Played there for years, and much as it pains me to say it, stay away. Basically, unless you're part of the 'in' group, you won't get anywhere. The admins openly (and blatantly) cheat in favor of the characters of their various buddies. The game has some real potential, but since it's so clique-heavy both at the top and along every step in between, you really won't be able to get anywhere within the game.
|
# ? Mar 16, 2010 13:51 |
|
Autarch Kade posted:I played one called GalaxyWeb: Stellar Epoch. It was a space themed one with ships that were modular, similar to EVE's tech 3 cruisers. It was a very advanced MUD, or MOO I guess. However it was also very corrupt, the most powerful player character was also a dev, and it was he that caused the server to eventually shut down. Hey, I remember playing GalaxyWeb for a short time right up until it shut down due to whatever fuckery was plaguing it. I got caught up when someone posted a thread about it and formed a goon corp/org/whatever it was, GUNES (I think). It was pretty fun up until it self-destructed though, and I sort of wish it'd come back in some shape or form.
|
# ? Mar 16, 2010 13:54 |
|
Zeepo posted:I've played Medievia on and off for like 11 years. My first MUD was Medievia and I probably sank more time into that game than all the others combined. For my 13 year old self it was probably the coolest thing ever and remained that way for about two years. Of the other MUDS I played the only one that really sticks out in my mind was the Discworld MUD, which I played as an Assassin for just long enough to get my rear end kicked in pvp before discovering games with non-ASCII graphics. I've tried going back a few times now, but its hard to stick around without knowing people again.
|
# ? Mar 17, 2010 06:52 |
|
I never played large-scale muds, so people talking about Discworld and Aardwolf and the IRE games are alien to me. I played for years (years!) on a Merc-codebase MUD called Prophecy, based on the Eddings books. I pretty much grew up playing it on and off (good thing nobody knows my old alts, because as a kid on the Internet I was a total dick). It was Prophecy and UOSSMUD, which I believe a few people here also played pretty fiercely, that I did most of my MUDding on, and they never really broke 40 players on, ever. As long as we're talking about UOSSMUD - I actually reinstalled zMUD and tried playing it again for a bit, which I do whenever I see the MUD threads. I can't bring myself to really enjoy it, though, because I know exactly how much of a clusterfuck trying to solve the quests is - they always ranged from 'obtuse' to 'total bullshit' to 'random', and I don't imagine that changed spectacularly in a year or two. Nevermind the excessive grind of levelling to Legend and beyond. Still, when you who and recognize pretty much every player, well, that's a really neat feeling that I kind of miss in modern MMOGs. It's really cool, though, to watch myself login to UOSS, immediately put on all the correct gear as an animist, manually walk to Zozo without looking at the map, and then remember all my aliases for buffing and combat. It's like I'm riding an ASCII bicycle.
|
# ? Mar 18, 2010 10:22 |
|
I would totally start working on a mud in my spare time for my friends and I, but the fact that I doubt they would like it prevents me from doing it. I feel bad I missed the huge boom of muds, sometimes being young comes back to haunt me!
|
# ? Mar 18, 2010 18:18 |
|
MUD Reminiscence Wall-of-Text:fnordcircle posted:Not having to futz around with graphics means that tons of features can be implemented in short order without having to make a new model and skins, etc. While this is cool in theory, I feel there's not enough interesting development on. Almost everything is an array of DIKU derivatives, and there are very few attempts to mix it up--at least in a game-play perspective. I guess the roleplaying MU* people have a huge array of different setups though I suppose. My MUDding carrer: I started off playing a bunch of normal MUDs. I remember being a builder on a SMAUG once. I thought I was top poo poo, but I bet my stuff was dumb if it was still around to look at. That was like eight years ago and only lasted a short bit. I played a bunch of small MUDs short term, but always was distracted after a couple of months. I played on a social MUSH called '8-bit' off and on for a long time that was a big coding experiment. It emerged from one general social MUSH when a bunch of players got together and decided to split off. It featured open coding for all players, and a bunch of settings that sort of facilitated. You got some coins every day, every object cost a coin to create, and the idea was that, by coding objects other players wanted, you could sell them and make more money. The admin was a little eccentric, and there was a lot of drama with players and the admin going to other MU*s and raiding them, pulling crap, being annoying etc. It was still cool though. Played some DnD games; it was nice because it served as a sort of chat room that you could code in, so when we needed dice and things, we just coded them up right there. Another really neat feature is that you were expected to log on using terminal font (I think there was another font too that people used). This did two things: first, it made it so everything was predicibly spaced, and people used that to code all kinds of interface things that were reminicent of old DOS games. Second, by using four terminal characters that were basically different ratios of dots, you could take your original black, white, cyan, magenta, yellow, green, blue and highlighted versions, and mix them at different ratios to form different colored squares. Everyone was expected to have 80 width screens, so you could use this to draw pictures. The admin even coded a program that let you draw with these and would then output it into a string you could put into the game. To get past the maximum character issue of attributes you could assign, you would chain several attributes together into one attribute all on one object, and then it would output several in order. Played some RP MUSHes when I was younger, but tended to get bored of those pretty fast too. Other interesting MUD experiences I recall that I feel are worth mentioning: There was one MUD that shut down that I don't remember the name of where the person made it basically a strategy RPG. It might have been testing for later implementation into a bigger sense, but you had a stable of characters you made, selecting names and classes, and then you used a lobby system to enter a vs match on an ascii board. You'd fight with your guys, they would gain levels, you could level them up. Repeat. Really sweet, one of the things I would love to have seen take off, but it failed. I played a game called Raefermand I think, which was based off a MUD called Kingdoms? Or Kingdoms was based off of it? I don't remember. It had a lot of complex stuff that I took for technical wizardry, but I don't really remember it. It had a lot of races with different sizes, a complex trade skill/item creation system with things requiring things based on what size you were, normal MUD trappings, and an overworld you could build on to build a kingdom. There weren't a lot of players when I played, and generally it sort of dissolved into pretty much everyone ruling their own little micro nation. I always thought it could be cool to have major kingdoms that could be raided, warring, etc, with some players focusing on building and strategy, and some players going around killing. Never really went like that though. I beleive the GM went off to try and small-team develop some MMO that's probably going nowhere. More recently, there was one where you played a dinosaur. You couldn't talk, you could mate, but that was weird so I didn't do it. You could run around, hunt, and get food to eat. Played it almost alone for two days, it was neat; got better, killed some things. Found another player, managed to communicate successfully enough via emotes to kill some bigger dinosaur. Obviously a game near impossible to build a community with, I felt as if it were spawned out of some parody or a bet. I tried to play GodWars2 once. I thought the system of build your character from whatever via stats and advantages and disadvantages was cool. The combat was confusing and the movement system felt like driving a boat since you did things like pick facing and walk or something like that. Very complex and I'm sure once you get used to it, it's kind of cool. I vaguely remember some MechWarrior MUDs that seemed neat. I didn't really play them, but now that I think about them, they probably were pretty cool. Anyone have some experience with them? I seem to remember them being customizable and what not. Speaking of FASA, there is (was?) a Shadowrun MUD called Awake Twenty Sixty-something. You made a character like in third edition shadowrun using priorities, and could run NPC missions. I think there were events too you could participate in. I also tried some Shadowrun RP MUSHes, because Shadowrun was fun, but I seem to remember everyone sitting in apartments cybering or some such, except for the one time when I got in on a game plot--along with like twelve other people, making it completely useless. That leads me to a DnD MUSH. I don't remember much, but it was third edition DnD. Players would run adventures for one another, and you would get xp both for playing or running. I played a couple of adventures. Ran one or two. It was pretty neat. HellMOO is probably the single best example of a MUD that gets updated. My problem with MUDs is they don't change the formula enough, and I love that HellMOO changes things a lot, and continually updates. It lacked playability for me personally, but I enjoy getting online every few months, seeing what's been added, and then logging off. Lusterna seemed cool wth its planar stuff, large playerbase, and Space MUDs: I wanted to try one of the space MUDs (there was a thread about it, but I couldn't remember the name; M-something?). It seemed to be mainly about trade with a very simple combat system and mostly either harvesting asteroids or something else. Ended up not being what I wanted, and I feel I maybe should have just played trade wars or something. The other thing I tried were Star Wars MUDs. They seemed kind of cool, but lacking. I wanted to make some sort of soldier, or thief, or medic or something, and go travelling through space adventures with a crew. Instead, I seem to remember mining on Lorrd while some people were roleplaying political conversations over the radio without really sounding like public speaking in any fashion. Fake edit: riding ASCII bicycle: when I would play WoW with my friends, they would sometimes wonder why I would just say things like, 'l' or especially 'i' in party chat sometimes. I had just been mudding for a few days.
|
# ? Mar 18, 2010 22:58 |
|
Sweet, giant double post.
|
# ? Mar 18, 2010 23:00 |
|
I'm surprised Dragonrealms hasn't had more mentions. I've been playing it on and off for a while now and it is much more engaging than any MMO I've ever played. Does anyone here still play it?
|
# ? Mar 21, 2010 18:22 |
|
I've always been a sucker for MUDs, does SA have any communities for any at the moment? I know HellMoo and Discworld have their threads right now..I enjoyed Hellmoo but didn't really.. click with its playerbase I guess. Discworld I just wasn't much of a fan of. Lastly I was wondering if anyone had suggestions for a good Battletech MUD, or really any MUD that just has giant robos in it.
|
# ? Mar 26, 2010 05:32 |
|
Like others in this thread I played Medievia hardcore for a very, very long time. From casual farming to running eq zones to pvp/cpk ... that game just sucks you in like no other. After leaving I found it very difficult to play other MMOs that didn't have cpk. There's just no thrill in no-risk pvp. The one thing I think makes Medievia shine (and most MUDs in general) is that on any given night there could only be like 250 people online, you decide you want to do a dragonlair (or eq zone or whatever), you need 27 people to fill out your raid, and within 5-10 minutes everyone is in formation and ready to roll. Try doing that on WoW/LotRO/WAR/etc and see what happens :P [shoutout]CHEESE INC WHAT WHAT[/shoutout]
|
# ? Mar 26, 2010 17:53 |
|
El Sprongo posted:Wasted way too much time on a MUD called Shattered Kingdoms. Worked my way up to the top of a prankster guild (second in command), was engineering a grand comeback for the organization, went on a huge recruiting drive and was starting to organize pranks. That's when all members were booted from the guild by one of the people running the whole MUD because we "weren't doing anything." He handed the organization to one of his IRL buddies and said we could reapply for membership. Yopparai? That was pretty much Shattered Kingdoms in a nutshell. If you didn't live in Milwaukee or at least in Wisconsin, and know the devs in real life, you couldn't get much done.
|
# ? Mar 27, 2010 04:33 |
|
|
# ? May 5, 2024 15:43 |
|
fullroundaction posted:Like others in this thread I played Medievia hardcore for a very, very long time. Medievia was my first MUD, too, I think. There may have been a Diku derivative where I got my rear end kicked my a snail in an arena, but my cousin and I spent a LOT of time on Medievia. I played a mage at first, and then when they added bloodlines someone named Hammon (I think?) let me play his 'son', a priest named Jammon. It was a fun game and pretty unforgiving. I've actually been trying to get back into MUDs again. I, for some reason, picked up on a Final Fantasy Tactics style MUD and I've been putzing along in that, but I'd love something with an actual community. Playing with just 8 other people in a 10k+ room MUD is the pits.
|
# ? Mar 27, 2010 13:17 |