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Imagine Platinum making a MonHun. No decade-old bad-game-design bullshit, even tighter controls... It'd feel different, to be sure, but I think it could be really loving great
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# ¿ Oct 2, 2013 23:54 |
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# ¿ May 21, 2024 12:19 |
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jivjov posted:Man, I'm really sad that her site isn't updated nearly as often as it used to be. I mean, most of that is due to there not being as many Mega Man releases as there used to be...but still. I still have a HUGE soft spot for her Mega Man fanfiction series. Yeah same.
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# ¿ Jul 27, 2014 20:46 |
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I can't bring myself to play 6 knowing how much content was cut from it for the US release. I don't think I'll be getting the VC versions of 4 or 5 either, because no link feature means no 100% completion. If they put the DS version of 5 up, and let you fake putting in 5GBA/Boktai carts, then I'd be interested, but as it stands the games are incomplete.
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# ¿ Aug 3, 2014 21:29 |
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ChaosArgate posted:Please go play 6, it it legitimately the best game of the franchise. If the cut content's really going to eat away at you, then you may want to look into this. Well then, you may have just changed my life. I never played BN2, so that's also something to look forward to. EDIT: This patch only translates the sidequest in the JPN version of the game, it doesn't restore all the content to the actual english-language version, nor does it import the english localization to the JPN ROM. What a pain. DoctorWhat fucked around with this message at 22:37 on Aug 3, 2014 |
# ¿ Aug 3, 2014 22:25 |
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Petiso posted:You aren't missing THAT much, really, the only new boss in BN4 and BN5 postgames was Bass, so western BN6 doesn't really deviate too much from the new formula. There are whole chips and program advances stripped from the actual gameplay of BN6-EN compared to the JPN version. Until someone restores that I don't think I'll be happy. I'm a huge Boktai fan.
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# ¿ Aug 3, 2014 23:16 |
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Mr. Maltose posted:They ended up making sunlight less necessary in Boktai 2, but no one played Boktai 2. I played Boktai 2, dammit! With actual sunlight! I even used the GBA slot options in Lunar Knights! That's also why I never played Boktai 3 - and never will, until someone manages to get a fan-translated ROM onto a Solar Sensor cart.
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# ¿ Aug 4, 2014 01:45 |
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Great Joe posted:The Boktai cart assumed you were playing the game on an original GBA or a Micro. It sucked if you were using anything else. Nonsense, that's what the screen hinge is for! Mr. Maltose posted:Boktai 2 was great and it's great that other people agree. Strategically plan lunch around maximal forging power. Aww yeah DoctorWhat fucked around with this message at 02:14 on Aug 4, 2014 |
# ¿ Aug 4, 2014 02:10 |
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Kelp Plankton posted:can't wait to play this new game on my Ultra 64 It's obviously in the style of 90s games magazines.
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# ¿ Sep 1, 2014 04:12 |
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Stink Terios posted:e: Meanwhile, wonderful, wonderful things are happening at the MMBN3 LP thread. HOLY poo poo HOLY poo poo, THIS IS THE PRO-EST CLICK
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# ¿ Sep 6, 2014 19:11 |
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Simply Simon posted:I sincerely challenge the notion that the charge shot is always better than pellets. The most obvious downside of charging is that it takes time, and that is something you don't always have. Enemies that only take 1 hit to kill but are numerous and/or move quickly are the prime example of where charging up is a bad idea, you will get swarmed while charging up and even the promise of cutting through more than one enemy doesn't really help. I've seen multiple speedruns where charge is not used at all to deal with huge enemies, because things without invincibility frames will inevitably die quicker to pellets than to two charge shots, even with a mediocre trigger finger. Modern controllers offer aditional options. The right stick, for instance, could control a radial weapons menu without interrupting gameplay.
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# ¿ Sep 24, 2014 12:50 |
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JustJeff88 posted:Potentially reposting something that's been done to death, but this thread is old and huge and I've only begun to read through it: Rockman 4 Minus Infinith is the Best Mega Man Game.
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# ¿ Oct 23, 2014 08:06 |
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Level Slide posted:When the flavor text says Beck has a heart, was that in the metaphorical sense or does he have a literal, beating human heart? Presumably the same one as his professor's deceased child. And underneath my cold metal shell, I've got the heart of a human! /bender
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# ¿ Oct 31, 2014 03:03 |
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nexas posted:Just in case no one noticed, Mega Man 2.D ver 4 is out: Man, it looks cool, but there's no way it plays as well as Minus Infinity.
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# ¿ Dec 6, 2014 01:47 |
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I don't see a Wii U
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# ¿ Jan 2, 2015 09:21 |
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DisposableHero posted:Well you see this is the retro gaming room. The Wii U (and other current consoles) are in the main entertainment center! you can live
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# ¿ Jan 8, 2015 05:31 |
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JustJeff88 posted:Took me weeks and weeks, but I finally finished reading this thread up to the present. MM9 and MM10 were on PSP? For real?
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# ¿ Jan 8, 2015 06:49 |
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ImpAtom posted:That's pretty classy actually. It's rad as hell!
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# ¿ Jan 9, 2015 05:42 |
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minus infinity is the only good fangame
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# ¿ Jan 15, 2015 13:31 |
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Steve Blum does a really great, slimy Starscream.
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# ¿ Feb 12, 2015 02:16 |
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Light Gun Man posted:Where are the cancelled GBA versions of the Game Boy games, Capcom? they were cancelled cause they lost the source code to the GB games
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# ¿ Jun 8, 2015 19:46 |
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Captain Invictus posted:OOOOooOOOooOOOoo, I am the Spirit Of Bad Designs Past, here to haunt yoooOOoooOOoou! is that a vervoid?
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# ¿ Jul 1, 2015 22:38 |
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So apparently full, barely-altered NES ROMs of MM1-MM6 are in the source code of the Legacy Collection. What's going on with that, I wonder.
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# ¿ Aug 27, 2015 05:06 |
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JustJeff88 posted:It still looks good, though. The lack of controller support seems really stupid to me; I've played other fan games that were the same. Is it hard to implement or is it a simple case of CBA? (can't be arsed) Lots of game building toolsets, especially older ones, have no or very little support for gamepads, especially modern xinput/dinput ones, and hardcoding that support is a pain in the rear end when it's even possible.
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# ¿ Oct 1, 2015 21:07 |
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Those figures are from Sentinel, who from an engineering standpoint are some of the best in the biz.
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# ¿ Feb 7, 2016 06:41 |
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voltcatfish posted:Okay wait, I bought both since I hadn't gotten around to even buying Legends 1 yet -- How do you play the first game on the Vita with the lack of enough shoulder buttons? You can massively remap buttons in the emulation layer but L2 and R2 are most easily mapped to the touch screen or rear touchpad.
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# ¿ Apr 6, 2016 16:15 |
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I loved the idea, and the visceral satisfaction, of the Zero Knuckle in MMZ4, but it was almost never actually useful because: 1) Most of the items had limited durability AND less utility than the blade or buster 2) Stages and encounters were almost never designed with Enemy Weapons in mind outside of rare and somewhat obtuse puzzle/gimmick sections and most damningly 3) If you ever had to switch to whatever your third, unequipped weapon was, you'd have to abandon your Knuckle Item, and holding onto it was NEVER worth it, AND that meant pausing the game and doing Menus, ruining your flow. Chalk that up to GBA button limitations maybe, but there was almost certainly a better implementation. In fact, the GBA/DS Castlevanias did a great job of offering "loadouts" as a mitigation against the (ultimately still stifling) menu problems those games had. If I could have configured two (or more!) "loadouts" for Zero and toggled using Select, the entire series would have been considerably improved. I know Top MMZ Players extole the virtues of the Boomerang Shield and the various Rods, but the loss of either my gun or sword and/or repeated slow menuing really wrecked the value proposition. The ZX games improved on this hugely between the fairly quick Wheel in ZX and the brilliantly customizable touch-screen quickchange in ZXA. I switched forms on the fly all the time in ZXA, but form-based "gimmicks" in level/encounter design never felt laborious or inconvenient because the forms were literally right at my fingertips. Man, the Zero games would have been so much better on the DS. Wii U and 3DS are the best versions of Shovel Knight, ESPECIALLY for Plague Knight, because of touchscreen relic/ingredients management. Can you imagine seamlessly selecting elemental chips and weapons and poo poo in, like, Zero 2 and the sense of power and systems-mastery that would give you!?
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# ¿ Apr 26, 2016 21:52 |
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gamergate/its ancestors pressured comcept into firing the mighty no 9 community manager that helped with the original KS.
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# ¿ Apr 28, 2016 05:15 |
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Kay Kessler posted:That may have been to its detriment, though. Cutscenes were unskippable and ridiculously slow. Kinda puts a damper on the gameplay. yeah making a score-attack/speedrun/perfection-based action game where reloading from a save to retry a stage can take upwards of 5 minutes sitting through cutscenes was um bad
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# ¿ May 6, 2016 07:37 |
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Overcome your loving neuroses for once in your life and enjoy yourself maybe?
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# ¿ May 31, 2016 20:55 |
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Might be a rights thing, since Viz is still reprinting the MMBN manga.
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# ¿ Jun 1, 2016 16:46 |
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Firstborn posted:Braid was made for 180k. The artist was paid in exposure.
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# ¿ Jun 21, 2016 18:46 |
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Gortarius posted:One thing this and Megaman games have in common is that the less writing/plot there is, the better it is. Classic phrase-by-phrase stock translations. Ugh.
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# ¿ Jun 26, 2016 13:54 |
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Last Celebration posted:My favorite part about that boss is that it takes no damage from anything but the buster, but there's no visual indication that the boss weapons aren't functioning normally and it just looks like it has an insane amount of health. WHAT
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# ¿ Aug 23, 2016 06:41 |
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You can always install Dolphin and play the Wii releases of MM9 and MM10 that way, if you need to.
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# ¿ Aug 25, 2016 13:57 |
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Amppelix posted:Mega Man Legends is one of those games that I've always though I should get around to at some point, ever since I messed around with it on an emulator like ten years ago. It seemed like it would be right up my alley but I somehow never managed to get into it. Well, now I'm finally doing it, I'm three hours in, and regretting I never played this before because wow it owns. That's because it doesn't really HAVE much in the way of textures, relatively speaking; lots of the game is done with Vertex Shading, which is of course much more limited but is immune to the PSX's texture swimming.
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# ¿ Sep 1, 2016 14:40 |
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lmao if you can't recognize and acknowledge that WayForward makes the horniest games this side of the Pacific.
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# ¿ Dec 24, 2016 06:36 |
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guys holy poo poo https://www.youtube.com/watch?v=hnVrDHHPnPM
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# ¿ Jan 31, 2017 23:43 |
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Dabir posted:Looks pretty cool but I've never understood the point of the 2.5D gimmick and I'm sure I never will. Well, it's visually distinct for one. But more importantly it facilitates a more dynamic camera, which is critical for co-op.
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# ¿ Feb 1, 2017 00:15 |
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9 and 10 worked in Dolphin, right?
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# ¿ Jun 5, 2017 16:36 |
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# ¿ May 21, 2024 12:19 |
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Mandi Paugh basically codified everything.
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# ¿ Dec 19, 2017 08:18 |