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Wow, I had no clue they were making a 10, that's awesome news if the same crew is responsible. The rear end in a top hat difficulty in 9 was so refreshing and true to the NES games, I especially liked how if you upped it to Hard or Hero it actually resulted in new enemy spawns rather than simply boosting their health or cutting your damage. The DLC was kind of a joke, though. I've really only played the original and X series, which are both excellent overall. Except for that one PSX game where you can get yourself stuck or whatever, that sucked. I heard 7 was a really bad 3D transition but 8 was much better, are they worth playing? The first Legends was also fun if a bit slow, but I can't even remember if I played the second. I tried the first GBA Zero game way back and got stuck on what I think was the second to last stage, even fully ground up the (mini?)boss still stomped me and I never tried the others. Wish it had been more linear anyway, are the sequels any worse? What's even up with the ZX games? DocBrown posted:http://www.youtube.com/watch?v=qAeU3-w92lU Rupert Buttermilk posted:I always liked the vocal audio, despite how drag and drop it probably was to put together.
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# ¿ Dec 12, 2009 10:00 |
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# ¿ May 21, 2024 17:05 |
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PaletteSwappedNinja posted:The extra difficulties were part of the DLC, so do you like it or don't you? I personally enjoyed it, especially Endless Mode, and it's not like they witheld core content in order to nickel-and-dime you like so many other games. mathaeis posted:The Zero games were done by a completely different team, so the first game was them sort of figuring out how everything worked and such, and as a result is less polished and drat hard (in a 'makes you not want to play at times') way. The second and third are probably the best in the series from what I hear (I haven't played 3 yet, but my friend has explained all the details of the mechanics to me), and he said that 4, while good, is really just more of the same. By no means was it bad though. HenryEx posted:This is still the best Mega Man themed music track.
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# ¿ Dec 12, 2009 20:42 |
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Mega Man 64 = Mega Man Legends on PSX, lots of people like it edit: There was a Legends 2 on PSX Swilo fucked around with this message at 00:33 on Dec 14, 2009 |
# ¿ Dec 14, 2009 00:27 |
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Detective No. 27 posted:You got it. I'm by no means an expert on the series, so I'll be pulling a lot of this from Gamefaqs. If anyone knows any better methods and strategies, feel free to correct me. The "Bubble Machine" is obviously weak to Guts Man, there's 4 blocks in the room and they kill them in one shot each; though there's 7 which move progressively faster so you should save them. Regular P works fine for the rest. PonchAxis posted:I'm at Wily's Castle and gently caress the Yellow Devil.
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# ¿ Dec 14, 2009 01:44 |
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MokBa posted:This thread doesn't have nearly enough timeline discussion.
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# ¿ Dec 14, 2009 04:36 |
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PonchAxis posted:Whatsup with that ZX and Starforce Megamans? What the gently caress are those all about? edit: Yeah, what he said.
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# ¿ Dec 14, 2009 05:13 |
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CloseFriend posted:I think Capcom's mindset is that what the fans want is more 8-bit Mega Man. And that's what they're getting. No more, no less.
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# ¿ Dec 16, 2009 20:33 |
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StickySweater posted:After they made 7, 8 and 9, I figured, hey if Mega Man X is the next game in the series, it would mean that I was actually right all along, albeit unknowingly. Too bad they had to make this.
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# ¿ Dec 16, 2009 23:34 |
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Boxman posted:This did not stop some loving moron with a thesaurus from thinking the same thing. CloseFriend posted:When I was a kid, my parents would make me call rental places and ask if they had a game before they'd take me there (for some stupid reason). Yeah, now it's 8.5, which is its own kind of ridiculous.
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# ¿ Dec 17, 2009 02:05 |
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PaletteSwappedNinja posted:Don't they call it Megaman 8.5 because theey found the phrase "ROCKMAN 8.5" buried in the SNES ROM somewhere? code:
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# ¿ Dec 17, 2009 05:08 |
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mathaeis posted:edit 2: http://www.youtube.com/watch?v=VOWrwxn6aNw&NR=1 oh god Blizzard Buffalo's intro. I can't stop laughing. I completely forgot about this. edit: mathaeis posted:By the way - http://www.capcom-unity.com/ This is awesome, I hope they put it up in higher quality later. Inafune is mocking the producer every time he dies, his new nickname is "Fail Man" The ninja star is back. Swilo fucked around with this message at 06:35 on Dec 17, 2009 |
# ¿ Dec 17, 2009 06:14 |
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mathaeis posted:Where did that first come from? The only game I remember seeing it in was Bionic Commando: Rearmed, and had no idea what it was.
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# ¿ Dec 17, 2009 07:07 |
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Nahxela posted:And then Rageman, Cakeman and Waffleman E-Tanks will be on sale in the US (a different one, they say it's carbonated and tastes better), but no details about when or how much. The Q&A has started! There was a question about Legends 3, but I didn't quite catch it all and what I did sounded like a joke response About the next X game, Inafune says he's really busy right now but thinks he'd like to do something "crazy" first like a movie. If there's an 11 coming, it may switch to SNES graphics. Someone asked about making a new game with hand drawn graphics like Odin Sphere or Muramasa, got shot down because "As a game creator I'd hate to be an imitator." Mega Man Powered Up 2, "We really like Mega Man 2 and it's one of the most popular in the franchise, there is a very strong possibility you will see that." Interesting bit that wasn't a question: Apparently the first game wasn't so popular and the sequel wasn't officially greenlit, so the crew worked on it in their spare time and just kind of showed up with a near-final product at a meeting. They all loved it and decided to publish. Swilo fucked around with this message at 07:58 on Dec 17, 2009 |
# ¿ Dec 17, 2009 07:45 |
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ohnoitschris posted:Here's MegaMan's birthday cake Kelp Plankton posted:Local chain of game/music/movie stores called Slackers. I bought Megaman 4 from them a while back actually, they're one of the few places around here that sell NES games for reasonable prices.
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# ¿ Dec 17, 2009 08:06 |
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Quoting this for a new page:Panic Restaurant posted:Mega Man 10 Official Trailer! raditts posted:Also it seems like everyone uses Metal Blades against Wood Man, but one charged up Atomic Fire kills him instantly. Am I the only one that figured that out as a kid? Yonic Symbolism posted:Um what little of a plot exists states that Roll is sick and that's what Megaman is fighting for. I don't think it's possible for it to be Roll. Killer-of-Lawyers posted:Do Androids Dream of Electric Sheep. It's a book. A good one.
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# ¿ Dec 17, 2009 17:34 |
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If you're looking for a short list you'll want to play 2, 3, X1, and X2 in that order.
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# ¿ Dec 17, 2009 18:01 |
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AzraelNewtype posted:Except everybody only fights Woodman in order to get Leaf Shield in order to beat Airman in order to get past the blocks in Heat Man's stage. So you can't use Atomic Fire yet. Duh. Metal > Bubble > Heat > Wood > Air > Crash > Flash > Quick
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# ¿ Dec 17, 2009 18:44 |
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Smoke posted:Fun little thing to try in X1: Get the Heart Tank in Boomer Kuwanger's stage without using the Rolling Cutter.
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# ¿ Dec 29, 2009 02:17 |
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mathaeis posted:Don't you have to use the teleport out at the end, not actually kill yourself?
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# ¿ Dec 29, 2009 23:15 |
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200X is not 20010, otherwise 21XX would be 211010 and MMX is set roughly 100 years after the original
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# ¿ Dec 31, 2009 18:49 |
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D is That Guy posted:Opportunity Man (Spirit Man's evil twin)
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# ¿ Dec 31, 2009 19:26 |
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You can't actually input to a game on every frame, certain actions and events will lock the controls (getting hit, scrolling, navigating menus, lag frames, etc) allowing you to control the other games unaffected. String these together with just the right amount of stagger and throw in some wasted movement for the times it doesn't work out and you get something marvelous.
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# ¿ Jan 1, 2010 04:03 |
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Go play 9, it is awesome and will kick your rear end a whole lot.Smoke posted:Megaman: Powered Up changes the timeline to start in 20XX rather than 200X.
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# ¿ Jan 1, 2010 05:24 |
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There's a lot of ways, pick some timestamps and I can probably explain it. The run is absolutely legit and the videos are perfectly synced.
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# ¿ Jan 2, 2010 06:01 |
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Gabriel Pope posted:Seriously, by what token is Mega Man 9 anything but retardedly easy?
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# ¿ Jan 2, 2010 18:14 |
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Schwarzwald posted:Why are you so sure that 8 won't get a Wii release?
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# ¿ Jan 6, 2010 00:43 |
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Key changes in my video game music? It's more likely than you think!
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# ¿ Feb 19, 2010 21:46 |
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Namek-jin Arse posted:Also please check the side, there's a whole series of videos of different levels, all of which have poo poo music although blade man's sounds the worst. So no, I'm not upset about one song, I'm upset about the entire soundtrack.
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# ¿ Feb 19, 2010 22:50 |
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Let's lock this until Monday.
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# ¿ Feb 25, 2010 21:38 |
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Most people are probably too busy with classes and jobs to play until tonight.
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# ¿ Mar 1, 2010 21:27 |
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Orcasword posted:I'm guessing rm7fc.exe runs it, but I don't know what program I should download to get that to work.
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# ¿ Mar 9, 2010 15:50 |
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Orcasword posted:They never explained how Sigma got his scars in the original X1.
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# ¿ May 17, 2010 21:43 |
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# ¿ May 21, 2024 17:05 |
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Barudak posted:You'll probably get X9 whenever Capcom decides to make another retro-downloadable for the PSN and XBLA when they think people are sick of original Megaman throwbacks. Legends 3 definitely has my interest even though I know I'll be disappointed at the 360/PS3 release because I only own a Wii.
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# ¿ Jul 24, 2010 06:32 |