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Expiration Date
Jun 6, 2008
before I get too far into OOTP11, has anyone had a successful long-term game with a salary cap and revenue sharing?

I'm not real sure how high/low to set things and whether a fixed media contract will work great NFL style or totally gently caress things up. Is this sort of thing going to cause more movement or more loyalty in the long run with star players?

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Expiration Date
Jun 6, 2008
I want to like OOTP.

But they have some sort of weird system in place that makes players literally insane or not follow the ratings assigned in game for their personality traits or SOMETHING I don't know.

I've got a catcher who is nails at throwing guys out and hits for a decent average so I want to keep him around foreverandever. He's not a greedy guy, he's a loyal guy. I offer him an extension MEET DEMAND and he says not enough money.

10 times in a row. Keeps bumping up the number until now he's just rejecting his own demands. loving awesome. He's the kind of guy who should take a discount, instead I have to overbid against myself to keep him around. I meet demand every single time, now his demands are equal to my last offer but still nothing. I have no idea what's going on at this point.

Expiration Date
Jun 6, 2008

joshtothemaxx posted:

If I remember correctly, every time you make an offer that gets rejected you piss the player off more. So after 10 he likely wouldn't accept anything because he thinks your an rear end in a top hat. I learned that the hard way.

Yeah usually it doesn't get to 10 attempts at negotiation before he's all "gently caress you i'll test free agency I can't feed my family on 120 million dollars you fuckhead".

This time it went on way too long.

Now I'm negotiating with the same loving guy IN free agency and his starting asking price was 3 mil/year less than when he was on my team. I've made at least 20 offers to this guy and we're still talking.

I have a feeling that a salary cap does funky things to the signing logic.

Expiration Date
Jun 6, 2008
my salary cap game where I was in the year 2029 and had radically realigned and expanded and was starting to enjoy an NBA-style playoff system with a poo poo ton of teams...

won't play nice anymore. I get to the all star game and it crashes the program every single time. I'm not even sure I have the heart to start over.

Does it happen for everyone else in a non-capped league that the typical star player ends up with a contract well over the suggested prices in the league setup? Mine has superstar player around 16m/year and I swear that anyone even mostly decent ends up with 20m+. Also, %80 of the league is considered fragile. I don't know when that particular anomaly started but I got tired of having my star pitchers break down so often... and then I started sorting FA pitchers by injury history. Thought it was funny that the top 20 pitchers were all fragile, expanded it to the whole ML and drat near every player is fragile. Good times.

Expiration Date
Jun 6, 2008

saintonan posted:

I have OOTP 11, but I'm not really happy with it. The screens are non-intuitive to the point where I'm convinced I'm missing something. Setting rosters is drag-n-drop, but somehow I managed to release my first free agent signing with no warning or notice whatsoever. Coaching seems to be weird in that I can hire a LEGENDARY coach (yes, it's in all caps in the game) to coach my rookie league team as long as I meet his relatively low demands. I played three complete seasons and I still don't know how the amateur draft players get ranked. I was down to 1 1/2 star hitters long before the 4 star potential pitchers were gone - not sure if that was bad scouting or some error on my part. No real way for me to tell either that I could see.

Obviously YMMV.

One thing to note is that experience rather than quality is what matters for managers/coaches doing minor league jobs. That, and you'll quickly spend too much money hiring a 1.5million dollar staff for your short season A ball team if you can even get them to take the gig. A guy may be a LEGENDARY pitching coach, but if he has no major league experience... even the guys who are awesome will suck it up and make your kids better. I've personally found it useful to get a really good guy in AAA for hitting/pitching and if your team sucks mid-season in the majors, fire whichever is doing a poo poo job and promote the AAA guy and if he's legendary and handles players at excellent or above, you will usually see a performance boost.

As for the 4-star pitchers, those are all MR guys. For some reason the game drastically overvalues a MR and drat near all of them are 60+ (I use the 20-80 scale, it's a bit better I think at letting you evaluate things on your own even though it's still horribly inaccurate at best). Most of the time if you can't get 4-5 MR's that are 60+ on your team at all times, you're not trying. It really messes up the draft screen and free agency and trades in general but I don't know of any way to realistically smooth out the reliever ratings.

But on that note, it's way better to ignore star ratings and just go for the metrics that matter. Scouting is anywhere from misleading to loving retarded sometimes, but generally they get the main attribute right enough. If you want to draft a power hitter, go for someone with high power. If you want to draft a crazy good pitcher filter by command/movement/stuff and pick the best available guy regardless of his overall ranking. I've found a ton of great pickups that were 1-star that ended up as 4-5 star after a couple years in the minors.

Expiration Date
Jun 6, 2008
I think I'm done with OOTP until they patch this crap. Something is horribly wrong.

I have a guy who I signed in the offseason I really liked, has a 70 rating overall, plays every single position except catcher and has good stats at all of them. He's primarily playing 2B and SS and only 5m/year. He was hitting .285, +ZR in all defensive spots, etc etc. This is a guy I'd pay 10m/year if I had to.

Roster Expansion times comes up, I hit the AI promote guys button AND THE AI loving WAIVES HIM. THERE WAS NO loving NEED TO WAIVE A GODDAMN PLAYER LEAVE THE 23 YEAR OLD KID IN AAA.

The AI loving waived a guy with a 36.6 VORP. Why would it EVER EVER EVER EVER do this? In September. With a first place loving team.

I don't want to have to over-micro this game but I just lost a 25-year old super versatile guy who doesn't suck, and I got absolutely nothing for him. gently caress.

I put in a ticket to get the bug fixed that allows this to happen, but who loving knows. :qq:

Expiration Date
Jun 6, 2008

Inside Outside posted:

You can actually force the CPU to start players at certain positions in the Game Strategy menu on a player's profile. I always had my infielders starting in the wrong positions until I figured that one out.

Really?

I've never dived too deeply into those pages, I figured the game was just bugged for putting my 2B at SS and my SS in the OF and waiving my actual 2B in favor of his girlfriend's brother at catcher. Or however it goes. OOTP politics are at a higher level than I care to understand sometimes. I kept getting a lot of MR's in starting roles despite having no stamina and 5 actual starters on the team. One 24 year old who wasn't doing bad the year before got replaced by a journeyman reliever who never lasted 4 innings. The guy got depressed, then angry, then retired after he got sent to AAA.

I thought the game was really just trying to tell me some sort of greater message at the time.

Expiration Date
Jun 6, 2008

tadashi posted:

I swear they put some sort of code into OOTP 8 (the free version) that makes your star players likely to get hurt. I've been starting players I've never heard of for a month but it's still the best players on the team who tear tendons.

That happens to me way too often in the real thing too so it's just some wacky pseudo-random code.

Here's a fun bug that I'm not reporting (because I like this one). I had a guy who was 24 and starting his arbitration years. He wins arbitration for 9.5m/season. He promptly gets hurt in a "motorcycle accident" and is out for 14 months.

The game for whatever reason while he was on the 60-day DL, voided his contract. He started the next season on a minor league deal and played for a full season at league minimum. He then only managed a 2.5m arbitration deal and 5 the year after that. Good times. Saved me a lot of money.

Of course then there's the time I signed Albert Pujols at 22 mil/season and he promptly broke his shin in spring training and was out for the year. Then he couldn't come back from the injury and retired at the end of the season. THANKS.

Expiration Date
Jun 6, 2008

Dr. VonHugenstein posted:

The only niggling problem I've had is one that a couple of posters alluded to above, in that when I allow the AI to take any control over roster moves I come back to find a number of ridiculous moves, reassignments and even releases/signings/waivers that take longer to clean up than than it would have to just comb the drat roster myself. Is there any way to tweak the AI in this area? It's the one frustration that is limiting me from giving this game a fully positive recommendation as I tend to have a simulate/play for a little/simulate playstyle and I also like to sometimes let the AI "refresh" my roster in case I've overlooked anything.

The roster moves as in up/down/released/etc I don't think you can do anything about those. Sorta sucks, sometimes your AI manager has poor evaluation skills. (or, scouts do and a highly rated guy sucks and a low rated guy wins 20 games).

As far as the manager sticking your 2B in the outfield and having your LF play SS, you can force positions in the player settings tab apparently and that works really well. The problem of course is that if you happen to have a utility type guy, sometimes the AI will be a loving oval office and have that guy be the regular starter at 2B or 3B or whatever, rather than your established veteran. There doesn't seem to be a setting for "suck it up and be the super sub/roleplayer" unless I'm just not seeing it. I personally find a lot of value in having a potentially terrible hitter with great defensive skills being able to be my injury replacement... and it sucks when the AI puts him in a starting role and he hits .217. Part of that is whether your manager favors offense or defense and I personally go for the Offense oriented managers to try and lessen those instances.

game still ain't perfect with the AI though. Oh well.

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Expiration Date
Jun 6, 2008

tadashi posted:

I've been trying to play the game from Rookie league up. OOTP's AI clearly hasn't studied Beane ball much. What I'm finding in A ball is that the AI GMs will often send one of my best hitters down simply because his attributes aren't registering high enough. There's no reason to send down a guy hitting .320, I don't care if his scouting report sucks.

They also love to leave me with 1 middle reliever, 2 setup men, and a closer to cover all of my relief needs.

The AI I've decided is run by a Magic 8 Ball. Totally random, nonsensical decisions. There's no prevention logic at all.

In my latest game, a guy made the allstar team, won player of the month 2 months in a row and got waived while he was hitting .322. He won the loving Rookie of the Year. After getting waived. For absolutely no reason I can tell.

There's clearly some failure in the game that looks at one particular thing and then says NOPE EVERYTHING ELSE IS IRRELEVANT and makes a decision. There's no reality that exists where a guy hitting .322 and leading the ROY gets waived in September. The game should check for this stuff. I tried to file a bug report but the guy denied it existed and said "this would be disturbing if it happened with any regularity because it would make the game unplayable for many".

So I give up. It's just one of those things you have to avoid doing. Or capitalize when some highly ranked kid gets waived on someone else's team.

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