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Dre2Dee2 posted:drat it, Firestorm Armada looks awesome. I need to convince my friends to get into it. MonPoc is awesome, but I'm so far behind on it. They've used the same sort of dice system for Grind, and it's awesome too. But this should be in another thread.
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# ¿ Jan 20, 2010 23:48 |
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# ¿ May 17, 2024 07:59 |
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Are those official pictures, or something you dug up? Cause they basically sum up everything that is awesome about the game.
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# ¿ Jan 21, 2010 02:34 |
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PaintVagrant posted:That cthulu thing owns My only bitch about the Lords of Cthul is that they are the kings of attrition warfare in monpoc. The last game I played against one of them took two hours, and we had to call the game. We agreed it was my win, it was just a matter of another hour or two. Sacrifice: EDIT: I do believe I read somewhere that you are allowed to repaint your figs, but they have to follow some sort of logic. Elites HAVE to be set apart from standards, for example.
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# ¿ Jan 21, 2010 17:02 |
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PaintVagrant posted:Nice. Kinda both. There's a handy quick reference sheet in the starters, the dice mechanics are fairly intuitive, complex strategy and power attacks might take a bit. Unfortunately, I only know the nitty gritty about a handful of factions, as it's what I played personally, or what locals played against me.
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# ¿ Jan 21, 2010 17:30 |
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S.J. posted:Yes, I work at my LGS. Considering I thought the same basic thing you wrote, it shows.
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# ¿ Jan 21, 2010 19:23 |
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Dre2Dee2 posted:Should take about 45 minutes for people who know the rules, much longer for the first time out. MUCH longer. This is because the rulebook is worded very vaguely at times and has no real logical order to how it explains stuff. Yea. This, in my experience. My brother and I have played Monpoc and Warhordes, and it took as an hour for the first half of our first game. I was actually fairly impressed with how much it felt like a Warmachine game, though. 'Assassinations' are possible, the tactics are awesome, and intentionally knocking an enemy down to push the Grinder through is cool. Need some more time to get to know the game, but I definite got to say it's good design, even with the rules critique from above. My peeve: Momentum.
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# ¿ Jan 21, 2010 19:38 |
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Dre2Dee2 posted:There are a lot of giant robots in monsterpocalypse, of the super robot variety. drat, Team Covenant is everywhere. I'm going to be getting this downloaded. Vassal seems great for Monpoc.
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# ¿ Jan 22, 2010 05:14 |
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Dre2Dee2 posted:Yeah, it's awesome. You can even play with promo figures Privateer has spoiled but hasn't released yet. Also means I can play with the Shadow Elite Rocket Chopper I've been wanting since the game came out.
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# ¿ Jan 22, 2010 05:32 |
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Dre2Dee2 posted:I included Voltron coming out as a PRO in my monpoc OP write up. I still haven't seen word if Voltron is truly compatible with Monpoc's other figures ((The same way the Marvel Heroscape figures AREN'T really compatible with Heroscape, even if they use the same rules.))
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# ¿ Jan 29, 2010 03:12 |
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Bob Smith posted:It said on that page, if I recall, that Voltron units will be compatible with Monsterpocalypse. Again, in my example, Marvel Heroscape figures are 'compatible' in that they use the same rules, but they aren't really compatible in a practical sense. I guess I should trust PP to do it right.
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# ¿ Jan 29, 2010 03:38 |
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PaintVagrant posted:So to play monpoc via vassal, do I need to actually own anything? it doesnt have a rulebook, or does it? Rulebook is available in full online. http://www.monsterpocalypse.com/downloads/series-4-rulebook-and-reference-sheet Dre2Dee2: Voltron is definitely getting fielded along with my GUARD at some point. I have said it before, but Privateer Press is quickly becoming one of my favorite companies for minis.
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# ¿ Jan 29, 2010 05:16 |
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PaintVagrant posted:So when I click hte monpoc module on vassals site, it shows a pic, but the files section has no link. Direct link to download: http://dl.dropbox.com/u/3075124/MonPoc_2.2.vmod lighttigersoul fucked around with this message at 06:06 on Jan 29, 2010 |
# ¿ Jan 29, 2010 06:03 |
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Aim is same as forum name. Need to download some other vassal modules, currently have MonPoc and WarHordes.
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# ¿ Jan 29, 2010 17:10 |
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Serotonin posted:drat you guys. drat you, hadn't thought about using Ebay to expand my collection, and what do I find: http://cgi.ebay.com/Monsterpocalypse-Guard-Lot_W0QQitemZ180461291084QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item2a0454c64c#ht_963wt_1165
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# ¿ Jan 31, 2010 22:16 |
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Dre2Dee2 posted:Wow, that is a really good GUARD lot on there... G1 Strike fighters are REALLY hard to get since everyone wants them... 5 shadow G1s too. I can't afford them, so please, some Goon get them.
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# ¿ Feb 1, 2010 03:47 |
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Dre2Dee2 posted:Is the warmahordes stuff mk2 on vassal? None of the new models, yet, but all the previous ones. Wonder when someone's going to add the new toys?
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# ¿ Feb 1, 2010 05:12 |
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KyloWinter posted:ya, it was pretty neat. ill have to read the rules more and figure out all the orders and poo poo Which module do you guys have? I don't have the rules, but I'd like to learn by watching some games at some point.
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# ¿ Feb 1, 2010 06:32 |
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Just downloaded most of the files on the website, but the Combine Army list was 'damaged beyond repair'.
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# ¿ Feb 3, 2010 00:16 |
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KyloWinter posted:download it again then It's the link that's the problem, I can't even get it open to save to my harddrive. Tried it three times.
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# ¿ Feb 3, 2010 00:27 |
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KyloWinter posted:In certain scenarios you need hackers to complete the objective. Hackers also have the ability to disable remotes, TAGs, and HI. You can hack through walls, and hack other hackers for damage. You can also defensively hack drop troops and guided missles. Also, you need to have a hacker (or TAG) to use remotes. Without reading the rules, this game already sounds awesome.
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# ¿ Feb 3, 2010 21:38 |
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Dre2Dee2 posted:With that list, I highly recommend getting units from the Savage Swarm faction. They really give PE a lot of help in unit choices. I was looking through the Savage Swarm in the gallery the other night, gotta say, love the Mantis's ultra. Mega isn't bad either, stealth the whole swarm? But I wouldn't run them with just SS models right now, you need some of the planet eaters stuff to give them the versatility.
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# ¿ Feb 5, 2010 17:58 |
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Morham posted:Nothing can see through then, not even Multispectral Visors...they're like super smoke or something. I've got some experience with 40K on vassal, we can set something up. AIM is same as username. EDIT: I work this evening at 4, and the snow made it so I don't know my schedule for the rest of the week yet.
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# ¿ Feb 8, 2010 20:36 |
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Looking for some monpoc games this week sometime, I'm available: Thurs: 20:00 GMT - 04:00 Fri: 17:00 - 20:00 Sat: 17:00 - 20:00 Sunday: If I'm on, I'm available.
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# ¿ Feb 10, 2010 23:26 |
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PaintVagrant posted:If Im doing this right, thats EST 2pm - 5pm? Im down for a demo game that day if you want. Should be 12-3 PM. I work at 4:30, so looking to give myself a buffer window. And I'm only doing GMT since it's fairly universal.
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# ¿ Feb 11, 2010 01:10 |
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PaintVagrant posted:yeah Im a retard, oops. Ill probably have to wait til next week, this weekend is tied up with my gfs birthday and valentines day...one after the other Well, the only reason I'm guaranteeing myself Sunday is my birthday. Don't begrudge the dating and married goons their day. I just choose to not observe the holiday.
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# ¿ Feb 11, 2010 02:10 |
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I'm gonna be lazy on you, PV, and steal some stuff out of the rulebooks. First of all, you need to know that there are Agendas and their are Factions. Things are typically compatible cross faction within the same Agenda. So to start, the six agendas: Protectors are the good guys. They try to defend a way of life even if it means demolishing a few buildings in the process. Radicals are only interested in an ideal, and civilization takes a back seat when it comes to advancing their goals. Fiends are pure evil, through and through. They destroy because they enjoy inflicting pain and suffering. Destro yers are motivated by wanton destruction. It’s nothing personal—just don’t get in their way. Invaders want what Earth has to offer, and they’ll stop at nothing to get it. Collaborators have their own objectives. Sometimes they work for the good of humanity, but other times humanity is just a stepping-stone. Then, you have factions, six from Rise, and six from Now. Among the Rise factions, I'm familiar with GUARD, the giant robots and protectors of the set. They've got some good all around units that work REALLY well together for combined attacks, and their monsters for the most part help the units as much as take care of things on their own. The Collaborators from Rise are the Shadowsun Syndicate, a triad like organization that also produces giant ninjas. They're the 'fast' faction, capable of making huge advances, have some solid stealth abilities, and can really do some damage when their various tools are brought to bear correctly. The fiends are the lord of Cthul, and let me tell you, they can be a pain in the rear end. Between models than can be crushed to heal your monster, and abilities on your monsters that let you heal yourself, you're gonna play an attrition game, setting up situations in your favor. The invaders are the Martian Menace, and their monsters really play like a big unit, for the most part. By working in groups, they do a lot of collateral damage, as they definitely don't benefit leaving buildings standing for their opponent to control. I unfortunately have never played with the Terrasaurs or Planet Eaters to give a solid explanation of their play style, but the Terrasaurs are written as the all go no quit faction, and I've heard the Planet Eaters described as supermen lists that put all their faith in a monster, and the units are intended to distract and harry. Hopefully someone else can explain the new factions better than I could. Though looking at the new Savage Swarm, they seem to be a cross between the Shadowsun with their speed and the Monsters are definitely the meat and potatoes.
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# ¿ Feb 11, 2010 06:39 |
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Dre2Dee2 posted:Collaborators rock You and I may be in disagreement there. Though all the factions have something cool about them.
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# ¿ Feb 12, 2010 16:36 |
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Dre2Dee2 posted:Have you played against Mega Zor-Maxim? Nah, the local Shadowsun player was Raiden. But I've looked at Mega Maxim, he's a drat sweet model, and if I turned from Guard, I'd definitely look to pick him up. RE FSA: The Sorylian escort looks like a spark plug. I'm not sure if that's cool or retarded.
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# ¿ Feb 13, 2010 06:31 |
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Dre2Dee2 posted:Zor Raiden is fun, but Mega Maxim is a BASTARD. Getting blasted for 4-6 damage with no power dice can be really nasty. Depends on 'later'. I work at 4:30, but I'd love to try out some Mega Mantacon with swarm. I was actually trying it the other day during a teaching game, and screwed up and set up my units wrong on turn one. So much flying. No Ground Control. God, I'm a spoiled GUARD player.
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# ¿ Feb 13, 2010 18:53 |
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I'm up for some Monsterpocalypse today, IM me, any time. AIM = username.
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# ¿ Feb 14, 2010 18:13 |
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I'll try again today, I'm off today and tomorrow, so if anyone is up for some Monsterpocalypse, I'm looking for a game.
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# ¿ Feb 17, 2010 17:44 |
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Yup, I'm getting it.
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# ¿ Feb 18, 2010 04:36 |
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So, just played half a game of MonPoc today, I tried out some Martian Menace. I'll admit up front it was a joke list, running 5 saucers, 3 power pods, and 3 nullifier pods. So basically, a lot of units, and not a lot of attacks. I ran Ares Mother Ship and her Ultra. The first thing I noticed is that the Martians are a resource hungry army. So much of their stuff needs to synergize with the rest of it, and so much requires action dice, that you've got to be choosy about what you go after. Elite Shadow Hunters are worth the resources, even at three. Saucers are good for laying down Nullifier pods and as support for the Mother Ship, being able to abduct units so you can focus your big guns for other things is a pretty nice set up. Oh, and Power Dice is definitely something you will never need to worry about. Between the Marauders and the Powerpods you should be producing enough power dice to keep the power attacks coming. Unfortunately, Ares isn't really built for power attacks and is more efficient at keeping the opponent from using them. First thoughts there. Oh, RE: Mega Zor Maxim: God he's a punk rear end. I underestimated Beat Back on Blast and paid the game for it.
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# ¿ Feb 24, 2010 07:20 |
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S.J. posted:Yeah this's the best way to do things really, and it seems like the sets they release aren't so loving huge that you need to buy like 6 cases to get the poo poo you'd like The buy in on Monpoc is ridiculously small for a collectible minis game. Seriously, I bought like six unit boosters in the first set, and had or traded for everythign I needed. I'd still like some specific models, but they're not 'OMG use or die.'
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# ¿ Feb 24, 2010 21:14 |
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Dre2Dee2 posted:That's the Tower of Corruption. It can ATTACK, and any unit it kills is transformed into one of your cthulu units. And running 5 of them is absolutely deadly. Oh yeah, and motherfucking VOLTRON is coming out soon. Stop hating and get on the bandwagon, son. poo poo, the Towers have Manufacture? Metal. I honestly wasn't impressed with the Martian base, though the GUARD one rocks.
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# ¿ Feb 25, 2010 04:46 |
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PaintVagrant posted:Im watching godzilla final wars on netflix in anticipation of playing monpoc soon Rocking. Sneaking in a post at work, things looking good, so we should be fine for 10.
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# ¿ Feb 26, 2010 01:00 |
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PaintVagrant posted:welp, I just bought some monpoc stuff
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# ¿ Feb 28, 2010 04:52 |
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Dre2Dee2 posted:Just wait till you pull off a good Rampage.
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# ¿ Mar 1, 2010 05:28 |
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Dre2Dee2 posted:PP has a special two player starter on their site available here: drat, I never considered using Privateer Press as a shield. poo poo I feel like a noob.
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# ¿ Mar 1, 2010 09:23 |
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# ¿ May 17, 2024 07:59 |
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Ashcans posted:I don't play Monpoc so the technical details of this area pretty hard to follow, but it's still kind of fun to watch. Do most Monpoc games include so many buildings and stuff? Games that are interesting to watch on Youtube have got to be fun to play. Umm, each player can have up to 12 buildings a piece. So, yeah, most games have a lot of buildings as they're a valuable resource and the only terrain that effects monsters.
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# ¿ Mar 1, 2010 21:21 |