|
mixitwithblop posted:The dumb news: Blegh, the networking thing is really the only part I'm interested in.
|
# ? Mar 4, 2010 00:12 |
|
|
# ? May 4, 2024 12:24 |
|
Mikan posted:Blegh, the networking thing is really the only part I'm interested in. Yeah that seems to be the only real use over just using your laptop or...pen and paper.
|
# ? Mar 4, 2010 02:11 |
|
RagnarokAngel posted:pen and paper we're not barbarians jesus christ
|
# ? Mar 4, 2010 03:33 |
|
ha ha youall fell for the killer app launch good one mikan what's next guys are you going to play a few rounds of 4e on the Virtual Table Top?
|
# ? Mar 4, 2010 09:36 |
|
Shut up happy elf once wizards comes back from the store you'll see!
|
# ? Mar 4, 2010 09:43 |
|
happyelf posted:ha ha youall fell for the killer app launch good one mikan And we'll have all our characters modelled in the Character Visualiser! It will be awesome! AWESOME! *cries self to sleep*
|
# ? Mar 4, 2010 12:09 |
|
maptool is better than some goofy in-house app anyway
|
# ? Mar 4, 2010 13:41 |
|
happyelf posted:ha ha youall fell for the killer app launch good one mikan I Believe in Pathfinder
|
# ? Mar 4, 2010 15:33 |
|
Well I was going to start a pathfinder game but now I'm all pissed off. After getting the group all squared away, the guy playing the cleric (an old 3.5 player) changed his mind 1 day before the game starts because "they're no fun now." I figured he was talking about the spell nerfs or heavy armor or something, but no... he was upset that the War Domain no longer grants a martial weapon proficiency. Nevermind that I basically let him write up his own god if he wanted to... so he could have whatever favored weapon he wanted. So now I'm running one of the ultimate meatgrinder campaigns, red hand of doom, for a group with only a paladin and bard for healing. 4th edition becomes more and more tempting just because it's so much less work for the DM. Maybe some people have a group that is worth the effort needed to run 3.5/PF, but I don't.
|
# ? Mar 7, 2010 06:45 |
|
Is he playing a human? Because humans get an automatic weapons proficiency. That's a very odd reason for him to drop clerics, can you just let him pick whatever exotic weapon he seems to have his heart set on?
|
# ? Mar 7, 2010 07:49 |
|
Anonymous Zebra posted:humans get an automatic weapons proficiency Are we playing the same game? Humans get an extra feat, with which you could take a weapon proficiency feat, but nowhere does it say that you specifically gain a weapon proficiency.
|
# ? Mar 7, 2010 16:14 |
|
Whoops. That's apparently something that was removed since the beta. Oh well.
|
# ? Mar 7, 2010 19:25 |
|
Ah. Never played the beta, but my group plays PF on a regular basis so I was a little confused. Heh.
|
# ? Mar 7, 2010 20:15 |
|
Rescue Toaster posted:Well I was going to start a pathfinder game but now I'm all pissed off. After getting the group all squared away, the guy playing the cleric (an old 3.5 player) changed his mind 1 day before the game starts because "they're no fun now." I figured he was talking about the spell nerfs or heavy armor or something, but no... he was upset that the War Domain no longer grants a martial weapon proficiency. Concerning the cleric... That sounds like a very flimsy reason. I've had players use similar arguments a few times and what it usually boiled down to, was that they simply didn't want to play at all. Either the game, or the setting in question. So we talked about it and took a vote. If everyone agreed with the guy or gal, we went with something else. If there was disagreement we talked about the problem and how to solve it. It's important to be flexible, like you were with the choice of the PCs deity. I have to say, though, that last sentence implies that things aren't that solid between the players and you to begin with. I'm not accusing anyone of you, but can't help thinking there might be a problem that goes beyond whatever particular gaming systems you guys are trying out. If they don't understand or appreciate the work that goes into running *any* game, then maybe it's time to circulate GMs? As long as you guys are on friendly terms, have everyone run a short game in a supportive enviroment. It does wonders. Anyway, is running a 'meatgrinder' really your only option? Because I can say from experience that even 4E hasn't fixed the problem regarding the lack of certain roles in the party, while going through premade adventures. A second wind only goes so far.
|
# ? Mar 8, 2010 10:25 |
|
mixitwithblop posted:I keep thinking that fighter is toppling over backwards, taking out the wizard on the way down.
|
# ? Mar 8, 2010 12:30 |
|
Chernori posted:I keep thinking that fighter is toppling over backwards, taking out the wizard on the way down. Yeah, that seems right. Hell, none of the monsters are even attacking, they are trying to pull the fighter and wizard back from the ledge before they fall!
|
# ? Mar 8, 2010 14:55 |
|
Obviously the dudes just pulled a quick one and stole away with the lizard shamans holy thingamabob trinket. Adventurers got Feather Fall. They'll be fine.
|
# ? Mar 8, 2010 21:57 |
|
Quill posted:Obviously the dudes just pulled a quick one and stole away with the lizard shamans holy thingamabob trinket. Adventurers got Feather Fall. They'll be fine. Maybe not. That's not a wizard, but an oracle. New divine class.
|
# ? Mar 9, 2010 00:06 |
|
mixitwithblop posted:Maybe not. That's not a wizard, but an oracle. New divine class. Didn't see this coming did he?
|
# ? Mar 9, 2010 00:59 |
|
mixitwithblop posted:Maybe not. That's not a wizard, but an oracle. New divine class. And it's not a fighter, either, but the Pathfinder version of the Cavalier. Oracles are spontaneous divine casters, similar to sorcerers.
|
# ? Mar 9, 2010 01:02 |
|
mixitwithblop posted:Maybe not. That's not a wizard, but an oracle. New divine class. Yes, I know. Doesn't every single adventurer have a keychain full of magical rings though? And a golfbag of staves? Sleeves full of wands? Scrolls up the rear end! Adventurer supremacy.
|
# ? Mar 9, 2010 11:52 |
|
The Kingmaker Adventure Paths just started shipping and everyone with a subscription should be able to download their free pdf copy as of right now. The player's guide pdf is also free and can be downloaded by anybody from here: http://paizo.com/pathfinder/adventurePath/kingmaker
|
# ? Mar 14, 2010 08:43 |
|
yeah this is actually looking kinda interesting, looks like they have a system set up for running kingdoms hopefully the system doesn't have too many 3e germs on it!
|
# ? Mar 15, 2010 08:48 |
|
happyelf posted:yeah this is actually looking kinda interesting, looks like they have a system set up for running kingdoms actually, seriously, what would a mechanic have to be built like in order to be unpalatable to a 4E game? Make being a King a prestige class? (sorry, Skill Focus, rule a kingdom). I mean at some point it all breaks down to roll a bunch of d20s unless the world board is somehow as tactically rich as the combat grid- which I hope Piazo did, really.
|
# ? Mar 15, 2010 10:29 |
|
Well, the role of magic, for one thing. And while both games also have goofy adventurer economies, but 3.5's is a fair bit goofier. Skill checks are another issue, as are any class specific variations in the system. Generally however, while i'm really interested in this, i'm leery of trusting the designers who brought us the pathfinder Fighter class. Not to mention the pathfinder wizards class. 4e is a very innovative, well built system, pathfinder is not. I honestly don't know if they can pull off an interesting design here- I certainly hope they can. And on the other hand, there are all sorts of great hooks in 4e that such a system could build on. Skill challenges, rituals, stuff like that. Plus, there are elements of 3e I had fun with that they'll probably neglect. I mean a high leval druid or other spellcaster could pretty much terraform the whole kingdom using mud, rock, and dig spells, but I doubt they'll be supporting that- of course if they do, it just makes spellcasters that much more ludicrously powerful.
|
# ? Mar 15, 2010 12:25 |
|
happyelf posted:Well, the role of magic, for one thing. And while both games also have goofy adventurer economies, but 3.5's is a fair bit goofier. Skill checks are another issue, as are any class specific variations in the system.
|
# ? Mar 15, 2010 13:24 |
|
happyelf posted:Generally however, while i'm really interested in this, i'm leery of trusting the designers who brought us the pathfinder Fighter class. Not to mention the pathfinder wizards class. 4e is a very innovative, well built system, pathfinder is not. I honestly don't know if they can pull off an interesting design here- I certainly hope they can. It's generalizing a bit to say that it's the same designer, as the Pathfinder RPG (which you take issue with) was led by Jason Bulmahn and a few others, while Kingmaker is the baby of James Jacobs. James is a pretty awesome dude and has been behind a lot of the adventure paths as far back as Shackled City and is also the guy that basically led the creation of all the Pathfinder fluff material. I've been reading his blogs on what he was hoping to do with Kingmaker, but I guess we all have to wait and see how it turns out.
|
# ? Mar 15, 2010 14:25 |
|
So Hero Lab got updated to v3.6 and the Pathfinder dataset has been updated as well... http://www.wolflair.com/index.php?context=hero_lab&page=pathfinder_roleplaying_game It now includes 5 of the new base classes, and stuff from the Council of Thieves Adventure Path. Full list of changes here: http://forums.wolflair.com/showthread.php?t=9938 The last new base class, the Summoner, and The Bestiary pack is supposed to be released later this month.
|
# ? Mar 16, 2010 22:47 |
|
To folks who like Pathfinder, I just wanted to mention that RPG Superstar 2010 is winding down, with a close personal friend of mine in the finals! If you have the time, please consider and perhaps vote for his adventure proposal, if you like it! Here is where to register and here is where to vote!
|
# ? Mar 18, 2010 04:52 |
|
I voted for Matt every round, but unfortunately I can't really say that his adventure proposal is anywhere close to something I'd want to play. The judges did a pretty good job of showing the major flaws of the premise, so I'm not really going to repeat them all over again. A lot of his early stuff was cool, but it seemed like he was shooting for the super-weird award with the giant floating fetus and giant deep one with lots of males hanging off her. EDIT: Richard A. Hunt is one of the most bitter motherfuckers on that forum. I think he was so sure that he was a shoe-in for the final round that he cannot fathom that 4 other people beat him out. I love reading his massive essays trying to take apart all the contestants.
|
# ? Mar 18, 2010 05:53 |
|
mixitwithblop posted:So Hero Lab got updated to v3.6 and the Pathfinder dataset has been updated as well... Well, the Lone Wolf guys are on the friggin ball. Less than a week later and they've released the next Pathfinder update. In addition to the Summoner class, altering the UI to support netbook screens, & various bug fixes, it now supports Kingmaker as well. The Bestiary data pack has been delayed to early April though.
|
# ? Mar 21, 2010 11:30 |
|
This is a 3.5 question. I'm posting it here because this is the closest thing to a 3.5 thread. I'm going to make a Dragonfire Adept (from Dragon Magic) for an ongoing campaign in case my current character dies. I'd like to do it with Vow of Poverty (Book of Exalted Deeds), and add the Saint template (also from BoED). Now, I'd like to take Vow of Nonviolence and Vow of Peace, which state you can't hurt anyone ever if they're alive (undead and constructs don't count). If they try to attack you, they have to make a Fort save or their weapon just shatters, and they also have to make a Will save or be affected by Calm Emotions (and thus, unable to attack). Problem with this is that Saint has a special ability. Whenever an evil creature hits you with a natural attack, they take 1d6 damage from holy bleedoff. My question is whether or not this would qualify as breaking my Vow of Nonviolence/Peace since I didn't intentionally wound them. Another question is if there are any Exalted feats anywhere besides the BoED and the Player's Guide to Faerun, because I can't find any and the options are lacking, really. Especially with a bonus feat every other level for Vow of Poverty.
|
# ? Mar 21, 2010 12:11 |
|
Swags posted:This is a 3.5 question. I'm posting it here because this is the closest thing to a 3.5 thread. This sounds terrible. I'd guess it would be up to the DM.
|
# ? Mar 21, 2010 14:18 |
|
happyelf posted:Generally however, while i'm really interested in this, i'm leery of trusting the designers who brought us the pathfinder Fighter class. Not to mention the pathfinder wizards class. 4e is a very innovative, well built system, pathfinder is not. I honestly don't know if they can pull off an interesting design here- I certainly hope they can. wtf is wrong with the fighter and wizard classes? They nerfed wizards by squeezing their spell tree, making it REALLY hard to cast if a monster so much as stands near them (concentration check = 15 + double the spell level), altering save or lose spells like finger of death, altering school restriction rules, and giving them nifty but not overpowered abilities. They buffed fighters by making changes/additions to feats, giving them free weapon specialization groups (such as long blades) that can be swapped at a later level like sorc spells, and giving them more utility with abilities that remove the speed reduction, increase max dex bonus, and vastly reduce the armor check penalty. As for skills, you can take ANY skill you want without penalty, you just get a +3 bonus on class skills. Not only that, they consolidated redundant skills like spot/listen, hide/move silently, tumble/jump etc. Concentration checks are no longer a skill at all, but are based entirely off caster level. 4e skills are retarded. They basically returned to the 2nd edition NWP crap of "well, I know that the master smith dwarf has been practicing his craft for decades, but since my intelligence is higher than his I am better at that same skill I picked up last week." Pathfinder is an update of 3.5, not a brand new system. It's not suppose to change the ENTIRE game or be too innovative. It's made for those who like 3.5 but want it to be balanced, which I think they did pretty well. Cpt_Obvious fucked around with this message at 15:42 on Mar 21, 2010 |
# ? Mar 21, 2010 15:32 |
|
Cpt_Obvious posted:wtf is wrong with the fighter and wizard classes? They nerfed wizards by squeezing their spell tree, making it REALLY hard to cast if a monster so much as stands near them (concentration check = 15 + double the spell level), altering save or lose spells like finger of death, altering school restriction rules, and giving them nifty but not overpowered abilities.
|
# ? Mar 21, 2010 15:46 |
|
Cpt_Obvious posted:wtf is wrong with the fighter and wizard classes? They nerfed wizards by squeezing their spell tree, making it REALLY hard to cast if a monster so much as stands near them (concentration check = 15 + double the spell level), altering save or lose spells like finger of death, altering school restriction rules, and giving them nifty but not overpowered abilities. quote:They buffed fighters by making changes/additions to feats, giving them free weapon specialization groups (that can be swapped at a later level like sorc spells so you don't get hosed), and giving them more utility with abilities that remove the speed reduction and vastly reduce the armor check penalty. They changed feats, but not always for the better - Power attack is arguably weaker, and Cleave sucks now. Weapon specialization groups don't really matter - it's rare that you are required to use a different weapon for too long unless you DM is an rear end in a top hat. The armor bonuses are nice but not that great: at 20th level they are -4 ACP and +4 max dex bonus, but it is unlikely you are going to get much worth out of the dex increase, so basically you just get less ACP. Medium armor is basically worthless, so the move increase isn't too helpful there, though the moving in heavy armor is decent. Still, these are only incremental improvements - minor bonuses that don't come close to bringing up a fighter to the level of a caster. quote:As for skills, you can take ANY skill you want without penalty, you just get a +3 bonus on class skills. Not only that, they consolidated redundant skills like spot/listen, hide/move silently, tumble/jump etc. Concentration checks are no longer a skill at all, but are based entirely off caster level. quote:Pathfinder is an update of 3.5, not a brand new system. It's not suppose to change the ENTIRE game or be too innovative. It's made for those who like 3.5 but want it to be balanced, which I think they did pretty well. Pathfinder is not any more balanced than 3.5, and is actually less balanced in several ways.
|
# ? Mar 21, 2010 16:06 |
|
Cpt_Obvious posted:
I just love this part, because most of the stuff you're saying Pathfinder "fixed" was actually fixed better in 4e, and all the skills are actually useful in 4e. It's laughable to say that stat modifiers overriding skill ranks in 4e didn't happen in 3.5e as well, and especially laughable in the specific example you mentioned because the wizard could just take Craft if he wanted; thanks to skill points being Intelligence based he could have a giant pile and no real need for them. As far as disrupting spells by standing adjacent... how do you stand next to the flying invisible wizard raining spells on you from the air?
|
# ? Mar 21, 2010 16:50 |
|
Does Pathfinder still have the greatest skill ever, Use Rope?
|
# ? Mar 21, 2010 18:03 |
|
Isn't there a thread for this discussion elsewhere? Some Kingmaker info: There's no actual "here's how the kingdom runs" stuff in the first volume. It's a hex-based thing (though I suspect you could do areas or regions or whatever fairly easily, as long as the terrain is largely homogeneous). The article this time was about exploration, which is a prerequisite for incorporating it into whatever kingdom you've got. Basically you spend extra time in the hex and discover stuff based on some skill rolls; there's a small XP award for doing so. It's also the introduction to the sandbox portion of the AP, as you're basically given a map of the area around the campaign start point with a hex grid superimposed. On that map are various locations which the players can visit or not as they wander around and explore the area. Some of them are hidden, others are easily locatable, etc. So once you do the intro part of the adventure, the party gets to do more or less what they want within the region. Happy to answer whatever questions folks might have, as always. Hypnobeard fucked around with this message at 18:49 on Mar 21, 2010 |
# ? Mar 21, 2010 18:44 |
|
|
# ? May 4, 2024 12:24 |
|
A basket-weaving thread? No poo poo? I gotta fire up search
|
# ? Mar 21, 2010 18:45 |