Speaking of, how do everyone's table handle leveling up mid-dungeon? As far as I can tell, by RAW your max hp increases but not your current HP, and you get new spell slots if you are a spontaneous caster but you don't prepare any new spells if you are a prepared caster because you don't make your daily preparations. Is that accurate?
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# ¿ Sep 15, 2020 02:48 |
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# ¿ May 17, 2024 23:01 |
Has anyone here given the oracle a try? How does it play in practice, now that the APG has been out for a few months?
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# ¿ Oct 31, 2020 23:07 |
The second round of 2e Errata is out. Biggest changes IMO are alchemist buffs and adding a held / worn / stowed system for carrying items.
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# ¿ Nov 10, 2020 22:03 |
It feels like if PF2 wants to keep a distinction between positive/negative healing/damage, then the rules should be:
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# ¿ Nov 24, 2020 19:30 |
My group just had our first combat-heavy PF2 adventure today. I put together a Nutcracker-themed Christmas adventure, and it was a blast. I was blown away by how deadly combat is, though. Maybe this is just that my players are relatively inexperienced, but we had 3 or 4 players get knocked down over the course of our two encounters (1 medium and 1 severe). It definitely adds a lot of tension to combat, which is a fun change from the usually-safe-ish combat of 5e. Quick question: in PF2, do you need the Magical Crafting feat to transfer a rune from one weapon to another? It's a little unclear, since it doesn't feel like you are really crafting a magical item, but also you are using crafting and runes are magical.
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# ¿ Dec 7, 2020 04:03 |
M. Night Skymall posted:
Wait, how do you do those things? Are these a module? The PF2 Foundry has so many features, but the discoverability isn't great IMO. My players are six or seven sessions in and we are still finding new features fairly regularly.
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# ¿ Feb 22, 2021 03:32 |
M. Night Skymall posted:Troubles in Otari is the natural follow up to the beginners box, it takes place in the same town and is a direct continuation from the beginner box adventure "Menace under Otari." I'm running the Abomination Vaults AP in combination with those two to give the PCs more options and ways to get to know people in town, which is working pretty well so far. How are you handling leveling, here? I thought the Abomination Vaults AP started at level 1, but doesn't Menace Under Otari end with the characters leveling up to 2?
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# ¿ Mar 2, 2021 19:26 |
Xerophyte posted:I use Tokenizer which is an addon that does most of that workflow directly in Foundry. You still have to find external graphics from AoN, a PDF or somesuch. Tokenizer can add a border and mask plus do basic pan, zoom, crop. It's a little unintuitive but more convenient than any of the external token tools that I tried. Has tokenizer been broken for you lately? For the past couple months, mine has been throwing javascript errors when it tries to bring up the avatar importer. This issue persisted through an uninstall / reinstall.
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# ¿ Mar 27, 2021 17:36 |
What's the thread opinion on the 2e alchemist after the APG + errata? I know the general consensus on release was that they were a bit lacking at first compared with other classes. To what degree is that still the case?
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# ¿ Jun 7, 2021 05:57 |
Roadie posted:My fourth level wizard went down to the third level of the dungeon to kill a fifth level monster using second level spells, with the aid of a tenth level item to deal with the differences between monster level and spell level and to help with penalties from the floor not being level. This joke is next-level
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# ¿ Jun 21, 2021 19:31 |
Jarvisi posted:Just about to make the jump into Pathfinder. Got the beginner box and am getting ready to try it? Anyone have any good cheat sheets for players? I mainly use the actions cheat sheet from this reddit post. It helps me remember what all I can do on my turn to keep it more interesting (and effective) than move -> attack -> attack.
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# ¿ Oct 8, 2021 18:27 |
Xalidur posted:Thanks for the posting, all. I am fully convinced that free archetype won't be too pigeonholing. Swashbuckler PC wants to be an extremely gay pirate who does lots of flips and swinging from ropes, so maybe that Acrobat suggestion is a good one for her to check out... Boy do I have the archetype for you!
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# ¿ Dec 28, 2021 20:39 |
I have two games of PF2e going, both in homebrew worlds, and I am a player in one and a GM in the other. In both, we use the Free Archetype variant rule. In the game where I am the GM, I waive the requirement of taking two additional archetype feats before selecting a new archetype, but the players have to justify to me how their PC has been training in-game in a way that would open a new archetype to them before taking it. Occasionally I'll allow players to immediately retrain into a new archetype in extraordinary circumstances — for example, when my cleric got a blessing from an angel of their deity, I allowed them to immediately retrain into the Blessed One archetype. In the campaign where I am a player, we use accelerated downtime activities (especially crafting and retraining), due to in-game time pressure leading to a lack of downtime. In the campaign where I am the GM, we are coming up on an end to a "chapter" of the story, and for the next chapter I will ask my players how they feel about switching to the Moral Intentions variant rule, since I think it fits better with the setting and characters than the traditional alignment system.
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# ¿ Dec 31, 2021 23:07 |
Most of the monster pictures are on 2e.aonprd.com as well. They even have transparent backgrounds already, which is useful if you want to change the monster backgrounds with a module like Tokenizer, or if you want to just place them directly on the map without them looking too janky.
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# ¿ Jun 26, 2022 18:33 |
Jarvisi posted:Working on a new OP since the current one is mainly pf1 focused. If anyone has any suggestions I'm open to hear them! Awesome! IMO make sure to mention:
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# ¿ Aug 17, 2022 17:55 |
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# ¿ May 17, 2024 23:01 |
Megazver posted:Also, yeah, plan your character out in Pathbuilder: Pathbuilder should also definitely be in the new OP. Also, there should probably be a blurb explaining the structure of adventure paths, since my understanding is that it's a little different from 5e.
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# ¿ Aug 17, 2022 18:39 |