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I'd recommend some alternate classes that can have a paladin feel (in terms of godliness/feeling righteous) without being as restricted to LG, but it sounds like the issue is more that he's randomly murdering people, not just that he's a paladin while doing so. This isn't really a grey area, at all, regarding paladin behavior. People can argue up and down about certain actions, but randomly murdering people is not good, it's not lawful, and it's more than enough to fall. How many people has he killed? Are they completely random killings? Why hasn't he been arrested/killed already? How does the rest of the party feel about it, both OOC and IC? Elysiume fucked around with this message at 21:12 on Apr 19, 2017 |
# ¿ Apr 19, 2017 21:09 |
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# ¿ May 5, 2024 00:53 |
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Cease to Hope posted:whether it's paladin-y or not is the least important question. trying to use "I will take your character sheet away" as leverage is only going to make things more contentious and harder to resolve.
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# ¿ Apr 19, 2017 21:41 |
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JackMann posted:I think the thing that the rest of us are saying is that Midig shouldn't be trying to deal with it in character, but should instead sit the player down and talk to them. When expectations are this mismatched, trying to deal with it in character is just going to be an exercise in frustration for everyone, and will almost certainly not deal with the real issue.
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# ¿ Apr 19, 2017 21:49 |
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How have the other players reacted, IC and OOC, to the serial killer paladin? Are they enjoying the murderous romp through the woods, or...?
Elysiume fucked around with this message at 09:45 on Apr 20, 2017 |
# ¿ Apr 20, 2017 09:39 |
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I want to try the conversion inquisition for inquisitors, since it lets you dump charisma without nuking every social skill. You'll have trouble with UMD, but you'll sail by bluff/intimidate/diplomacy on your wisdom score, doubly so because they're all class skills, triply so for intimidate with the class bonus.
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# ¿ May 3, 2017 06:12 |
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Cease to Hope posted:it's so hard to justify +4ish to three skills that are mostly redundant with each other when the alternative is a domain like Animal or Liberation or Travel or Trade or Luck or Archon or Good...
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# ¿ May 3, 2017 08:48 |
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Long-running question about cover:quote:To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). pre:Y XOO O For a ranged attack,
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# ¿ May 10, 2017 19:08 |
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How do people decide when to go full caster vs. partial caster? I'm looking at rolling some backup characters for if my current character dies, and I haven't played enough characters to really draw the line. Sorcerers, wizards, and arcanists should probably be full caster unless you're doing a really exotic build. Paladins and rangers don't have the spellpower to back up even a proper partial caster; their spells are more like gravy. Warpriests, inquisitors, hunters, bards, druids, clerics, and oracles are a bit more flexible, though some are more flexible. Say I was looking at a human Planar Oracle with the Wind revelation and the haunted curse. By making the most of the FCB, by level 6 I could know 9 cantrips, 5-7 1sts, 6 2nds, and 2 3rds, with a large casting pool per day. Would I regret dropping strength and just avoiding direct combat altogether? Elysiume fucked around with this message at 06:33 on May 17, 2017 |
# ¿ May 17, 2017 06:24 |
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BFC, buffs, and debuffs. Oracles don't seem to be well suited for blasting except for a couple of mysteries, and I wouldn't be taking flame unless the druid also died, since his character has A Thing about fire. My reservations with a halfcaster is that right now I've got a whopping 13 strength, making it harder to hit and not doing much when I do. Maybe it's in part because our combats are so short that if I spend the first round or two popping a Divine Favor and a Prayer, we're almost in mop-up mode already.
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# ¿ May 17, 2017 09:15 |
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Cease to Hope posted:don't drop casting if you're already a nine-level caster, especially one whose non-casting gimmicks are as mediocre as the oracle's
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# ¿ May 17, 2017 09:35 |
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ProfessorCirno posted:Yeah Oracles can do drat near anything, it's just that they broadly choose what they want to do as they level rather then on the fly at any point in time. Less versatile then a cleric, but typically better at whatever schtick they choose. An oracle specced for melee combat will be far better then a cleric who did likewise (and of course will be LEAGUES better then a fighter). Pyronic posted:Our reward was a harrow deck of many things.
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# ¿ May 18, 2017 09:03 |
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I'm having trouble picking feats on my CG Cleric of Desna (Fate, Travel). I'd go all-in on summoning if we didn't have a druid who was excited about summons, but I don't want to be dragging down combat with two characters summoning monsters. I've taken Spell Focus (Conjuration) and Augment Summoning, since if I ever want to summon, I'd regret not having them. There's Summon Good Monster [CoP], Superior Summoning [UM], and Sacred Summons [UM] as ones I'm eyeing. Summon Good Monster opens up some options and adds a chunk of survivability, but doesn't really look groundbreaking. Sacred Summons is pretty weak, and even with Summon Good Monster and the expanded summons for Desna you have slim pickings for CG summons, and zero options at SM I and VIII. Augment Summoning is an incremental improvement, and I can't see any particularly exciting ways to use it (other than summoning a lot of Bralani Azatas for an ion cannon). With that in mind, I'm looking at metamagic feats, since nothing else has grabbed my attention. I'm doing a mix of melee and spellcasting, with more investment on spells. I could go for Warrior Priest/Combat Casting, or dip into Extend/Persistent/etc. Spell. Divine Interference [UM] looks good (and matches the flavor of my character), but that has to wait until level 11. Maybe Quick Draw for rods, but I don't know how many rods I'll end up having access to. Any particular feats of great value (or great fluff) to a mostly-spellcasting somewhat-melee Cleric of Desna, domains Travel and Fate (with an inclination towards the Travel spells, mobility, and teleporting/planar travel in genreal), no archetype, current itemless stat spread 13 12 14 10 19 10, flavor of a mostly standard Cleric of Desna hailing from Taldor with a noble background (semi-estranged family)? Elysiume fucked around with this message at 21:44 on May 24, 2017 |
# ¿ May 24, 2017 21:33 |
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kirtar posted:Being able to summon in a standard action instead of 1 round cast is pretty important if you're summoning in combat. Elysiume fucked around with this message at 23:20 on May 24, 2017 |
# ¿ May 24, 2017 22:55 |
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Leraika posted:Was literally just about to suggest that myself. Empiricist Investigator is probably the best skill monkey in the game.
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# ¿ May 29, 2017 06:42 |
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Is there a particular book or resource that has a good breakdown of various planes? I haven't really found much beyond the high-level descriptions of the major planes.
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# ¿ Jun 3, 2017 22:05 |
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Andrast posted:I know like 20 people who play/have played PFS and none of them have ever owned a single pathfinder book (or pdf)
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# ¿ Jun 11, 2017 07:06 |
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Andrast posted:Nope. I have never owned a single Paizo product either. So I'd say that personally I prefer the tactile feel of books while playing (but often prefer the SRD when theorycrafting), and don't necessarily trust other people to not get distracted. Maybe I've just been biased by the people I've played with. Elysiume fucked around with this message at 08:37 on Jun 11, 2017 |
# ¿ Jun 11, 2017 08:28 |
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I'm trying to price out boots that would have a continuous Marching Chant style effect, letting you hustle indefinitely without accruing damage. I'm not looking to create a command word (2x3x1800 = 10800gp) or daily charge item (2160-8640gp), since I both don't want to hum while I hustle and like the fluff of the boots just having an innate power to let you roam. It wouldn't be a particularly powerful item, especially since I already walk faster than most of my party hustles, and I'd mostly be getting it for flavor reasons and amusement. Since it wouldn't be a direct conversion, it'd need to be a sort of flavor-style pricing, kind of like how Boots of the Cat use Featherfall in the creation but don't provide a Featherfall effect. There's also the additional wrinkles that Marching Chant has no clear price as a continuous effect, and I'd be reducing the effect to be a single character, rather than the normal AoE. So unless someone knows of an item that actually does this (or a similar effect), anyone know of any examples of pricing wondrous items that:
e: I found Tireless Tracking Hide which has a hustle-doesn't-hurt effect, which is limited to 8 hours/day, and is priced at 10,000gp, which seems...excessive. For 16,200gp you can get once-a-day Overland Flight for nine hours, or once-a-day teleport. Elysiume fucked around with this message at 05:16 on Jun 23, 2017 |
# ¿ Jun 23, 2017 03:43 |
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I've already talked to my DM about the fact that there isn't a clear precedent for such an effect transfer, and I had looked for a similar magic item for the reasons you quoted. The only item I can find that's even vaguely a concentration spell turned into a continuous one is the Lantern of Auras, but it's too different to figure out a consistent pricing. Marching Chant is explicitly easy to maintain (given that you can hum it while marching), so I wouldn't consider it minutes per level, if I was going to consider different concentration spells at different effective durations. Once I found the armor, I mostly lost interest. The effect is being priced at 10,000gp (+1 hide armor is only 1165gp, as +1 on armor is only 1000gp), and 10,000gp is more than I'd be willing to spend on such an effect. At that price I'm better off saving my money; I'd hoped I could find something with a small pricetag to match the tiny benefit it would give me. Elysiume fucked around with this message at 06:41 on Jun 23, 2017 |
# ¿ Jun 23, 2017 06:37 |
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Olesh posted:Ah, yep, that's what I get for not doublechecking the math. For a party, a command word Marching Chant that could affect four people would only be 14,400gp (SL2 x CL4 x 1800gp), with the downsides of being less stealthy and needing to stay clustered up, but the upside of being able to use it an effectively infinite amount of time. Lottery of Babylon posted:The magic item pricing rules for pathfinder are quite simple: Elysiume fucked around with this message at 07:32 on Jun 23, 2017 |
# ¿ Jun 23, 2017 07:29 |
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Arivia posted:Keep in mind the Quick Runner's Shirt was nerfed in the errata for the second printing of Ultimate Equipment. e: When I get enough money I might add Greater Longstrider onto my boots for a solid 3x5x2000 = 30,000gp base price just for a little more fast, because it turns out that other than the cleric's travel domain, oracle's flame revelation nimble steps, barbarian's fast movement, the fleet feat, and haste, there are no non-enhancement bonuses to speed that I can find. And I'm not about to take a class dip or a feat for a bit more speed. Elysiume fucked around with this message at 08:36 on Jun 23, 2017 |
# ¿ Jun 23, 2017 08:30 |
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Pathfinder removes some of the more insane stuff in 3.5, which can be a pro or a con depending on what you're looking for. I've never played 3.5, so I can't go into that much more detail, but there's less semi-official content that has really out there interactions. Pathfinder has a ton of tweaks on 3.5 without changing anything super core, even though it does touch some fundamental things like XP gain, feat progression, etc. This post has a good breakdown of some differences, but it's probably going to be too specific if you don't have background in either 3.5 or PF. Personally, I've never played 3.5, but from my time spent online reading about both (discussion can overlap on some boards), I think I'd prefer Pathfinder. I do really enjoy PF, but the only other systems I've played are 4e (bad) and Exalted (totally different).
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# ¿ Jun 27, 2017 00:09 |
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How do people handle crafting? I just took Craft Wondrous Item, and the implications of how it works with WBL are odd. The RAW rules I've found are just this section: "However, game balance for the default campaign experience expects you and all other PCs to be close to the listed wealth values, so the GM shouldn't just let you craft double the normal amount of gear. As a guideline, allowing a crafting PC to exceed the Character Wealth by Level guidelines by about 25% is fair, or even up to 50% if the PC has multiple crafting feats." If I were to just craft items for myself, I could be expected to have (at level 6) a total WBL of ~20,000gp, the 16,000gp base with the additional 4,000gp from the crafting pool. Assuming I was precisely at my adjusted WBL, I could have 12,000gp in bought/found items and 8,000gp in crafted items to meet the expected guidelines. Where it gets hairy is crafting for party members. It later goes on to say that if you craft items for your party members, that saving in WBL is drawn from your increase pool. Selfishness aside (i.e. I don't want to be gifting what is effectively my gold to party members in excess of what is normally expected), it seems like it gets really clunky for WBL. The concern is moreso at the party level rather than the individual level, so a crafted 8,000gp item is effectively +4,000gp for the party, which is the extent of what a crafting feat should add. Whether another player gets an 8,000gp item for 4,000gp, or I charge them 8,000gp and pocket the 4,000gp, I shouldn't be crafting any more items until that item has left the party (by hook or by crook). As written, it's recommended that at that point I couldn't even craft an otherwise unavailable item at full price. I do realize that WBL is just a guideline, but I'm already in a large party of six people, and I don't want to make my DMs life more difficult trying to balance an overgeared, underleveled party. How do people handle the crafting of items, both in terms of having it impact WBL and avoiding the awkwardness that comes in from crafting more cheaply for yourself?
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# ¿ Jun 27, 2017 03:34 |
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Jade Mage posted:Are there rules in Pathfinder for spells and/or other ways of keeping constructs (particularly the sapient ones) in good repair? e: They're both bad, and you should use Make Whole as Cease to Hope said below. The non-spell repair rules are 100gp for 1d6 healing, takes 1 day per 10HD, and involves a skill check? A wand has a higher up-front cost, but only costs 30gp for 1d6 healing (4500gp, 90/charge, heals 3d6), isn't time-limited, and doesn't have a skill check. Elysiume fucked around with this message at 05:27 on Jun 27, 2017 |
# ¿ Jun 27, 2017 05:07 |
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Those are good points. My DM and I may not be giving the time requirement enough credit, since we're at a fairly low level. Right now I could give everyone a 25% boost in WBL in 24 days given optimal conditions (crafting full days, able to up the DC), which is quite short, and makes it feel incredibly strong. At level 10, increasing everyone's WBL would take a minimum of 93 days, given those same conditions, up to 2 years if adventuring and unable to up the DC. It's still easy to tack on smaller effects (oh you have boots? they are now boots of the cat.), but if I ever start on a longer project, I'll be locked into it for the duration. My DM and I are going to go with it as you recommended (don't focus too much on WBL, let the time requirement do its thing) and see how it goes. I'd be happy to hear more opinions on it, though.
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# ¿ Jun 27, 2017 08:16 |
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Are the Gloves of Reconnaissance as broken as they seem? It seems like they trivialize a lot of encounters by letting you know what's inside a room without having the risk of opening a door. And at 2000gp, there's really no reason to not have at least one pair in the party. Am I missing something here?quote:Each of these fingerless worked leather gloves look as though they have seen heavy use, and often bear the stains or scent of grass or wet mud. On command, the wearer can use the gloves to see and hear though solid material no more than 15 feet thick by placing both hands on that material. The gloves can be used for 10 rounds each day. The rounds need not be consecutive.
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# ¿ Jun 29, 2017 09:23 |
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Olesh posted:Yes, as originally listed that were extremely powerful, if niche. Note the language here - you can see and hear through solid material up to 15 feet thick. Based on the text, you can see through a door as if the door wasn't there. If you instead use it on a wall, you can see through the entire wall (or at least the parts that aren't more than 15 feet thick). It's also inexpensive, and if up to 10 uses per day isn't enough for you, you just buy a spare set - 2,000 gp is chump change for such a useful item, even if it's niche is limited to dungeon crawls. Arivia posted:Yeah, the same UE errata went for a much stronger scorpion whip. "the maximum thickness of material has been reduced to 5 feet, rather than 15" ouch "and the gloves can only be used once per day (for up to one minute)" ouch I can see why they nerfed them, but they eviscerated the poor gloves. Guess I'll bring it up with my DM today.
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# ¿ Jun 29, 2017 17:24 |
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Arivia posted:Yeah a once-ever power on an item that isn't completely consumable sounds like bad design to me.
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# ¿ Jun 29, 2017 22:20 |
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Play a psychic because they get Explode Head as a fifth level spell, which explodes heads then showers people in skull-shrapnel.
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# ¿ Jun 30, 2017 04:16 |
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Cat Face Joe posted:criminalize all online discussion of it Elysiume fucked around with this message at 05:18 on Jul 11, 2017 |
# ¿ Jul 11, 2017 05:12 |
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berenzen posted:It's generally because with the rise of better games like 13th age, dungeon world and a bunch of other good games, pathfinder kinda looks like a fetid rotting turd that feels like it's twenty years behind the times in terms of game development. How does Slipstream interact with Air Walk? If Air Walk lets "the subject [...] tread on air as if walking on solid ground" and Slipstream "carries the target along the surface of water or the ground" does that allow the wave to go with you? Or does it just follow you around on the actual ground below, allowing you to sort of blorp the water into people? Elysiume fucked around with this message at 06:56 on Jul 12, 2017 |
# ¿ Jul 12, 2017 06:04 |
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Axiem posted:I love playing in campaigns where the DM band the craft feats. It forces players to actually pick interesting options. Although I'm sitting on spell focus (conjuration) and augment summoning, having summoned precisely zero creatures by level 7, because someone else is super gungho on summoning and I've avoided it to avoid bogging down combat more than he already does. My DM has offered to let me retroactively swap them out (since I've literally never made use of either feat), but I both don't really know what I'd replace them with, and feel like at some point I may eventually want them. Maybe I'm a bad example of picking interesting feats, since while I've found a lot of feats that interested me in general, I've yet to find any that really enticed me on my current character.
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# ¿ Jul 17, 2017 02:22 |
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Falling damage from objects is hilariously low in this game. If you fall 100' onto a boulder that's 5' in radius (approximately 80,000lbs), you'll take 10d6 damage. If that same boulder falls on you, you'll take 4d6 damage.
Elysiume fucked around with this message at 09:05 on Jul 20, 2017 |
# ¿ Jul 20, 2017 09:02 |
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Orange Devil posted:And it should've been an exploding +1d6 per 10 feet but it was misunderstood some time many editions ago and never changed since.
That said, I'd also probably rule that different size categories have different dice, if I was going to massively complicate the falling damage calculation. Fine takes no falling damage, diminutive uses a d1, tiny uses a d3, small uses a d4, medium d6, large d8, huge d8, gargantuan d10, colossal d12. The old "You can drop a mouse down a thousand-yard mine shaft and, on arriving at the bottom, it gets a slight shock and walks away. A rat is killed, a man is broken, a horse splashes."
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# ¿ Jul 20, 2017 20:34 |
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Ash Rose posted:Isn't a d1 just like... a sphere? you throw a number of spheres and then count how many there are for damage.
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# ¿ Jul 20, 2017 21:10 |
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sugar free jazz posted:i played 3.5 for a little with some engineers and physics majors who tried to model D&D with real world physics and it was the worst loving poo poo ever
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# ¿ Jul 20, 2017 23:36 |
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Do confused people people use everything at their disposal to attack an ally? As written it's not clear where people fall on the spectrum of "drop my weapon, fight defensively, attack for 1d3 nonlethal" to "choose the extra attack from Blessing of Fervor, activate power attack, full attack." It's a compulsion, so I'd assume it's like Murderous Command where you use everything at your disposal. Elysiume fucked around with this message at 04:55 on Jul 27, 2017 |
# ¿ Jul 27, 2017 04:53 |
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Moriatti posted:Alter Summoned Monster and Mount+metamagic is absolutely ridiculous.
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# ¿ Jul 30, 2017 21:02 |
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My party just hit 9, and I feel like we're already at the point where AC gets outpaced by attack rolls. Nobody heavily focused AC, so our highest ACs are ~24-28, depending on buffs, and it feels extremely rare for any enemies to miss. I'm considering ditching my amulet of natural armor and just trying to beef up my saves (amulet of the blooded, destined) because at least I've got a fighting chance on making my saves. Maybe it's just because we're fighting a lot of bruisers, but it doesn't really feel like it's going to change.
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# ¿ Aug 22, 2017 21:49 |
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# ¿ May 5, 2024 00:53 |
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Guess it's time to just ditch my amulet of natural armor, grab a more interesting/useful amulet, and start trying to track down some magical defenses. There's no way I could keep up with 18+level AC with how this game's going. What're some good defensive options available to clerics? Leaning harder on BFC and debuffs? I'm planning to grab Divine Interference as soon as possible, even if it's of limited use if my AC is bad.
Elysiume fucked around with this message at 04:36 on Aug 23, 2017 |
# ¿ Aug 23, 2017 04:13 |