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This is going to be a slightly niche request, but can anybody with experience in game design recommend any books on the subject? I'm looking more for a theoretical approach, not a programming handbook. As an example, Mark Rosewater (head designer of the card game Magic: The Gathering) wrote a nice short column about what he views as essentials of game design. I found the column interesting and it gave me a few different angles to view game design from, but I'd like to find a more in-depth study of game design and I'm unsure where to begin in terms of books. Felt I ought try here and then if nothing comes up maybe over in the Cavern of COBOL.
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# ¿ May 14, 2012 22:37 |
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# ¿ May 20, 2024 17:58 |