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Vic posted:Okay this thing gave me an idea. I was looking for a let's play of Deus Ex in the lparchive and found nothing. Apparently one was already done, but it's in the forum archives which I don't have access to so I don't know what the deal is.
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# ¿ Jan 18, 2011 19:28 |
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# ¿ May 16, 2024 17:26 |
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Sam. posted:Can't speak for anyone else, but after I got the Dragon Sword I stopped experimenting with weapons and just started stabbing everyone I could.
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# ¿ Feb 3, 2011 09:18 |
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Der Luftwaffle posted:I thought that was odd too, you'd think UNATCO would have heavy mechs everywhere around their base. I guess the HQ being there makes the place a good high profile target for the NSF but losing the island to a bunch of guys and one light mech is kind of weak. I'd say the security is lax on UNATCO HQ because it's basically just an office. I think its servers are all remote too, so there wouldn't ever be much real reason to directly attack it, especially since a lot of the employees have military training. I did always think it was strange that the first mission was conveniently right on the doorstep of your home base, though.
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# ¿ Apr 7, 2011 13:48 |
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closeted republican posted:Sounds a lot more fun than trying to use IW's clunky as hell lethal weapons. IW may have gotten a lot of things wrong but the glass destabilizer weapon mod is totally one of my favourite stealth tools I've come across in a video game. SolidSnakesBandana posted:It's actually really easy iirc. Eventually you get the power that lets you punch EMPs into robots and then there's no reason to ever put away your baton. I started playing Invisible War through again to top off having completed Human Revolution, and while I considered doing a nonlethal run to celebrate my successful nonlethal HR game... it just doesn't seem like a challenge.
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# ¿ Sep 2, 2011 12:45 |
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The boss conversation ~confrontation~ system in HR is brilliant and felt considerably more climactic and true-to-DX than the actual bossfights.
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# ¿ Jan 7, 2013 09:04 |
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Wasn't that the version with FMV endings? Might have been the intro too but I can't remember off the top of my head.
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# ¿ Oct 6, 2022 03:00 |
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Vic posted:https://www.bnnbloomberg.ca/embracer-group-shuts-down-montreal-video-game-studio-1.1840243 Upon hearing about the closure, one of the staff members reportedly said "Onoma job"
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# ¿ Nov 1, 2022 23:31 |
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JC Double D-enton
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# ¿ Aug 5, 2023 10:44 |
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Sure is handy the mech augs got instantaneous killswitches that are verbally activated. Denton's one-liner would need to be a marathon-grade run-on sentence to finish off a nano aug.
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# ¿ Sep 28, 2023 02:10 |
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# ¿ May 16, 2024 17:26 |
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aniviron posted:It is prettier, but it doesn't play as well, and goes for a much more sci-fi feel than DX. The relatively grounded feel of DX's locations was a big part of its appeal for me, and dropping that grounding for IW's more sci-fi style (and because the maps needed to be miniscule) was a real disappointment. Even the prequels tossed this out, although they came out pretty well compared to IW's identity as the awkward teen phase of the series' development.
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# ¿ Feb 17, 2024 03:37 |