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That just reminded me of the cat lady in Paris. Green Greasy Greasels
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# ¿ Apr 11, 2010 13:49 |
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# ¿ May 15, 2024 06:37 |
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What's wrong with Deus Ex's leveling system? I like it a lot.
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# ¿ Apr 11, 2010 15:01 |
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^^ Uh, TNM just came out a few months agoCaptainWinky posted:What bugged me about it was that it was technically well done with good level design and gameplay, but I still couldn't get into it because of the retarded LOL I CAN HAS INTERWEBS poo poo. I mean there's actually an item called "lollerskates."
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# ¿ Apr 11, 2010 19:35 |
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Phenotype posted:It's been in development forever. The big shame is that they spent so much time and effort (it's entirely VOICE-ACTED) on a project that could have been loving awesome, and they chose to base it on forum drama. There are other instances in the game like Manderly's safe. For example, the Buddha statue in the case in Maggie Chow's apartment was originally supposed to be on a trigger to sink down into the floor. If you make a loud noise near it (say, shooting a gun) the guards in the back room will come out of their break room and run into the wall behind the buddha statue trying to get to you, because there's AI pathing that leads through it.
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# ¿ Apr 11, 2010 21:36 |
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Deus Ex's audio as a whole is completely unmatched
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# ¿ Apr 12, 2010 00:54 |
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Lilac1 posted:Neither did Turok 2. I got all of them
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# ¿ Apr 12, 2010 00:55 |
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jonjonaug posted:This was a huge problem in Morrowind where the world was huge and directions to certain dungeons were often vague or inaccurate.
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# ¿ Apr 12, 2010 01:12 |
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I would play Deus Ex through the first time without the kill XP bonuses. The other ones like stealth and hygiene (Shifter rewards you with a small bonus for flushing a dirty toilet ), but the kill ones might encourage a single playstyle, and if you're ok with killing dudes it definitely encourages hunting down every enemy. Oh, and Explosive 10mm. That stuff should be earned by subsequent playthroughs.
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# ¿ Apr 13, 2010 15:30 |
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I can't go back to the Fallout games anymore. They hurt my eyes. Dunno what it is, I can still play other old brown 2d games like Diablo and Starcraft, but Fallout's just meh. I was never a real big fan of the gameplay, either, and once you've explored the game once there's not much in it, for me at least, to explore it again. I've replayed Deus Ex over a dozen times, though.
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# ¿ Apr 13, 2010 20:45 |
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Weapon mods are unique to a single weapon. The armor thing keeps your real inventory weapons, however it does lose your ammo and grenades (unless you have shifter in which case your grenade count is properly remembered. Ammo's still gone though). There are two unique sniper rifles in Shifter, but I can only recall where one is: Paris in a locked apartment building
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# ¿ Apr 13, 2010 20:55 |
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Weedle posted:Are you sure? It's been a while since I last played, but I seem to recall that the game keeps track of your ammo independently of your inventory, so even if you throw away all of your guns you still have ammo. Edit: Huh, what do you know, they leave all your bullets on you when they lock you up. Jetsetlemming fucked around with this message at 21:44 on Apr 13, 2010 |
# ¿ Apr 13, 2010 21:06 |
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Shumagorath posted:Finally, if you think anything about Deus Ex is cool there's only one ending worth choosing.
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# ¿ Apr 14, 2010 14:07 |
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Shumagorath posted:The JC ending. That was also the only really good ending in DX1 too, unless you really liked Escape from L.A. (and I admit to naming at least one of my JCs Snake Plissken).
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# ¿ Apr 14, 2010 16:06 |
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I just tried DXMP for the first time in years and as luck would have it ended up on a server which disabled augs, set everyone's skill levels to max, and removed the GEP gun, LAMs, and the plasma rifle. Worst game ever, everyone just ran around with 100% accurate sniper rifles picking the other team off.
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# ¿ Apr 17, 2010 04:26 |
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I tried DXMP again, and found yet another modded server, but in this case modded more towards AWESOME. Custom weapons based on Unreal models, low gravity, Duke Nukem 3d music playing, on a custom map. Only two other guys playing though, and on the second map (Pac-man themed), I owned them both by sneaking around, listening for those loud as hell Deus Ex footsteps, and hunting the other players down with an "Enforcer" shotgun, so they both quit. Fun as hell while it lasted, though. Wish DXMP let you see the server name while you're ingame (or info like ping or a team selection screen), or I'd post the name so we could all join together on it and have a blast.
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# ¿ Apr 17, 2010 04:47 |
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One last trip into DXMP tonight: Another modded server, this time with infinite bioenergy and free augs for everybody. This could've worked, except that they seemingly randomized what augs I got when I joined the server, ignoring what I had selected in my preferences, so no speed aug, and the augs on each F key didn't match up with my hotkeys, so I uselessly had a key close at hand for Power Recirculator (which was extra useless seeing as the server had infinite bioenergy). The server also was playing straight deathmatch instead of a team mode, on the absolute worst possible map for this- it only had two spawn points. Horrid. One of them was open and kinda big and lots of people ended up fighting in it, but the other was a little shack with two closable doors, no windows, and and auto-turret outside. Some jackass named Hujston had decided he was going to spawncamp, because obviously there's nothing more important in a five man DXMP game than score. He hacked the turret as his own, stood on top the weapons so newly spawned unarmed players couldn't grab them, and killed everyone who spawned in his hut. I found this unsporting, so I spawned in front of him, used my brief invincibility time to run out the door, avoided the turret killing me, ran to the other spawn, avoided death there, grabbed some gear, ran back to the other spawn, and then walked in the back door and headshot him with a couple throwing knives. His next two spawns were also in that shack and I thoroughly enjoyed killing him, only after letting him first pick up a gun and try and fail to defend himself. After the third time I killed him however, my connection to the server dropped, so I quit.
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# ¿ Apr 17, 2010 06:06 |
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GreatGreen posted:So, do you guys usually play with the default keybinds or do you remap them? The only "unique" key binds in Deus Ex that I not only keep, but emulate in every other game I can, is the Quicksave and Quickload default binds. Numpad + and / is so much better than f5 and f9, seriously. I love being able to just reach out my mouse hand's thumb and tap them without taking my hands off any normal keys. Jetsetlemming fucked around with this message at 04:00 on Apr 18, 2010 |
# ¿ Apr 18, 2010 03:56 |
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Weedle posted:I assume you mean a 1.6GHz Atom, as 800MHz Atoms don't exist. Most Atom-powered netbooks have Intel integrated graphics chipsets, which are terrible for gaming. It might be playable, but it'll probably be pretty choppy most of the time.
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# ¿ Apr 18, 2010 23:31 |
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Weedle posted:I based my response on my own experience trying to play DX on a Lenovo netbook with a 1.6GHz Atom, 2GB of RAM, a GMA 950, and Windows 7. My framerate generally hovered around 10-15 and rarely went above 20.
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# ¿ Apr 19, 2010 00:18 |
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Fnoigy posted:So could somebody link to the mods that add the fatness slider or GEP-launched homing cats? set [thing] fatness [number] And to make them physically bigger or smaller set [thing] drawscale [number] Drawscale defaults to 1 for all objects, and fatness 128. Useful names to use for thing are "actor", which effects every single thing in the world, "pawn", which is every character (PC and NPC), "scriptedpawn", which is just the NPCs, and "human" for just the PC. Human won't effect your first person view (hand or gun), just your third person view in cutscenes etc. Instead you need the individual weapon name for the held gun (such as "weaponpistol" "weaponrifle" "weaponassaultgun" "weaponlam" etc), and for the hand "JCdentonmale". Here's me fighting some fat terrorists with my fat gun.
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# ¿ Apr 19, 2010 09:05 |
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AXE COP posted:This reminds me, someone mentioned a sunken cargo ship around Liberty Island - what's that about?
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# ¿ Apr 19, 2010 19:14 |
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CaptainWinky posted:A DX mod where the player gets to stay loyal to UNATCO and crush the NSF/Silhouette/X-51/triads could be cool if done right.
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# ¿ Apr 19, 2010 23:16 |
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That reminds me of what's definitely the best Deus Ex mod nobody seems to remember: Hotel Carone. http://www.carone1.de/HotelCarone/ Its setup is that JC remains with UNATCO and is called in to deal with an unrelated terrorist incident. Carone also made a very handy add-on .u file for modders that allowed for fully functional elevators with multiple stops made easily (There's one of these in Deus Ex, near the end of the game, and it's a hack job, heavily worked around the default failings of DeusExMover using Mission Script and it can only visit 3 floors).
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# ¿ Apr 20, 2010 06:59 |
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Fnoigy posted:I want to download this mod, but I'm a little afraid. A little while back I installed TNM, and when I tried to uninstall it, it ended up mostly breaking Deus Ex (which apparently recently fixed itself), and now I'm too wary to install any mods.
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# ¿ Apr 20, 2010 18:09 |
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Xander77 posted:Just finished The Nameless Mod. Planning to go through it again soon. The amount of attention to detail and work that has been put into the mod in general is impressive. And going back to the "plot important NPC invulnerability" discussion - the mod does a better job of working with that than either "real" game. There are 5-6 NPCs you can't kill, and 5 of them have an explanation that makes sense in-game (there's also a building with 4-5 guys you can't kill and have your game continue if you choose one faction) However, seeing this event is "saved" by the game, and tracked externally to your save progress. Seeing it, as well as 2-3 other fourth wall breaking scenarios, are key to unlocking a hidden ending of the game.
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# ¿ Apr 21, 2010 15:08 |
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uncleKitchener posted:That's what you get when you create a Subtractive map in Unreal Editor. lovely poo poo poo poo. You'll see a lot of those in some corners once you get to NY. I still prefer working with Subtraction, though.
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# ¿ Apr 21, 2010 19:11 |
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Tecman posted:did the same for RedSun2020 too. It ran, for the short period of time that I tested this mod, just fine. uncleKitchener posted:I know
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# ¿ Apr 22, 2010 02:41 |
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Tecman posted:gently caress, playing The Nameless Mod some more revealed a ton of awesome poo poo once you reach the WorldCorp Labs and the experiments within. On one hand, you have this lovely internet forum fanfiction circlejerk gimmick. On the other, this is as close as you'll ever get to playing some more Deus Ex. I don't understand how TNM could be considered fan-fiction, unless you consider it as fanfic for PlanetDeusEx. But that's not the actual focus of the mod. It's just a bunch of self-insertion poo poo because back in THE DAY it was a whole lot easier to get people to go "OK I'll make x for your mod" if you offered to put them in it as a character.
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# ¿ Apr 22, 2010 04:11 |
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Cmdr. Shepard posted:I am, and I wasn't trying to troll. I'm one of those guys that likes to play without reading strategy guides, faqs, or anything. I'm trying to do it just based on my own abilities.
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# ¿ Apr 22, 2010 20:19 |
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Biomod seems to restrict one hit KOs, Thief-style. The instant knock-out effect of prodding the back of someone's knees only works if they haven't seen you before. If you run up to someone and prod their face, and then swing around them to try to take them out with a second hit, it won't work, they'll need three to go down. Kinda annoying, because now I'm much lower on prod ammo than normal. I need to prod with the prod less I guess.
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# ¿ Apr 22, 2010 21:10 |
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GoldenNugget posted:The bunker with the short circuiting machinery inside? If so that's a new one for me.
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# ¿ Apr 22, 2010 21:13 |
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Angry Diplomat posted:I think that's because MJ12 collapses the facility when they're finished contaminating the water with chlorine. Just my guess though.
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# ¿ Apr 22, 2010 21:20 |
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Dyscrasia posted:Same here, although thats really not much to brag about. I think Hard is probably more difficult since Realistic actually decreases enemy health. These extra settings are only used that I can recall by TNM and Hotel Carone. Carone uses it to change AI alertness, what they respond to, and how many security cameras there are, and TNM has a bunch of different difficulty knobs you can alter individually.
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# ¿ Apr 22, 2010 22:32 |
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Mr. Peepers posted:scryspc http://en.wikipedia.org/wiki/Scrying http://en.wikipedia.org/wiki/Specialist_%28rank%29
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# ¿ Apr 23, 2010 07:49 |
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Male Man posted:Can you get any of the cheats to work? Try something simple like "ghost" or "fly" (use "walk" to disable these). If you can't get them to function, try enabling cheats manually with the command "Set DeusEx.JCDentonMale bCheatsEnabled True". Watch the upper left corner of the screen. If you did it right, nothing should appear here. If you did it wrong, some message will appear. If you're going to manually turn cheats on instead of using the -haxor switch, you can type significantly less than that: "Set Human bcheatsenabled true"
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# ¿ Apr 25, 2010 00:32 |
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Grand Fromage posted:What a shame.
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# ¿ Apr 25, 2010 21:17 |
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ultra-inquisitor posted:I've heard people say that you can. There's actually a gap in the glass which is there to let the sound propagate, and some people claim it's possible to snipe them. But then the game crashes when it next needs to load Bob, because it's not expecting him to be dead. I've not seen it done, though. This doesn't apply to breakable glass (including glass made as "breakable glass" that's set as invulnerable) which is ignored when the map's compiled and surfaces like the ones between the glass and frame are removed for performance.
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# ¿ Apr 28, 2010 00:25 |
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Modian posted:Are there any active Deus Ex modding communities/forums anymore? I've been thinking about making a level pack for years but everytime I look for websites the scene seems near death. Now I know that can't be true since mods are still coming out. So where are they? The remainder of the DXEditing content was saved by OTP, you can find it here: http://www.offtopicproductions.com/forum/viewforum.php?f=36&sid=f142f61a209a150f6cddd625c9f0b0e0 OTP's forums are basically the last refuge of Deus Ex modding. There are a few stragglers that post in other places, including GameFAQs, but everyone at least cross-posts on OTP. For tutorials, go here (look at the hosted sites section): http://www.planetdeusex.com/ I myself learned with this one: http://www.planetdeusex.com/constructor/tutorials.htm I honestly thought IGN had killed the old Planet sites off a while ago, and started writing this post as if PDX was also dead. I don't have a clue why it's still alive.
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# ¿ Apr 28, 2010 07:29 |
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Since everyone else is linking DX Youtube videos, here's a couple of mine: Getting Miguel to kill Anna while escaping UNACTO: http://www.youtube.com/watch?v=-OngtULcSjU Breaking into the UNACTO armory and stealing Carter's gun: http://www.youtube.com/watch?v=FeIhgnhVZMs
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# ¿ May 1, 2010 09:00 |
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# ¿ May 15, 2024 06:37 |
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I'm still pretty optimistic about DX3. Moreso than Thi4f at least, since they went with a subtitle instead of "Deus 3x"
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# ¿ May 3, 2010 02:54 |