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Deus Ex mechanics with Alpha Protocol story variability would in fact be the best Deus Ex game ever. But then he's talking about gameplay and smaller boxes, so I don't even know what the gently caress.
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# ¿ Jul 1, 2010 02:23 |
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# ¿ May 16, 2024 17:29 |
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OregonDonor posted:That would be amusing, if nothing else.
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# ¿ Jul 2, 2010 14:59 |
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Ansob. posted:Besides, digital distribution is actually worse for the consumer than something like Amazon in the UK. I'll grant that the NPD estimates might be very off, but you're going to have to explain to me why Amazon is bad and an assortment of digital stores is worse. There's a ton of players in Digital Distribution, all competing on features and service. And GoG and Impulse already compete by offering stuff DRM free. And It's important that you do explain it to me, because digital purchases as a share of all purchases is only going to go up, so if there's something terribly wrong, we need to know now.
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# ¿ Jul 25, 2010 17:49 |
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Oh, so you feel that many publishers aren't taking enough advantage of the savings and higher margins that digital distribution brings by making the price of digital versions significantly lower. I agree! Can't wait to see them smarten up, as has already happened, say, in the Japanese PSN. /Derails The 4th ending to Invisible War is awesome, period.
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# ¿ Jul 25, 2010 18:25 |
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Quetzal-Coital posted:Which ending is the "4th"? Sorry, it was being referred to as such. It's the one where you destroy the very possibility of a global society, the earth is devastated by centuries of war, but the very few survivors are so enhanced and self-sufficient that they escape to space and found a civilization that spreads across the galaxy and lasts until the stars grow cold. Some people call it "lame," because you're kinda choosing one especially nihilistic "faction" over the main three, and they're all like "Huh, are you sure? Well, we'll give you a discount at the company store, I guess." But I like them, and I like the ending, because to me, it underlines the single thing that Invisible War might have gotten a little bit more right than Deus Ex: all four endings are:
Did you find those choices pretty unchallenging and anticlimactic? So did people who didn't even play the game.
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# ¿ Jul 26, 2010 04:13 |
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Dogs and cats can use grenades on the unrealistic difficulty?? Ansob. posted:Actually, if you're less of a socialist and more of a liberal, one actually trusts human beings to remain in control of their private lives and believes they can build an utopia on their ownwith a little guidance from JC and Everett, who are both humanists - Everett's one-man crusade against the Illuminati was started because he believes they'd lost their way and gone from guiding hand to tyrannical, parasitical overlords. Huh. Well, you may have just done a pretty impressive analysis of my circle of friends based on very little information. Speaking for myself, I find it pretty hard to trust Everett's plan when the Illuminati started off as humanists too, but being composed of humans, they were inevitably corrupted by their position, and he's trying to do the same thing and claim things will be different.
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# ¿ Jul 26, 2010 14:10 |
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Pope Guilty posted:Calling it the dark ages ending is kind of rich given that high-speed international communications didn't exist until the laying of the transatlantic telegraph cable in 1866, and was a pretty unreliable, small-time sort of thing until the 20th century. You're right, let's call it the Steampunk ending instead.
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# ¿ Jul 27, 2010 15:40 |
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Wanna meet that cat's daughter.
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# ¿ Aug 11, 2010 19:33 |
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Fuzz posted:My point was that it's not even funny in a surrealist and nonsensical way, not that nonsensical stuff isn't funny. Pray give an example of something you have found funny in a surrealist and nonsensical way. edit: I mean this in no way as a challenge! I just figured it would be something I wasn't familiar with, but might enjoy! Doc Hawkins fucked around with this message at 17:59 on Aug 13, 2010 |
# ¿ Aug 12, 2010 18:25 |
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YOURFRIEND posted:People always describe this as a game I'd really love, something open ended and rewarding and with a lot of layers to peel back. I found none of that. I love Mass Effect and games like that, I read every codex entry and felt really immersed in the world. It's possible that I'm just spoiled by modern gaming; I think that if Deus Ex had a codex feature where I could read up on the technology and setting I would've liked it a lot more. Indeed, I also think that JC was boring and passive, and would greatly prefer interacting with an encyclopedia
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# ¿ Nov 26, 2010 02:24 |
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Category Fun posted:My favourite weird Deus Ex praise was from a PC gamer article about why Deus Ex was so cool that was written after the big Human Revolution preview. The dude was gushing about how it was so amazing and revolutionary that you could go from New York to Hong Kong! Sure, it was only a loading screen, but it really gave you a sense of scale you guys! The map screen in Mass Effect must have blown that guys mind.
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# ¿ Nov 27, 2010 00:40 |
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YOURFRIEND posted:Their militant defense of a mediocre ten year old game most of them enjoyed when they were pre-teens says a lot about the game itself, no? What a day, what a day. e: welp, worst snipe ever, my posting career can only go up from here, here's some sequential art that deftly skewers modern game narrative design Doc Hawkins fucked around with this message at 04:56 on Nov 28, 2010 |
# ¿ Nov 28, 2010 04:51 |
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We call that "world-building"
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# ¿ Dec 25, 2010 21:41 |
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I filled people's houses with watermelons in Oblivion. Does that count*? *probably not
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# ¿ Jan 19, 2011 03:41 |
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*Obligatory pointing out that the Twin Towers are absent from the game's New York skyline, despite existing at the time it was published.*
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# ¿ Jan 20, 2011 23:59 |
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I think JC would make a great AM talk radio host.
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# ¿ Jan 23, 2011 03:43 |
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Right, but he's not saying that he believes in homeopathy, just that he doesn't subscribe to it or actual medicine wholeheartedly. SS, if you cannot distinguish between the merits of two contradictory possibilities, rating them each at 50% probability makes sense. But that's not the case here, so it's a bad idea to reduce your estimated probability of the heavily supported claim just because someone else has made a contrary one. It's like if we had a pie, and you said "I think it's fair that we split the pie, with half going to each of us," and I said "Well, I think it's fair that I get the get the whole thing. Since we each have equal claim to being right, let's compromise by only giving me 3/4 of it." You might rightly say "I think you have selfish reasons for your usage of fairness!" or maybe even just "That's crazy! That's not what fairness is in reality at all!" That's what we're thinking is the problem with the abiotic hypothesis.
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# ¿ Jan 23, 2011 16:34 |
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Oh come on, you're really going to trust something a blimp tells you?
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# ¿ Jan 28, 2011 17:02 |
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orange lime posted:That's an exploit now? I used that strategy to get through everything. Toxic gas, deep water, radiation, fire. Crank it up to 40 points/second and you basically can't be killed by anything but close-up explosives. That "wolverine" guy has cheaty hax.
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# ¿ Feb 1, 2011 19:38 |
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Gynovore posted:It's a matter of opinion, I guess. IMHO, it wasn't intended to be used that way since that makes Aqualung pointless. I'm pretty sure that Biomod makes the aqualung regenerate your health while you're in the water.
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# ¿ Feb 1, 2011 23:36 |
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I'm annoyed that there is no easily found list of what Biomod does. For people on the fence, asking "Why should I download this?", it seems stupid to say "Download it to find out whether you'd like to download it or not!" So this is what Biomod (and Shifter, which it includes) does: Shifter Changes posted:
Biomod Changes posted:========================================
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# ¿ Feb 2, 2011 14:39 |
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Decrepus posted:Men ought either to be indulged or utterly destroyed, for if you merely offend them they take vengeance, but if you use the GEP gun they are unable to retaliate, so that the injury done to a man ought to be such that vengeance cannot be feared. And that Denton who bases his power entirely on words, finding himself completely without explosive armaments, comes to ruin.
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# ¿ Feb 17, 2011 06:03 |
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I'm pretty sure it's only in my most recent playthrough that I noticed each apartment on that floor has a different noise cycling from behind their otherwise identical doorways.
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# ¿ Apr 10, 2011 20:21 |
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The human being created civilization not because of willingness but of a need to be assimilated into higher orders of structure and meaning. Funny as hell, it was the most horrible thing I could think of.
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# ¿ May 16, 2011 23:01 |
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Grand Fromage posted:Alpha Protocol kind of did I suppose, though he had his own reasons. I think it definitely did this. Maybe I'm not understanding the question? I just can't think of any principal characters in AP without comprehensible motivations. I suppose sometimes their long-term goals are kept vague, but their status as "villains" is definitely contingent on knowable plans. Except Darcy, I guess. In effect, he's there to be hated by the player.
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# ¿ May 20, 2011 04:15 |
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Sam. posted:I picked up Fallout 2 from a used book store last week, and it actually seems quite good. The interface definitely isn't as good as newer games, but the gameplay is still good. Can't think of that many more recent games with such a huge and open world. And the combat system is nice because it's brutal. Instead of being like a FPS protagonist that can roll through an entire army on his own, you actually have some fights you can't win until you get a larger party, better weapons, and/or better skills. Yeah, the Fallout games rule. From what you say you like about it, I think you might want to try Arcanum also (it's on GoG.com, DRM-free and for cheap). Then lets go to the RPG thread and chat about how great they are, because people there won't shut up about their "final fantasies" and and their "eeses", dad-gum e: VVV Yeah, but they're talking about the new ones, which are terrible, like all new things. Doc Hawkins fucked around with this message at 19:22 on May 20, 2011 |
# ¿ May 20, 2011 19:19 |
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jcp982 posted:I played Deus Ex a few times in high school when it first came out. I haven't played it since, but it still remains one of my favorite games of all time. Is there any way you can play this game on an imac? I haven't owned a PC in years, but I would love to play this game again before the new one comes out. Sure, just use Bootcamp, like with almost every other game.
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# ¿ May 20, 2011 19:37 |
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Goby posted:In game ads! From 2011. Are the ads fixed and unchanging, or do they get regularly updates from a central server? If the latter, I forsee future compatibility issues. e: Actually, never mind. It'd be unbelievably stupid to not have a robust failure mode for connection problems, so I assume they will. Doc Hawkins fucked around with this message at 22:37 on May 22, 2011 |
# ¿ May 22, 2011 22:34 |
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Poppleganger posted:I found the Morpheus voice the most calming. Which is weird because I think it was the same actor as Walton Simons who, since I've heard him again recently, sounds like an amateur. That would be Tom Hall, co-founder of Ion Storm. A professional voice actor he ain't. what
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# ¿ Jun 2, 2011 06:23 |
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Twitch posted:I've been meaning to ask this for years: does anyone else think that JC Denton sounds like Cornfed from Duckman? Because that is the first thing I heard the first time I tried Deus Ex several years ago. I've never noticed that, but by god are you exactly right. Now I want a Cornfed voice mod. Paul can be Duckman.
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# ¿ Aug 10, 2011 07:02 |
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Yeah, but we only have one tone. I wonder what a stereotypical American accent sounds like in Chinese pop culture?
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# ¿ Aug 21, 2011 05:18 |
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404notfound posted:https://www.youtube.com/watch?v=FcUi6UEQh00 Well, it's not exactly what I was hoping for, but it owns nonetheless.
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# ¿ Aug 23, 2011 06:31 |
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Momomo posted:I thought the biggest problem with grenades was that JC throws like a girl. Hey, we aren't on the field at Wrigley: that's a controlled underhand toss, suitable for accurate placement in close-quarters environments.
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# ¿ Sep 11, 2011 03:40 |
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Der Luftwaffle posted:I guess it makes me a bad person but if that were a real DX title, I'd play the poo poo out of it. Didn't see the link in the video description? It's a real mod.
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# ¿ Mar 4, 2012 11:55 |
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What the loving gently caress, Bruce Sterling was Warren Spector's Dungeon Master?! This talk is good.
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# ¿ Apr 21, 2017 17:51 |
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Motherfucker posted:I've hated all subsequent DE's since the O.G and adam jensen is a bland forgettable rear end in a top hat who doesn't even get any fun lines like 'what a shame' I've heard he didn't ask for this?
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# ¿ Jun 24, 2017 00:09 |
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The problem is not that swimming is expensive, it's that it's uninteresting. Biomod doesn't make it cheaper, it replaces it with a skill that does more.
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# ¿ Jul 5, 2017 22:35 |
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double nine posted:What does biomod replace it with? Athletics. It boosts swim speed, run speed, jump height...I believe it also enables mantling? I dunno, there's a detailed readme if you want the exact answer. What I remember is that it's fun and helps with all kinds of playstyles and approaches.
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# ¿ Jul 5, 2017 23:27 |
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Voice-acting for protagonists of choicey RPGs seems incredibly tricky. You're trying to present a coherent character despite the central appeal being the ability to create conflicting characters on different playthroughs. The guy who did the voices for Mike Thorton, the protagonist of Alpha Protocol, has said that at some point they just stopped and re-recorded everything he had done with slightly flatter affect, because the Bond, Bauer, and Bourne personas (think "renegade" vs "not-too-shabby" but less dumb) sounded too different and the effect was "schizophrenic." Just in case you're reading this thread and haven't played Alpha Protocol, you should go do that a few times.
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# ¿ Jul 8, 2017 21:09 |
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# ¿ May 16, 2024 17:29 |
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forsooth, rip
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# ¿ May 19, 2018 17:51 |