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Cabal Ties
Feb 28, 2004
Yam Slacker
Do we have any argument as to why the devs moved away from the gritty, real world vibe of the original?

Sure it didn’t predict the world would turn into a literal propaganda machine for the wackiest of ideas but who could’ve? The new games feel more like halo than the original Deus Ex. Weak sauce.

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Cabal Ties
Feb 28, 2004
Yam Slacker
Of the other games HR I put the most into. The world was ok. Lacked any seediness and it was still super futuristic.

If we’re talking dystopia that wasn’t quite it... too glam.

If you’ve seen the film Children of Men I think that captures a similar feel to Deus Ex. The universe is just relatable enough to make it a tangible experience. Like you could almost smell parts of it.

Those moments of awe when you just kind of take in the environment but not for any reason other than you are just there- Deus Ex has that spades when you think about it.

Just a shame so many of the youngens find it hard to get into cos of its beautiful jank. Still feels smooth knocking people down without a loving cutscene tho...

Cabal Ties
Feb 28, 2004
Yam Slacker
Personally I wish more games gave you the opportunity of using some of the most advanced hardware or weaponry right from the get go; especially if you can’t use it but give it a play with. Again comes to player choice, to expirement, strategize and plan, whilst having access to the toys.

The alternative in modern games is a very linear, piece by piece “and now you are learning this weapons/technique… it’s 3x more powerful than the last one your learnt!” So it becomes a showroom for game mechanics fed piecemeal rather than an organic choice to be made by the player based on their preferences.

Cabal Ties
Feb 28, 2004
Yam Slacker
It was very likely going to be total poo poo guys

Cabal Ties
Feb 28, 2004
Yam Slacker

brap posted:

First is that in IW, running out of a single universal ammo type is.. so bad

Yeah. The first time you’re in a challenging fight in IW and blast through all your ammo in a couple of bursts, only to realize that was all your ammo for every weapon, is not a typical gaming response when changing weapons in the critical moment playing an fps.

It’s probably the quintessential feature that defines IW as an objectively bad game.

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