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Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks
Why I prefer UA as opposed to Mage: Mage has a bunch of mechanics to ensure that the players are never going to reveal magic to the general public or deal with the result of using blatant magic.

UA just has you dealing with it.

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counterspin
Apr 2, 2010

I've been playing/running UA on and off for about a decade. During that time I've seen two major charges produced, both of which were lost without being spent. Yes the players have the capacity to put junk in your trunk with majors, but if you realistically deal with acquiring them, the party should be just about where it started, maybe a little worse. Magic is bad for you, don't you know.

Now I'm not saying that you should stop them from doing what they want with the charge. I say let that big boy fly. But if for instance you start a humongous riot as is required to gain an irracomancy major charge, there will be repercussions that follow you for the rest of your life.

Kemper: Not entirely true. UA has the "Claws of the Tiger" rule, which tells you just how much damage your character takes when a huge unstructured riot breaks out around them, as is the inevitable result of using most magic in public.

counterspin fucked around with this message at 16:12 on May 26, 2010

Squidster
Oct 7, 2008

✋😢Life's just better with Ominous Gloves🤗🧤

DeclaredYuppie posted:

Don't forget- earning a major charge is usually the effort of a number of story arcs or an entire campaign. Your players will usually be running off a number of minor/significant.

Can you share a few examples of the hoops you put players through to get a major charge?

FMguru
Sep 10, 2003

peed on;
sexually

Squidster posted:

Can you share a few examples of the hoops you put players through to get a major charge?
Plutomancers, who use (other peoples') money to work magic, need to acquire $100 million in one lump sum.

Cliomancers, who use historical significance to fuel their magic, get a major charge for being the first cliomancer to visit an important historical site. Tranquility Base (on the moon) has a charge waiting to be harvested, as soon as some cliomancer figures out how to get there...

Epideromancers, who power themselves with pain and self-mutilation, have to permanently remove a body part (hand, nose, eye, etc.) to generate a major charge.

Entropomancers, who run on risk and luck, must risk their lives and the lives of at least 10 innocent bystanders on at least a 90/10 proposition.

Are you getting the sense that in UA, the quest for magical power tends to ruin your life and the lives of the people around you?

That Rough Beast
Apr 5, 2006
One day at a time...
Some more:

Personamancers get their abilities by impersonating others. To generate a major charge, they have to fool an audience of at least ten million people by, for example, posing as the President on a TV broadcast.

Narco-Alchemists get their abilities by creating magical drugs. The book flat out says that they don't know how to make a major charge yet, "but everyone's trying."

Urbanomancers draw their energy from the urban environment. To generate a major charge, they must generate powerful, city-wide change. The book suggests the Great Fire of London as a baseline.

Videomancers get their power by watching TV. No, I mean watching TV obsessively, and if they ever miss the show(s) they've chosen, they lose all their charges. What if those shows change to be scheduled opposite each other? Well, that's a bitch. The Videomancer gets a major charge by starring in his favorite program and appearing onscreen at least 50% of the time.

These are just the ones from the corebook. I hope that it's obvious from reading these that getting a major charge is going to be a pain in the rear end and a plot point in itself. The best way to deal with the idea of there being major charges spent in the world is just to assume that the world is the way it is at least in part because magic made it that way.

The brilliant thing about the setting is that the idea of people trying to get charges and magical power explains all kinds of absolutely aberrant behavior that really happens. On the grim side, a scenario was published in 1999 about a dude taking over an airliner and crashing it into Chicago in a massive suicidal explosion so he can ascend as the archetype of the Terrorist.

Squidster
Oct 7, 2008

✋😢Life's just better with Ominous Gloves🤗🧤

FMguru posted:

Entropomancers, who run on risk and luck, must risk their lives and the lives of at least 10 innocent bystanders on at least a 90/10 proposition.
What prevents an Entropomancer from putting on a blindfold, hijacking a bus, and driving it into highway incoming traffic? The other adept major charges seem like they would be a huge challenge and great story to obtain, but the chaos dudes seem to have it pretty easy.

Fidel Cuckstro
Jul 2, 2007

Squidster posted:

What prevents an Entropomancer from putting on a blindfold, hijacking a bus, and driving it into highway incoming traffic? The other adept major charges seem like they would be a huge challenge and great story to obtain, but the chaos dudes seem to have it pretty easy.

The relatively high chance that they will die?

edit- like, if they do get that major charge, they'll probably want to use it on saving their own life or giving themselves the ability to walk and chew food again after being thrown through the front windshield of the bus and landing 100' away w/ 4 broken vertebrae.

Fidel Cuckstro fucked around with this message at 20:59 on May 26, 2010

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

DeclaredYuppie posted:

The relatively high chance that they will die?

This, pretty much. Entropomancers are the adepts who die the most since getting charges involves deliberately risking their own lives for juice. Even a 99% of living means that you'll eventually hit that 1% of dying horribly.

Think of a crazed adrenaline junkie who eventually goes so nuts that they skydive without a parachute or any means of slowing their fall, just banking on sheer complete dumb luck to save them. That's an entropomancer who's gone round the bend.

FMguru
Sep 10, 2003

peed on;
sexually

DeclaredYuppie posted:

The relatively high chance that they will die?
This. Also, you can't use magic to get magic charges. You can't teleport away or turn your body to stone or exchange places with your homunculus at the last moment, because that would mean you weren't really putting yourself at risk, and thus - no charge.

Also, assuming you survive all that, you're still identified as "that guy who tasered a Greyhound driver and drove a bus full of screaming people into an abutment." Your mundane life is now a shambles. Hope you can magick up a good lawyer, 'cause you're going to need it.

Sargeant Biffalot
Nov 24, 2006

Squidster posted:

What prevents an Entropomancer from putting on a blindfold, hijacking a bus, and driving it into highway incoming traffic? The other adept major charges seem like they would be a huge challenge and great story to obtain, but the chaos dudes seem to have it pretty easy.

Yeah the charge economy is different for each class, I think for instance the Entropo and Epideromancers actually have a list of major charge powers that are souped up versions of their significant charge abilities, but the archaeologists and the narco-alchemists just get a bunch of really powerful suggestions.

Sargeant Biffalot fucked around with this message at 23:25 on May 26, 2010

bewilderment
Nov 22, 2007
man what



The nice thing about UA is the way that skills work, and how magic is a skill like anything else, sure you could have a 40% skill in cutting yourself for magical energy, but a 40% in First Aid or similar is going to come in handy pretty often too. It allows relatively normal characters who are still interested in the occult underground to play with the big boys.

Of course they should still probably learn some rituals or something just in case.

Fidel Cuckstro
Jul 2, 2007

bewilderment posted:

The nice thing about UA is the way that skills work, and how magic is a skill like anything else, sure you could have a 40% skill in cutting yourself for magical energy, but a 40% in First Aid or similar is going to come in handy pretty often too. It allows relatively normal characters who are still interested in the occult underground to play with the big boys.

Of course they should still probably learn some rituals or something just in case.

This is true- and really it's easy to play as a normal person in the occult underground since you generally have skills like "worked in the corporate world 35%" or "credit check 40%", and a lot of time in UA (IMO) was spent dealing with how these small bits of the deranged occult world interfaced with the normal world all around them.

Looking/being inconspicuous was a value all its own.

Baby Babbeh
Aug 2, 2005

It's hard to soar with the eagles when you work with Turkeys!!



And let's not forget the utility of obsession skills. Since Adepts have to take their school as their obsession skill, they're really good at magic but lose out in situations where its not time to seal shut someones mouth or hit them in the face with a levitated brick. Someone with an obsession skill in sweet talk or something is probably going to be a lot more useful in most situations, and an obsessed martial artist is going to be just as much of a combat beast as your average adept.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Baby Babbeh posted:

And let's not forget the utility of obsession skills. Since Adepts have to take their school as their obsession skill, they're really good at magic but lose out in situations where its not time to seal shut someones mouth or hit them in the face with a levitated brick. Someone with an obsession skill in sweet talk or something is probably going to be a lot more useful in most situations, and an obsessed martial artist is going to be just as much of a combat beast as your average adept.

The most useful character is a character with Psychotherapy as their obsession skill, because the party WILL be completely apeshit insane given enough time without people to help stall the acquisition of failed and hardened notches.

Gr3y
Jul 29, 2003

Daeren posted:

The most useful character is a character with Psychotherapy as their obsession skill, because the party WILL be completely apeshit insane given enough time without people to help stall the acquisition of failed and hardened notches.

Please tell me that a character with that as their obsession gets to help the party maintain their sanity at the cost of their own well being.

Baby Babbeh
Aug 2, 2005

It's hard to soar with the eagles when you work with Turkeys!!



Gr3y posted:

Please tell me that a character with that as their obsession gets to help the party maintain their sanity at the cost of their own well being.

Actually that would be an excellent basis for an adept school...

Test Pattern
Dec 20, 2007

Keep scrolling, clod!
It's worth noting that the published scenarios for UA run the gamut from highly experimental game to nothing-supernatural-here fakeout and include, notably, an adventure that no one is going to run anywhere for at least the next five years (mentioned above, "Fly to Heaven" is, no poo poo, 9/11 the RPG, published in '99), a grail quest, and the single most depressing adventure I have seen for any game ever (I considered running "Garden Full of Weeds", but I realized that not only are my GMing skills not up to it, I don't think my roleplaying skills are up to it).

One-Shots and Weep are both usable in ongoing campaigns, and while I haven't played To-Go, I have it and it both looks good and is well-reviewed.

Daeren
Aug 18, 2009

YER MUSTACHE IS CROOKED

Gr3y posted:

Please tell me that a character with that as their obsession gets to help the party maintain their sanity at the cost of their own well being.

Not really, but considering that you can't use Psychotherapy to cure yourself, if that party member was the only source of therapy and never went to a therapist himself, he'd slowly go crazy while the party was just fine, and eventually people would be learning how to stay sane from someone who is more than a bit nuts. However, blowing a gauge would still make you pretty much unplayable, and getting too many hardened notches and becoming sociopathic would probably disqualify you as a viable therapist.

counterspin
Apr 2, 2010

If you want to introduce people to UA run Jailbreak from the One-Shots book. Best adventure I've ever played in, run, or read. A masterpiece. There I said it, and I got gushy.

Fidel Cuckstro
Jul 2, 2007

counterspin posted:

If you want to introduce people to UA run Jailbreak from the One-Shots book. Best adventure I've ever played in, run, or read. A masterpiece. There I said it, and I got gushy.

Jailbreak features a small fortune-cookie sized slip of paper you're supposed to copy and cut out as the GM. During the session you hand it to players.

It reads: Bored? Do Something!


Jailbreak owns.

fake edit- Icepick made an appearance in virtually every UA game my friends ran.

Kerison
Apr 9, 2004

by angerbot
I really wasn't interested in any of this at all but I kept reading the thread anyway, and then this page has really made me go "hot drat this sounds like good poo poo." Specifically,

FMguru posted:

Plutomancers, who use (other peoples') money to work magic, need to acquire $100 million in one lump sum.

Cliomancers, who use historical significance to fuel their magic, get a major charge for being the first cliomancer to visit an important historical site. Tranquility Base (on the moon) has a charge waiting to be harvested, as soon as some cliomancer figures out how to get there...

Epideromancers, who power themselves with pain and self-mutilation, have to permanently remove a body part (hand, nose, eye, etc.) to generate a major charge.

Entropomancers, who run on risk and luck, must risk their lives and the lives of at least 10 innocent bystanders on at least a 90/10 proposition.

Are you getting the sense that in UA, the quest for magical power tends to ruin your life and the lives of the people around you?

That is just loving awesome, therefore UA must be awesome. gently caress you guys I didn't want to learn another system.

Street Horrrsing
Mar 24, 2010

Godwalker of The Grateful Prisoner



Yeah, I'm a little put out that Amazon.ca wants $80 for the core book.

Quill
Jan 19, 2004

Kerison posted:

That is just loving awesome, therefore UA must be awesome. gently caress you guys I didn't want to learn another system.

There's not that much to learn rules-wise and the rest is a thoroughly enjoyable read. UA is amazing.

Baby Babbeh
Aug 2, 2005

It's hard to soar with the eagles when you work with Turkeys!!



If you're wondering about the mechanics and the general feel of the book before you take the plunge, Atlas has this preview up on their site. It's the entire first and part of the second chapters, actually enough for character creation for a street level game. You don't get to see any of the cool poo poo like adepts and avatars, but it should be enough to convince you that UA is pretty much the best thing ever.

Seriously. Buy it. You will not regret it.

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks

counterspin posted:

Kemper: Not entirely true. UA has the "Claws of the Tiger" rule, which tells you just how much damage your character takes when a huge unstructured riot breaks out around them, as is the inevitable result of using most magic in public.

Yeah, but there's a fine difference with having rules that ensure that most of the time you won't even think of doing it, and rules that make you deal with the consequences. The Paradox mechanism in Mage is so drat punishing that I've actually never seen anyone do something blatantly vulgar magic poo poo in a game.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I'm a little fuzzy here, but isn't vulgar paradox backlash in Mage basically "your character is dead/removed from play, don't do that?"

Because that's a pretty stupid system.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Paradox amounted to some dice of bashing damage in both Ascenscion and Awakening (the latest versions, anyway). It got progressively worse as you used more vulgar magic in the same scene, though.

northerain
Apr 8, 2007

by Tiny Fistpump
Always thought that was really poor game design. I mean it was logical, but still:
''Here's all this cool poo poo you can do. But if you do any of it, you will be penalized for it''.

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks
Unknown Armies is one of the few games where non-magical characters are never on the sidelines.

Hell, I ran a whole campaign based on the premise where an Occult Underground semi-gangster hired young, educated and open-minded people to do investigations for him, simply because they weren't hosed in the head or obsessed by magic.

And the scariest opponent they had was a mob hitman who was off his rocker and had no magical powers or knowhow whatsoever.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

northerain posted:

Always thought that was really poor game design. I mean it was logical, but still:
''Here's all this cool poo poo you can do. But if you do any of it, you will be penalized for it''.

It was better to deal your enemy several levels of agg. and take several levels of bashing than to do nothing. I do have a few complaints about the way Awakening's paradox system is set up, though, that's why I changed it in the game I don't run.

Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.
I just started reading the Unknown Armies core book, and I really like what I've seen so far, with one exception: why do they have to spell magic with a k :(

Helena P Blavatsky
Oct 17, 2003

onward to victory

Attorney at Funk posted:

I just started reading the Unknown Armies core book, and I really like what I've seen so far, with one exception: why do they have to spell magic with a k :(

I like to think it's because people who know about magic in Unknown Armies are pretentious and so would pretentiously call it "magick." If it's self-aware then it's okay to me.

counterspin
Apr 2, 2010

Kemper Boyd posted:

Yeah, but there's a fine difference with having rules that ensure that most of the time you won't even think of doing it, and rules that make you deal with the consequences. The Paradox mechanism in Mage is so drat punishing that I've actually never seen anyone do something blatantly vulgar magic poo poo in a game.

I'm confused as to which of these two things apply to UA in your opinion. In mine both apply. I've never seen someone use "vulgar" magic in UA except at the end of a storyarc, and the rules very clearly state what the consequences of using magic are, namely that you will be immediately surrounded by a violent riot after which everyone will remember you started the riot, though no one will remember exactly what you did. A presumption that you will be hunted down like a dog in a multi-state manhunt(which is what happens to people who start gigantic riots resulting in fatalities) and then put in jail for the rest of your natural seems like making you deal with the consequences to me.

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks

counterspin posted:

I'm confused as to which of these two things apply to UA in your opinion. In mine both apply. I've never seen someone use "vulgar" magic in UA except at the end of a storyarc, and the rules very clearly state what the consequences of using magic are, namely that you will be immediately surrounded by a violent riot after which everyone will remember you started the riot, though no one will remember exactly what you did. A presumption that you will be hunted down like a dog in a multi-state manhunt(which is what happens to people who start gigantic riots resulting in fatalities) and then put in jail for the rest of your natural seems like making you deal with the consequences to me.

I think it's more of a paradigm difference than a clear rules difference, actually.

Thanks to the fucker who stole my books, I don't have the books on hand right now, apart from the 1st edition corebook, but the way I see it, is pretty much like this: Mage makes a presumption that no one will ever perform flat out impossible stuff in front of mundanes. UA assumes that occasionally, this happens, like in the story about the dude who pulls off another dude's nose in a barfight. Mage is here about character-crippling rules, UA is about Power and Consequences. There is nothing to stop you from doing a miracle, but there are always consequences, and performing magic in front of mundanes isn't even harder to do.

counterspin
Apr 2, 2010

But one of UA's largest factions does nothing but shoot people stupid enough to do magic in front of normals in the head. I was running a Sleepers campaign where things got out of hand, "vulgar magic" wise and another group of Sleepers came and killed several of the players(Sleepers function in cells, so they don't have an easy way to determine who is a Sleeper and who isn't).

So the difference is between having the system punish you or the setting punish you?

counterspin fucked around with this message at 22:12 on May 27, 2010

Kemper Boyd
Aug 6, 2007

no kings, no gods, no masters but a comfy chair and no socks

counterspin posted:

So the difference is between having the system punish you or the setting punish you?

Yeah pretty much so. Thanks.

Other thing I like: not even the Sleepers are all-knowing or all-powerful which is one of the great design elements in UA. WOD made me hate all-powerful conspiracies, and it's cute how the Sleepers (powerful, but to a significant part just lies and hot air) and The New Inquisition (have lawyers, guns and money but don't know poo poo) are handled. In the words of Stolze: that's pretty motherfucking elegant.

Test Pattern
Dec 20, 2007

Keep scrolling, clod!

Kemper Boyd posted:

Yeah pretty much so. Thanks.

Other thing I like: not even the Sleepers are all-knowing or all-powerful which is one of the great design elements in UA. WOD made me hate all-powerful conspiracies, and it's cute how the Sleepers (powerful, but to a significant part just lies and hot air) and The New Inquisition (have lawyers, guns and money but don't know poo poo) are handled. In the words of Stolze: that's pretty motherfucking elegant.

It's really a pity that the splatbooks are so hard to get. We have Hush Hush and Break Today, but I would love to get my hands on the other three softcovers (LGM, Stratosphere, and Postmodern Magick). Note that Amazon.com has the corebook at list.

Sad Mammal
Feb 5, 2008

You see me laughin
Unknown Armies just got a new printing, so if you're thinking about getting a copy now's when you should probably do it.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Greg Stolze is indeed awesome. I love ORE because Wild Talents and Monsters and Other Childish Things both use it and Monsters is one of my favorite games ever, which is why I write books for it. I need to do a MAOCT thread soon.

Anyway, if you go to Gencon you can meet Greg. He hangs out at the Arc Dream booth usually. He's very easy to approach and talk to. Also, I've gotten to play with Greg during Gencon a few times and even ran a Call of Cthulhu game for him once. He was a great player because he made decisions based on FAILED occult checks.

Call of Cthulhu: Well of Sacrifices - Greg plays the native who encouraged the other players to go back into the cave with horrible giant bloodsucking bats after losing a PC.

U-Boote Herasus: CoC WW1 game run by Scott Glancy (Delta Green co-author). Greg was a player. Part 1 and Part 2

Dig to Victory: Another WW1 CoC game run by Scott Glancy. British tunnelers who find something nasty under the trenches.

And now some UA material:

Is Space Jam based on Mayan sacred text?

More UA Fodder: Unknown Armies Plots in a line on rpg.net

quote:

You know what humor is? It's magic. Dangerous magic. Laughter is used to banish evil from the world. But it's also addictive.

In old times, people were afraid of dragons and monsters. Then people started laughing at them, and they disappeared, and now even those old jokes are forgotten. Later, jesters wore colorful costumes and danced like faeries, and now the faeries are gone.

Now the creatures of myth are dead, transformed into long-forgotten jokes and stories, but we still want the laughter. We can't give up the power to turn something scary and dangerous into something funny.

So we laugh at the pain and disease and death of the world. And it seems to be working, a little bit. We don't live in a utopia, but people are more prosperous and healthy than ever before. People often reach 100 years of age.

But where does it stop? Listen to the comedians of today. They are getting us to laugh at ourselves. At relationships. At cars. At work. At the language. At the little bags of peanuts we get on airplanes.

At life.

-
People who have been on ALL the rides at Disneyworld are now programmed to ritually murder their loved ones when they hear a certain song on the radio.
-

-
We've all heard the conspiracy nuts claiming that the US government controls Al-Qaeda. The truth is, it's the other way round.

The only living witness to the French Revolution lives in Quintana, TX.

A famous alchemist's formula for transmuting lead into gold is identical to the original secret recipe used to produce Coca-Cola. The introduction of New Coke is believed to have caused a civil war between different factions of alchemists and magi.

The new series of Nokia cellphones have a faulty circuit that makes it possible to listen in on the secret secure phone lines used by the Pentagon.

Knives used in sacrifice rituals don't show up on any metal detectors. No one knows why.

If you keep one of those free AOL CDs within 10 feet of your computer, the government can register everything you do on the Internet.

There really is a wealthy ex-financial minister in Nigeria looking for help. He's getting really desperate now.
-

-
All transportation systems have a "Wandering Jew/Flying Dutchman" type. On the subway system , it is a beggar that "enters" your wagon and starts a juggling act, balancing things and standing on his head, etc... He really never leaves the trains, he just appear on a different wagon every few minutes. Give him a coin and he will answer any question about anybody that ever used the subway.

How I know that? I know because I'm the "Wandering Jew" of airplanes. We all know the others, even if I can never leave the airplanes and airports... I have to catch a flight to Mombay, see you later and dont board the next flight to Caracas, its going to crash...
-

-

The government is worried. Someone in Colorado is mailing out CDs with a demo program. It's bug-free, it's user friendly, and it will break any encryption in 12.4 seconds exactly. The crypto guys over at the NSA finally tried throwing completely random numbers at it. 12.4 seconds later, the program told them why they'd come up with those numbers. Sure, it only works eight times. But it says you can remove the limitation by buying the registered version.

Keep an eye out for the CDs. Each one is exactly 12 centimeters across, and 36.5 in circumference. God help you if you look at the reflections.

*********

Take a look at some of your old photos. Do you have one that's a street scene, maybe from a vacation? Look at it closely. See that guy in the background, in the dark suit? You have to look carefully the first time.

Now look at some other photos. See that figure in the background? Yup, same guy.

He's in the background of a lot of your pictures. Anything where there's a crowd. Always a crowd. He doesn't want to stand out. It's not just you. He's in everyone's pictures. He's stuck there, has been for a hundred and fifty years. Back in 1839 he stopped for a shoeshine, and Daguerre trapped him. He's been trying to find a way out ever since.

Try looking at the pictures again in a few years. He'll be a little closer to the camera.

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clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
oh and BTW - Reign is 10 bux so buy it you mugs http://www.arcdream.com/store/product.php?id=75404

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