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paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

i am SO STOKED for this. Reign is my favorite RPG (with the possible exception of Chuubo) and It's getting an update and aaaaaaa

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Strange Matter
Oct 6, 2009

Ask me about Genocide
Woof! Thanks for reminding me, I almost missed out on backing this.

Strange Matter
Oct 6, 2009

Ask me about Genocide

ZearothK posted:

I personally think the Age of Sail & Cogs, which is the Heluso and Millonda updated for Age of Enlightenment, is the most interesting one in REIGN: Realms. It is quite an eccletic mix of settings they have going there.
Personally I'm psyched for ROAR

quote:

A titan awakes on the ocean floor after a nuclear test and wreaks havoc on a coastal city in Japan. Aliens send a colossus to Earth as the vanguard of their invasion. The planet manifests a massive spirit to thwart humanity's extinction. Roar is a drift of Reign that brings the gigantic monsters and machines of Japanese film to the tabletop as foes and allies of your own military, scientific, or civilian companies, just in time to cancel the apocalypse!

Literally Pacific ORE. Already thinking of how to run this.

Jeffrey of YOSPOS
Dec 22, 2005

GET LOSE, YOU CAN'T COMPARE WITH MY POWERS
Not sure where to post this since I'm kinda preaching to the choir here, but Unknown Armies books are on sale on DTRPG. Can't wait to check this out!

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.
Hey nerds, I actually put a lot of time into filling out an Obsidian Portal site for my current UA3 campaign. If you don't know anything about Obsidian Portal, it's basically a place where I can post adventure logs along with wiki pages and character bios to make it easier to follow. Right now we've only had a worldbuilding session, a "session 0" where we established how the cabal coalesced into a single entity but didn't roll any dice, and one real session. But we went hard during worldbuilding so there's still a fair bit of content. If you have time and are interested, I'd love to hear any feedback y'all have about it! (Or diabolical ideas for things to happen to the players. But one of them is a goon, so use spoiler tags for that.)

Somberbrero
Feb 14, 2009

ꜱʜʀɪᴍᴘ?
Hi! I'm trying to find a PDF of the Nain supplements for Reign. I lost it when my old laptop died and I can't seem to find it anywhere online. I'll happily pay for it if that's an option. The old links here. don't work.

Somberbrero fucked around with this message at 07:41 on Jan 16, 2019

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Somberbrero posted:

Hi! I'm trying to find a PDF of the Nain supplements for Reign. I lost it when my old laptop died and I can't seem to find it anywhere online. I'll happily pay for it if that's an option. The old links here. don't work.

You probably want to tell Greg that his old file hosting has gone to the Chinese.

Anyways, no need to pay, fellow goon, Greg put those up for free, and for free you shall have it.

[edit]sent him a Tweet letting him know that several of the links are dead

ZearothK fucked around with this message at 13:07 on Jan 16, 2019

Strange Matter
Oct 6, 2009

Ask me about Genocide
RPPR has started a new Reign actual play using the 2nd Edition ruleset. I've only listened to about 45 minutes of it so far but I'm really digging it.

Reign: Nagalisitu

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Thanks, that looks great!

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Strange Matter posted:

RPPR has started a new Reign actual play using the 2nd Edition ruleset. I've only listened to about 45 minutes of it so far but I'm really digging it.

Reign: Nagalisitu

Wait, are the rules for that out? I backed the Kickstarter but I don't remember ever seeing a link.

malkav11
Aug 7, 2009

Tuxedo Catfish posted:

Wait, are the rules for that out? I backed the Kickstarter but I don't remember ever seeing a link.

Not as far as I know, but Caleb's setting that's being playtested was one of the stretch goals. (Greg is a friend of the show and Caleb and Ross have both written for Arc Dream in the past.)

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Dunno if any of you listen/watch to the happyjacks shows, they do a variety of things. Recently started a wild talents campaign (Wild Wild Talents) which in set in the old west. It has Mexican batman, a leprechaun prospector, psychic gambler that got his powers from the devil, and a girl with a magical horse. It uh, is a lot better than I was expecting it to be. It also got me digging around with my old character stuff (from my totally not ninja turtles I can't believe it took them like 4 games to figure it out), and putting more dudes together.

code:
Points: 200
Source: Divine
Permission: Peak Performer (5)
  Inhuman Stats [Body,Command] (6)
  Super Equipment (2)
Intrinsic: Unhealing (-8)

Base Will: 8

Stats: 30
  Body 1d
  Coor 1d
  Sense 1d
  Mind 1d
  Charm 1d
  Comm 1d
  
HyperStats: 60
  Body 5d
  Coor 1d
  Sense 2d
  Mind 1d
  Charm 1d
  Comm 5d
  
Skills: 60
  Athletics 2d
  Block 2d
  Endurance 2d
  Melee[Spear] 2d
  
  Dodge 2d
  
  Perception 2d
  
  Knowledge[Fitness] 1d
  Streetwise 1d
  Tactics 2d
  
  Lie 4d
  Performance[Kata] 1d
  
  Intimidation 2d
  Leadership 2d
  Stability 4d
  Meditation 1d
  
HyperSkills: 5
  Stabby[Spear] [1/2/4] 1d
    [A+1], Electrocuting[+1], Daze[+1], Obvious[-1], Scattered Damage[-1]
    
  Aegis[Block] [1/2/4] 1d
    [D], Daze[+1]
  
  Introspection[Meditation] [1/2/4] 1d (1)
    [U+2] Delayed Effect[-2]
	
Equipment: 40
  Spear of <X> [A][1/2/4] 10d (W+1 in K)
        Non-Physical[+2]
        Focus[-1], Irreplaceable[-2], Adaptation[-2]
	Indestructible[+2], Operational Skill[Spear][+0]

  Shield of <X> [D][1/2/4] 10d (3 LAR, 2 locations)
        Speeding Bullet[+2]
        Focus[-1], Irreplaceable[-2], Adaptation[-2]
	Indestructible[+2], Operational Skill[Block][+0]

  Symbol of <X> [U U][2/4/8] 10d
     Healing [U]
	  Engulf[+2], Self Only[-3], Focus[-1], Irreplaceable[-2],
	  Indestructible[+2], Operational Skill[Meditation][+0]
     Willpower Battery [U]
	  Endless[+3], Exhausted[-3], Focus[-1], Irreplaceable[-2],
	  Indestructible[+2]
	  
Normal Equipment:
  Cuiress: LAR 3 on chest
  Leggings: LAR 2 on legs
  Helmet: LAR 2 on head
  1 arm vambrace: LAR 2 on right arm
This is definitely a character that needs the final 50 points to feel complete. Body feels like it wants a wiggle die (and maybe even 2 more normal to push out to 9d+wd pools). After that is just hyperskill city. Attack variants, defense variants, useful skills. Some sort of multi-hit spray, maybe some sort of reflecting block skill, non-physical blocking, etc. For example, an interrogation skill with speeding bullet added would require the target to have like 6 command to even resist it. I've got an idea for having some cheap hyperstats/skills that only trigger after doing other things, so like after blocking getting extra sense for a round giving you a nice edge.

Hidden bonus from having 6d in command: you don't lose dice when you take damage/distraction.

Cassa
Jan 29, 2009
I'm looking for some advice on fleshing out a cult. I've gone Book 5 for a Collector Avatar.
They're collecting people, using Avon/Tupperware as a front. I'm not too sure what they're doing with all the little old ladies/lads, but so far it seems innocuous.

Capntastic
Jan 13, 2005

A dog begins eating a dusty old coil of rope but there's a nail in it.

Cassa posted:

I'm looking for some advice on fleshing out a cult. I've gone Book 5 for a Collector Avatar.
They're collecting people, using Avon/Tupperware as a front. I'm not too sure what they're doing with all the little old ladies/lads, but so far it seems innocuous.

They’re selling the tupperware to people, and those people are giving out leftovers in them to take home. The containers are being used to trade baked goods at church. They’re being brought to the office and left in the break room. This container, technically owned by an individual, quickly becomes communal. At what point is that transmutation initiated, and what symbolic energy does that give off? And what about when that lost BPA free trinket finds its way back home, assumedly to return to being owned singly?

Gerund
Sep 12, 2007

He push a man


Capntastic posted:

They’re selling the tupperware to people, and those people are giving out leftovers in them to take home. The containers are being used to trade baked goods at church. They’re being brought to the office and left in the break room. This container, technically owned by an individual, quickly becomes communal. At what point is that transmutation initiated, and what symbolic energy does that give off? And what about when that lost BPA free trinket finds its way back home, assumedly to return to being owned singly?

A name, then, is like Tupperware; it is both communal- in that it is what you are called by others- and personal, in that you are wrapped and preserved inside it.

The swapping of tupperware is like swapping a business card; it allows for the deeds done in the names of one to be spread out among their social sphere. Which is good when the deed is like really nice hot dishes; it is bad when it is like that one leftover soup that no one knows if its spoiled or not.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

So I revised my 'secondary villain to frustrate the players' and/or 'hidden mastermind' type villain. His non-powered stats are great for a specialist/professor type NPC that the players tap for his knowledge about something (I gave him a 'to be filled' knowledge skill). If the players notice the pile of dice you can roll when he lies, just claim that he has to write grant proposals. In my head I'm flavoring the 2 vulnerable brain boxes as a secondary organ that supplies his powers.

code:
Bob the Deathtrap Builder

    Points: 250
	Source: Extradimensional
	Permission: Peak Performer (5)
		Inventor (5)
	Intrinsic: Vulnerable x2 (-4)
	
	Base Will: 6+1(3)
	
	*Stats: 50*
	Body 1d
	Coor 1d
	Sense 2d
	Mind 3d
	Charm 2d
	Command 1d
  
	*HyperStats: 44*
	Body 2d
	Coor 1d
	Sense 1d
	Mind wd
	Charm 1d
	Command 2d
	
	*Skills: 30*
	Athletics 1d
	Empathy 2d
	Perception 2d
	Knowledge[x] 3d
	Research 2d
	Lie 4d
	Persuasion 1d
	
	*HyperSkills: 42*
	Construction[Body] 4d+wd
	
	Driving[Car] 2hd
	
	Empathy 2d
	Perception 2d
	Scrutiny wd
	
	Blueplans[Knowledge]: hd
	  Variable Effect[+4], If/Then(only for variable effect)[-1]
	  If/Then(Variable Effect only for construction knowledge)[-1],
	  Mental Strain[-2]
	  
	Conclude Vulnerability[Research]: hd
	  Variable Effect[+4], If/Then(only for variable effect)[-1]
	  If/Then(Variable Effect only for deducing weaknesses)[-1],
	  Delayed Effect[-2]
	  
	Science![Knowledge]: hd
	  Variable Effect[+4], If/Then(only for variable effect)[-1]
	  If/Then(Variable Effect only for hard sciences)[-1],
	  Delayed Effect[-2]
	  
	Security Systems 2hd
	Tactics 2hd
	
	Lie wd
	
	Stability wd
	
	*Powers: 75*
	Gadgeteering [7/14/28] 10d (70)
	  Per miracle cafe, but modify the first ADU to each have Backfires[-2],
	  If/Then(Requires proper blueprints)[-1]
	  
	Medical Paste Dispense [1/2/4] 1d+2hd (5)
	  Healing [U+1] Engulf[+2] Focus[-1] If/Then(once per injury)[-1]
	  Touch Only[-2]
Technically he'd need to do a little finagling to fully use his gadgeteering skill, but he could invest some will in making a willpower battery, regen it back, then break down the gadget to gain the invested back. So you can consider him having 20 extra WP when just sitting around.

His general plan is to sell deathtraps or deathtrap plans to villains the heroes are fighting. He also sells scouting/power information.

So he uses his power to make scouting drones/spy sats to combined with his research/hacking, and maybe leverages socials for social engineering. He then uses his variable effect knowledge/research skills to identify weaknesses, how to properly exploit those, and then design plans based on all that. He can make unpowered (construction is basically a body/athletics hyperskill) or powered (other person pays willpower to make trap permanent).

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

So in my goal to explore some variable effect options, I made up a mage dude. His main powers are basically all variable-effect 1-use things, I envision them as talismans that he writes his custom spell on and they burn up. I'll need to come up with some "standard" spells for him to use, as in play that is how I'd mostly ask them to be used. However, having a useful variable effect power lets him make up magic bullshit for all sorts of problems.

code:
        Points: 201

	Source: Paranormal
	Permission: Peak Performer (5)
		Inventor (5)
		
	Base Will: 5+2 (6)
	
	*Stats: 55*
	 Body: 1d
	 Coor: 2d
	 Sense: 2d
	 Mind: 3d
	 Charm: 2d
	 Command: 1d
	 
	*HyperStats: 32*
	 Sense: 2d
	 Mind: wd
	 Charm: 2d
	
	*Skill: 36*
	 Athletics 1d
	 Driving[Car] 1d
	 
	 Empathy 2d
	 Scrutiny 2d
	 
	 First Aid 2d
	 Medicine 2d
	 Knowledge[Surgery] 2d
	 Research 2d
	 
	 Persuasion 2d
	 
	 Leadership 1d
	 Stability 1d
	
	*HyperSkills: 26*
	 Empath 2d
	 Scrutiny 2d
	 
	 First Aid 2d
	 Medicine 2d
	 Knowledge[Magic_A] 2d
	 Knowledge[Magic_B] 2d
	 Language[Latin] 2d
	 Language[Magic_L] 2d
	 
	 Persuasion wd
	 
	 Leadership 4d
	 Stability 4d
	
	*Powers: 46*
	 **Talisman Extra [-1]**
	  Variable Effect[+4] Depleted[-1]
	  If/Then(Shares depleted pool with other talismans)[-1]
          If/Then(Depleted pool sized 25)[-1]
	  If/Then(Only for variable effect)[-1]
	  Focus[-1] 
	  
	 Orange Tali [3/6/12] 2hd (12)
	  [A] Talisman[-1] Duration[+2] Go Last[-1] Willpower Bid[-1]
	  [D] Talisman[-1] Duration[+2] Go Last[-1] Willpower Bid[-1]
	  [U] Talisman[-1] Duration[+2] Go Last[-1] Willpower Bid[-1]
	  
	 Red Tali [1/2/4] 10d (10)
	  [A] Talisman[-1]
	  
	 Blue Tali [1/2/4] 10d (10)
	  [D] Talisman[-1]
	  
	 Green Tali [1/2/4] 4hd (8)
	  [U] Talisman[-1]
	   
	 Mala(Multiple Actions) [1/2/4] 3hd (6)
	  [U] Permanent[+4] Self Only[-3] Focus[-1] Secret[+1}
	      If/then(only negates multiple action penalty)[-1]
		  If/then(only for casting talismans)[-1]
I defined the talisman depleted pool at 25 because figuring out how big it should technically be is a headache, and the amount of charges available gets really high really fast. The Mala focus (fancy name for Buddhist prayer beads) negates 3 penalty dice from multiple actions from invoking variable effect with talismans.

The rules for using variable effect are: declare you're using variable effect and what you're emulating with it. On a success, you shift however many dice you want from the variable effect power to the new power. You can use this power once, unless you've taken duration effects. The power you emulate gets no extras from your existing power, and you build it by default. If the cost of the extras is above 0, you spent [cost] in willpower per die. So if your custom attacks power took daze[+1], you'd need to spend 1 WP per die. If you add on a flaw, say obvious[-1] to bring the cost to +0 total it now doesn't cost WP. If the variable effect power has special dice the emulated power can have special dice.

So the combat loop for this guy is "use emulated power + emulate new power from different tali pool". You've got a turn delay before being able to apply powers, so it is a bit of a juggling act, though you could prepare several options at once and build a bit of a toolkit.

The orange tali can emulate stats, though it can also do other powers that you might want duration on. You *are* able to leverage each power quality (attacks, defends, useful) separately if you so desire, meaning you could make 3 different duration powers.

I'm not sure how exactly I'd expand this guy out to 50 points. It could be more talisman pools and a reserve stack of talismans (1 use, takes a couple rounds to refill depleted pool), or maybe modify the 'sidekick' power into a familiar. Or some sort of permanent movement power like a broom or amulet of shadow-walking.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
Under the Silver Lake is the most UA movie ever & one of the best movies ever. Hidden messages in pop songs (explicitly referenced in the World of Our Desires PBTA hack), 333, True King, Max Attax....things that keep mirroring my life too, like free records and Zelda.... I love it so much.

BinaryDoubts
Jun 6, 2013

Looking at it now, it really is disgusting. The flesh is transparent. From the start, I had no idea if it would even make a clapping sound. So I diligently reproduced everything about human hands, the bones, joints, and muscles, and then made them slap each other pretty hard.

Count Chocula posted:

Under the Silver Lake is the most UA movie ever & one of the best movies ever. Hidden messages in pop songs (explicitly referenced in the World of Our Desires PBTA hack), 333, True King, Max Attax....things that keep mirroring my life too, like free records and Zelda.... I love it so much.

Plus the main character being a filthy piece of poo poo who's hated by almost everyone he interacts with

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
The cereal box conspiracy theorist is the most UA character ever.

The entire movie mirrors my life.

Speaking of killing dogs, John Wick 2/3’s Bowery King was My First UA PC, a Ghost Dog rip-off who controls pigeons and homeless people.

dex_sda
Oct 11, 2012


The impossible might have happened.

I think next Tuesday I might be able to run a full-fledged Jailbreak. 6 players, 2 of them women. Anyone who ran it has any tips?

Strange Matter
Oct 6, 2009

Ask me about Genocide
The Reign 2nd Ed Kickstarter just sent out its Backerkits with the preview PDFS for Rules and Realms. I've been browsing through Rules and it looks pretty good! I'm a tad disappointed it doesn't include at least guidelines for DIY Martial Paths outside of the Spread vs Stack box.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Have peope noticed any particular changes in Reign's ruleset from 1e to 2e?

Strange Matter
Oct 6, 2009

Ask me about Genocide

paradoxGentleman posted:

Have peope noticed any particular changes in Reign's ruleset from 1e to 2e?
Nothing obvious that I've seen, aside from some streamlining. Character growth has been normalized somewhat (it's 1 XP per Skill level, vs XP equal to the next Rank itself) and some stuff that I've never seen has been added in, like a bona fide hex-based tactical combat system for detailing squad-based combat, but those might have been in one of the Supplements that I missed. Really it's just nicely organized, especially for the sort of pick and choose game design philosophy that Stolze is supporting.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
The next time I'm struggling to imagine what a cult looks like in UA I'm just gonna look back to this picture

https://twitter.com/CTWritePretty/status/1257732216936968197?s=19

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

So.
It was brought up to me that defensive actions in ORE games, at least in MaoCT and Reign, are not... very good at all? Because the best they can do by themselves is stall the match. They can't actually make it progress unless they are also combined with an attack action.

This feels like a very noticeable flaw... or am I forgetting something?

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Defensive actions need to match in width and height to counter an attack. On the other hand a defensive action generates gobble dice so they're still quite strong (you can apply those gobble dice to anything that qualifies), and there are some things that let you do multiple action [attack]+[defend] with no penalty die.

Basically defense is harder on purpose to keep the game from stalling too much, but it is still quite useful.

Parkreiner
Oct 29, 2011
On top of that, I think there is a "the best defense is a good offense" thought happening too, since a successful attack knocks a die off any action the target takes that is of lesser width (which may cancel the action completely if it has less than two dice; as in, you winged him so the aim on his return fire is off). Barring armor or any supernatural kind of defense (i.e., the kind that doesn't cost an action to use) ORE combat is intended to be kind of brutal and short; it did come out of a WWII game after all.

Parkreiner fucked around with this message at 18:42 on May 18, 2020

Strange Matter
Oct 6, 2009

Ask me about Genocide
Yeah, Defense is more or less Working as Intended because it's designed to reward aggressive gameplay. It's the worst in Godlike and its derivatives, because Defense can't really do anything cool. In REIGN you've got cool Martial Paths that let your Dodge and Parry do interesting things. In my Wild Talents game I've been importing most of those in almost wholecloth and it's worked spectacularly.

The thing I've always told people about defense in ORE is that if you're not good it at it sucks, but if you are good at it it's actually very powerful, because one really good Block set can wreck multiple incoming attacks, so you get to feel awesome dodging and parrying left and right. Moreover, while defending yourself can be just a stalling maneuver, defending your allies is actually a really powerful tactic because it allows them to focus on their offense more completely. An enemy formation where one person is very good at blocking attacks for his partners can be a force multiplier.

Lumbermouth
Mar 6, 2008

GREG IS BIG NOW


Trying to figure out some good risks for an influencer Entropomancer with a trust fund and a following. A lot of the standard minor charge risks aren't speaking to a character who has a stable source of income. Maybe risking her social standing?

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Lumbermouth posted:

Trying to figure out some good risks for an influencer Entropomancer with a trust fund and a following. A lot of the standard minor charge risks aren't speaking to a character who has a stable source of income. Maybe risking her social standing?

Influencer you say? https://www.youtube.com/watch?v=RgNCydcMMDk

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

Greg has a kickstarter going for his newest book and it's four days away from failing so if y'all want to read some Spooky Stolze go make this happen

https://www.kickstarter.com/projects/gregstolze/god-cancer

Down With People
Oct 31, 2012

The child delights in violence.
Started a new Unknown Armies game and for their first objective the cabal has decided that they want to meet a vampire - not kill, just entice into visiting their small town so they can acquaint themselves. What are some cool ways I could Unknown Armies-ify a vampire?

Twibbit
Mar 7, 2013

Is your refrigerator running?
Make his abilities adjust to whatever the locals think a vampire is like?

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

Down With People posted:

Started a new Unknown Armies game and for their first objective the cabal has decided that they want to meet a vampire - not kill, just entice into visiting their small town so they can acquaint themselves. What are some cool ways I could Unknown Armies-ify a vampire?
I don't remember if there's ever a canon explanation for vampires but fundamentally all supernatural entities are just humans all hosed up by death or other forces, right? To me a vampire would be a demon (ghost) that's managed to take over an intact enough corpse so it's got a permanent car to drive around without needing to worry about being kicked out, or maybe someone comatose or brain-dead. It would just focus on trying to fulfill its hunger as best as it can to the exclusion of everything else, like it normally does, but without needing to stop. And because it's a mobile corpse, it's not a traditional vampire. It's got the obsession to satisfy, sure, but sunlight isn't going to do poo poo, holy water isn't, no crosses, nix garlic, unless it really likes rice a bag of rice scattered won't do anything, running water, etc. It's just this body perpetually hungering for its fix.

But it's still a corpse. You could still blow it away with enough firepower, even though it'd take a lot of bullets and dismemberment. It doesn't have any of the inhibiting factors of life and muscles but its strength has limits and it doesn't have Celerity or crazy hypnotic powers. And it's a corpse. The driver doesn't or cannot maintain the vehicle, and it will run hard and fast into the ground before being ejected when it crashes.

Unless it's smart. A vampire is smart.

The vampire knows it's a constantly burning candle but also knows that if it can get what it wants without having to do the work itself, that's less wear-and-tear down the road. So the vampire does what the demon does: it promises secrets and truths and rituals and true weird magick. It just asks for what it wants in return and aid to its body when it can get it to ensure it keeps going. Plus it doesn't even have to/want to possess you, which to a lot of people in the know makes it far more palatable to deal with. It doesn't create thralls so much as it creates a multi-level marketing scheme where it burrows into a nest and entices people who can actually go out in public to act in its interests.

This vampire would love to meet your players, because that means less effort to establish catspaws who'd feed it. The downside would be getting rid of the drat thing and dealing with its predatory manipulations, and even though it's a hideous skin-and-bones rot thing it's no slouch in a fair fight (don't fight fair).

Gerund
Sep 12, 2007

He push a man


Twibbit posted:

Make his abilities adjust to whatever the locals think a vampire is like?

Emotional vampire in actual but the vampire feeding gives it all its local legend abilities & weaknesses. So the vampire is really happy to hang out with fellows in the underground because they'll drift back to "base" as long as you don't mind getting weirdly bipolar for a week.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
The vampire coven have no supernatural powers at all and are a bunch of dipshits with too much Anne Rice and an unhealthy attitude towards power dynamics in relationships... except for the epideromancer who has a plan to proxy the whole group together so that they count as a single entity for the purposes of charging and breaking taboo.

Afriscipio
Jun 3, 2013

The Vampire is a Thanatomancer, a mage that charges by ritual killing. They are delusional and believe their ritual requires drinking the blood of their victims. Thanatomancy has real power though, for every victim you kill you can gain a year of life. Who knows how long they have been doing this? Perhaps now they're looking for proteges to pass on their knowledge, for a price?

Here's a link to the 1st edition adept school:
https://projects.inklesspen.com/fatal-and-friends/oriongates/unknown-armies-postmodern-magick/#6

mellonbread
Dec 20, 2017
You could go the Laundry/Rivers of London route. A vampire is a person infested with a parasitic entity that grants them heightened ability to use Magick, but needs to be fed with bioenergy from other beings or it devours its host. Similar to what Hostile V suggested, but with the original mind still occupying the body rather than just the parasite.

Or you could make it a low grade supernatural identity, not a full on Avatar that embodies a human universal, but something powered by some people believing in it somewhere. This kind of person would probably be an emotional vampire as well as a literal one, craving attention/adoration.

Neither of these are exact fits for Unknown Armies' cosmology, but your players don't sound like huge lore junkies who will be upset if whatever you create doesn't match the setting metaphysics perfectly, as long as you get the feel right.

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Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."
Feed through some medium that isn't blood. Like a psychic vampire who devours opinions, causing endemic political and social uncertainty; he has to excise the byproducts of feeding by getting into vicious arguments and online harassment campaigns with people opposed to the opinion he devoured, so he can "digest" it, leaving only the occult/mental force that fueled it. Just think of something a vampire could devour that isn't blood and isn't anything obviously Vampire-y (like how vote thieves in 3e eat political disenfranchisement), and play with it.

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