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i am SO STOKED for this. Reign is my favorite RPG (with the possible exception of Chuubo) and It's getting an update and aaaaaaa
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# ? Aug 19, 2018 15:41 |
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# ? May 2, 2024 13:41 |
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Woof! Thanks for reminding me, I almost missed out on backing this.
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# ? Aug 20, 2018 20:20 |
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ZearothK posted:I personally think the Age of Sail & Cogs, which is the Heluso and Millonda updated for Age of Enlightenment, is the most interesting one in REIGN: Realms. It is quite an eccletic mix of settings they have going there. quote:A titan awakes on the ocean floor after a nuclear test and wreaks havoc on a coastal city in Japan. Aliens send a colossus to Earth as the vanguard of their invasion. The planet manifests a massive spirit to thwart humanity's extinction. Roar is a drift of Reign that brings the gigantic monsters and machines of Japanese film to the tabletop as foes and allies of your own military, scientific, or civilian companies, just in time to cancel the apocalypse! Literally Pacific ORE. Already thinking of how to run this.
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# ? Aug 21, 2018 18:36 |
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Not sure where to post this since I'm kinda preaching to the choir here, but Unknown Armies books are on sale on DTRPG. Can't wait to check this out!
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# ? Sep 6, 2018 19:04 |
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Hey nerds, I actually put a lot of time into filling out an Obsidian Portal site for my current UA3 campaign. If you don't know anything about Obsidian Portal, it's basically a place where I can post adventure logs along with wiki pages and character bios to make it easier to follow. Right now we've only had a worldbuilding session, a "session 0" where we established how the cabal coalesced into a single entity but didn't roll any dice, and one real session. But we went hard during worldbuilding so there's still a fair bit of content. If you have time and are interested, I'd love to hear any feedback y'all have about it! (Or diabolical ideas for things to happen to the players. But one of them is a goon, so use spoiler tags for that.)
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# ? Oct 17, 2018 07:50 |
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Hi! I'm trying to find a PDF of the Nain supplements for Reign. I lost it when my old laptop died and I can't seem to find it anywhere online. I'll happily pay for it if that's an option. The old links here. don't work.
Somberbrero fucked around with this message at 07:41 on Jan 16, 2019 |
# ? Jan 16, 2019 07:37 |
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Somberbrero posted:Hi! I'm trying to find a PDF of the Nain supplements for Reign. I lost it when my old laptop died and I can't seem to find it anywhere online. I'll happily pay for it if that's an option. The old links here. don't work. You probably want to tell Greg that his old file hosting has gone to the Chinese. Anyways, no need to pay, fellow goon, Greg put those up for free, and for free you shall have it. [edit]sent him a Tweet letting him know that several of the links are dead ZearothK fucked around with this message at 13:07 on Jan 16, 2019 |
# ? Jan 16, 2019 12:48 |
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RPPR has started a new Reign actual play using the 2nd Edition ruleset. I've only listened to about 45 minutes of it so far but I'm really digging it. Reign: Nagalisitu
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# ? Jan 28, 2019 16:43 |
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Thanks, that looks great!
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# ? Jan 28, 2019 17:47 |
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Strange Matter posted:RPPR has started a new Reign actual play using the 2nd Edition ruleset. I've only listened to about 45 minutes of it so far but I'm really digging it. Wait, are the rules for that out? I backed the Kickstarter but I don't remember ever seeing a link.
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# ? Feb 7, 2019 12:41 |
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Tuxedo Catfish posted:Wait, are the rules for that out? I backed the Kickstarter but I don't remember ever seeing a link. Not as far as I know, but Caleb's setting that's being playtested was one of the stretch goals. (Greg is a friend of the show and Caleb and Ross have both written for Arc Dream in the past.)
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# ? Feb 8, 2019 01:23 |
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Dunno if any of you listen/watch to the happyjacks shows, they do a variety of things. Recently started a wild talents campaign (Wild Wild Talents) which in set in the old west. It has Mexican batman, a leprechaun prospector, psychic gambler that got his powers from the devil, and a girl with a magical horse. It uh, is a lot better than I was expecting it to be. It also got me digging around with my old character stuff (from my totally not ninja turtles I can't believe it took them like 4 games to figure it out), and putting more dudes together.code:
Hidden bonus from having 6d in command: you don't lose dice when you take damage/distraction.
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# ? May 11, 2019 22:53 |
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I'm looking for some advice on fleshing out a cult. I've gone Book 5 for a Collector Avatar. They're collecting people, using Avon/Tupperware as a front. I'm not too sure what they're doing with all the little old ladies/lads, but so far it seems innocuous.
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# ? May 13, 2019 13:43 |
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Cassa posted:I'm looking for some advice on fleshing out a cult. I've gone Book 5 for a Collector Avatar. They’re selling the tupperware to people, and those people are giving out leftovers in them to take home. The containers are being used to trade baked goods at church. They’re being brought to the office and left in the break room. This container, technically owned by an individual, quickly becomes communal. At what point is that transmutation initiated, and what symbolic energy does that give off? And what about when that lost BPA free trinket finds its way back home, assumedly to return to being owned singly?
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# ? May 14, 2019 07:55 |
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Capntastic posted:They’re selling the tupperware to people, and those people are giving out leftovers in them to take home. The containers are being used to trade baked goods at church. They’re being brought to the office and left in the break room. This container, technically owned by an individual, quickly becomes communal. At what point is that transmutation initiated, and what symbolic energy does that give off? And what about when that lost BPA free trinket finds its way back home, assumedly to return to being owned singly? A name, then, is like Tupperware; it is both communal- in that it is what you are called by others- and personal, in that you are wrapped and preserved inside it. The swapping of tupperware is like swapping a business card; it allows for the deeds done in the names of one to be spread out among their social sphere. Which is good when the deed is like really nice hot dishes; it is bad when it is like that one leftover soup that no one knows if its spoiled or not.
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# ? May 14, 2019 15:14 |
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So I revised my 'secondary villain to frustrate the players' and/or 'hidden mastermind' type villain. His non-powered stats are great for a specialist/professor type NPC that the players tap for his knowledge about something (I gave him a 'to be filled' knowledge skill). If the players notice the pile of dice you can roll when he lies, just claim that he has to write grant proposals. In my head I'm flavoring the 2 vulnerable brain boxes as a secondary organ that supplies his powers.code:
His general plan is to sell deathtraps or deathtrap plans to villains the heroes are fighting. He also sells scouting/power information. So he uses his power to make scouting drones/spy sats to combined with his research/hacking, and maybe leverages socials for social engineering. He then uses his variable effect knowledge/research skills to identify weaknesses, how to properly exploit those, and then design plans based on all that. He can make unpowered (construction is basically a body/athletics hyperskill) or powered (other person pays willpower to make trap permanent).
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# ? May 15, 2019 15:19 |
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So in my goal to explore some variable effect options, I made up a mage dude. His main powers are basically all variable-effect 1-use things, I envision them as talismans that he writes his custom spell on and they burn up. I'll need to come up with some "standard" spells for him to use, as in play that is how I'd mostly ask them to be used. However, having a useful variable effect power lets him make up magic bullshit for all sorts of problems.code:
The rules for using variable effect are: declare you're using variable effect and what you're emulating with it. On a success, you shift however many dice you want from the variable effect power to the new power. You can use this power once, unless you've taken duration effects. The power you emulate gets no extras from your existing power, and you build it by default. If the cost of the extras is above 0, you spent [cost] in willpower per die. So if your custom attacks power took daze[+1], you'd need to spend 1 WP per die. If you add on a flaw, say obvious[-1] to bring the cost to +0 total it now doesn't cost WP. If the variable effect power has special dice the emulated power can have special dice. So the combat loop for this guy is "use emulated power + emulate new power from different tali pool". You've got a turn delay before being able to apply powers, so it is a bit of a juggling act, though you could prepare several options at once and build a bit of a toolkit. The orange tali can emulate stats, though it can also do other powers that you might want duration on. You *are* able to leverage each power quality (attacks, defends, useful) separately if you so desire, meaning you could make 3 different duration powers. I'm not sure how exactly I'd expand this guy out to 50 points. It could be more talisman pools and a reserve stack of talismans (1 use, takes a couple rounds to refill depleted pool), or maybe modify the 'sidekick' power into a familiar. Or some sort of permanent movement power like a broom or amulet of shadow-walking.
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# ? May 16, 2019 14:16 |
Under the Silver Lake is the most UA movie ever & one of the best movies ever. Hidden messages in pop songs (explicitly referenced in the World of Our Desires PBTA hack), 333, True King, Max Attax....things that keep mirroring my life too, like free records and Zelda.... I love it so much.
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# ? May 30, 2019 11:52 |
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Count Chocula posted:Under the Silver Lake is the most UA movie ever & one of the best movies ever. Hidden messages in pop songs (explicitly referenced in the World of Our Desires PBTA hack), 333, True King, Max Attax....things that keep mirroring my life too, like free records and Zelda.... I love it so much. Plus the main character being a filthy piece of poo poo who's hated by almost everyone he interacts with
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# ? May 31, 2019 06:09 |
The cereal box conspiracy theorist is the most UA character ever. The entire movie mirrors my life. Speaking of killing dogs, John Wick 2/3’s Bowery King was My First UA PC, a Ghost Dog rip-off who controls pigeons and homeless people.
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# ? May 31, 2019 06:58 |
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The impossible might have happened. I think next Tuesday I might be able to run a full-fledged Jailbreak. 6 players, 2 of them women. Anyone who ran it has any tips?
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# ? Jun 11, 2019 23:57 |
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The Reign 2nd Ed Kickstarter just sent out its Backerkits with the preview PDFS for Rules and Realms. I've been browsing through Rules and it looks pretty good! I'm a tad disappointed it doesn't include at least guidelines for DIY Martial Paths outside of the Spread vs Stack box.
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# ? Jul 31, 2019 16:59 |
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Have peope noticed any particular changes in Reign's ruleset from 1e to 2e?
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# ? Aug 13, 2019 10:12 |
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paradoxGentleman posted:Have peope noticed any particular changes in Reign's ruleset from 1e to 2e?
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# ? Aug 13, 2019 18:51 |
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The next time I'm struggling to imagine what a cult looks like in UA I'm just gonna look back to this picture https://twitter.com/CTWritePretty/status/1257732216936968197?s=19
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# ? May 6, 2020 08:16 |
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So. It was brought up to me that defensive actions in ORE games, at least in MaoCT and Reign, are not... very good at all? Because the best they can do by themselves is stall the match. They can't actually make it progress unless they are also combined with an attack action. This feels like a very noticeable flaw... or am I forgetting something?
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# ? May 18, 2020 17:57 |
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Defensive actions need to match in width and height to counter an attack. On the other hand a defensive action generates gobble dice so they're still quite strong (you can apply those gobble dice to anything that qualifies), and there are some things that let you do multiple action [attack]+[defend] with no penalty die. Basically defense is harder on purpose to keep the game from stalling too much, but it is still quite useful.
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# ? May 18, 2020 18:11 |
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On top of that, I think there is a "the best defense is a good offense" thought happening too, since a successful attack knocks a die off any action the target takes that is of lesser width (which may cancel the action completely if it has less than two dice; as in, you winged him so the aim on his return fire is off). Barring armor or any supernatural kind of defense (i.e., the kind that doesn't cost an action to use) ORE combat is intended to be kind of brutal and short; it did come out of a WWII game after all.
Parkreiner fucked around with this message at 18:42 on May 18, 2020 |
# ? May 18, 2020 18:30 |
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Yeah, Defense is more or less Working as Intended because it's designed to reward aggressive gameplay. It's the worst in Godlike and its derivatives, because Defense can't really do anything cool. In REIGN you've got cool Martial Paths that let your Dodge and Parry do interesting things. In my Wild Talents game I've been importing most of those in almost wholecloth and it's worked spectacularly. The thing I've always told people about defense in ORE is that if you're not good it at it sucks, but if you are good at it it's actually very powerful, because one really good Block set can wreck multiple incoming attacks, so you get to feel awesome dodging and parrying left and right. Moreover, while defending yourself can be just a stalling maneuver, defending your allies is actually a really powerful tactic because it allows them to focus on their offense more completely. An enemy formation where one person is very good at blocking attacks for his partners can be a force multiplier.
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# ? May 18, 2020 19:35 |
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Trying to figure out some good risks for an influencer Entropomancer with a trust fund and a following. A lot of the standard minor charge risks aren't speaking to a character who has a stable source of income. Maybe risking her social standing?
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# ? Oct 26, 2020 19:07 |
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Lumbermouth posted:Trying to figure out some good risks for an influencer Entropomancer with a trust fund and a following. A lot of the standard minor charge risks aren't speaking to a character who has a stable source of income. Maybe risking her social standing? Influencer you say? https://www.youtube.com/watch?v=RgNCydcMMDk
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# ? Oct 26, 2020 21:23 |
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Greg has a kickstarter going for his newest book and it's four days away from failing so if y'all want to read some Spooky Stolze go make this happen https://www.kickstarter.com/projects/gregstolze/god-cancer
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# ? Oct 26, 2020 22:56 |
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Started a new Unknown Armies game and for their first objective the cabal has decided that they want to meet a vampire - not kill, just entice into visiting their small town so they can acquaint themselves. What are some cool ways I could Unknown Armies-ify a vampire?
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# ? Dec 22, 2020 13:57 |
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Make his abilities adjust to whatever the locals think a vampire is like?
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# ? Dec 22, 2020 14:30 |
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Down With People posted:Started a new Unknown Armies game and for their first objective the cabal has decided that they want to meet a vampire - not kill, just entice into visiting their small town so they can acquaint themselves. What are some cool ways I could Unknown Armies-ify a vampire? But it's still a corpse. You could still blow it away with enough firepower, even though it'd take a lot of bullets and dismemberment. It doesn't have any of the inhibiting factors of life and muscles but its strength has limits and it doesn't have Celerity or crazy hypnotic powers. And it's a corpse. The driver doesn't or cannot maintain the vehicle, and it will run hard and fast into the ground before being ejected when it crashes. Unless it's smart. A vampire is smart. The vampire knows it's a constantly burning candle but also knows that if it can get what it wants without having to do the work itself, that's less wear-and-tear down the road. So the vampire does what the demon does: it promises secrets and truths and rituals and true weird magick. It just asks for what it wants in return and aid to its body when it can get it to ensure it keeps going. Plus it doesn't even have to/want to possess you, which to a lot of people in the know makes it far more palatable to deal with. It doesn't create thralls so much as it creates a multi-level marketing scheme where it burrows into a nest and entices people who can actually go out in public to act in its interests. This vampire would love to meet your players, because that means less effort to establish catspaws who'd feed it. The downside would be getting rid of the drat thing and dealing with its predatory manipulations, and even though it's a hideous skin-and-bones rot thing it's no slouch in a fair fight (don't fight fair).
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# ? Dec 22, 2020 15:01 |
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Twibbit posted:Make his abilities adjust to whatever the locals think a vampire is like? Emotional vampire in actual but the vampire feeding gives it all its local legend abilities & weaknesses. So the vampire is really happy to hang out with fellows in the underground because they'll drift back to "base" as long as you don't mind getting weirdly bipolar for a week.
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# ? Dec 22, 2020 15:01 |
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The vampire coven have no supernatural powers at all and are a bunch of dipshits with too much Anne Rice and an unhealthy attitude towards power dynamics in relationships... except for the epideromancer who has a plan to proxy the whole group together so that they count as a single entity for the purposes of charging and breaking taboo.
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# ? Dec 22, 2020 16:49 |
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The Vampire is a Thanatomancer, a mage that charges by ritual killing. They are delusional and believe their ritual requires drinking the blood of their victims. Thanatomancy has real power though, for every victim you kill you can gain a year of life. Who knows how long they have been doing this? Perhaps now they're looking for proteges to pass on their knowledge, for a price? Here's a link to the 1st edition adept school: https://projects.inklesspen.com/fatal-and-friends/oriongates/unknown-armies-postmodern-magick/#6
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# ? Dec 22, 2020 20:44 |
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You could go the Laundry/Rivers of London route. A vampire is a person infested with a parasitic entity that grants them heightened ability to use Magick, but needs to be fed with bioenergy from other beings or it devours its host. Similar to what Hostile V suggested, but with the original mind still occupying the body rather than just the parasite. Or you could make it a low grade supernatural identity, not a full on Avatar that embodies a human universal, but something powered by some people believing in it somewhere. This kind of person would probably be an emotional vampire as well as a literal one, craving attention/adoration. Neither of these are exact fits for Unknown Armies' cosmology, but your players don't sound like huge lore junkies who will be upset if whatever you create doesn't match the setting metaphysics perfectly, as long as you get the feel right.
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# ? Dec 22, 2020 21:27 |
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# ? May 2, 2024 13:41 |
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Feed through some medium that isn't blood. Like a psychic vampire who devours opinions, causing endemic political and social uncertainty; he has to excise the byproducts of feeding by getting into vicious arguments and online harassment campaigns with people opposed to the opinion he devoured, so he can "digest" it, leaving only the occult/mental force that fueled it. Just think of something a vampire could devour that isn't blood and isn't anything obviously Vampire-y (like how vote thieves in 3e eat political disenfranchisement), and play with it.
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# ? Dec 23, 2020 00:05 |