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I'm running a UA 2nd edition game (because I already own the books and am poor) and I'm having some trouble figuring out how one of my players skills should work. They're playing a student who is all about fighting games, and their obsession skill is Mind Games (which I talked down from Fighting Games because I am not a good enough GM to make that not a waste of points.) Their idea for Mind Games is that it's all about misdirecting and doing deliberately stupid stuff to mess with your opponent. It's a mind skill and it feels different enough to not be just another name for Lying. So far the best idea I've had is to make it like Doublethink, or to let him give shifts based upon him appearing harmless or whatever. I'm not really happy with these ideas though. Can anyone give me a hand?
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# ¿ May 17, 2017 13:30 |
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# ¿ May 17, 2024 07:25 |
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Hey I have a REIGN rules question: In an attacker vs defender conflict, do only the defenders matched dice become gobble dice, or do all of the dice they rolled become gobble dice, regardless of matches?
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# ¿ Jun 17, 2017 22:31 |
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Does anyone have an idea for a better taboo for an urbanomancer? The whole "not being able to touch city soil" doesnt really make sense with the renewed focus on urban green spaces.
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# ¿ Sep 12, 2017 18:42 |
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One of my players is having a tough time grasping what gutter magick is and how it works, especially how it is distinct from ritual magick. Obviously I'm doing a bad job of explaining it. Does anyone have a good explanation/summary that I could send her?
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# ¿ Mar 20, 2018 17:13 |
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mellonbread posted:
My wife wrote this one! I helped playtest most of these one-shots, I think they're great. No, I'm not biased, why would you say that?
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# ¿ Jan 11, 2022 17:16 |