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Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
It could do pretty well moved to other real-world historical periods as well. The design problem there is that the premise of the game is "effect change in the world through magick" and you'd have a hard time stopping players from exploiting actual present-day knowledge to bring about a specific alternate history outcome. (Which is in itself a potentially fun game, but would need to be about that and it will get silly if they know a lot more about the world than their characters are supposed to)

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