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No seriously, Greg Stolze is loving awesome. UA is awesome. Godlike is awesome. Wild Talents is awesome. REIGN is awesome, and comes with in the insight that lying, begging and making wisecracks are common enough PC behaviors that they deserve their own skills. Kerberos Club wasn't written by him, but it uses ORE so he gets more awesome because of it.
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# ¿ May 21, 2010 23:01 |
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# ¿ May 22, 2024 07:07 |
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bewilderment posted:
I'm going to describe this a little more, just because it's a neat idea I've ported into other games and this doesn't do it justice. A ghost cannot physically interact with the world in any way. However, they are semi-visible and audible by EVERYONE. Oh, and they don't need to sleep, use the bathroom or even pause for breath. If you are haunted, you have a guy following you around proclaiming how much you suck NONSTOP AT THE TOP OF HIS INCORPORAL LUNGS. People who are haunted are shunned by their communities real fast.
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# ¿ Jun 3, 2010 06:46 |
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Ferrinus posted:Wrong. One of the tables gives you more points of Cooking than a regular character could buy. It's cobbling. And it's balanced by the fact it's loving COBBLING.
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# ¿ Jun 3, 2010 19:13 |
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I've only played a couple one-shots and read through the book, so grain of salt. It's surprisingly fast and fluid, and combat is as lethal as the rest of the ORE ruleset (very). The power system seems like it would be a pain to create powers, but they are fairly intuitive in actual play.
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# ¿ Jun 29, 2010 21:26 |
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Yeah, pre-generated characters.
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# ¿ Jun 30, 2010 06:29 |
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Ansob. posted:
That also sounds like Epideromancy, where you injury yourself in order to gain charges. If you really hurt yourself (drink acid, shoot yourself in the head, etc.) you get the major. Yours might work as a variant of that school. Also: the sweet thing about Entropomancers is that they basically are incentivized for acting like a PC. My players do dumb poo poo that might get them killed all the time; entropomancers get ultimate magical power out of it.
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# ¿ Jul 26, 2010 15:37 |
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^^^^^ Pretty much. My personal list of game designers I would go gay for is: 1. Greg Stolze. 2. Bailywolf.
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# ¿ Aug 2, 2010 22:14 |
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Someone said upthread they were doing art for Better Angels (super-villains are actually demon possessed). Any idea when that's coming out?
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# ¿ Aug 29, 2010 04:21 |
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My last REIGN campaign ended with something similar. One of my players decides "Eh, it's the last session" and responds to another PC's wisecrack by stabbing him. She rolled 4x10. The game ended with monks trying to force her through an exorcism.
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# ¿ Sep 3, 2010 20:29 |
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Care to elaborate a little on what irks about social combat? I don't think its unreasonable to have "The GM is not going to take control away of your character from you, and neither are the other players" as a basic rule. It's also setting relevant since Free Will is a big theme of the game. Feeding back on a earlier point, I always found the underlying idea of the magic system in UA to be an interesting bit of Design Judo. Rather then go with a rigorous system to eliminate the capricious whims of the GM from the system, just say that magic is capricious and wierd and symbolic and just because something worked yesterday doesn't mean it will work today. Little system flips like that are classic Stolze.
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# ¿ Jan 10, 2011 04:14 |
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Squidster posted:I read through the Keys/Experience link you posted, and I think it's a cool idea, but it seems difficult to keep track of for a half-dozen NPCs. Keys are pretty much a PC only thing. I wouldn't want to run them for every NPC either. Doc, I'm pretty down with indie games as well, but I think you criticizing a hammer for not being a screwdriver.
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# ¿ Jan 10, 2011 06:42 |
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In UA "You Did It" is both a tenet of the magic system and a tenet of the setting. Within the magic system, there are various control effects, but they either hijack your body (very) short-term (plutomancy), blatantly manipulate your emotions (pornomancy), or change what you know (cliomancy). Nothing can hijack your free will and make it stick. In the setting, the cosmology is entirely human created. The gods? Human creations. Demons? Yep. The Agents of Renuncuation? Weird and powerful, sure, but still fundamentally human. Wanna know why the universe is as hosed up as it is? Well, you did it. Not you personally, but you as part of a herd of a billion other people each as equally culpable. Wanna change the world? Change people. Change public opinion. Change the gods. You can because after all You Did It. It's as much about good things happening as bad things happening, but it's fundamentally that there are only humans and fundamentally everyone has a chance to change the world or by complicity keep it the way it is.
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# ¿ Jan 10, 2011 19:23 |
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Now we just gotta wait 2 weeks. Joy of joys.
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# ¿ Jan 23, 2011 21:25 |
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gently caress yeah, that thread is one of the many reasons I'm in love with this man.
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# ¿ Jun 20, 2011 23:21 |
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Squidster check your email.
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# ¿ Jun 21, 2011 21:22 |
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The manuscript is pretty clearly an early draft, but Better Angels looks pimp as gently caress.
Xand_Man fucked around with this message at 20:10 on Jun 28, 2011 |
# ¿ Jun 22, 2011 00:09 |
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The book has (awesome) suggestions for hooks, characters and companies at the end of each chapter. Especially since a couple of the hooks allude to things that show up nowhere else in the books.
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# ¿ Jul 12, 2011 22:09 |
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1) Make a katana/damascus steel blade. 2) While still hot, quench it in the body of an animal/criminal/demon. 3) Have a sweet-rear end blade. Xand_Man fucked around with this message at 10:30 on Jul 13, 2011 |
# ¿ Jul 12, 2011 22:17 |
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Nope! The more powerful the blade, the more time spent in the forging, so there are only a couple produced per year and they are family-heirloom-katana expensive. And the blade must be quenched in them so if you want a blade that gives you excellence with a sword you need a master swordsman who is condemned to death and accepts his fate wholeheartedly or he will haunt your rear end.
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# ¿ Jul 12, 2011 22:45 |
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Oh hey reading the book your soul-forged sword can talk to you. Sweet.
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# ¿ Jul 12, 2011 23:07 |
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A wierd thing about UA is people are actually encouraged to make a lop-sided character since most PCs are obsessed individuals.
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# ¿ Jul 13, 2011 21:08 |
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Mors Rattus posted:UA is a fun read, though I've never found a group that'd play it well. I'm not sure I would be able to play it well, really. Try running Jailbreak (by Stolze!) or something else from the One-Shots sourcebook. Each of the 5 modules is a very different take on running UA by a different author. Maybe on of the others will float your boat.
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# ¿ Jul 13, 2011 21:18 |
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It might be worth making a seperate ORE thread since though it started as Greg's baby it isn't any longer. (MaoCT, the Wild Talents splat books) And to cross the threads a little bit, check out NEMESIS. It's ORE with the UA madness tracks bolted on and it's free on the web. If UA straight doesn't float your players boat, NEMESIS might.
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# ¿ Jul 13, 2011 23:35 |
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Cantorsdust posted:I'm running a homebrewed apocalyptic setting using Reign rules, but my regular group has slowed down due to real life recently. Would anyone be interested in a postapocalyptic Russian setting using Reign rules? Thinking of making a post tomorrow. Definitely, sounds bitchin'.
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# ¿ Jul 19, 2011 20:49 |
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You could probably buff the powers with either if/then "part of a mecha suit" or the bulky flaw on a focus. Edit: There's a "limited environment" flaw that could do it too. Xand_Man fucked around with this message at 17:51 on Jul 21, 2011 |
# ¿ Jul 21, 2011 17:41 |
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Evil Mastermind posted:WT version Kerberos Club has a freeform skill creation system that mirrors the power creation system, but otherwise everything's pretty much the same as core WT. I don't know about the Savage Worlds version. I seem to recall something about a Hero system version but I don't know if that ever happened. There's a Fate version coming out pretty soon too (like GenCon-ish). The skill system is baller as hell because it can make character creation VERY easy.
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# ¿ Jul 27, 2011 19:10 |
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Do you actually have a physical copy of Jailbreak? If so, I hate you.
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# ¿ Aug 18, 2011 19:19 |
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Squuuuuiiiiiiiidster!!!
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# ¿ Aug 21, 2011 20:10 |
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RPG.net has rumors for everything. But this is the original.
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# ¿ Sep 8, 2011 18:13 |
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The RPG Now Production Description Page posted:... No really, Token Effort tramples drunkenly over all difficulties with honey-badger insouciance... Oh Greg...
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# ¿ Sep 27, 2011 22:35 |
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TurninTrix posted:Between this and my short run in the Tunnels of Moscow game, there's not a lot of reason to ever set the ED lower than 10 for attacks. Which is a bit disappointing to me, since the text makes Expert Dice feel like it would be great way to put more tactical control in combat, when in fact there's little reason not to shoot for a 2x10 that's both deadly and very unlikely to gobble. That was just the combats we got into. In ORE Striking at the legs and arms is useful for the reasons you'd think: They've got partial cover, a shield, you want to disarm or hobble them, already injured there, etc. Against mutants there's no reason not to take the kill shot.
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# ¿ Dec 17, 2011 19:31 |
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The idea of a Baba Yaga house kicking sand in the face of lesser houses Edit: And the Uh-Oh Baby, tiny portent of doom. Xand_Man fucked around with this message at 02:03 on Aug 17, 2012 |
# ¿ Aug 17, 2012 01:59 |
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If you haven't read Last Call yet; do so. It's basically a fight for Godwalker status, and probably the most obvious Powers influence on UA's mechanics.
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# ¿ May 19, 2014 00:01 |
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Earthquake Weather is fun because it's after Expiration Date and Last Call and all the main characters clearly took levels in Occult-Aware Badass after the events of their own books.
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# ¿ May 19, 2014 04:07 |
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Greg's social media betrays that he does Jujitsu; that may explain the detailed grappling rules.
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# ¿ Apr 9, 2016 08:14 |
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So apparently the Planned Parenthood shooter was wearing a homemade bullet-proof vest made out of silver dollars and duct-tape. Unfortunately, since guns resonant with America in the Statosphere more strongly then saving the unborn, it probably ended up attracting bullets. Asking him if he got any pushback over including a school based around guns in the new edition. I can imagine his publisher being nervous after the 9/11
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# ¿ Apr 15, 2016 23:43 |
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Since it is Greg Stolze month, I want to share one of my favorite supplements that he did: Out of a Violent Planet . While it uses the core REIGN rules, it is not at all set in a medieval fantasy environment. Rather, it is set in the near future, after we have made contact with aliens. The thing is, if you want to be a no poo poo galactic empire, you kinda need to get around that whole "speed of light" business. Fortunately, there's a relatively easy way to do this: Have psychic powers. Every major player in the galaxy has either developed psychic powers themselves or has learned to mind-control other beings to do the gruntwork of communicating and traveling across the interstellar void.. As far as they are concerned, being psychic is basically the same thing as being sentient. Then one day they discovered a grimy little species in some backwater planet that seemed to tick all the boxes for "sentient": They had language, art, technology, etc. Only problem was: they weren't psychic at all. The most powerful psychics on their planet could communicate with aliens at the level of Koko the Gorilla: simple concepts but that was it. At first the aliens tried to ask, "Where are your masters?". As it slowly dawned on them that we didn't have them, they switched over to either extermination or exploitation. Only problem was: Their toolkits were mostly a big hammer called "Psychic powers". They tried to puppet us: 1 in a 1000 earthlings might feel an urge to scratch their nose. Seize control of our bodies? Maybe a facial tremor if they were lucky. Simply will our hearts to stop? A minor drop in heart rate, like you stood up too fast. That's when we showed them our toolkit: It's filled with uniquely human inventions like shotguns and nerve gas and nuclear weapons. We very quickly were given a new nickname: Murder Apes. We are the center of thriving black market: Mercenaries who are immune to the ingrained defense mechanisms of most of the cosmos and have access to a staggering variety of ways to ruin an alien's day. Do your PCs use this leverage to learn about alien cultures, acquire exotic technologies for their nation-state/corporation or simply "rock out with their glock out" on some smug bug-eyed motherfuckers? Out Of A Violent Planet is available for free at http://www.gregstolze.com/reign/REIGN_ViPlan.zip It contains the setting information, rules to handle modern weaponry, random alien generation tables and Company resources for the Age of Mass Communication.
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# ¿ May 5, 2016 01:35 |
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It always struck me as similar to oWoD Hunter, which I also love. You could play it as a straight horror experience with a bunch of poor saps that are out of their depth, or as a bunch of shotgun-toting crazy mofos who decide to take the top of the food chain down a peg or three.
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# ¿ May 5, 2016 06:37 |
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Poltergrift posted:Two things: First, I've heard -- at least in a few places -- that UA 3rd ed lacks the grit, that it's become sanitary and hopeful, even if the adepts are all still deeply damaged people. I'm disinclined to believe that this is sufficiently true to make it bad, since it's Unknown Armies, but I'm asking here, for anyone with 3rd ed, does it retain the spirit of Cosmic Bumfights? Pretty much the same tone, yeah. The new adept schools don't quite have the same sense of dissolution as the older schools but that's out of a concern for playability. Motumancers incite the people around them to do destructive acts, Cinemancers are annoying pop-culture morons with kewl magik powers and Agrimancers can always kill a bum to power their spells. Edit: Forgot the most important part. There's an Invisible Clergy shake-up: The Comte is no longer the First Man. Because he no longer embodies the archetype, the world feels a little newer, a little less set in its ways, and a little more egalitarian. Xand_Man fucked around with this message at 08:45 on Sep 9, 2016 |
# ¿ Sep 2, 2016 00:56 |
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# ¿ May 22, 2024 07:07 |
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Same! I admit I glossed over the GM sections because 'i know how to GM, no need to read this'. I'll give corkboarding another look.
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# ¿ Jan 11, 2022 17:14 |