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Just finished this and wow, that ending. That's one of the most poiniant endings of any DS game made yet. There were some right terrible puzzles in this though. Like the one where someone doesn't know what they're doing wile playing cards and a few others that will only accept it's own bullshitty answer instead of another one just as bullshitty that also works. For example The puzzle where you have to use stamps 1357 to make an equation in []+[]=[]. The solution is to take the 3 and stamp itside by side with another 3 in order to do 3+5=8, but apparently it doesn't like you being clever and just using the 3 and the 1 to make 8+3=11 There quite a few of those and they're all annoying.
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# ¿ Nov 1, 2010 19:40 |
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# ¿ May 22, 2024 09:48 |
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Opendork posted:Doesn't that one specify only one number per blank? Maybe I'm thinking of a different one. In the solution 3 is used in 2 different boxes too and the Doubled up 3 to make 8 is exactly the same. It's more or less the same solution, but the game doesn't like you using it because it's not the exact asinine answer it gave. Also, Latons clothing wasn't the worst one, the loving Stranger train station one was.
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# ¿ Nov 1, 2010 20:00 |
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bubblelubble posted:I must say, while it was a thrill to see Layton exclaim "Objection!" and do Phoenix's legendary finger-pointing pose, the game overall fell kind of flat to me. I was hoping for a little more crossover (e.g. the puzzles toward the end of the final trial were a nice mixture of the two games) - it mostly felt more like the two game formats condensed down to fit into the space of a single game. Eh, don't get me wrong: it was still really enjoyable. I think I just expecting a little more. Yeah, it doesn't help when the chapters are segmented in such a clear way too. You're in Layton mode now, then you're in Wright, now back to Layton. The whole game feels like a giant slog so far though. I'm just on chapter 4 and it's taken me about 2 months of on/off playing just to get this far because the story is just so.... meh. None of the characters outside of the main cast are compelling in any way, it also doesn't help that all of the Wright sections so far have progressed through insane leaps of unintuitive logic. This is exacerbated by the whole schtick being "it's magic" so every logical leap you make to progress the plot is met with the "nah, that's dumb cos it's magic, all the testimonies have now just changed 100%". That was maybe interesting for the first case, but it's now happening again and it's really loving grating. There's only so much "magical ignorance" that i can take as part of a story when every single action i do i denounced by it.
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# ¿ Nov 22, 2014 22:07 |